本文整理汇总了C++中AgentNodeTest::resetProperties方法的典型用法代码示例。如果您正苦于以下问题:C++ AgentNodeTest::resetProperties方法的具体用法?C++ AgentNodeTest::resetProperties怎么用?C++ AgentNodeTest::resetProperties使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AgentNodeTest
的用法示例。
在下文中一共展示了AgentNodeTest::resetProperties方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: initTestEnvNode
LOAD_TEST(btunittest, action_ut_3_save_load)
{
AgentNodeTest* myTestAgent = initTestEnvNode("node_test/action_ut_3", format);
myTestAgent->resetProperties();
#if BEHAVIAC_COMPILER_MSVC || BEHAVIAC_COMPILER_GCC_CYGWIN || BEHAVIAC_COMPILER_GCC_LINUX
behaviac::State_t state;
myTestAgent->btsave(state);
state.SaveToFile("btsave.xml");
#endif
behaviac::EBTStatus status = myTestAgent->btexec();
BEHAVIAC_UNUSED_VAR(status);
CHECK_FLOAT_EQUAL(2.4f, myTestAgent->testVar_2);
CHECK_FLOAT_EQUAL(4.0f, myTestAgent->testVar_3);
#if BEHAVIAC_COMPILER_MSVC || BEHAVIAC_COMPILER_GCC_CYGWIN || BEHAVIAC_COMPILER_GCC_LINUX
myTestAgent->resetProperties();
behaviac::State_t stateTemp;
stateTemp.LoadFromFile("btsave.xml");
myTestAgent->btload(state);
//myTestAgent->btexec();
//CHECK_EQUAL(2.4f, myTestAgent->testVar_2);
//CHECK_EQUAL(4.0f, myTestAgent->testVar_3);
#endif
finlTestEnvNode(myTestAgent);
}
示例2: initTestEnvNode
LOAD_TEST(btunittest, parallel_ut_4)
{
AgentNodeTest* myTestAgent = initTestEnvNode("node_test/parallel_ut_4", format);
myTestAgent->resetProperties();
myTestAgent->btexec();
CHECK_EQUAL(2, myTestAgent->testVar_0);
myTestAgent->resetProperties();
myTestAgent->btexec();
CHECK_EQUAL(2, myTestAgent->testVar_0);
finlTestEnvNode(myTestAgent);
}
示例3: initTestEnvNode
LOAD_TEST(btunittest, decoration_successuntil_ut_1)
{
AgentNodeTest* myTestAgent = initTestEnvNode("node_test/decoration_successuntil_ut_1", format);
myTestAgent->resetProperties();
int loopCount = 0;
while (loopCount < 5)
{
behaviac::EBTStatus status = myTestAgent->btexec();
if (loopCount < 4)
{
CHECK_EQUAL(behaviac::BT_SUCCESS, status);
}
else
{
CHECK_EQUAL(behaviac::BT_FAILURE, status);
}
++loopCount;
}
finlTestEnvNode(myTestAgent);
}
示例4:
LOAD_TEST(btunittest, selector_probability_ut_2)
{
const char* tree = "node_test/selector_probability_ut_2";
behaviac::Profiler::CreateInstance();
behaviac::Config::SetSocketing(false);
behaviac::Config::SetLogging(false);
//behaviac::Agent::Register<AgentNodeTest>();
registerAllTypes();
AgentNodeTest* myTestAgent = AgentNodeTest::DynamicCast(behaviac::Agent::Create<AgentNodeTest>());
behaviac::Agent::SetIdMask(1);
myTestAgent->SetIdFlag(1);
myTestAgent->btload(tree);
myTestAgent->btsetcurrent(tree);
myTestAgent->resetProperties();
int loopCount = 10000;
while (loopCount > 0)
{
myTestAgent->btexec();
CHECK_EQUAL(-1, myTestAgent->testVar_0);
--loopCount;
}
unregisterAllTypes();
BEHAVIAC_DELETE(myTestAgent);
//behaviac::Agent::UnRegister<AgentNodeTest>();
behaviac::Profiler::DestroyInstance();
}
示例5: initTestEnvNode
LOAD_TEST(btunittest, decoration_countlimit_ut_2)
{
AgentNodeTest* myTestAgent = initTestEnvNode("node_test/decoration_countlimit_ut_2", format);
