当前位置: 首页>>代码示例>>C++>>正文


C++ AudioInput类代码示例

本文整理汇总了C++中AudioInput的典型用法代码示例。如果您正苦于以下问题:C++ AudioInput类的具体用法?C++ AudioInput怎么用?C++ AudioInput使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了AudioInput类的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: qBound

AudioInput *AudioMixer::createInputSerialized(
	QDataStream *stream, int before)
{
	if(before < 0) {
		// Position is relative to the right
		before += m_inputs.count() + 1;
	}
	before = qBound(0, before, m_inputs.count());

	AudioInput *input = new AudioInput(this, 0, m_profile->getAudioMode());
	appLog(LOG_CAT)
		<< "Unserializing audio input " << input->getIdString(false)
		<< "...";
	if(!input->unserialize(stream)) {
		// Failed to unserialize data
		appLog(LOG_CAT, Log::Warning)
			<< "Failed to fully unserialize audio input data";
		delete input;
		return NULL;
	}
	m_inputs.insert(before, input);
	appLog(LOG_CAT) << "Created audio input " << input->getIdString();
	input->setInitialized();
	calcMinInputDelay();

	emit inputAdded(input, before);
	return input;
}
开发者ID:andrejsavikin,项目名称:mishira,代码行数:28,代码来源:audiomixer.cpp

示例2: qWarning

void EngineMicrophone::onInputDisconnected(AudioInput input) {
    if (input.getType() != AudioPath::MICROPHONE ||
        AudioInput::channelsNeededForType(input.getType()) != 1) {
        // This is an error!
        qWarning() << "EngineMicrophone connected to AudioInput for a non-Microphone type or a non-mono buffer!";
        return;
    }
    m_sampleBuffer.clear();
    m_pEnabled->set(0.0f);
}
开发者ID:AlbanBedel,项目名称:mixxx,代码行数:10,代码来源:enginemicrophone.cpp

示例3: qWarning

void EngineMicrophone::receiveBuffer(AudioInput input, const CSAMPLE* pBuffer,
                                     unsigned int nFrames) {
    if (!isTalkover()) {
        return;
    }

    if (input.getType() != AudioPath::MICROPHONE) {
        // This is an error!
        qWarning() << "EngineMicrophone receieved an AudioInput for a non-Microphone type!";
        return;
    }

    const unsigned int iChannels = input.getChannelGroup().getChannelCount();

    // Check that the number of mono frames doesn't exceed MAX_BUFFER_LEN/2
    // because thats our conversion buffer size.
    if (nFrames > MAX_BUFFER_LEN / iChannels) {
        qWarning() << "Dropping microphone samples because the input buffer is too large.";
        nFrames = MAX_BUFFER_LEN / iChannels;
    }

    const CSAMPLE* pWriteBuffer = NULL;
    unsigned int samplesToWrite = 0;

    if (iChannels == 1) {
        // Do mono -> stereo conversion.
        for (unsigned int i = 0; i < nFrames; ++i) {
            m_pConversionBuffer[i*2 + 0] = pBuffer[i];
            m_pConversionBuffer[i*2 + 1] = pBuffer[i];
        }
        pWriteBuffer = m_pConversionBuffer;
        samplesToWrite = nFrames * 2;
    } else if (iChannels == 2) {
        // Already in stereo. Use pBuffer as-is.
        pWriteBuffer = pBuffer;
        samplesToWrite = nFrames * iChannels;
    } else {
        qWarning() << "EngineMicrophone got greater than stereo input. Not currently handled.";
    }

    if (pWriteBuffer != NULL) {
        // TODO(rryan) do we need to verify the input is the one we asked for?
        // Oh well.
        unsigned int samplesWritten = m_sampleBuffer.write(pWriteBuffer,
                                                           samplesToWrite);
        if (samplesWritten < samplesToWrite) {
            // Buffer overflow. We aren't processing samples fast enough. This
            // shouldn't happen since the mic spits out samples just as fast as they
            // come in, right?
            qWarning() << "ERROR: Buffer overflow in EngineMicrophone. Dropping samples on the floor.";
        }
    }
}
开发者ID:redreamality,项目名称:mixxx,代码行数:53,代码来源:enginemicrophone.cpp

示例4: serialize

void AudioMixer::serialize(QDataStream *stream) const
{
	// Write data version number
	*stream << (quint32)0;

	// Save our data
	*stream << (qint32)m_masterAttenuation;
	*stream << (quint32)m_inputs.count();
	for(int i = 0; i < m_inputs.count(); i++) {
		AudioInput *input = m_inputs.at(i);
		input->serialize(stream);
	}
}
开发者ID:andrejsavikin,项目名称:mishira,代码行数:13,代码来源:audiomixer.cpp

示例5: qDebug

void EngineDeck::onInputUnconfigured(AudioInput input) {
    if (input.getType() != AudioPath::VINYLCONTROL) {
        // This is an error!
        qDebug() << "WARNING: EngineDeck connected to AudioInput for a non-vinylcontrol type!";
        return;
    }
    m_sampleBuffer = NULL;
}
开发者ID:Vicentecarrillo,项目名称:mixxx,代码行数:8,代码来源:enginedeck.cpp

示例6: qWarning

void EngineMicrophone::onInputUnconfigured(AudioInput input) {
    if (input.getType() != AudioPath::MICROPHONE) {
        // This is an error!
        qWarning() << "EngineMicrophone connected to AudioInput for a non-Microphone type!";
        return;
    }
    m_sampleBuffer = NULL;
    m_pEnabled->set(0.0);
}
开发者ID:amoghpc,项目名称:mixxx,代码行数:9,代码来源:enginemicrophone.cpp

