本文整理汇总了C++中AutoAlloc::GetCount方法的典型用法代码示例。如果您正苦于以下问题:C++ AutoAlloc::GetCount方法的具体用法?C++ AutoAlloc::GetCount怎么用?C++ AutoAlloc::GetCount使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AutoAlloc
的用法示例。
在下文中一共展示了AutoAlloc::GetCount方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: MouseInput
Bool PickObjectTool::MouseInput(BaseDocument* doc, BaseContainer& data, BaseDraw* bd, EditorWindow* win, const BaseContainer& msg)
{
Int32 mode = data.GetInt32(MDATA_PICKOBJECT_MODE);
Int32 x, y, l, xr = 0, yr = 0, wr = 0, hr = 0;
Matrix4d m;
ViewportPixel** pix = nullptr;
String str;
char ch[200];
Bool ret = false;
AutoAlloc<C4DObjectList> list;
if (!list)
return false;
VIEWPORT_PICK_FLAGS flags = VIEWPORT_PICK_FLAGS_ALLOW_OGL | VIEWPORT_PICK_FLAGS_USE_SEL_FILTER;
if (data.GetBool(MDATA_PICKOBJECT_ONLY_VISIBLE))
flags |= VIEWPORT_PICK_FLAGS_OGL_ONLY_VISIBLE;
x = msg.GetInt32(BFM_INPUT_X);
y = msg.GetInt32(BFM_INPUT_Y);
Float64 timer = 0.0;
if (mode == MDATA_PICKOBJECT_MODE_CIRCLE)
{
Int32 rad = data.GetInt32(MDATA_PICKOBJECT_CIRCLE_RAD);
timer = GeGetMilliSeconds();
ret = ViewportSelect::PickObject(bd, doc, x, y, rad, xr, yr, wr, hr, pix, flags, nullptr, list, &m);
timer = GeGetMilliSeconds() - timer;
}
else if (mode == MDATA_PICKOBJECT_MODE_RECTANGLE)
{
Int32 width = data.GetInt32(MDATA_PICKOBJECT_RECT_W);
Int32 height = data.GetInt32(MDATA_PICKOBJECT_RECT_H);
x -= width / 2;
y -= height / 2;
timer = GeGetMilliSeconds();
ret = ViewportSelect::PickObject(bd, doc, x, y, x + width, y + height, xr, yr, wr, hr, pix, flags, nullptr, list, &m);
timer = GeGetMilliSeconds() - timer;
}
if (ret)
{
sprintf(ch, "Picking region from (%d, %d), size (%d, %d)|", xr, yr, wr, hr);
str += ch;
for (l = 0; l < list->GetCount(); l++)
{
sprintf(ch, ", z = %.4f|", list->GetZ(l));
str += "Found Object " + list->GetObject(l)->GetName() + ch;
}
}
else
{
str = "PickObject failed";
}
sprintf(ch, "|Time: %.2f us", float(timer) * 1000.0f);
str += ch;
DeleteMem(pix);
GeOutString(str, GEMB_OK);
return true;
}
示例2: GetCursorInfo
Bool PickObjectTool::GetCursorInfo(BaseDocument* doc, BaseContainer& data, BaseDraw* bd, Float x, Float y, BaseContainer& bc)
{
if (bc.GetId() == BFM_CURSORINFO_REMOVE)
{
_lastBaseDraw = nullptr;
}
else
{
_lastBaseDraw = bd;
_mouseX = (Int32)x;
_mouseY = (Int32)y;
AutoAlloc<C4DObjectList> list;
if (list)
{
// get the z position of the topmost object. The z range for objects is from -1 to 1.
Float z = 1.0;
String str;
Matrix4d m;
ViewportSelect::PickObject(bd, doc, _mouseX, _mouseY, 1, VIEWPORT_PICK_FLAGS_ALLOW_OGL | VIEWPORT_PICK_FLAGS_USE_SEL_FILTER | VIEWPORT_PICK_FLAGS_OGL_ONLY_TOPMOST, nullptr, list, &m);
if (list->GetCount() > 0)
z = list->GetZ(0);
if (z < 1.0)
{
Vector v = GetWorldCoordinates(bd, m, x, y, z);
char ch[200];
sprintf(ch, "Mouse coordinates: (%d, %d), world coordinates: (%.4f, %.4f, %.4f)", _mouseX, _mouseY, v.x, v.y, v.z);
str = ch;
}
else
{
str = "Mouse cursor is not over an object";
}
StatusSetText(str);
}
}
SpecialEventAdd(EVMSG_UPDATEHIGHLIGHT);
return true;
}
示例3: StartStroke
void SculptSelectionBrush::StartStroke(Int32 strokeCount, const BaseContainer& data)
{
//When the user starts a brush stroke we get the currently active document and store it for later use.
_doc = GetActiveDocument();
//Since we are handling Undo ourselves we need to call StartUndo.
_doc->StartUndo();
//This tool will change the selection on a PolygonObject. Since at this point we don't know what object
//the user is going to be using the brush on we will get all the PolygonObjects that are currently selected
//in the scene and add an Undo for each of them.
