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C++ AudioDeviceList::HasID方法代码示例

本文整理汇总了C++中AudioDeviceList::HasID方法的典型用法代码示例。如果您正苦于以下问题:C++ AudioDeviceList::HasID方法的具体用法?C++ AudioDeviceList::HasID怎么用?C++ AudioDeviceList::HasID使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AudioDeviceList的用法示例。


在下文中一共展示了AudioDeviceList::HasID方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Stop


//.........这里部分代码省略.........
    auxAudioSources.Clear();

    //-------------------------------------------------------------

    for(UINT i=0; i<NUM_RENDER_BUFFERS; i++)
    {
        delete mainRenderTextures[i];
        delete yuvRenderTextures[i];

        mainRenderTextures[i] = NULL;
        yuvRenderTextures[i] = NULL;
    }

    for(UINT i=0; i<NUM_RENDER_BUFFERS; i++)
    {
        SafeRelease(copyTextures[i]);
    }

    delete transitionTexture;
    transitionTexture = NULL;

    //-------------------------------------------------------------

    delete mainVertexShader;
    delete mainPixelShader;
    delete yuvScalePixelShader;

    delete solidVertexShader;
    delete solidPixelShader;

    mainVertexShader = NULL;
    mainPixelShader = NULL;
    yuvScalePixelShader = NULL;

    solidVertexShader = NULL;
    solidPixelShader = NULL;

    //-------------------------------------------------------------

    delete GS;
    GS = NULL;

    //-------------------------------------------------------------

    ResizeRenderFrame(false);
    RedrawWindow(hwndRenderFrame, NULL, NULL, RDW_INVALIDATE|RDW_UPDATENOW);

    //-------------------------------------------------------------

    AudioDeviceList audioDevices;
    GetAudioDevices(audioDevices, ADT_RECORDING);

    String strDevice = AppConfig->GetString(TEXT("Audio"), TEXT("Device"), NULL);
    if(strDevice.IsEmpty() || !audioDevices.HasID(strDevice))
    {
        AppConfig->SetString(TEXT("Audio"), TEXT("Device"), TEXT("Disable"));
        strDevice = TEXT("Disable");
    }

    audioDevices.FreeData();
    EnableWindow(GetDlgItem(hwndMain, ID_MICVOLUME), !strDevice.CompareI(TEXT("Disable")));

    //-------------------------------------------------------------

    ClearStreamInfo();

    DumpProfileData();
    FreeProfileData();
    Log(TEXT("=====Stream End: %s================================================="), CurrentDateTimeString().Array());

    //update notification icon to reflect current status
    UpdateNotificationAreaIcon();

    
    SetWindowText(GetDlgItem(hwndMain, ID_TESTSTREAM), Str("MainWindow.TestStream"));
    EnableWindow(GetDlgItem(hwndMain, ID_STARTSTOP), TRUE);
    SetWindowText(GetDlgItem(hwndMain, ID_STARTSTOP), Str("MainWindow.StartStream"));
    EnableWindow(GetDlgItem(hwndMain, ID_TESTSTREAM), TRUE);


    bEditMode = false;
    SendMessage(GetDlgItem(hwndMain, ID_SCENEEDITOR), BM_SETCHECK, BST_UNCHECKED, 0);
    EnableWindow(GetDlgItem(hwndMain, ID_SCENEEDITOR), FALSE);
    ClearStatusBar();

    InvalidateRect(hwndRenderFrame, NULL, TRUE);

    SystemParametersInfo(SPI_SETSCREENSAVEACTIVE, 1, 0, 0);
    SetThreadExecutionState(ES_CONTINUOUS);

    String processPriority = AppConfig->GetString(TEXT("General"), TEXT("Priority"), TEXT("Normal"));
    if (scmp(processPriority, TEXT("Normal")))
        SetPriorityClass(GetCurrentProcess(), NORMAL_PRIORITY_CLASS);

    bTestStream = false;

    UpdateRenderViewMessage();

