本文整理汇总了C++中Allocation::right方法的典型用法代码示例。如果您正苦于以下问题:C++ Allocation::right方法的具体用法?C++ Allocation::right怎么用?C++ Allocation::right使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Allocation
的用法示例。
在下文中一共展示了Allocation::right方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: pick
void XYView_helper::pick(Canvas* c, const Allocation& a, int depth, Hit& h) {
if (MyMath::inside(h.left(), h.bottom(), v_->left(), v_->bottom(),
v_->right(), v_->top())) {
if (h.event()->grabber()) { // fixes a bug but I dont know why
#if 1
//The above fix broke the handling of keystrokes for crosshairs and Rotate3D
//It was needed so that buttons would appear normal when moving quickly from
// a button through a box to a scene. Now we put in the right handler in
//case event was a keystroke.
if (h.event()->type() == Event::key) {
h.target(depth, this, 0, h.event()->grabber());
}
#endif
return;
}
current_pick_view_ = v_;
MonoGlyph::pick(c, a, depth, h);
if (h.event()->type() == Event::down) {
#if 0
printf("XYView_helper hit (%g, %g) event (%g, %g)\n", h.left(), h.bottom(),
h.event()->pointer_x(), h.event()->pointer_y());
printf(" allocation lb=(%g, %g), rt=(%g,%g)\n", a.left(), a.bottom(), a.right(), a.top());
#endif
}
}
}
示例2: draw
void Background::draw(Canvas* c, const Allocation& a) const {
Extension ext;
ext.set(c, a);
if (c->damaged(ext)) {
c->fill_rect(a.left(), a.bottom(), a.right(), a.top(), color_);
}
MonoGlyph::draw(c, a);
}
示例3: draw
void MonoKitFrame::draw(Canvas* c, const Allocation& a) const {
BevelFrame::draw(c, a);
if (!state_->test(TelltaleState::is_enabled)) {
c->fill_rect(
a.left(), a.bottom(), a.right(), a.top(), info_->gray_out()
);
}
}
示例4: pick
void Space::pick(Canvas*, const Allocation& a, int depth, Hit& h) {
Coord x = h.left();
Coord left = a.left();
Coord right = a.right();
if (x >= left && x < right) {
h.target(depth, this, (x > (left+right)/2) ? 1 : 0);
}
}
示例5: pick
void FieldStringEditor::pick(
Canvas*, const Allocation& a, int depth, Hit& h
) {
const Event* ep = h.event();
if (ep != nil && h.left() < a.right() && h.right() >= a.left() &&
h.bottom() < a.top() && h.top() >= a.bottom()
) {
h.target(depth, this, 0);
}
}
示例6: draw
void Slider::draw(Canvas* c, const Allocation& a) const {
SliderImpl& s = *impl_;
c->push_clipping();
c->clip_rect(a.left(), a.bottom(), a.right(), a.top());
if (s.showing_old_thumb_) {
s.old_thumb_->draw(c, s.old_thumb_->allocation());
}
s.thumb_patch_->draw(c, s.thumb_patch_->allocation());
c->pop_clipping();
}
示例7: pick
void MonoKitFrame::pick(Canvas* c, const Allocation& a, int depth, Hit& h) {
if (target_) {
Coord x = h.left();
Coord y = h.bottom();
if (x >= a.left() && x < a.right() && y >= a.bottom() && y < a.top()) {
h.target(depth, this, 0);
}
} else {
BevelFrame::pick(c, a, depth, h);
}
}
示例8: draw
void Space::draw(Canvas* c, const Allocation& a) const {
if (count_ > 0) {
Coord x = a.x();
Coord y = a.y();
Coord each = (a.right() - a.left()) / count_;
for (int i = 0; i < count_; ++i) {
c->character(font_, ' ', each, color_, x, y);
x += each;
}
}
}
示例9: pick
void Text::pick(Canvas*, const Allocation&, int depth, Hit& h) {
const Event* e = h.event();
EventButton t = (e == nil) ? Event::none : e->pointer_button();
EventType t1 = (e == nil) ? Event::undefined : e->type();
