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C++ ArgumentArray::DeleteIndex方法代码示例

本文整理汇总了C++中ArgumentArray::DeleteIndex方法的典型用法代码示例。如果您正苦于以下问题:C++ ArgumentArray::DeleteIndex方法的具体用法?C++ ArgumentArray::DeleteIndex怎么用?C++ ArgumentArray::DeleteIndex使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ArgumentArray的用法示例。


在下文中一共展示了ArgumentArray::DeleteIndex方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: DefaultLoadProgram

bool csShaderGLCGCommon::DefaultLoadProgram (iShaderProgramCG* cgResolve,
  const char* programStr, ProgramType _type,
  const ProfileLimitsPair& customLimitsPair, uint flags)
{
  if (!programStr || !*programStr) return false;

  const ProfileLimits& customLimits = (_type == progVP) ?
    customLimitsPair.vp : customLimitsPair.fp;
  CGGLenum type = (_type == progVP) ? CG_GL_VERTEX : CG_GL_FRAGMENT;

  size_t i;
  csString augmentedProgramStr = GetAugmentedProgram (programStr,
    (flags & loadFlagUnusedV2FForInit) != 0);
    
  programStr = augmentedProgramStr;
  CGprofile profile = customLimits.profile;
  CS::PluginCommon::ShaderProgramPluginGL::HardwareVendor vendor =
    customLimits.vendor;

  if (shaderPlug->doVerbose || shaderPlug->doVerbosePrecache)
  {
    shaderPlug->Report (CS_REPORTER_SEVERITY_NOTIFY,
      "Cg %s program %s: using profile %s[%d]", GetProgramType(),
      CS::Quote::Single (description.GetData ()),
      cgGetProfileString (profile), profile);
  }

  ArgumentArray args;
  shaderPlug->GetProfileCompilerArgs (GetProgramType(), profile, 
    customLimitsPair,
    vendor,
    (flags & loadIgnoreConfigProgramOpts) ? csGLShader_CG::argsNoConfig
      : csGLShader_CG::argsAll, args);
  for (i = 0; i < compilerArgs.GetSize(); i++) 
    args.Push (compilerArgs[i]);
  programPositionInvariant = false;
  for (i = 0; i < args.GetSize(); ) 
  {
    if (strcmp (args[i], "-posinv") == 0)
    {
      if (profile >= CG_PROFILE_GPU_VP)
      {
	/* Work around Cg 2.0 and above (including 3.0) bug: it emits
	   "OPTION ARB_position_invariant;" AND computes result.position in
	   the VP - doing both is verboten.
	   Affected are the GP4VP and higher profiles.
	   Remedy: remove -posinv argument 
	 */
	args.DeleteIndex (i);
	continue;
      }
      programPositionInvariant = true;
    }
    i++;
  }
  customLimits.ToCgOptions (args);
  args.Push (0);
 
  if (program)
  {
    cgDestroyProgram (program);
  }
  shaderPlug->SetCompiledSource (programStr);
  shaderPlug->SetIgnoreErrors (true);
  program = cgCreateProgram (shaderPlug->context, 
    CG_SOURCE, programStr, 
    profile, !entrypoint.IsEmpty() ? entrypoint : "main", args.GetArray());
  shaderPlug->SetIgnoreErrors (false);
  
  if (!(flags & loadIgnoreErrors)) shaderPlug->PrintAnyListing();

  if (!program)
  {
    shaderPlug->SetCompiledSource (0);
    /*if (shaderPlug->debugDump)
    {
      EnsureDumpFile();
      WriteAdditionalDumpInfo ("Failed program source", programStr);
    }*/
    return false;
  }
  programProfile = cgGetProgramProfile (program);

  GetParamsFromVmapConstants();
  if (flags & loadApplyVmap)
    GetParamsFromVmap();

  if (flags & loadIgnoreErrors) shaderPlug->SetIgnoreErrors (true);
  cgCompileProgram (program);
  if (flags & loadIgnoreErrors)
    shaderPlug->SetIgnoreErrors (false);
  else
    shaderPlug->PrintAnyListing();
  
  if (flags & loadApplyVmap)
    GetPostCompileParamProps ();

  if (flags & loadLoadToGL)
  {
    cgGetError(); // Clear error
//.........这里部分代码省略.........
开发者ID:GameLemur,项目名称:Crystal-Space,代码行数:101,代码来源:glshader_cgcommon.cpp


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