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C++ Action::Destroy方法代码示例

本文整理汇总了C++中Action::Destroy方法的典型用法代码示例。如果您正苦于以下问题:C++ Action::Destroy方法的具体用法?C++ Action::Destroy怎么用?C++ Action::Destroy使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Action的用法示例。


在下文中一共展示了Action::Destroy方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: if

void ComBoard :: Load(const char *fileName, xBYTE I_bones)
{
    Destroy();
    this->I_bones = I_bones;
    FileName = Filesystem::GetFullPath(fileName);

    std::ifstream in;
    in.open(FileName.c_str());
    if (in.is_open())
    {
        std::string dir = Filesystem::GetParentDir(fileName);
        char buffer[255];
        int  len;

        AutoHint hint;
        Action   action;
        Combo    combo;
        action.Clear();
        combo.Clear();

        enum LoadMode
        {
            LoadMode_None,
            LoadMode_Auto,
            LoadMode_Mirror,
            LoadMode_Action,
            LoadMode_Combo
        } mode = LoadMode_None;

        while (in.good())
        {
            in.getline(buffer, 255);
            if (buffer[0] == 0 || buffer[0] == '#') continue;
            len = strlen(buffer);
            if (buffer[len - 1] == '\r') buffer[len - 1] = 0;

            if (*buffer == '[')
            {
                if (StartsWith(buffer, "[action]"))
                {
                    if (combo.SN_action.length())
                        action.L_combos.push_back(combo);
                    if (action.SN_name.length())
                        L_actions.push_back(action);
                    else
                        action.Destroy();
                    action.Clear();
                    combo.Clear();
                    mode = LoadMode_Action;
                    continue;
                }
                if (StartsWith(buffer, "[auto]"))
                {
                    mode = LoadMode_Auto;
                    continue;
                }
                if (StartsWith(buffer, "[mirror]"))
                {
                    mode = LoadMode_Mirror;
                    continue;
                }
                mode = LoadMode_None;
                continue;
            }
            if (mode == LoadMode_Action || mode == LoadMode_Combo)
            {
                if (*buffer == '(')
                {
                    if (mode != LoadMode_None && StartsWith(buffer, "(combo)"))
                    {
                        if (combo.SN_action.length())
                            action.L_combos.push_back(combo);
                        combo.Clear();
                        mode = LoadMode_Combo;
                        continue;
                    }
                    continue;
                }
            }
            if (mode == LoadMode_Auto)
            {
                if (StartsWith(buffer, "stop"))
                {
                    StopAction.SN_action = ReadSubstring(buffer+4);
                    continue;
                }
                if (StartsWith(buffer, "step"))
                {
                    const char* params = NULL;
                    hint.SN_action = ReadSubstring(buffer+4, params);
                    if (params)
                    {
                        int flag = 1;
                        sscanf(params, "%f %d", &hint.S_max_change, &flag);
                        hint.FL_breakable = flag;
                    }
                    L_hint[AutoHint::HINT_STEP].push_back(hint);
                    continue;
                }
                if (StartsWith(buffer, "back"))
//.........这里部分代码省略.........
开发者ID:changtailiang,项目名称:fighter3d-googlecode,代码行数:101,代码来源:ComBoard.cpp


注:本文中的Action::Destroy方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。