本文整理汇总了C++中Activity::save方法的典型用法代码示例。如果您正苦于以下问题:C++ Activity::save方法的具体用法?C++ Activity::save怎么用?C++ Activity::save使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Activity
的用法示例。
在下文中一共展示了Activity::save方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: startActivityLike
void MainWindow::startActivityLike(QSharedPointer<Activity> activity)
{
Activity *newActivity = Activity::startLike(activity.data());
if (newActivity != NULL) {
stopCurrentActivities();
newActivity->save();
QSharedPointer<Activity> ptr = m_recordManager->addRecord(newActivity);
emit activityCreated(ptr);
refreshCompleterModels();
}
}
示例2: renameBadge
void Scene::renameBadge(wstring old_badge_name, wstring new_badge_name)
{
if(m_badge.m_name == old_badge_name)
{
m_badge.m_name = new_badge_name;
// Save the badge name to the pieces of all Activity objects used in the scene
for(size_t i = 0; i < m_activities.size(); ++i)
{
if(m_activities[i].first != GameType::NONE)
{
QString qActFileName = QString::fromStdString(m_activities[i].second);
string actFileName = qActFileName.toStdString();
cout << "Saving data for the Activity " << actFileName << endl;
Activity *saveAct = new Activity(actFileName, NULL);
saveAct->load();
saveAct->m_badge_piece.m_badge_name = new_badge_name;
saveAct->save();
}
}
}
}
示例3: startActivity
void MainWindow::startActivity()
{
Activity *activity = new Activity();
activity->setNameWithProject(m_ui.leActivity->text());
activity->setTagNames(m_ui.leTags->text());
activity->setStartedAt(QDateTime::currentDateTime());
activity->setRunning(true);
if (activity->isValid()) {
m_ui.leActivity->clear();
m_ui.leTags->clear();
stopCurrentActivities();
activity->save();
QSharedPointer<Activity> ptr = m_recordManager->addRecord(activity);
emit activityCreated(ptr);
refreshCompleterModels();
}
else {
activity->deleteLater();
}
}