myTestAgent->resetProperties();
int loopCount = 0;
while (loopCount < 11)
{
if (loopCount == 5)
{
myTestAgent->testVar_1 = 0;
myTestAgent->testVar_2 = 0.0f;
}
myTestAgent->btexec();
myTestAgent->testVar_1 = -1;
if (loopCount < 10)
{
CHECK_EQUAL(0, myTestAgent->testVar_0);
}
else
{
CHECK_EQUAL(1, myTestAgent->testVar_0);
}
++loopCount;
}
finlTestEnvNode(myTestAgent);
}
示例6: registerAllTypes
//< Wait For Frames Tests
LOAD_TEST(btunittest, action_waitframes_ut_0)
{
behaviac::Profiler::CreateInstance();
behaviac::Config::SetSocketing(false);
behaviac::Config::SetLogging(false);
//behaviac::Agent::Register<AgentNodeTest>();
registerAllTypes();
AgentNodeTest* myTestAgent = AgentNodeTest::DynamicCast(behaviac::Agent::Create<AgentNodeTest>());
behaviac::Agent::SetIdMask(1);
myTestAgent->SetIdFlag(1);
myTestAgent->btload("node_test/action_waitframes_ut_0");
myTestAgent->btsetcurrent("node_test/action_waitframes_ut_0");
myTestAgent->resetProperties();
int loopCount = 0;
behaviac::Workspace::GetInstance()->SetFrameSinceStartup(0);
while (loopCount < 5)
{
myTestAgent->btexec();
if (loopCount < 4)
{
CHECK_EQUAL(1, myTestAgent->testVar_0);
}
else
{
CHECK_EQUAL(2, myTestAgent->testVar_0);
}
++loopCount;
behaviac::Workspace::GetInstance()->SetFrameSinceStartup(behaviac::Workspace::GetInstance()->GetFrameSinceStartup() + 1);
}
myTestAgent->resetProperties();
myTestAgent->btexec();
CHECK_EQUAL(1, myTestAgent->testVar_0);
BEHAVIAC_DELETE(myTestAgent);
behaviac::Agent::UnRegister<AgentNodeTest>();
behaviac::Profiler::DestroyInstance();
unregisterAllTypes();
}
示例7: initTestEnvNode
LOAD_TEST(btunittest, predicate_sequence_ut_1)
{
AgentNodeTest* myTestAgent = initTestEnvNode("node_test/predicate_sequence_ut_1", format);
myTestAgent->resetProperties();
behaviac::EBTStatus status = myTestAgent->btexec();
CHECK_EQUAL(behaviac::BT_FAILURE, status);
CHECK_EQUAL(0, myTestAgent->testVar_0);
finlTestEnvNode(myTestAgent);
}
示例8: test_stochastic_distribution_1
void test_stochastic_distribution_1(behaviac::string tree, behaviac::Workspace::EFileFormat format,
int loopCount = STOCHASTIC_SAMPLE_COUNT, int referenceValue = STOCHASTIC_SAMPLE_COUNT / 3, int checkValue = STOCHASTIC_SAMPLE_COUNT / 30)
{
behaviac::Profiler::CreateInstance();
behaviac::Config::SetSocketing(false);
behaviac::Config::SetLogging(false);
//behaviac::Agent::Register<AgentNodeTest>();
registerAllTypes();
AgentNodeTest* myTestAgent = AgentNodeTest::DynamicCast(behaviac::Agent::Create<AgentNodeTest>());
behaviac::Agent::SetIdMask(1);
myTestAgent->SetIdFlag(1);
int predicateValueCount = 0;
myTestAgent->btload(tree.c_str());
myTestAgent->btsetcurrent(tree.c_str());
myTestAgent->resetProperties();
while (loopCount > 0)
{
myTestAgent->resetProperties();
myTestAgent->btexec();
if (myTestAgent->testVar_0 == 0)
{
predicateValueCount++;
}
--loopCount;
}
#if BEHAVIAC_COMPILER_MSVC
int bias = abs(predicateValueCount - referenceValue);
CHECK_LESS(bias, checkValue);
#endif
unregisterAllTypes();
BEHAVIAC_DELETE(myTestAgent);
//behaviac::Agent::UnRegister<AgentNodeTest>();
behaviac::Profiler::DestroyInstance();
}