本文整理汇总了C++中Auction::AddToPacket方法的典型用法代码示例。如果您正苦于以下问题:C++ Auction::AddToPacket方法的具体用法?C++ Auction::AddToPacket怎么用?C++ Auction::AddToPacket使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Auction
的用法示例。
在下文中一共展示了Auction::AddToPacket方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: SendOwnerListPacket
void AuctionHouse::SendOwnerListPacket(Player * plr, WorldPacket * packet)
{
uint32 count = 0;
WorldPacket data( SMSG_AUCTION_OWNER_LIST_RESULT, 1024);
data << uint32(0); // Placeholder
Auction * auct;
auctionLock.AcquireReadLock();
HM_NAMESPACE::hash_map<uint32, Auction*>::iterator itr = auctions.begin();
for(; itr != auctions.end(); ++itr)
{
auct = itr->second;
if(auct->Owner == plr->GetGUID())
{
if(auct->Deleted) continue;
auct->AddToPacket(data);
(*(uint32*)&data.contents()[0])++;
++count;
}
}
data << count;
#ifdef USING_BIG_ENDIAN
swap32((uint32*)&data.contents()[0]);
#endif
auctionLock.ReleaseReadLock();
plr->GetSession()->SendPacket(&data);
}
示例2: SendBidListPacket
void AuctionHouse::SendBidListPacket(Player* plr, WorldPacket* packet)
{
uint32 count = 0;
WorldPacket data(SMSG_AUCTION_BIDDER_LIST_RESULT, 1024);
data << uint32(0); // Placeholder
Auction* auct;
auctionLock.AcquireReadLock();
std::unordered_map<uint32, Auction*>::iterator itr = auctions.begin();
for (; itr != auctions.end(); ++itr)
{
auct = itr->second;
if (auct->HighestBidder == plr->GetGUID())
{
if (auct->Deleted) continue;
auct->AddToPacket(data);
(*(uint32*)&data.contents()[0])++;
++count;
}
}
data << count;
auctionLock.ReleaseReadLock();
plr->GetSession()->SendPacket(&data);
}