本文整理汇总了C++中ActionCollection类的典型用法代码示例。如果您正苦于以下问题:C++ ActionCollection类的具体用法?C++ ActionCollection怎么用?C++ ActionCollection使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了ActionCollection类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: QAbstractItemModel
ShortcutsModel::ShortcutsModel(const QHash<QString, ActionCollection *> &actionCollections, QObject *parent)
: QAbstractItemModel(parent),
_changedCount(0)
{
_showIcons=!QCoreApplication::testAttribute(Qt::AA_DontShowIconsInMenus);
for(int r = 0; r < actionCollections.values().count(); r++) {
ActionCollection *coll = actionCollections.values().at(r);
Item *item = new Item();
item->row = r;
item->collection = coll;
for(int i = 0; i < coll->actions().count(); i++) {
Action *action = qobject_cast<Action *>(coll->actions().at(i));
if(!action)
continue;
Item *actionItem = new Item();
actionItem->parentItem = item;
actionItem->row = i;
actionItem->collection = coll;
actionItem->action = action;
actionItem->shortcut = action->shortcut();
item->actionItems.append(actionItem);
}
_categoryItems.append(item);
}
}
示例2: QObject
SystemTray::SystemTray(QWidget* parent)
: QObject(parent)
, _associatedWidget(parent)
{
Q_ASSERT(parent);
NotificationSettings{}.initAndNotify("Systray/ChangeColor", this, &SystemTray::enableChangeColorChanged, true);
NotificationSettings{}.initAndNotify("Systray/Animate", this, &SystemTray::enableBlinkChanged, false);
UiStyleSettings{}.initAndNotify("Icons/InvertTray", this, &SystemTray::invertTrayIconChanged, false);
ActionCollection* coll = QtUi::actionCollection("General");
_minimizeRestoreAction = new Action(tr("&Minimize"), this, this, &SystemTray::minimizeRestore);
_trayMenu = new QMenu(associatedWidget());
_trayMenu->setTitle("Quassel IRC");
_trayMenu->setAttribute(Qt::WA_Hover);
_trayMenu->addAction(coll->action("ConnectCore"));
_trayMenu->addAction(coll->action("DisconnectCore"));
_trayMenu->addAction(coll->action("CoreInfo"));
_trayMenu->addSeparator();
_trayMenu->addAction(_minimizeRestoreAction);
_trayMenu->addAction(coll->action("Quit"));
connect(_trayMenu, &QMenu::aboutToShow, this, &SystemTray::trayMenuAboutToShow);
connect(QtUi::instance(), &QtUi::iconThemeRefreshed, this, &SystemTray::iconsChanged);
_blinkTimer.setInterval(1000);
_blinkTimer.setSingleShot(false);
connect(&_blinkTimer, &QTimer::timeout, this, &SystemTray::onBlinkTimeout);
}
示例3: init
void SystemTray::init()
{
ActionCollection *coll = QtUi::actionCollection("General");
_minimizeRestoreAction = new Action(tr("&Minimize"), this, this, SLOT(minimizeRestore()));
#ifdef HAVE_KDE
KMenu *kmenu;
_trayMenu = kmenu = new KMenu();
kmenu->addTitle(_activeIcon, "Quassel IRC");
#else
_trayMenu = new QMenu(associatedWidget());
#endif
_trayMenu->setTitle("Quassel IRC");
#ifndef HAVE_KDE
_trayMenu->setAttribute(Qt::WA_Hover);
#endif
_trayMenu->addAction(coll->action("ConnectCore"));
_trayMenu->addAction(coll->action("DisconnectCore"));
_trayMenu->addAction(coll->action("CoreInfo"));
_trayMenu->addSeparator();
_trayMenu->addAction(_minimizeRestoreAction);
_trayMenu->addAction(coll->action("Quit"));
connect(_trayMenu, SIGNAL(aboutToShow()), SLOT(trayMenuAboutToShow()));
NotificationSettings notificationSettings;
notificationSettings.initAndNotify("Systray/Animate", this, SLOT(enableAnimationChanged(QVariant)), true);
}
示例4: QWidget
ChatViewSearchBar::ChatViewSearchBar(QWidget *parent)
: QWidget(parent)
{
ui.setupUi(this);
ui.hideButton->setIcon(QIcon::fromTheme("dialog-close"));
ui.searchUpButton->setIcon(QIcon::fromTheme("go-up"));
