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C++ AuthenticationClient::is_authenticated方法代码示例

本文整理汇总了C++中AuthenticationClient::is_authenticated方法的典型用法代码示例。如果您正苦于以下问题:C++ AuthenticationClient::is_authenticated方法的具体用法?C++ AuthenticationClient::is_authenticated怎么用?C++ AuthenticationClient::is_authenticated使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AuthenticationClient的用法示例。


在下文中一共展示了AuthenticationClient::is_authenticated方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: test_send_with_video

void test_send_with_video()
{
    char *ident = (char *)malloc(128);
    strncpy(ident, "TEST", 128);

    VideoFeedClient *vclient = NULL;
    AuthenticationClient *auth = new AuthenticationClient(ahost, aport, std::string(ident));

    try
    {
        auth->authenticate();
    }
    catch (ConnectionError& ex)
    {
        std::cout << "Unable to connect to Firefly server" << std::endl;
        throw;
    }
    catch (...)
    {
        std::cout << "Unknown error" << std::endl;
        throw;
    }

    if (auth->is_authenticated())
    {
        vclient = new VideoFeedClient(auth->get_dyn_receiver_host(),
                                      auth->get_receiver_port(),
                                      auth->get_token());

        LeptonCamera *lep = new LeptonCamera();
        LeptonCameraContainer *lpc = new LeptonCameraContainer(lep);

        while (true)
        {
            lpc->getNextFrame();
            cv::Mat frame = lpc->getLatestFrame();
            vclient->send_frame(frame);

            cv::imshow("Lepton", frame);

            cv::waitKey(1);

//            break;
        }
    }

    getchar();

    delete auth;
    delete vclient;
}
开发者ID:uomphoenix,项目名称:overwatch-cpp,代码行数:51,代码来源:main.cpp

示例2: test_sending

void test_sending()
{
    char *ident = (char *)malloc(128);
    strncpy(ident, "TEST", 128);

    VideoFeedClient *vclient = NULL;
    AuthenticationClient *auth = new AuthenticationClient(ahost, aport, std::string(ident));

    try
    {
        auth->authenticate();
    }
    catch (ConnectionError ex)
    {
        std::cout << "Unable to authenticate" << std::endl;
        throw;
    }
    catch (...)
    {
        std::cout << "Unknown error" << std::endl;
        throw;
    }

    if (auth->is_authenticated())
    {
        vclient = new VideoFeedClient(auth->get_dyn_receiver_host(),
                                      auth->get_receiver_port(),
                                      auth->get_token());

        try
        {
            std::stringstream test;
            test << auth->get_token();
            test << '\x00';
            test << 1 << '\x00' << 1 << '\x00' << 1 << '\x00';
            test << "frame";

            std::string _test = test.str();

            char *to_send = (char *)malloc(_test.length()+1);
            memcpy(to_send, _test.c_str(), _test.length()+1);

            std::cout << "Sending frame... ";
            for (unsigned int i = 0; i < _test.length(); i++)
                std::cout << (int)_test.at(i) << " ";
            std::cout << " done" << std::endl;

            vclient->send_bytes(to_send, _test.length()+1);
            std::cout << "Frame apparently sent" << std::endl;
        }
        catch (...)
        {
            throw;
        }
    }

    getchar();

    delete auth;
    delete vclient;
}
开发者ID:uomphoenix,项目名称:overwatch-cpp,代码行数:61,代码来源:main.cpp


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