本文整理汇总了C++中Attachment::SetRenderbuffer方法的典型用法代码示例。如果您正苦于以下问题:C++ Attachment::SetRenderbuffer方法的具体用法?C++ Attachment::SetRenderbuffer怎么用?C++ Attachment::SetRenderbuffer使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Attachment
的用法示例。
在下文中一共展示了Attachment::SetRenderbuffer方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: if
void
WebGLFramebuffer::FramebufferRenderbuffer(GLenum target,
GLenum attachment,
GLenum rbtarget,
WebGLRenderbuffer* wrb)
{
MOZ_ASSERT(mContext->mBoundFramebuffer == this);
if (!mContext->ValidateObjectAllowNull("framebufferRenderbuffer: renderbuffer", wrb))
return;
if (target != LOCAL_GL_FRAMEBUFFER)
return mContext->ErrorInvalidEnumInfo("framebufferRenderbuffer: target", target);
if (rbtarget != LOCAL_GL_RENDERBUFFER)
return mContext->ErrorInvalidEnumInfo("framebufferRenderbuffer: renderbuffer target:", rbtarget);
/* Get the requested attachment. If result is NULL, attachment is
* invalid and an error is generated.
*
* Don't use GetAttachment(...) here because it opt builds it
* returns mColorAttachment[0] for invalid attachment, which we
* really don't want to mess with.
*/
Attachment* a = GetAttachmentOrNull(attachment);
if (!a)
return; // Error generated internally to GetAttachmentOrNull.
/* Invalidate cached framebuffer status and inform texture of it's
* new attachment
*/
mStatus = 0;
// Detach current
if (a->Texture())
a->Texture()->DetachFrom(this, attachment);
else if (a->Renderbuffer())
a->Renderbuffer()->DetachFrom(this, attachment);
// Attach new
if (wrb)
wrb->AttachTo(this, attachment);
a->SetRenderbuffer(wrb);
}
示例2: if
void
WebGLFramebuffer::FramebufferRenderbuffer(FBAttachment attachPoint,
RBTarget rbtarget,
WebGLRenderbuffer* rb)
{
MOZ_ASSERT(mContext->mBoundDrawFramebuffer == this ||
mContext->mBoundReadFramebuffer == this);
if (!mContext->ValidateObjectAllowNull("framebufferRenderbuffer: renderbuffer",
rb))
{
return;
}
/* Get the requested attachment. If result is NULL, attachment is invalid
* and an error is generated.
*
* Don't use GetAttachment(...) here because it opt builds it returns
* mColorAttachment[0] for invalid attachment, which we really don't want to
* mess with.
*/
Attachment* attachment = GetAttachmentOrNull(attachPoint);
if (!attachment)
return; // Error generated internally to GetAttachmentOrNull.
// Invalidate cached framebuffer status and inform texture of its new
// attachment.
mStatus = 0;
// Detach current:
if (attachment->Texture())
attachment->Texture()->DetachFrom(this, attachPoint);
else if (attachment->Renderbuffer())
attachment->Renderbuffer()->DetachFrom(this, attachPoint);
// Attach new:
if (rb)
rb->AttachTo(this, attachPoint);
attachment->SetRenderbuffer(rb);
}