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C++ AnimatedModel::GetNumAnimationStates方法代码示例

本文整理汇总了C++中AnimatedModel::GetNumAnimationStates方法的典型用法代码示例。如果您正苦于以下问题:C++ AnimatedModel::GetNumAnimationStates方法的具体用法?C++ AnimatedModel::GetNumAnimationStates怎么用?C++ AnimatedModel::GetNumAnimationStates使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AnimatedModel的用法示例。


在下文中一共展示了AnimatedModel::GetNumAnimationStates方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Update

void Mover::Update(float timeStep)
{
    node_->Translate(Vector3::FORWARD * moveSpeed_ * timeStep);

    // If in risk of going outside the plane, rotate the model right
    Vector3 pos = node_->GetPosition();
    if (pos.x_ < bounds_.min_.x_ || pos.x_ > bounds_.max_.x_ || pos.z_ < bounds_.min_.z_ || pos.z_ > bounds_.max_.z_)
        node_->Yaw(rotationSpeed_ * timeStep);

    // Get the model's first (only) animation state and advance its time. Note the convenience accessor to other components
    // in the same scene node
    AnimatedModel* model = GetComponent<AnimatedModel>();
    if (model->GetNumAnimationStates())
    {
        AnimationState* state = model->GetAnimationStates()[0];
        state->AddTime(timeStep);
    }
}
开发者ID:LumaDigital,项目名称:AtomicExamples,代码行数:18,代码来源:Mover.cpp

示例2: HandleSceneUpdate

void Mover::HandleSceneUpdate(StringHash eventType, VariantMap& eventData)
{
    // Get the timestep from the update event
    using namespace SceneUpdate;
    float timeStep = eventData[P_TIMESTEP].GetFloat();
    
    node_->TranslateRelative(Vector3::FORWARD * moveSpeed_ * timeStep);
    
    // If in risk of going outside the plane, rotate the model right
    Vector3 pos = node_->GetPosition();
    if (pos.x_ < bounds_.min_.x_ || pos.x_ > bounds_.max_.x_ || pos.z_ < bounds_.min_.z_ || pos.z_ > bounds_.max_.z_)
        node_->Yaw(rotationSpeed_ * timeStep);
    
    // Get the model's first (only) animation state and advance its time. Note the convenience accessor to other components
    // in the same scene node
    AnimatedModel* model = GetComponent<AnimatedModel>();
    if (model->GetNumAnimationStates())
    {
        AnimationState* state = model->GetAnimationStates()[0];
        state->AddTime(timeStep);
    }
}
开发者ID:PeteX,项目名称:Urho3D,代码行数:22,代码来源:Mover.cpp


注:本文中的AnimatedModel::GetNumAnimationStates方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。