    OSLeaveMutex(hStartupShutdownMutex);
}
开发者ID:bradparks,项目名称:OBS,代码行数:101,代码来源:OBSCapture.cpp

示例2: Start


//.........这里部分代码省略.........
    td.ArraySize        = 1;
    td.Usage            = D3D10_USAGE_STAGING;
    td.CPUAccessFlags   = D3D10_CPU_ACCESS_READ;

    for(UINT i=0; i<NUM_RENDER_BUFFERS; i++)
    {
        HRESULT err = GetD3D()->CreateTexture2D(&td, NULL, &copyTextures[i]);
        if(FAILED(err))
        {
            CrashError(TEXT("Unable to create copy texture"));
            //todo - better error handling
        }
    }

    //------------------------------------------------------------------

    UINT format = AppConfig->GetInt(L"Audio Encoding", L"Format", 1);

    switch (format) {
    case 0: sampleRateHz = 44100; break;
    default:
    case 1: sampleRateHz = 48000; break;
    }

    Log(L"------------------------------------------");
    Log(L"Audio Format: %uhz", sampleRateHz);

    //------------------------------------------------------------------

    AudioDeviceList playbackDevices;
    GetAudioDevices(playbackDevices, ADT_PLAYBACK);

    String strPlaybackDevice = AppConfig->GetString(TEXT("Audio"), TEXT("PlaybackDevice"), TEXT("Default"));
    if(strPlaybackDevice.IsEmpty() || !playbackDevices.HasID(strPlaybackDevice))
    {
        AppConfig->SetString(TEXT("Audio"), TEXT("PlaybackDevice"), TEXT("Default"));
        strPlaybackDevice = TEXT("Default");
    }

    Log(TEXT("Playback device %s"), strPlaybackDevice.Array());
    playbackDevices.FreeData();

    desktopAudio = CreateAudioSource(false, strPlaybackDevice);

    if(!desktopAudio) {
        CrashError(TEXT("Cannot initialize desktop audio sound, more info in the log file."));
    }

    AudioDeviceList audioDevices;
    GetAudioDevices(audioDevices, ADT_RECORDING);

    String strDevice = AppConfig->GetString(TEXT("Audio"), TEXT("Device"), NULL);
    if(strDevice.IsEmpty() || !audioDevices.HasID(strDevice))
    {
        AppConfig->SetString(TEXT("Audio"), TEXT("Device"), TEXT("Disable"));
        strDevice = TEXT("Disable");
    }

    audioDevices.FreeData();

    String strDefaultMic;
    bool bHasDefault = GetDefaultMicID(strDefaultMic);

    if(strDevice.CompareI(TEXT("Disable")))
        EnableWindow(GetDlgItem(hwndMain, ID_MICVOLUME), FALSE);
    else
开发者ID:bradparks,项目名称:OBS,代码行数:67,代码来源:OBSCapture.cpp

示例3: Stop


//.........这里部分代码省略.........
        delete auxAudioSources[i];
    auxAudioSources.Clear();

    //-------------------------------------------------------------

    for(UINT i=0; i<NUM_RENDER_BUFFERS; i++)
    {
        delete mainRenderTextures[i];
        delete yuvRenderTextures[i];

        mainRenderTextures[i] = NULL;
        yuvRenderTextures[i] = NULL;
    }

    for(UINT i=0; i<NUM_RENDER_BUFFERS; i++)
    {
        SafeRelease(copyTextures[i]);
    }

    delete transitionTexture;
    transitionTexture = NULL;

    //-------------------------------------------------------------

    delete mainVertexShader;
    delete mainPixelShader;
    delete yuvScalePixelShader;

    delete solidVertexShader;
    delete solidPixelShader;

    mainVertexShader = NULL;
    mainPixelShader = NULL;
    yuvScalePixelShader = NULL;

    solidVertexShader = NULL;
    solidPixelShader = NULL;

    //-------------------------------------------------------------

    delete GS;
    GS = NULL;

    //-------------------------------------------------------------

    ResizeRenderFrame(false);
    RedrawWindow(hwndRenderFrame, NULL, NULL, RDW_INVALIDATE|RDW_UPDATENOW);

