本文整理汇总了C++中ArClientBase::loopOnce方法的典型用法代码示例。如果您正苦于以下问题:C++ ArClientBase::loopOnce方法的具体用法?C++ ArClientBase::loopOnce怎么用?C++ ArClientBase::loopOnce使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ArClientBase
的用法示例。
在下文中一共展示了ArClientBase::loopOnce方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
int main(int argc, char **argv)
{
Aria::init();
ArClientBase client;
std::string host;
ArArgumentParser parser(&argc, argv);
ArClientSimpleConnector clientConnector(&parser);
parser.loadDefaultArguments();
/* Check for -help, and unhandled arguments: */
if (!clientConnector.parseArgs() || !parser.checkHelpAndWarnUnparsed())
{
clientConnector.logOptions();
exit(0);
}
/* Connect our client object to the remote server: */
if (!clientConnector.connectClient(&client))
{
if (client.wasRejected())
printf("Server rejected connection, exiting\n");
else
printf("Could not connect to server, exiting\n");
exit(1);
}
client.addHandler("getCameraModeListCam1",
new ArGlobalFunctor1<ArNetPacket *>(&getCameraModeList));
client.requestOnce("getCameraModeListCam1");
ArNetPacket sending;
// This does the look at goal mode
sending.empty();
sending.strToBuf("lookAtGoal");
client.requestOnce("setCameraModeCam1", &sending);
// This does the look at point mode (at 0 0);
sending.empty();
sending.strToBuf("lookAtPoint");
sending.byte4ToBuf(1157);
sending.byte4ToBuf(-15786);
client.requestOnce("setCameraModeCam1", &sending);
while (Aria::getRunning() && client.isConnected())
{
client.loopOnce();
ArUtil::sleep(1000);
}
Aria::shutdown();
return 0;
};
示例2: main
int main(int argc, char **argv)
{
Aria::init();
ArClientBase client;
std::string host;
ArArgumentParser parser(&argc, argv);
ArClientSimpleConnector clientConnector(&parser);
parser.loadDefaultArguments();
/* Check for -help, and unhandled arguments: */
if (!clientConnector.parseArgs() || !parser.checkHelpAndWarnUnparsed())
{
clientConnector.logOptions();
exit(0);
}
/* Connect our client object to the remote server: */
if (!clientConnector.connectClient(&client))
{
if (client.wasRejected())
printf("Server rejected connection, exiting\n");
else
printf("Could not connect to server, exiting\n");
exit(1);
}
client.requestOnce("reloadConfig");
ArTime start;
start.setToNow();
while (Aria::getRunning() && client.isConnected())
{
client.loopOnce();
ArUtil::sleep(ArMath::random() % 10000);
client.requestOnce("reloadConfig");
}
Aria::shutdown();
return 0;
}