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C++ ArchivePtr::createAndOpenFile方法代码示例

本文整理汇总了C++中ArchivePtr::createAndOpenFile方法的典型用法代码示例。如果您正苦于以下问题:C++ ArchivePtr::createAndOpenFile方法的具体用法?C++ ArchivePtr::createAndOpenFile怎么用?C++ ArchivePtr::createAndOpenFile使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ArchivePtr的用法示例。


在下文中一共展示了ArchivePtr::createAndOpenFile方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: loadFromModel

void ResourceLoader::loadFromModel( Path path2model, const Directory dir )
{
  VariantMap archives = config::load( path2model );
  for( auto& entry : archives )
  {
    Path absArchivePath( entry.second.toString() );

    if( !absArchivePath.exist() )
    {
      Path rpath = entry.second.toString();
      absArchivePath = dir/rpath;
    }
    Logger::warning( "ResourceLoader: try mount archive " + absArchivePath.toString() );

    Directory absDir = absArchivePath.directory();
    absArchivePath = absDir.find( absArchivePath.baseName(), Path::ignoreCase );       

    ArchivePtr archive = FileSystem::instance().mountArchive( absArchivePath );

    if( archive.isValid() )
    {
      emit _d->onStartLoadingSignal( entry.first );

      NFile archiveInfo = archive->createAndOpenFile( archiveDescFile );
      loadAtlases( archiveInfo, true );

      //FileSystem::instance().unmountArchive( archive );
    }
    else
    {
      Logger::warning( "ResourceLoader: cannot load archive " + absArchivePath.toString() );
    }
  }
}
开发者ID:andrelago13,项目名称:caesaria-game,代码行数:34,代码来源:resourceloader.cpp

示例2: initialize

void initialize(ClimateType climate)
{
    VariantMap climateArchives = config::load( SETTINGS_RC_PATH( climateModel ) );

    std::string optName;
    if( climate == central ) {
        optName = CAESARIA_STR_A(central);
    }
    else if( climate == northen )  {
        optName = "north";
    }
    else if( climate == desert ) {
        optName = "south";
    }

    StringArray archives = climateArchives.get( optName ).toStringArray();

    for( auto& str : archives )
    {
        Path archivePath = str;
        Directory dir = archivePath.directory();

        archivePath = dir.find( archivePath.baseName(), Path::ignoreCase );

        ArchivePtr archive = FileSystem::instance().mountArchive( archivePath );

        if( archive.isNull() )
        {
            Logger::warning( "ClimateManager: can't load file " + archivePath.toString() );
            continue;
        }

        ResourceLoader rc;
        NFile atlasInfo = archive->createAndOpenFile( "info" );
        if( atlasInfo.isOpen() )
        {
            rc.loadAtlases( atlasInfo, false );
        }
        else
        {
            rc.loadFiles( archive );
        }
    }
}
开发者ID:andrelago13,项目名称:caesaria-game,代码行数:44,代码来源:climatemanager.cpp

示例3: loadFiles

void ResourceLoader::loadFiles(ArchivePtr archive)
{
  const vfs::Entries::Items& files = archive->entries()->items();
  gfx::PictureBank& pb = gfx::PictureBank::instance();

  std::string basename;
  basename.reserve( 256 );
  for( auto& entry : files )
  {
    NFile file = archive->createAndOpenFile( entry.name );
    if( file.isOpen() )
    {
      gfx::Picture pic = PictureLoader::instance().load( file );
      if( pic.isValid() )
      {
        basename = entry.name.baseName().toString();
        pb.setPicture( basename, pic );
      }
    }
  }
}
开发者ID:andrelago13,项目名称:caesaria-game,代码行数:21,代码来源:resourceloader.cpp


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