if (t == Event::left || t == Event::right ||
t == Event::middle || t1 == Event::key) {
Coord x = e->pointer_x();
Coord y = e->pointer_y();
Allocation* a = allocation_;
if (x >= a->left() && x <= a->right() && y >= a->bottom() && y <= a->top()) {
h.target(depth, this, 0, handler());
}
}
}
示例10: draw_frame
void MonoKitFrame::draw_frame(Canvas* c, const Allocation& a, Coord t) const {
const MonoKitInfo& i = info();
const Color* c1, * c2, * c3;
c2 = i.flat();
if (state_->test(TelltaleState::is_enabled_active)) {
c1 = i.light();
c3 = i.dark();
} else if (choosable_ && state_->test(TelltaleState::is_enabled_chosen)) {
c1 = i.dark();
c3 = i.light();
} else {
c1 = c2;
c3 = c2;
}
Bevel::rect(c, c1, c2, c3, t, a.left(), a.bottom(), a.right(), a.top());
}
示例11: event
boolean GlyphGrabber::event (Event& e) {
Graphic31* root = _gviewer->root();
Tool31& tool = _gviewer->tool();
Canvas* c = e.window()->canvas();
c->push_clipping();
c->clip_rect(_a->left(), _a->bottom(), _a->right(), _a->top());
boolean ok = root->grasp(e, tool);
Event ev;
Session* s = Session::instance();
while(ok) {
s->read(ev);
ok = root->manipulating(ev, tool);
}
ok = root->effect(ev, tool);
c->pop_clipping();
return ok;
}
示例12: print
void TBScrollBox::print(Printer* c, const Allocation& a) const {
TBScrollBoxImpl& sb = *impl_;
sb.check(c, a);
Extension& e = sb.extension_;
if (sb.canvas_->damaged(e)) {
if (sb.changed_) {
sb.refresh();
}
c->push_clipping();
c->clip_rect(a.left(), a.bottom(), a.right(), a.top());
for (ListItr(TBScrollBoxList) i(sb.visible_); i.more(); i.next()) {
const TBScrollBoxInfo& info = i.cur_ref();
Glyph* g = info.glyph_;
g->print(c, info.allocation_);
}
c->pop_clipping();
}
}
示例13: pick
void Page::pick(Canvas* c, const Allocation& a, int depth, Hit& h) {
if (background_ != nil) {
background_->pick(c, a, depth, h);
}
GlyphIndex count = info_->count();
for (GlyphIndex index = 0; index < count; ++index) {
PageInfo& info = info_->item_ref(index);
if (info.glyph_ != nil && !(info.status_ & PageInfoHidden)) {
Allocation& a = info.allocation_;
if (h.right() >= a.left() && h.left() < a.right() &&
h.top() >= a.bottom() && h.bottom() < a.top()
) {
h.begin(depth, this, index);
info.glyph_->pick(c, a, depth + 1, h);
h.end();
}
}
}
}
示例14: pick
void Box::pick(Canvas* c, const Allocation& a, int depth, Hit& h) {
if (h.right() >= a.left() && h.left() < a.right() &&
h.top() >= a.bottom() && h.bottom() < a.top()
) {
BoxImpl* b = impl_;
Extension ext;
ext.clear();
AllocationInfo& info = b->info(c, a, ext);
Allocation* aa = info.component_allocations();
GlyphIndex n = count();
for (GlyphIndex i = 0; i < n; i++) {
Glyph* g = component(i);
if (g != nil) {
h.begin(depth, this, i);
g->pick(c, aa[i], depth + 1, h);
h.end();
}
}
}
}
示例15: pick
void TBScrollBox::pick(Canvas* c, const Allocation& a, int depth, Hit& h) {
TBScrollBoxImpl& sb = *impl_;
sb.check(c, a);
if (h.left() < a.right() && h.right() >= a.left() &&
h.bottom() < a.top() && h.top() >= a.bottom()
) {
if (sb.changed_) {
sb.refresh();
}
GlyphIndex n = sb.start_;
for (ListItr(TBScrollBoxList) i(sb.visible_); i.more(); i.next()) {
const TBScrollBoxInfo& info = i.cur_ref();
Glyph* g = info.glyph_;
h.begin(depth, this, n);
g->pick(c, info.allocation_, depth + 1, h);
h.end();
++n;
}
}
}