示例7: qDebug

void EngineAux::onInputUnconfigured(AudioInput input) {
    if (input.getType() != AudioPath::AUXILIARY) {
        // This is an error!
        qDebug() << "WARNING: EngineAux connected to AudioInput for a non-auxiliary type!";
        return;
    }
    m_sampleBuffer = NULL;
    m_pEnabled->set(0.0);
}
开发者ID:PimpinFou,项目名称:mixxx,代码行数:9,代码来源:engineaux.cpp

示例8: setup

void setup()
{
	// start AudioInputphone
	mic.startCapturing();

	// setup plane and sphere
	plane.init( 100000 );
	plane.setPosition( width/2, height/2 + 500, 0 );	
	sphere.init( 100 );
	sphere.setPosition( width/2, height/2, 0 );

	// setup light
	ambientLight( 20, 20, 20 );
	light.init( 0, 0, 0, width/2, height/2, 200 );
}
开发者ID:jamessqr,项目名称:Cing,代码行数:15,代码来源:Simple_MicInput.cpp

示例9: switch

void EngineMaster::onInputDisconnected(AudioInput input) {
    switch (input.getType()) {
      case AudioInput::MICROPHONE:
          m_pNumMicsConfigured->set(m_pNumMicsConfigured->get() - 1);
          break;
      case AudioInput::AUXILIARY:
          // We don't track enabled auxiliary inputs.
          break;
      case AudioInput::VINYLCONTROL:
          // We don't track enabled vinyl control inputs.
          break;
      case AudioInput::RECORD_BROADCAST:
          m_bExternalRecordBroadcastInputConnected = false;
          break;
      default:
          break;
    }
}
开发者ID:PeteDevoy,项目名称:mixxx,代码行数:18,代码来源:enginemaster.cpp

示例10: qHash

/**
 * Defined for QHash, so AudioInput can be used as a QHash key.
 */
unsigned int qHash(const AudioInput &input) {
    return input.getHash();
}
开发者ID:MLudgate,项目名称:mixxx,代码行数:6,代码来源:soundmanagerutil.cpp

示例11: switch

void UndoList::clearDelete()
{
    if (!empty())
    {
        for (iUndo iu = begin(); iu != end(); ++iu)
        {
            Undo& u = *iu;
            for (riUndoOp i = u.rbegin(); i != u.rend(); ++i)
            {
                switch (i->type)
                {
                case UndoOp::DeleteTrack:
                    if (i->oTrack)
                    {
                        delete i->oTrack;
                        iUndo iu2 = iu;
                        ++iu2;
                        for (; iu2 != end(); ++iu2)
                        {
                            Undo& u2 = *iu2;
                            for (riUndoOp i2 = u2.rbegin(); i2 != u2.rend(); ++i2)
                            {
                                if (i2->type == UndoOp::DeleteTrack)
                                {
                                    if (i2->oTrack == i->oTrack)
                                        i2->oTrack = 0;
                                }
                            }
                        }
                    }
                    break;
                case UndoOp::ModifyTrack:
                    if (i->oTrack)
                    {
                        // Prevent delete i->oTrack from crashing.
                        switch (i->oTrack->type())
                        {
                        case Track::AUDIO_OUTPUT:
                        {
                            AudioOutput* ao = (AudioOutput*) i->oTrack;
                            for (int ch = 0; ch < ao->channels(); ++ch)
                                ao->setJackPort(ch, 0);
                        }
                        break;
                        case Track::AUDIO_INPUT:
                        {
                            AudioInput* ai = (AudioInput*) i->oTrack;
                            for (int ch = 0; ch < ai->channels(); ++ch)
                                ai->setJackPort(ch, 0);
                        }
                        break;
                        default:
                            break;
                        }
                        if (!i->oTrack->isMidiTrack())
                            ((AudioTrack*) i->oTrack)->clearEfxList();
                        delete i->oTrack;

                        iUndo iu2 = iu;
                        ++iu2;
                        for (; iu2 != end(); ++iu2)
                        {
                            Undo& u2 = *iu2;
                            for (riUndoOp i2 = u2.rbegin(); i2 != u2.rend(); ++i2)
                            {
                                if (i2->type == UndoOp::ModifyTrack)
                                {
                                    if (i2->oTrack == i->oTrack)
                                        i2->oTrack = 0;
                                }
                            }
                        }
                    }
                    break;
                //case UndoOp::DeletePart:
                //delete i->oPart;
                //      break;
                //case UndoOp::DeleteTempo:
                //      break;
                //case UndoOp::DeleteSig:
                //      break;
                case UndoOp::ModifyMarker:
                    if (i->copyMarker)
                        delete i->copyMarker;
                default:
                    break;
                }
            }
            u.clear();
        }
    }

    clear();
}
开发者ID:faesong,项目名称:oom,代码行数:94,代码来源:undo.cpp

示例12: draw

void draw()
{
	// get the mic level and map it to the range 0..255 to use as color
	// the sensitivity variable allows you to adjust how sensitive it is (depends on the audio card input level)
	float soundLevel	= mic.getCurrentLevel();
	float sensitivity	= 250;
	soundLevel = constrain( soundLevel * sensitivity, 0, 1 );
	println( "Sound Level: %f", soundLevel );
	float soundLevelRamapped = map( soundLevel, 0, 1, 0, 255 );

	// calculate mic level average (to smooth out results)
	average.addValue( soundLevelRamapped );
	float soundLevelAv = average.getValue();

	// change color of the light
	println( "Sound Level AV: %f", soundLevelAv );
	light.setDiffuseColor( soundLevelAv, soundLevelAv, soundLevelAv );
}
开发者ID:jamessqr,项目名称:Cing,代码行数:18,代码来源:Simple_MicInput.cpp


注:本文中的AudioInput类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。