ui.searchDownButton->setIcon(QIcon::fromTheme("go-down"));
_searchDelayTimer.setSingleShot(true);
layout()->setContentsMargins(0, 0, 0, 0);
hide();
ActionCollection *coll = QtUi::actionCollection("General");
QAction *toggleSearchBar = coll->action("ToggleSearchBar");
connect(toggleSearchBar, SIGNAL(toggled(bool)), SLOT(setVisible(bool)));
Action *hideSearchBar = coll->add<Action>("HideSearchBar", toggleSearchBar, SLOT(setChecked(bool)));
hideSearchBar->setShortcutConfigurable(false);
hideSearchBar->setShortcut(Qt::Key_Escape);
connect(ui.hideButton, SIGNAL(clicked()), toggleSearchBar, SLOT(toggle()));
connect(ui.searchEditLine, SIGNAL(textChanged(const QString &)), this, SLOT(delaySearch()));
connect(&_searchDelayTimer, SIGNAL(timeout()), this, SLOT(search()));
}
示例5: Q_UNUSED
void BufferWidget::addActionsToMenu(QMenu *menu, const QPointF &pos) {
Q_UNUSED(pos);
ActionCollection *coll = QtUi::actionCollection();
menu->addSeparator();
menu->addAction(coll->action("ZoomInChatView"));
menu->addAction(coll->action("ZoomOutChatView"));
menu->addAction(coll->action("ZoomOriginalChatView"));
}
示例6: ActionCollection
/**
* Factory function
* \author Peter Grasch
*/
ActionCollection* ActionCollection::createActionCollection(Scenario *parent, const QDomElement& actionCollectionElem)
{
ActionCollection *ac = new ActionCollection(parent);
if (!ac->deSerialize(actionCollectionElem)) {
ac->deleteLater();
ac=0;
}
return ac;
}
示例7: exec
int ManageActionsDialog::exec()
{
ActionCollection *aC = ScenarioManager::getInstance()->getCurrentScenario()->actionCollection();
ui.lvPlugins->setModel(aC);
configurationPages = aC->getConfigurationPages();
foreach (CommandConfiguration *m, configurationPages) {
registerCommandConfiguration(m);
}
示例8: qrossdebug
Action::~Action()
{
#ifdef QROSS_ACTION_DEBUG
qrossdebug( QString("Action::~Action() Dtor name='%1'").arg(objectName()) );
#endif
finalize();
ActionCollection *coll = qobject_cast<ActionCollection*>(parent());
if ( coll ) {
coll->removeAction(this);
}
delete d;
}
示例9: setupMenus
void MainWin::setupMenus() {
ActionCollection *coll = QtUi::actionCollection("General");
_fileMenu = menuBar()->addMenu(tr("&File"));
static const QStringList coreActions = QStringList()
<< "ConnectCore" << "DisconnectCore" << "CoreInfo";
QAction *coreAction;
foreach(QString actionName, coreActions) {
coreAction = coll->action(actionName);
_fileMenu->addAction(coreAction);
flagRemoteCoreOnly(coreAction);
}
示例10: ActionCollection
ActionCollection *GraphicalUi::actionCollection(const QString &category, const QString &translatedCategory)
{
if (_actionCollections.contains(category))
return _actionCollections.value(category);
ActionCollection *coll = new ActionCollection(_mainWidget);
if (!translatedCategory.isEmpty())
coll->setProperty("Category", translatedCategory);
else
coll->setProperty("Category", category);
if (_mainWidget)
coll->addAssociatedWidget(_mainWidget);
_actionCollections.insert(category, coll);
return coll;
}
示例11: QAbstractItemModel
ShortcutsModel::ShortcutsModel(const QHash<QString, ActionCollection*>& actionCollections, QObject* parent)
: QAbstractItemModel(parent)
, _changedCount(0)
{
for (int r = 0; r < actionCollections.values().count(); r++) {
ActionCollection* coll = actionCollections.values().at(r);
auto* item = new Item();
item->row = r;
item->collection = coll;
for (int i = 0; i < coll->actions().count(); i++) {
auto* action = qobject_cast<Action*>(coll->actions().at(i));
if (!action)
continue;