AutoAlloc<AtomArray> selection;
_doc->GetActiveObjects(selection, GETACTIVEOBJECTFLAGS_0);
Int32 a;
for (a = 0; a < selection->GetCount(); ++a)
{
C4DAtom* atom = selection->GetIndex(a);
if (atom && atom->IsInstanceOf(Opolygon))
{
BaseObject* pBase = (BaseObject*)atom;
if (IsObjectEnabled(pBase))
{
//Because you can not create a selection of the high res sculpted object, only the base object, that
//means the sculpting tools can not be used to create selections on an object with a Sculpt Tag.
//Because of this plugins such as this that modify the Selection on the PolygonObject
//should only be allowed on PolygonObjects that DO NOT have a sculpt tag.
if (!pBase->GetTag(Tsculpt))
{
_doc->AddUndo(UNDOTYPE_CHANGE_SELECTION, pBase);
}
}
}
}
}
示例4: Execute
Bool ApplinkExporter::Execute(BaseDocument* document, BaseContainer* bc)
{
matDefault = BaseMaterial::Alloc(Mmaterial);
if(!matDefault) return false;
Filename fileObjPath;
fileObjPath.SetDirectory(bc->GetString(IDC_TMP_FOLDER));
fileObjPath.SetFile(document->GetDocumentName());
fileObjPath.SetSuffix("obj");
Filename fileObjOutPath;
fileObjOutPath.SetDirectory(bc->GetString(IDC_TMP_FOLDER));
fileObjOutPath.SetFile("output.obj");
Filename fileImport;
fileImport.SetDirectory(bc->GetString(IDC_EXCH_FOLDER));
fileImport.SetFile("import.txt");
GePrint(fileObjPath.GetString());
GePrint(fileObjOutPath.GetString());
GePrint(fileImport.GetString());
const Matrix tM(LVector(0.0f, 0.0f, 0.0f), LVector(1.0f, 0.0f, 0.0f), LVector(0.0f, 1.0f, 0.0f), LVector(0.0f, 0.0f, -1.0f));
//BaseDocument* doc = document->Polygonize();
AutoAlloc<AtomArray> oSel;
document->GetActiveObjects(oSel, GETACTIVEOBJECTFLAGS_0);
if(oSel->GetCount() > 0)
{
//Write import.txt//
AutoAlloc<BaseFile> basefileImport;
if (!basefileImport->Open(fileImport, FILEOPEN_WRITE, FILEDIALOG_NONE, GeGetByteOrder())) return FALSE;
this->WriteString(fileObjPath.GetString() + "\n", basefileImport);
this->WriteString(fileObjOutPath.GetString() + "\n", basefileImport);
this->WriteString(mapType(bc->GetLong(IDC_COMBO_MAP_TYPE)) + "\n", basefileImport);
Bool bSkipImp = bc->GetBool(IDC_CHK_SKIP_IMP_DIALOG);
if(bSkipImp)
{
this->WriteString("[SkipImport]\n", basefileImport);
}
Bool bSkipExp = bc->GetBool(IDC_CHK_SKIP_EXP_DIALOG);
if(bSkipExp)
{
this->WriteString("[SkipExport]\n", basefileImport);
}
GePrint(mapType(bc->GetLong(IDC_COMBO_MAP_TYPE)));
basefileImport->Close();
GePrint("File " + fileImport.GetString() + " write success!");
//Write file.obj//
AutoAlloc<BaseFile> objfile;
//if (!objfile) return FALSE;
if (!objfile->Open(fileObjPath, FILEOPEN_WRITE, FILEDIALOG_NONE, GeGetByteOrder())) return FALSE;
String str;
str = "#Wavefront OBJ Export for 3D-Coat\n";
this->WriteString(str, objfile);
DateTime t;
GetDateTimeNow(t);
str = "#File created: " + FormatTime("%d.%m.%Y %H:%M:%S", t) + "\n";
this->WriteString(str, objfile);
str = "#Cinema4D Version: " + LongToString(GetC4DVersion()) + "\n";
this->WriteString(str, objfile);
this->WriteEndLine(objfile);
Bool expMat = bc->GetBool(IDC_CHK_EXP_MAT);
vpcnt = vtcnt = 0;
for(int i = 0; i < oSel->GetCount(); i++)
{
StatusSetSpin();
PolygonObject* ob = (PolygonObject*) oSel->GetIndex(i);
if (ob->GetType() == Opolygon)
{
StatusSetText("Export object " + ob->GetName());
ExportObject mObject;
GePrint("Name " + ob->GetName());
//GePrint("Type " + LongToString(ob->GetType()));
if(expMat)
{
mObject.pmatidxArray.ReSize(ob->GetPolygonCount());
mObject.tempMats.ReSize(1);
mObject.pmatidxArray.Fill(0);
Bool haveMats = false;
//////////////////////////////////////////
for(BaseTag* tag = ob->GetFirstTag(); tag != NULL; tag = tag->GetNext())
{
LONG typ = tag->GetType();
if(typ == Ttexture)
{
//.........这里部分代码省略.........