    //-------------------------------------------------------------

    AudioDeviceList audioDevices;
    GetAudioDevices(audioDevices, ADT_RECORDING, false, true);

    String strDevice = AppConfig->GetString(TEXT("Audio"), TEXT("Device"), NULL);
    if(strDevice.IsEmpty() || !audioDevices.HasID(strDevice))
    {
        AppConfig->SetString(TEXT("Audio"), TEXT("Device"), TEXT("Disable"));
        strDevice = TEXT("Disable");
    }

    audioDevices.FreeData();
    EnableWindow(GetDlgItem(hwndMain, ID_MICVOLUME), !strDevice.CompareI(TEXT("Disable")));

    //-------------------------------------------------------------

    ClearStreamInfo();

    DumpProfileData();
    FreeProfileData();
    Log(TEXT("=====Stream End: %s================================================="), CurrentDateTimeString().Array());

    //update notification icon to reflect current status
    UpdateNotificationAreaIcon();

    bEditMode = false;
    SendMessage(GetDlgItem(hwndMain, ID_SCENEEDITOR), BM_SETCHECK, BST_UNCHECKED, 0);
    EnableWindow(GetDlgItem(hwndMain, ID_SCENEEDITOR), FALSE);
    ClearStatusBar();

    InvalidateRect(hwndRenderFrame, NULL, TRUE);

    SystemParametersInfo(SPI_SETSCREENSAVEACTIVE, 1, 0, 0);
    SetThreadExecutionState(ES_CONTINUOUS);

    String processPriority = AppConfig->GetString(TEXT("General"), TEXT("Priority"), TEXT("Normal"));
    if (scmp(processPriority, TEXT("Normal")))
        SetPriorityClass(GetCurrentProcess(), NORMAL_PRIORITY_CLASS);

    bTestStream = false;

    ConfigureStreamButtons();

    UpdateRenderViewMessage();

    DisableMenusWhileStreaming(false);

    OSLeaveMutex(hStartupShutdownMutex);

    OSLeaveMutex(hHotkeyMutex);
}
开发者ID:robessog,项目名称:OBS,代码行数:101,代码来源:OBSCapture.cpp

示例4: Start


//.........这里部分代码省略.........

    if (!isAAC)
        format = 0;

    switch (format) {
    case 0: sampleRateHz = 44100; break;
    default:
    case 1: sampleRateHz = 48000; break;
    }

    Log(L"------------------------------------------");
    Log(L"Audio Format: %u Hz", sampleRateHz);

    //------------------------------------------------------------------

    BOOL isStereo = AppConfig->GetInt(L"Audio Encoding", L"isStereo", 1);

    switch (isStereo) {
    case 0: audioChannels = 1; break;
    default:
    case 1: audioChannels = 2; break;
    }

    Log(L"------------------------------------------");
    Log(L"Audio Channels: %u Ch", audioChannels);

    //------------------------------------------------------------------

    AudioDeviceList playbackDevices;
    bool useInputDevices = AppConfig->GetInt(L"Audio", L"InputDevicesForDesktopSound", false) != 0;
    GetAudioDevices(playbackDevices, useInputDevices ? ADT_RECORDING : ADT_PLAYBACK);

    String strPlaybackDevice = AppConfig->GetString(TEXT("Audio"), TEXT("PlaybackDevice"), TEXT("Default"));
    if(strPlaybackDevice.IsEmpty() || !playbackDevices.HasID(strPlaybackDevice))
    {
        //AppConfig->SetString(TEXT("Audio"), TEXT("PlaybackDevice"), TEXT("Default"));
        strPlaybackDevice = TEXT("Default");
    }

    Log(TEXT("Playback device %s"), strPlaybackDevice.Array());
    playbackDevices.FreeData();

    desktopAudio = CreateAudioSource(false, strPlaybackDevice);

    if(!desktopAudio) {
        CrashError(TEXT("Cannot initialize desktop audio sound, more info in the log file."));
    }

    if (useInputDevices)
        Log(L"Use Input Devices enabled, not recording standard desktop audio");

