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C++ AgentNodeTest::resetProperties方法代码示例

本文整理汇总了C++中AgentNodeTest::resetProperties方法的典型用法代码示例。如果您正苦于以下问题:C++ AgentNodeTest::resetProperties方法的具体用法?C++ AgentNodeTest::resetProperties怎么用?C++ AgentNodeTest::resetProperties使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AgentNodeTest的用法示例。


在下文中一共展示了AgentNodeTest::resetProperties方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: initTestEnvNode

LOAD_TEST(btunittest, action_ut_3_save_load)
{
    AgentNodeTest* myTestAgent = initTestEnvNode("node_test/action_ut_3", format);
    myTestAgent->resetProperties();

#if BEHAVIAC_COMPILER_MSVC || BEHAVIAC_COMPILER_GCC_CYGWIN || BEHAVIAC_COMPILER_GCC_LINUX
    behaviac::State_t state;
    myTestAgent->btsave(state);
    state.SaveToFile("btsave.xml");
#endif

    behaviac::EBTStatus status = myTestAgent->btexec();
    BEHAVIAC_UNUSED_VAR(status);
    CHECK_FLOAT_EQUAL(2.4f, myTestAgent->testVar_2);
    CHECK_FLOAT_EQUAL(4.0f, myTestAgent->testVar_3);

#if BEHAVIAC_COMPILER_MSVC || BEHAVIAC_COMPILER_GCC_CYGWIN || BEHAVIAC_COMPILER_GCC_LINUX
    myTestAgent->resetProperties();

    behaviac::State_t stateTemp;
    stateTemp.LoadFromFile("btsave.xml");

    myTestAgent->btload(state);

    //myTestAgent->btexec();
    //CHECK_EQUAL(2.4f, myTestAgent->testVar_2);
    //CHECK_EQUAL(4.0f, myTestAgent->testVar_3);
#endif

    finlTestEnvNode(myTestAgent);
}
开发者ID:Evilcoolkings,项目名称:behaviac,代码行数:31,代码来源:NodeUnitTest.cpp

示例2: initTestEnvNode

LOAD_TEST(btunittest, parallel_ut_4)
{
	AgentNodeTest* myTestAgent = initTestEnvNode("node_test/parallel_ut_4", format);
	myTestAgent->resetProperties();
	myTestAgent->btexec();
	CHECK_EQUAL(2, myTestAgent->testVar_0);
	myTestAgent->resetProperties();
	myTestAgent->btexec();
	CHECK_EQUAL(2, myTestAgent->testVar_0);
	finlTestEnvNode(myTestAgent);
}
开发者ID:CodeBees,项目名称:behaviac,代码行数:11,代码来源:ParallelNodeUnitTest.cpp

示例3: initTestEnvNode

LOAD_TEST(btunittest, decoration_successuntil_ut_1)
{
    AgentNodeTest* myTestAgent = initTestEnvNode("node_test/decoration_successuntil_ut_1", format);
    myTestAgent->resetProperties();
    int loopCount = 0;

    while (loopCount < 5)
    {
        behaviac::EBTStatus status = myTestAgent->btexec();

        if (loopCount < 4)
        {
            CHECK_EQUAL(behaviac::BT_SUCCESS, status);

        }
        else
        {
            CHECK_EQUAL(behaviac::BT_FAILURE, status);
        }

        ++loopCount;
    }

    finlTestEnvNode(myTestAgent);
}
开发者ID:1414648814,项目名称:behaviac,代码行数:25,代码来源:DecorationNodeUnitTest.cpp

示例4:

LOAD_TEST(btunittest, selector_probability_ut_2)
{
	const char* tree = "node_test/selector_probability_ut_2";

	behaviac::Profiler::CreateInstance();
	behaviac::Config::SetSocketing(false);
	behaviac::Config::SetLogging(false);

	//behaviac::Agent::Register<AgentNodeTest>();
	registerAllTypes();
	AgentNodeTest* myTestAgent = AgentNodeTest::DynamicCast(behaviac::Agent::Create<AgentNodeTest>());
	behaviac::Agent::SetIdMask(1);
	myTestAgent->SetIdFlag(1);
	myTestAgent->btload(tree);
	myTestAgent->btsetcurrent(tree);
	myTestAgent->resetProperties();

	int loopCount = 10000;

	while (loopCount > 0)
	{
		myTestAgent->btexec();
		CHECK_EQUAL(-1, myTestAgent->testVar_0);
		--loopCount;
	}

	unregisterAllTypes();
	BEHAVIAC_DELETE(myTestAgent);
	//behaviac::Agent::UnRegister<AgentNodeTest>();

	behaviac::Profiler::DestroyInstance();
}
开发者ID:Evilcoolkings,项目名称:behaviac,代码行数:32,代码来源:NodeUnitTest.cpp

