本文整理汇总了C++中Attr::getLocation方法的典型用法代码示例。如果您正苦于以下问题:C++ Attr::getLocation方法的具体用法?C++ Attr::getLocation怎么用?C++ Attr::getLocation使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Attr
的用法示例。
在下文中一共展示了Attr::getLocation方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: runThreadSafetyAnalysis
/// \brief Check a function's CFG for thread-safety violations.
///
/// We traverse the blocks in the CFG, compute the set of mutexes that are held
/// at the end of each block, and issue warnings for thread safety violations.
/// Each block in the CFG is traversed exactly once.
void runThreadSafetyAnalysis(AnalysisContext &AC,
ThreadSafetyHandler &Handler) {
CFG *CFGraph = AC.getCFG();
if (!CFGraph) return;
const NamedDecl *D = dyn_cast_or_null<NamedDecl>(AC.getDecl());
if (!D)
return; // Ignore anonymous functions for now.
if (D->getAttr<NoThreadSafetyAnalysisAttr>())
return;
Lockset::Factory LocksetFactory;
// FIXME: Swith to SmallVector? Otherwise improve performance impact?
std::vector<Lockset> EntryLocksets(CFGraph->getNumBlockIDs(),
LocksetFactory.getEmptyMap());
std::vector<Lockset> ExitLocksets(CFGraph->getNumBlockIDs(),
LocksetFactory.getEmptyMap());
// We need to explore the CFG via a "topological" ordering.
// That way, we will be guaranteed to have information about required
// predecessor locksets when exploring a new block.
TopologicallySortedCFG SortedGraph(CFGraph);
CFGBlockSet VisitedBlocks(CFGraph);
if (!SortedGraph.empty() && D->hasAttrs()) {
const CFGBlock *FirstBlock = *SortedGraph.begin();
Lockset &InitialLockset = EntryLocksets[FirstBlock->getBlockID()];
const AttrVec &ArgAttrs = D->getAttrs();
for(unsigned i = 0; i < ArgAttrs.size(); ++i) {
Attr *Attr = ArgAttrs[i];
SourceLocation AttrLoc = Attr->getLocation();
if (SharedLocksRequiredAttr *SLRAttr
= dyn_cast<SharedLocksRequiredAttr>(Attr)) {
for (SharedLocksRequiredAttr::args_iterator
SLRIter = SLRAttr->args_begin(),
SLREnd = SLRAttr->args_end(); SLRIter != SLREnd; ++SLRIter)
InitialLockset = addLock(Handler, LocksetFactory, InitialLockset,
*SLRIter, D, LK_Shared,
AttrLoc);
} else if (ExclusiveLocksRequiredAttr *ELRAttr
= dyn_cast<ExclusiveLocksRequiredAttr>(Attr)) {
for (ExclusiveLocksRequiredAttr::args_iterator
ELRIter = ELRAttr->args_begin(),
ELREnd = ELRAttr->args_end(); ELRIter != ELREnd; ++ELRIter)
InitialLockset = addLock(Handler, LocksetFactory, InitialLockset,
*ELRIter, D, LK_Exclusive,
AttrLoc);
}
}
}
for (TopologicallySortedCFG::iterator I = SortedGraph.begin(),
E = SortedGraph.end(); I!= E; ++I) {
const CFGBlock *CurrBlock = *I;
int CurrBlockID = CurrBlock->getBlockID();
VisitedBlocks.insert(CurrBlock);
// Use the default initial lockset in case there are no predecessors.
Lockset &Entryset = EntryLocksets[CurrBlockID];
Lockset &Exitset = ExitLocksets[CurrBlockID];
// Iterate through the predecessor blocks and warn if the lockset for all
// predecessors is not the same. We take the entry lockset of the current
// block to be the intersection of all previous locksets.
// FIXME: By keeping the intersection, we may output more errors in future
// for a lock which is not in the intersection, but was in the union. We
// may want to also keep the union in future. As an example, let's say
// the intersection contains Mutex L, and the union contains L and M.
// Later we unlock M. At this point, we would output an error because we
// never locked M; although the real error is probably that we forgot to
// lock M on all code paths. Conversely, let's say that later we lock M.
// In this case, we should compare against the intersection instead of the
// union because the real error is probably that we forgot to unlock M on
// all code paths.
bool LocksetInitialized = false;
for (CFGBlock::const_pred_iterator PI = CurrBlock->pred_begin(),
PE = CurrBlock->pred_end(); PI != PE; ++PI) {
// if *PI -> CurrBlock is a back edge
if (*PI == 0 || !VisitedBlocks.alreadySet(*PI))
continue;
int PrevBlockID = (*PI)->getBlockID();
if (!LocksetInitialized) {
Entryset = ExitLocksets[PrevBlockID];
LocksetInitialized = true;
} else {
Entryset = intersectAndWarn(Handler, Entryset,
ExitLocksets[PrevBlockID], LocksetFactory,
LEK_LockedSomePredecessors);
}
}
//.........这里部分代码省略.........