auto* actionItem = new Item();
actionItem->parentItem = item;
actionItem->row = i;
actionItem->collection = coll;
actionItem->action = action;
actionItem->shortcut = action->shortcut();
item->actionItems.append(actionItem);
}
_categoryItems.append(item);
}
}
示例12: QSystemTrayIcon
TomahawkTrayIcon::TomahawkTrayIcon( QObject* parent )
: QSystemTrayIcon( parent )
, m_currentAnimationFrame( 0 )
, m_showWindowAction( 0 )
{
QIcon icon( RESPATH "icons/tomahawk-icon-128x128.png" );
setIcon( icon );
refreshToolTip();
m_contextMenu = new QMenu();
setContextMenu( m_contextMenu );
ActionCollection *ac = ActionCollection::instance();
m_contextMenu->addAction( ac->getAction( "playPause" ) );
m_contextMenu->addAction( ac->getAction( "stop" ) );
m_contextMenu->addSeparator();
m_contextMenu->addAction( ac->getAction( "previousTrack" ) );
m_contextMenu->addAction( ac->getAction( "nextTrack" ) );
m_contextMenu->addSeparator();
m_contextMenu->addAction( ActionCollection::instance()->getAction( "togglePrivacy" ) );
#ifdef Q_WS_MAC
// On mac you can close the windows while leaving the app open. We then need a way to show the main window again
m_contextMenu->addSeparator();
m_showWindowAction = m_contextMenu->addAction( tr( "Hide Tomahawk Window" ) );
m_showWindowAction->setData( true );
connect( m_showWindowAction, SIGNAL( triggered() ), this, SLOT( showWindow() ) );
#endif
m_contextMenu->addSeparator();
m_contextMenu->addAction( ac->getAction( "quit" ) );
connect( AudioEngine::instance(), SIGNAL( loading( Tomahawk::result_ptr ) ), SLOT( setResult( Tomahawk::result_ptr ) ) );
connect( AudioEngine::instance(), SIGNAL( started( Tomahawk::result_ptr ) ), SLOT( enablePause() ) );
connect( AudioEngine::instance(), SIGNAL( resumed() ), this, SLOT( enablePause() ) );
connect( AudioEngine::instance(), SIGNAL( stopped() ), this, SLOT( enablePlay() ) );
connect( AudioEngine::instance(), SIGNAL( paused() ), this, SLOT( enablePlay() ) );
connect( &m_animationTimer, SIGNAL( timeout() ), SLOT( onAnimationTimer() ) );
connect( this, SIGNAL( activated( QSystemTrayIcon::ActivationReason ) ), SLOT( onActivated( QSystemTrayIcon::ActivationReason ) ) );
show();
}
示例13: tr
void MainWin::setupActions() {
ActionCollection *coll = QtUi::actionCollection("General", tr("General"));
// File
coll->addAction("ConnectCore", new Action(SmallIcon("network-connect"), tr("&Connect to Core..."), coll,
this, SLOT(showCoreConnectionDlg())));
coll->addAction("DisconnectCore", new Action(SmallIcon("network-disconnect"), tr("&Disconnect from Core"), coll,
Client::instance(), SLOT(disconnectFromCore())));
coll->addAction("CoreInfo", new Action(SmallIcon("help-about"), tr("Core &Info..."), coll,
this, SLOT(showCoreInfoDlg())));
coll->addAction("ConfigureNetworks", new Action(SmallIcon("configure"), tr("Configure &Networks..."), coll,
this, SLOT(on_actionConfigureNetworks_triggered())));
// FIXME: use QKeySequence::Quit once we depend on Qt 4.6
coll->addAction("Quit", new Action(SmallIcon("application-exit"), tr("&Quit"), coll,
this, SLOT(quit()), Qt::CTRL + Qt::Key_Q));
// View
coll->addAction("ConfigureBufferViews", new Action(tr("&Configure Chat Lists..."), coll,
this, SLOT(on_actionConfigureViews_triggered())));
QAction *lockAct = coll->addAction("LockLayout", new Action(tr("&Lock Layout"), coll));
lockAct->setCheckable(true);
connect(lockAct, SIGNAL(toggled(bool)), SLOT(on_actionLockLayout_toggled(bool)));
coll->addAction("ToggleSearchBar", new Action(SmallIcon("edit-find"), tr("Show &Search Bar"), coll,
