本文整理汇总了C++中AudioOutputSettings::IsSupportedChannels方法的典型用法代码示例。如果您正苦于以下问题:C++ AudioOutputSettings::IsSupportedChannels方法的具体用法?C++ AudioOutputSettings::IsSupportedChannels怎么用?C++ AudioOutputSettings::IsSupportedChannels使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AudioOutputSettings
的用法示例。
在下文中一共展示了AudioOutputSettings::IsSupportedChannels方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: UpdateCapabilities
AudioOutputSettings AudioSetupWizard::UpdateCapabilities(bool restore, bool AC3)
{
QString out = m_audioDeviceButtonList->GetItemCurrent()->GetText();
int max_speakers = 8;
int realmax_speakers = 8;
AudioOutputSettings settings;
for (AudioOutput::ADCVect::const_iterator it = m_outputlist->begin();
it != m_outputlist->end(); ++it)
{
if (it->name == out)
{
settings = it->settings;
break;
}
}
realmax_speakers = max_speakers = settings.BestSupportedChannels();
bool bAC3 = settings.canFeature(FEATURE_AC3);
bool bDTS = settings.canFeature(FEATURE_DTS);
bool bLPCM = settings.canFeature(FEATURE_LPCM);
bool bEAC3 = settings.canFeature(FEATURE_EAC3);
bool bTRUEHD = settings.canFeature(FEATURE_TRUEHD);
bool bDTSHD = settings.canFeature(FEATURE_DTSHD);
bAC3 ? m_ac3Check->Show() : m_ac3Check->Hide();
bDTS ? m_dtsCheck->Show() : m_dtsCheck->Hide();
bEAC3 ? m_eac3Check->Show() : m_eac3Check->Hide();
bTRUEHD ? m_truehdCheck->Show() : m_truehdCheck->Hide();
bDTSHD ? m_dtshdCheck->Show() : m_dtshdCheck->Hide();
bAC3 &= (m_ac3Check->GetCheckState() == MythUIStateType::Full);
bDTS &= (m_dtsCheck->GetCheckState() == MythUIStateType::Full);
if (max_speakers > 2 && !bLPCM)
max_speakers = 2;
if (max_speakers == 2 && bAC3)
{
max_speakers = 6;
if (AC3)
{
restore = true;
}
}
int cur_speakers = m_maxspeakers;
if (m_speakerNumberButtonList->GetItemCurrent() != NULL)
{
cur_speakers = qVariantValue<int>
(m_speakerNumberButtonList->GetItemCurrent()->GetData());
}
if (cur_speakers > m_maxspeakers)
{
m_maxspeakers = cur_speakers;
}
if (restore)
{
cur_speakers = m_maxspeakers;
}
if (cur_speakers > max_speakers)
{
LOG(VB_AUDIO, LOG_INFO, QString("Reset device %1").arg(out));
cur_speakers = max_speakers;
}
// Remove everything and re-add available channels
m_speakerNumberButtonList->Reset();
for (int i = 1; i <= max_speakers; i++)
{
if (settings.IsSupportedChannels(i))
{
switch (i)
{
case 2:
{
MythUIButtonListItem *stereo =
new MythUIButtonListItem(m_speakerNumberButtonList,
QObject::tr("Stereo"));
stereo->SetData(2);
break;
}
case 6:
{
MythUIButtonListItem *sixchan =
new MythUIButtonListItem(m_speakerNumberButtonList,
QObject::tr("5.1 Channel Audio"));
sixchan->SetData(6);
break;
}
case 8:
{
MythUIButtonListItem *eightchan =
new MythUIButtonListItem(m_speakerNumberButtonList,
QObject::tr("7.1 Channel Audio"));
eightchan->SetData(8);
break;
//.........这里部分代码省略.........