本文整理汇总了C++中AudioSampleBuffer::addSample方法的典型用法代码示例。如果您正苦于以下问题:C++ AudioSampleBuffer::addSample方法的具体用法?C++ AudioSampleBuffer::addSample怎么用?C++ AudioSampleBuffer::addSample使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AudioSampleBuffer
的用法示例。
在下文中一共展示了AudioSampleBuffer::addSample方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: renderNextBlock
void renderNextBlock (AudioSampleBuffer& outputBuffer, int startSample, int numSamples) override
{
if (angleDelta != 0.0)
{
if (tailOff > 0)
{
while (--numSamples >= 0)
{
const float currentSample = (float) (std::sin (currentAngle) * level * tailOff);
for (int i = outputBuffer.getNumChannels(); --i >= 0;)
outputBuffer.addSample (i, startSample, currentSample);
currentAngle += angleDelta;
++startSample;
tailOff *= 0.99;
if (tailOff <= 0.005)
{
clearCurrentNote();
angleDelta = 0.0;
break;
}
}
}
else
{
while (--numSamples >= 0)
{
const float currentSample = (float) (std::sin (currentAngle) * level);
for (int i = outputBuffer.getNumChannels(); --i >= 0;)
outputBuffer.addSample (i, startSample, currentSample);
currentAngle += angleDelta;
++startSample;
}
}
}
}
示例2: renderNextBlock
void renderNextBlock(AudioSampleBuffer& outputBuffer, int startSample, int numSamples) override
{
Levels levels = envGen->getLevels();
if (angleDelta != 0.0)
{
if (level > 0)
{
while (--numSamples >= 0)
{
// Find where we are in the levels sections and set volume level
int currEnvIndex;
if (currEnvSection == Attack)
{
currEnvIndex = (sampleCounter * 100 * levels.attackRate / getSampleRate());
if (currEnvIndex >= 12)
{
level = levels.sustainValues[0];
currEnvSection = Sustain;
sampleCounter = 0;
}
else
{
level = levels.attackValues[currEnvIndex];
}
}
else if (currEnvSection == Sustain)
{
currEnvIndex = (sampleCounter * 100 * levels.sustainRate / getSampleRate());
if ((!levels.isSustain && currEnvIndex >= 12) || needFinishSustain)
{
currEnvSection = Release;
sampleCounter = 0;
level = levels.releaseValues[0];
}
else
{
currEnvIndex %= 12;
level = levels.sustainValues[currEnvIndex];
}
}
else // Release
{
currEnvIndex = (sampleCounter * 100 * levels.releaseRate / getSampleRate());
if (currEnvIndex >= 12)
{
level = 0;
sampleCounter = 0;
}
else
{
level = levels.releaseValues[currEnvIndex];
}
}
const float currentSample = (float)(sin(currentAngle) * level * 0.15);
for (int i = outputBuffer.getNumChannels(); --i >= 0;)
outputBuffer.addSample(i, startSample, currentSample);
currentAngle += angleDelta;
++startSample;
++sampleCounter;
if (level == 0)
{
clearCurrentNote();
angleDelta = 0.0;
currEnvSection = Attack;
sampleCounter = 0;
break;
}
}
}
}
}