0, 0, QKeySequence::Find))->setCheckable(true);
coll->addAction("ShowAwayLog", new Action(tr("Show Away Log"), coll,
this, SLOT(showAwayLog())));
coll->addAction("ToggleMenuBar", new Action(SmallIcon("show-menu"), tr("Show &Menubar"), coll,
0, 0, QKeySequence(Qt::CTRL + Qt::Key_M)))->setCheckable(true);
coll->addAction("ToggleStatusBar", new Action(tr("Show Status &Bar"), coll,
0, 0))->setCheckable(true);
// Settings
coll->addAction("ConfigureShortcuts", new Action(SmallIcon("configure-shortcuts"), tr("Configure &Shortcuts..."), coll,
this, SLOT(showShortcutsDlg())));
coll->addAction("ConfigureQuassel", new Action(SmallIcon("configure"), tr("&Configure Quassel..."), coll,
this, SLOT(showSettingsDlg()), QKeySequence(Qt::Key_F7)));
// Help
coll->addAction("AboutQuassel", new Action(SmallIcon("quassel"), tr("&About Quassel"), coll,
this, SLOT(showAboutDlg())));
coll->addAction("AboutQt", new Action(QIcon(":/pics/qt-logo.png"), tr("About &Qt"), coll,
qApp, SLOT(aboutQt())));
coll->addAction("DebugNetworkModel", new Action(SmallIcon("tools-report-bug"), tr("Debug &NetworkModel"), coll,
this, SLOT(on_actionDebugNetworkModel_triggered())));
coll->addAction("DebugBufferViewOverlay", new Action(SmallIcon("tools-report-bug"), tr("Debug &BufferViewOverlay"), coll,
this, SLOT(on_actionDebugBufferViewOverlay_triggered())));
coll->addAction("DebugMessageModel", new Action(SmallIcon("tools-report-bug"), tr("Debug &MessageModel"), coll,
this, SLOT(on_actionDebugMessageModel_triggered())));
coll->addAction("DebugHotList", new Action(SmallIcon("tools-report-bug"), tr("Debug &HotList"), coll,
this, SLOT(on_actionDebugHotList_triggered())));
coll->addAction("DebugLog", new Action(SmallIcon("tools-report-bug"), tr("Debug &Log"), coll,
this, SLOT(on_actionDebugLog_triggered())));
coll->addAction("ReloadStyle", new Action(SmallIcon("view-refresh"), tr("Reload Stylesheet"), coll,
QtUi::style(), SLOT(reload()), QKeySequence::Refresh));
// Navigation
coll = QtUi::actionCollection("Navigation", tr("Navigation"));
coll->addAction("JumpHotBuffer", new Action(tr("Jump to hot chat"), coll,
this, SLOT(on_jumpHotBuffer_triggered()), QKeySequence(Qt::META + Qt::Key_A)));
// Jump keys
#ifdef Q_WS_MAC
const int bindModifier = Qt::ControlModifier | Qt::AltModifier;
const int jumpModifier = Qt::ControlModifier;
#else
const int bindModifier = Qt::ControlModifier;
const int jumpModifier = Qt::AltModifier;
#endif
coll->addAction("BindJumpKey0", new Action(tr("Set Quick Access #0"), coll, this, SLOT(bindJumpKey()),
QKeySequence(bindModifier + Qt::Key_0)))->setProperty("Index", 0);
coll->addAction("BindJumpKey1", new Action(tr("Set Quick Access #1"), coll, this, SLOT(bindJumpKey()),
QKeySequence(bindModifier + Qt::Key_1)))->setProperty("Index", 1);
coll->addAction("BindJumpKey2", new Action(tr("Set Quick Access #2"), coll, this, SLOT(bindJumpKey()),
QKeySequence(bindModifier + Qt::Key_2)))->setProperty("Index", 2);
coll->addAction("BindJumpKey3", new Action(tr("Set Quick Access #3"), coll, this, SLOT(bindJumpKey()),
QKeySequence(bindModifier + Qt::Key_3)))->setProperty("Index", 3);
coll->addAction("BindJumpKey4", new Action(tr("Set Quick Access #4"), coll, this, SLOT(bindJumpKey()),
QKeySequence(bindModifier + Qt::Key_4)))->setProperty("Index", 4);
coll->addAction("BindJumpKey5", new Action(tr("Set Quick Access #5"), coll, this, SLOT(bindJumpKey()),
QKeySequence(bindModifier + Qt::Key_5)))->setProperty("Index", 5);
coll->addAction("BindJumpKey6", new Action(tr("Set Quick Access #6"), coll, this, SLOT(bindJumpKey()),
