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C++ AudioSampleBuffer::addSample方法代码示例

本文整理汇总了C++中AudioSampleBuffer::addSample方法的典型用法代码示例。如果您正苦于以下问题:C++ AudioSampleBuffer::addSample方法的具体用法?C++ AudioSampleBuffer::addSample怎么用?C++ AudioSampleBuffer::addSample使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AudioSampleBuffer的用法示例。


在下文中一共展示了AudioSampleBuffer::addSample方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: renderNextBlock

    void renderNextBlock (AudioSampleBuffer& outputBuffer, int startSample, int numSamples) override
    {
        if (angleDelta != 0.0)
        {
            if (tailOff > 0)
            {
                while (--numSamples >= 0)
                {
                    const float currentSample = (float) (std::sin (currentAngle) * level * tailOff);

                    for (int i = outputBuffer.getNumChannels(); --i >= 0;)
                        outputBuffer.addSample (i, startSample, currentSample);

                    currentAngle += angleDelta;
                    ++startSample;

                    tailOff *= 0.99;

                    if (tailOff <= 0.005)
                    {
                        clearCurrentNote();

                        angleDelta = 0.0;
                        break;
                    }
                }
            }
            else
            {
                while (--numSamples >= 0)
                {
                    const float currentSample = (float) (std::sin (currentAngle) * level);

                    for (int i = outputBuffer.getNumChannels(); --i >= 0;)
                        outputBuffer.addSample (i, startSample, currentSample);

                    currentAngle += angleDelta;
                    ++startSample;
                }
            }
        }
    }
开发者ID:410pfeliciano,项目名称:JUCE,代码行数:42,代码来源:AudioSynthesiserDemo.cpp

示例2: renderNextBlock

    void renderNextBlock(AudioSampleBuffer& outputBuffer, int startSample, int numSamples) override
    {
        Levels levels = envGen->getLevels();
        if (angleDelta != 0.0)
        {
            if (level > 0)
            {
                while (--numSamples >= 0)
                {

                    // Find where we are in the levels sections and set volume level
                    int currEnvIndex;
                    if (currEnvSection == Attack)
                    {
                        currEnvIndex = (sampleCounter * 100 * levels.attackRate / getSampleRate());
                        if (currEnvIndex >= 12)
                        {
                            level = levels.sustainValues[0];
                            currEnvSection = Sustain;
                            sampleCounter = 0;
                        }
                        else
                        {
                            level = levels.attackValues[currEnvIndex];
                        }
                    }
                    else if (currEnvSection == Sustain)
                    {
                        currEnvIndex = (sampleCounter  * 100 * levels.sustainRate / getSampleRate());
                        if ((!levels.isSustain && currEnvIndex >= 12) || needFinishSustain)
                        {
                            currEnvSection = Release;
                            sampleCounter = 0;
                            level = levels.releaseValues[0];
                        }
                        else
                        {
                            currEnvIndex %= 12;
                            level = levels.sustainValues[currEnvIndex];
                        }
                    }
                    else  // Release
                    {
                        currEnvIndex = (sampleCounter * 100 * levels.releaseRate / getSampleRate());
                        if (currEnvIndex >= 12)
                        {
                            level = 0;
                            sampleCounter = 0;
                        }
                        else
                        {
                            level = levels.releaseValues[currEnvIndex];
                        }
                    }


                    const float currentSample = (float)(sin(currentAngle) * level * 0.15);

                    for (int i = outputBuffer.getNumChannels(); --i >= 0;)
                        outputBuffer.addSample(i, startSample, currentSample);

                    currentAngle += angleDelta;
                    ++startSample;
                    ++sampleCounter;

                    if (level == 0)
                    {
                        clearCurrentNote();

                        angleDelta = 0.0;
                        currEnvSection = Attack;
                        sampleCounter = 0;
                        break;
                    }
                }
            }
        }
    }
开发者ID:eriser,项目名称:AddSyn,代码行数:78,代码来源:Oscillator.cpp


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