本文整理汇总了C++中AssetLoader::init方法的典型用法代码示例。如果您正苦于以下问题:C++ AssetLoader::init方法的具体用法?C++ AssetLoader::init怎么用?C++ AssetLoader::init使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AssetLoader
的用法示例。
在下文中一共展示了AssetLoader::init方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
void main() {
blicketCubes.mark(blicket1);
blicketCubes.mark(blicket2);
nonBlicketCubes.mark(nonBlicket1);
nonBlicketCubes.mark(nonBlicket2);
// Initialize asset configuration and loader
config.append(gMainSlot, BootstrapAssets);
loader.init();
// Subscribe to events (See pubsub design pattern)
Events::cubeConnect.set(onCubeConnect);
Events::cubeDisconnect.set(onCubeDisconnect);
Events::cubeRefresh.set(onCubeRefresh);
Events::neighborAdd.set(onNeighborAdd);
Events::neighborRemove.set(onNeighborRemove);
// Events::cubeTouch.set(onCubeTouch);
Events::cubeTouch.set(onTouch);
// Initialize cubes
for(CubeID cid : CubeSet::connected()) {
vbuf[cid].attach(cid);
activateCube(cid);
}
// Run loop
for(;;) {
paintWrapper();
}
}
示例2: main
void main() {
// initialize asset configuration and loader
config.append(gMainSlot, BootstrapAssets);
loader.init();
// subscribe to events
Events::cubeConnect.set(onCubeConnect);
Events::cubeDisconnect.set(onCubeDisconnect);
Events::cubeRefresh.set(onCubeRefresh);
//Set events for interactive elements
Events::neighborAdd.set(onNeighborAdd);
Events::neighborRemove.set(onNeighborRemove);
Events::cubeAccelChange.set(onAccelChange);
// initialize cubes
currentLearningTask=1;
previousLearningTask=0;
isDistracted = false;
// Background music
// AudioTracker::setVolume(0.2f * AudioChannel::MAX_VOLUME);
// AudioTracker::play(Music);
//Initial cube paint, also assigning character cubes. (should retain same IDs)
int j = 0;
for(CubeID cid : CubeSet::connected()) {
currentBackgrounds[j] = j;
vbuf[cid].attach(cid);
motion[cid].attach(cid);
activateCube(cid);
cbs [j] = cid;
j++;
}
toucan = cbs[0];
monkey = cbs[1];
giraffe = cbs[2];
// run loop
for(;;) {
paintWrapper();
}
}
示例3: main
void main() {
loader.init();
config1.append(slot, grp1);
config2.append(slot, grp2);
Events::cubeConnect.set(onConnect);
for(CubeID cid : CubeSet::connected()) {
init(cid);
}
TimeDelta time(0.f);
for(;;) {
System::keepAwake();
auto startTime = SystemTime::now();
loader.start(config1);
for(CubeID cid : CubeSet::connected()) {
String<32> s;
s << FixedFP(time.seconds(), 3, 3) << "s";
g[cid].bg0rom.fill(vec(0,0), vec(16,16), BG0ROMDrawable::SOLID_BG);
g[cid].bg0rom.text(vec(1,1), s.c_str(), BG0ROMDrawable::BLUE);
g[cid].bg0rom.text(vec(1,14), "Loading GRP1", BG0ROMDrawable::BLUE);
}
while(!loader.isComplete()) {
for(CubeID cid : CubeSet::connected()) {
g[cid].bg0rom.hBargraph(vec(0, 4), loader.cubeProgress(cid, 128), BG0ROMDrawable::ORANGE, 8);
}
System::paint();
}
loader.finish();
time = SystemTime::now() - startTime;
startTime = SystemTime::now();
loader.start(config2);
for(CubeID cid : CubeSet::connected()) {
String<32> s;
s << FixedFP(time.seconds(), 3, 3) << "s";
g[cid].bg0rom.fill(vec(0,0), vec(16,16), BG0ROMDrawable::SOLID_BG);
g[cid].bg0rom.text(vec(1,1), s.c_str(), BG0ROMDrawable::BLUE);
g[cid].bg0rom.text(vec(1,14), "Loading GRP2", BG0ROMDrawable::BLUE);
}
while(!loader.isComplete()) {
for(CubeID cid : CubeSet::connected()) {
g[cid].bg0rom.hBargraph(vec(0, 4), loader.cubeProgress(cid, 128), BG0ROMDrawable::ORANGE, 8);
}
System::paint();
}
loader.finish();
time = SystemTime::now() - startTime;
startTime = SystemTime::now();
}
}
示例4: main
void main()
{
assetConfig.append(MainSlot, BetterflowAssets);
loader.init();
for (CubeID cube : CubeSet::connected())
{
onConnect(NULL, cube);
}
Events::cubeConnect.set(&onConnect);
gVideo[0].setMode(BG0);
MainMenu gameMenu(&gVideo[0]);
int colour;
Colormap colourList;
colourList.setEGA();
while(1)
{
colour = gameMenu.runMenu();
gVideo[0].setMode(SOLID_MODE);
gVideo[0].colormap[0].set(colourList[colour].get());
System::paint();
TimeStep ts;
TimeTicker ticker = TimeTicker(1);
int tickIncr;
int tickCount = 0;
do
{
tickIncr = ticker.tick( ts.delta() );
ts.next();
tickCount += tickIncr;
} while (tickCount < 3);
gVideo[0].setMode(BG0);
gVideo[0].bg0.erase(StripeTile);
}
}
示例5: begin
static void begin() {
// initialize asset configuration and loader
config.append(gMainSlot, BootstrapAssets);
loader.init();
// subscribe to events
Events::cubeConnect.set(onCubeConnect);
Events::cubeDisconnect.set(onCubeDisconnect);
Events::cubeRefresh.set(onCubeRefresh);
Events::cubeTouch.set(onCubeTouch);
Events::neighborAdd.set(onNeighborAdd);
Events::neighborRemove.set(onNeighborRemove);
// Blank screens, attach VideoBuffers
for(CubeID cid : CubeSet::connected()) {
auto &vid = vbuf[cid];
vid.initMode(BG0);
vid.attach(cid);
vid.bg0.erase(StripeTile);
}
}