QKeySequence(bindModifier + Qt::Key_6)))->setProperty("Index", 6);
coll->addAction("BindJumpKey7", new Action(tr("Set Quick Access #7"), coll, this, SLOT(bindJumpKey()),
QKeySequence(bindModifier + Qt::Key_7)))->setProperty("Index", 7);
coll->addAction("BindJumpKey8", new Action(tr("Set Quick Access #8"), coll, this, SLOT(bindJumpKey()),
QKeySequence(bindModifier + Qt::Key_8)))->setProperty("Index", 8);
coll->addAction("BindJumpKey9", new Action(tr("Set Quick Access #9"), coll, this, SLOT(bindJumpKey()),
QKeySequence(bindModifier + Qt::Key_9)))->setProperty("Index", 9);
coll->addAction("JumpKey0", new Action(tr("Quick Access #0"), coll, this, SLOT(onJumpKey()),
QKeySequence(jumpModifier + Qt::Key_0)))->setProperty("Index", 0);
coll->addAction("JumpKey1", new Action(tr("Quick Access #1"), coll, this, SLOT(onJumpKey()),
QKeySequence(jumpModifier + Qt::Key_1)))->setProperty("Index", 1);
coll->addAction("JumpKey2", new Action(tr("Quick Access #2"), coll, this, SLOT(onJumpKey()),
QKeySequence(jumpModifier + Qt::Key_2)))->setProperty("Index", 2);
coll->addAction("JumpKey3", new Action(tr("Quick Access #3"), coll, this, SLOT(onJumpKey()),
//.........这里部分代码省略.........
示例14: QSystemTrayIcon
TomahawkTrayIcon::TomahawkTrayIcon( QObject* parent )
: QSystemTrayIcon( parent )
, m_currentAnimationFrame( 0 )
, m_showWindowAction( 0 )
, m_stopContinueAfterTrackAction( 0 )
, m_loveTrackAction( 0 )
{
#ifdef Q_OS_MAC
QIcon icon( RESPATH "icons/tomahawk-grayscale-icon-128x128.png" );
#else
QIcon icon( RESPATH "icons/tomahawk-icon-128x128.png" );
#endif
setIcon( icon );
refreshToolTip();
m_contextMenu = new QMenu();
m_contextMenu->setFont( TomahawkUtils::systemFont() );
setContextMenu( m_contextMenu );
m_loveTrackAction = new QAction( this );
m_stopContinueAfterTrackAction = new QAction( this );
ActionCollection *ac = ActionCollection::instance();
m_contextMenu->addAction( ac->getAction( "playPause" ) );
m_contextMenu->addAction( ac->getAction( "stop" ) );
m_contextMenu->addSeparator();
m_contextMenu->addAction( m_loveTrackAction );
m_contextMenu->addAction( m_stopContinueAfterTrackAction );
m_contextMenu->addSeparator();
m_contextMenu->addAction( ac->getAction( "previousTrack" ) );
m_contextMenu->addAction( ac->getAction( "nextTrack" ) );
/*
m_contextMenu->addSeparator();
m_contextMenu->addAction( ActionCollection::instance()->getAction( "togglePrivacy" ) );
*/
#ifdef Q_OS_MAC
// On mac you can close the windows while leaving the app open. We then need a way to show the main window again
m_contextMenu->addSeparator();
m_showWindowAction = m_contextMenu->addAction( tr( "Hide %applicationName Window" ) );
m_showWindowAction->setData( true );
connect( m_showWindowAction, SIGNAL( triggered() ), this, SLOT( showWindow() ) );
connect( m_contextMenu, SIGNAL( aboutToShow() ), this, SLOT( menuAboutToShow() ) );
#endif
m_contextMenu->addSeparator();
m_contextMenu->addAction( ac->getAction( "quit" ) );
connect( m_loveTrackAction, SIGNAL( triggered() ), SLOT( loveTrackTriggered() ) );
connect( m_stopContinueAfterTrackAction, SIGNAL( triggered() ), SLOT( stopContinueAfterTrackActionTriggered() ) );
connect( AudioEngine::instance(), SIGNAL( loading( Tomahawk::result_ptr ) ), SLOT( setResult( Tomahawk::result_ptr ) ) );
connect( AudioEngine::instance(), SIGNAL( started( Tomahawk::result_ptr ) ), SLOT( onPlay() ) );
connect( AudioEngine::instance(), SIGNAL( resumed() ), SLOT( onResume() ) );
connect( AudioEngine::instance(), SIGNAL( stopped() ), SLOT( onStop() ) );