    AudioDeviceList audioDevices;
    GetAudioDevices(audioDevices, ADT_RECORDING, false, true);

    String strDevice = AppConfig->GetString(TEXT("Audio"), TEXT("Device"), NULL);
    if(strDevice.IsEmpty() || !audioDevices.HasID(strDevice))
    {
        //AppConfig->SetString(TEXT("Audio"), TEXT("Device"), TEXT("Disable"));
        strDevice = TEXT("Disable");
    }

    audioDevices.FreeData();

    String strDefaultMic;
    bool bHasDefault = GetDefaultMicID(strDefaultMic);
开发者ID:agante,项目名称:OBS,代码行数:66,代码来源:OBSCapture.cpp

示例5: Start


//.........这里部分代码省略.........
        yuvRenderTextures[i]  = CreateRenderTarget(outputCX, outputCY, GS_BGRA, FALSE);
    }

    //-------------------------------------------------------------

    D3D10_TEXTURE2D_DESC td;
    zero(&td, sizeof(td));
    td.Width            = outputCX;
    td.Height           = outputCY;
    td.Format           = DXGI_FORMAT_B8G8R8A8_UNORM;
    td.MipLevels        = 1;
    td.ArraySize        = 1;
    td.SampleDesc.Count = 1;
    td.ArraySize        = 1;
    td.Usage            = D3D10_USAGE_STAGING;
    td.CPUAccessFlags   = D3D10_CPU_ACCESS_READ;

    for(UINT i=0; i<NUM_RENDER_BUFFERS; i++)
    {
        HRESULT err = GetD3D()->CreateTexture2D(&td, NULL, &copyTextures[i]);
        if(FAILED(err))
        {
            CrashError(TEXT("Unable to create copy texture"));
            //todo - better error handling
        }
    }

    //-------------------------------------------------------------

    AudioDeviceList playbackDevices;
    GetAudioDevices(playbackDevices, ADT_PLAYBACK);

    String strPlaybackDevice = AppConfig->GetString(TEXT("Audio"), TEXT("PlaybackDevice"), TEXT("Default"));
    if(strPlaybackDevice.IsEmpty() || !playbackDevices.HasID(strPlaybackDevice))
    {
        AppConfig->SetString(TEXT("Audio"), TEXT("PlaybackDevice"), TEXT("Default"));
        strPlaybackDevice = TEXT("Default");
    }

    Log(TEXT("Playback device %s"), strPlaybackDevice.Array());
    playbackDevices.FreeData();

    desktopAudio = CreateAudioSource(false, strPlaybackDevice);

    if(!desktopAudio) {
        CrashError(TEXT("Cannot initialize desktop audio sound, more info in the log file."));
    }

    AudioDeviceList audioDevices;
    GetAudioDevices(audioDevices, ADT_RECORDING);

    String strDevice = AppConfig->GetString(TEXT("Audio"), TEXT("Device"), NULL);
    if(strDevice.IsEmpty() || !audioDevices.HasID(strDevice))
    {
        AppConfig->SetString(TEXT("Audio"), TEXT("Device"), TEXT("Disable"));
        strDevice = TEXT("Disable");
    }

    audioDevices.FreeData();

    String strDefaultMic;
    bool bHasDefault = GetDefaultMicID(strDefaultMic);

    if(strDevice.CompareI(TEXT("Disable")))
        EnableWindow(GetDlgItem(hwndMain, ID_MICVOLUME), FALSE);
    else
开发者ID:ascendedguard,项目名称:OBS,代码行数:67,代码来源:OBSCapture.cpp

示例6: ReloadIniSettings

void OBS::ReloadIniSettings()
{
    HWND hwndTemp;