示例5: initTestEnvNode

LOAD_TEST(btunittest, decoration_countlimit_ut_2)
{
    AgentNodeTest* myTestAgent = initTestEnvNode("node_test/decoration_countlimit_ut_2", format);
    myTestAgent->resetProperties();
    int loopCount = 0;
    while (loopCount < 11)
    {
        if (loopCount == 5)
        {
            myTestAgent->testVar_1 = 0;
            myTestAgent->testVar_2 = 0.0f;
        }

        myTestAgent->btexec();
        myTestAgent->testVar_1 = -1;
        if (loopCount < 10)
        {
            CHECK_EQUAL(0, myTestAgent->testVar_0);
        }
        else
        {
            CHECK_EQUAL(1, myTestAgent->testVar_0);
        }
        ++loopCount;
    }
    finlTestEnvNode(myTestAgent);
}
开发者ID:KeyleXiao,项目名称:behaviac,代码行数:27,代码来源:DecorationNodeUnitTest.cpp

示例6: registerAllTypes

//< Wait For Frames Tests
LOAD_TEST(btunittest, action_waitframes_ut_0)
{
    behaviac::Profiler::CreateInstance();
    behaviac::Config::SetSocketing(false);
    behaviac::Config::SetLogging(false);

    //behaviac::Agent::Register<AgentNodeTest>();
    registerAllTypes();
    AgentNodeTest* myTestAgent = AgentNodeTest::DynamicCast(behaviac::Agent::Create<AgentNodeTest>());
    behaviac::Agent::SetIdMask(1);
    myTestAgent->SetIdFlag(1);
    myTestAgent->btload("node_test/action_waitframes_ut_0");
    myTestAgent->btsetcurrent("node_test/action_waitframes_ut_0");
    myTestAgent->resetProperties();

    int loopCount = 0;

	behaviac::Workspace::GetInstance()->SetFrameSinceStartup(0);

    while (loopCount < 5)
    {
        myTestAgent->btexec();

        if (loopCount < 4)
        {
            CHECK_EQUAL(1, myTestAgent->testVar_0);
        }
        else
        {
            CHECK_EQUAL(2, myTestAgent->testVar_0);
        }

        ++loopCount;
		behaviac::Workspace::GetInstance()->SetFrameSinceStartup(behaviac::Workspace::GetInstance()->GetFrameSinceStartup() + 1);
    }

    myTestAgent->resetProperties();
    myTestAgent->btexec();
    CHECK_EQUAL(1, myTestAgent->testVar_0);

    BEHAVIAC_DELETE(myTestAgent);
    behaviac::Agent::UnRegister<AgentNodeTest>();

    behaviac::Profiler::DestroyInstance();

    unregisterAllTypes();
}
开发者ID:Evilcoolkings,项目名称:behaviac,代码行数:48,代码来源:NodeUnitTest.cpp

示例7: initTestEnvNode

LOAD_TEST(btunittest, predicate_sequence_ut_1)
{
    AgentNodeTest* myTestAgent = initTestEnvNode("node_test/predicate_sequence_ut_1", format);
    myTestAgent->resetProperties();
    behaviac::EBTStatus status = myTestAgent->btexec();
    CHECK_EQUAL(behaviac::BT_FAILURE, status);
    CHECK_EQUAL(0, myTestAgent->testVar_0);
    finlTestEnvNode(myTestAgent);
}
开发者ID:1414648814,项目名称:behaviac,代码行数:9,代码来源:PredicateUnitTest.cpp

示例8: test_stochastic_distribution_1

void test_stochastic_distribution_1(behaviac::string tree, behaviac::Workspace::EFileFormat format,
                                    int loopCount = STOCHASTIC_SAMPLE_COUNT, int referenceValue = STOCHASTIC_SAMPLE_COUNT / 3, int checkValue = STOCHASTIC_SAMPLE_COUNT / 30)
{
    behaviac::Profiler::CreateInstance();
    behaviac::Config::SetSocketing(false);
    behaviac::Config::SetLogging(false);

    //behaviac::Agent::Register<AgentNodeTest>();
    registerAllTypes();
    AgentNodeTest* myTestAgent = AgentNodeTest::DynamicCast(behaviac::Agent::Create<AgentNodeTest>());
    behaviac::Agent::SetIdMask(1);
    myTestAgent->SetIdFlag(1);


    int predicateValueCount = 0;
    myTestAgent->btload(tree.c_str());
    myTestAgent->btsetcurrent(tree.c_str());
    myTestAgent->resetProperties();

    while (loopCount > 0)
    {
        myTestAgent->resetProperties();
        myTestAgent->btexec();

        if (myTestAgent->testVar_0 == 0)
        {
            predicateValueCount++;
        }

        --loopCount;
    }

#if BEHAVIAC_COMPILER_MSVC
    int bias = abs(predicateValueCount - referenceValue);
    CHECK_LESS(bias, checkValue);
#endif
    unregisterAllTypes();
    BEHAVIAC_DELETE(myTestAgent);
    //behaviac::Agent::UnRegister<AgentNodeTest>();

    behaviac::Profiler::DestroyInstance();
}
开发者ID:Evilcoolkings,项目名称:behaviac,代码行数:42,代码来源:NodeUnitTest.cpp


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