本文整理汇总了C++中Aggregate::AddChild方法的典型用法代码示例。如果您正苦于以下问题:C++ Aggregate::AddChild方法的具体用法?C++ Aggregate::AddChild怎么用?C++ Aggregate::AddChild使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Aggregate
的用法示例。
在下文中一共展示了Aggregate::AddChild方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: BuildScene
//.........这里部分代码省略.........
case aggregate_plugin:
obj = (Object*)plg;
obj->shader = shd;
obj->envmap = env;
obj->material = Copy( mat, material );
obj->parent = agg;
if( Emitter( material ) )
{
cerr << "Error: An aggregate object cannot be an emitter. Line "
<< line_num << ": "
<< input_line << endl;
return false;
}
if( agg != NULL ) // If there is alrealy an agg obj, this one is a child.
{
// agg->AddChild( obj );
// Do not add aggregates as children until they are complete.
agg->material = Copy( mat, material );
}
else if( scene.object == NULL ) scene.object = obj;
agg = (Aggregate *)obj;
break;
case primitive_plugin:
obj = (Object*)plg;
obj->shader = shd;
obj->envmap = env;
obj->material = Copy( mat, material );
obj->parent = agg;
if( Emitter( material ) ) scene.lights.push_back( obj );
if( agg != NULL )
{
agg->AddChild( obj );
agg->material = Copy( mat, material );
}
else if( scene.object == NULL ) scene.object = obj;
break;
case envmap_plugin:
env = (Envmap*)plg;
// If an environment map is set before any object is created, use it as
// the background.
if( obj == NULL ) scene.envmap = env;
break;
case rasterizer_plugin:
if( scene.rasterize != NULL )
{
cerr << "Error: More than one rasterizer specified. Line "
<< line_num << ": "
<< input_line << endl;
return false;
}
scene.rasterize = (Rasterizer *)plg;
break;
}
continue;
}
// Now look for all the other stuff... materials, camera, lights, etc.
ParamReader get( input_line );
if( get["eye"] && get[camera.eye] ) continue;
if( get["lookat"] && get[camera.lookat] ) continue;