    //-------------------------------------------
    // mic volume data
    hwndTemp = GetDlgItem(hwndMain, ID_MICVOLUME);

    if(!AppConfig->HasKey(TEXT("Audio"), TEXT("MicVolume")))
        AppConfig->SetFloat(TEXT("Audio"), TEXT("MicVolume"), 0.0f);
    SetVolumeControlValue(hwndTemp, AppConfig->GetFloat(TEXT("Audio"), TEXT("MicVolume"), 0.0f));

    AudioDeviceList audioDevices;
    GetAudioDevices(audioDevices, ADT_RECORDING);

    String strDevice = AppConfig->GetString(TEXT("Audio"), TEXT("Device"), NULL);
    if(strDevice.IsEmpty() || !audioDevices.HasID(strDevice))
    {
        AppConfig->SetString(TEXT("Audio"), TEXT("Device"), TEXT("Disable"));
        strDevice = TEXT("Disable");
    }

    audioDevices.FreeData();

    EnableWindow(hwndTemp, !strDevice.CompareI(TEXT("Disable")));

    //-------------------------------------------
    // desktop volume
    hwndTemp = GetDlgItem(hwndMain, ID_DESKTOPVOLUME);

    if(!AppConfig->HasKey(TEXT("Audio"), TEXT("DesktopVolume")))
        AppConfig->SetFloat(TEXT("Audio"), TEXT("DesktopVolume"), 1.0f);
    SetVolumeControlValue(hwndTemp, AppConfig->GetFloat(TEXT("Audio"), TEXT("DesktopVolume"), 0.0f));

    //-------------------------------------------
    // mic boost
    DWORD micBoostPercentage = AppConfig->GetInt(TEXT("Audio"), TEXT("MicBoostMultiple"), 1);
    if(micBoostPercentage < 1)
        micBoostPercentage = 1;
    else if(micBoostPercentage > 20)
        micBoostPercentage = 20;
    micBoost = float(micBoostPercentage);

    //-------------------------------------------
    // dashboard
    strDashboard = AppConfig->GetString(TEXT("Publish"), TEXT("Dashboard"));
    strDashboard.KillSpaces();

    //-------------------------------------------
    // hotkeys
    QuickClearHotkey(pushToTalkHotkeyID);
    QuickClearHotkey(muteMicHotkeyID);
    QuickClearHotkey(muteDesktopHotkeyID);
    QuickClearHotkey(stopStreamHotkeyID);
    QuickClearHotkey(startStreamHotkeyID);

    bUsingPushToTalk = AppConfig->GetInt(TEXT("Audio"), TEXT("UsePushToTalk")) != 0;
    DWORD hotkey = AppConfig->GetInt(TEXT("Audio"), TEXT("PushToTalkHotkey"));
    pushToTalkDelay = AppConfig->GetInt(TEXT("Audio"), TEXT("PushToTalkDelay"), 200);

    if(bUsingPushToTalk && hotkey)
        pushToTalkHotkeyID = API->CreateHotkey(hotkey, OBS::PushToTalkHotkey, NULL);

    hotkey = AppConfig->GetInt(TEXT("Audio"), TEXT("MuteMicHotkey"));
    if(hotkey)
        muteMicHotkeyID = API->CreateHotkey(hotkey, OBS::MuteMicHotkey, NULL);

    hotkey = AppConfig->GetInt(TEXT("Audio"), TEXT("MuteDesktopHotkey"));
    if(hotkey)
        muteDesktopHotkeyID = API->CreateHotkey(hotkey, OBS::MuteDesktopHotkey, NULL);

    hotkey = AppConfig->GetInt(TEXT("Publish"), TEXT("StopStreamHotkey"));
    if(hotkey)
        stopStreamHotkeyID = API->CreateHotkey(hotkey, OBS::StopStreamHotkey, NULL);

    hotkey = AppConfig->GetInt(TEXT("Publish"), TEXT("StartStreamHotkey"));
    if(hotkey)
        startStreamHotkeyID = API->CreateHotkey(hotkey, OBS::StartStreamHotkey, NULL);
}
开发者ID:SeargeDP,项目名称:OBS,代码行数:79,代码来源:OBS.cpp


注:本文中的AudioDeviceList::HasID方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。