本文整理汇总了C++中AuctionHouseObject::BuildListPendingSales方法的典型用法代码示例。如果您正苦于以下问题:C++ AuctionHouseObject::BuildListPendingSales方法的具体用法?C++ AuctionHouseObject::BuildListPendingSales怎么用?C++ AuctionHouseObject::BuildListPendingSales使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AuctionHouseObject
的用法示例。
在下文中一共展示了AuctionHouseObject::BuildListPendingSales方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: HandleAuctionListPendingSales
void WorldSession::HandleAuctionListPendingSales( WorldPacket & recv_data )
{
DEBUG_LOG("CMSG_AUCTION_LIST_PENDING_SALES");
ObjectGuid auctioneerGuid;
recv_data >> auctioneerGuid; // auctioneer guid
AuctionHouseEntry const* auctionHouseEntry = GetCheckedAuctionHouseForAuctioneer(auctioneerGuid);
if (!auctionHouseEntry)
return;
// always return pointer
AuctionHouseObject* auctionHouse = sAuctionMgr.GetAuctionsMap(auctionHouseEntry);
uint32 count = 0;
WorldPacket data(SMSG_AUCTION_LIST_PENDING_SALES, 4);
data << uint32(count); // count
auctionHouse->BuildListPendingSales(data, _player, count);
data.put<uint32>(0, count);
SendPacket(&data);
}