connect( AudioEngine::instance(), SIGNAL( paused() ), SLOT( onPause() ) );
connect( AudioEngine::instance(), SIGNAL( stopAfterTrackChanged() ), SLOT( onStopContinueAfterTrackChanged() ) );
connect( &m_animationTimer, SIGNAL( timeout() ), SLOT( onAnimationTimer() ) );
connect( this, SIGNAL( activated( QSystemTrayIcon::ActivationReason ) ), SLOT( onActivated( QSystemTrayIcon::ActivationReason ) ) );
onStop();
show();
}
示例15: setupActions
void MainWin::setupActions() {
ActionCollection *coll = QtUi::actionCollection("General");
// File
coll->addAction("ConnectCore", new Action(SmallIcon("network-connect"), tr("&Connect to Core..."), coll,
this, SLOT(showCoreConnectionDlg())));
coll->addAction("DisconnectCore", new Action(SmallIcon("network-disconnect"), tr("&Disconnect from Core"), coll,
Client::instance(), SLOT(disconnectFromCore())));
coll->addAction("CoreInfo", new Action(SmallIcon("help-about"), tr("Core &Info..."), coll,
this, SLOT(showCoreInfoDlg())));
coll->addAction("ConfigureNetworks", new Action(SmallIcon("configure"), tr("Configure &Networks..."), coll,
this, SLOT(on_actionConfigureNetworks_triggered())));
coll->addAction("Quit", new Action(SmallIcon("application-exit"), tr("&Quit"), coll,
this, SLOT(quit()), tr("Ctrl+Q")));
// View
coll->addAction("ConfigureBufferViews", new Action(tr("&Configure Chat Lists..."), coll,
this, SLOT(on_actionConfigureViews_triggered())));
QAction *lockAct = coll->addAction("LockLayout", new Action(tr("&Lock Layout"), coll));
lockAct->setCheckable(true);
connect(lockAct, SIGNAL(toggled(bool)), SLOT(on_actionLockLayout_toggled(bool)));
coll->addAction("ToggleSearchBar", new Action(SmallIcon("edit-find"), tr("Show &Search Bar"), coll,
0, 0, QKeySequence::Find))->setCheckable(true);
coll->addAction("ShowAwayLog", new Action(tr("Show Away Log"), coll,
this, SLOT(showAwayLog())));
coll->addAction("ToggleStatusBar", new Action(tr("Show Status &Bar"), coll,
0, 0))->setCheckable(true);
// Settings
coll->addAction("ConfigureQuassel", new Action(SmallIcon("configure"), tr("&Configure Quassel..."), coll,
this, SLOT(showSettingsDlg()), tr("F7")));
// Help
coll->addAction("AboutQuassel", new Action(SmallIcon("quassel"), tr("&About Quassel"), coll,
this, SLOT(showAboutDlg())));
coll->addAction("AboutQt", new Action(QIcon(":/pics/qt-logo.png"), tr("About &Qt"), coll,
qApp, SLOT(aboutQt())));
coll->addAction("DebugNetworkModel", new Action(SmallIcon("tools-report-bug"), tr("Debug &NetworkModel"), coll,
this, SLOT(on_actionDebugNetworkModel_triggered())));
coll->addAction("DebugBufferViewOverlay", new Action(SmallIcon("tools-report-bug"), tr("Debug &BufferViewOverlay"), coll,
this, SLOT(on_actionDebugBufferViewOverlay_triggered())));
coll->addAction("DebugMessageModel", new Action(SmallIcon("tools-report-bug"), tr("Debug &MessageModel"), coll,
this, SLOT(on_actionDebugMessageModel_triggered())));
coll->addAction("DebugHotList", new Action(SmallIcon("tools-report-bug"), tr("Debug &HotList"), coll,
this, SLOT(on_actionDebugHotList_triggered())));
coll->addAction("DebugLog", new Action(SmallIcon("tools-report-bug"), tr("Debug &Log"), coll,
this, SLOT(on_actionDebugLog_triggered())));
coll->addAction("ReloadStyle", new Action(SmallIcon("view-refresh"), tr("Reload Stylesheet"), coll,
QtUi::style(), SLOT(reload()), QKeySequence::Refresh));
// Navigation
coll->addAction("JumpHotBuffer", new Action(tr("Jump to hot chat"), coll,
this, SLOT(on_jumpHotBuffer_triggered()), QKeySequence(Qt::META + Qt::Key_A)));
}