本文整理汇总了C++中Accessible类的典型用法代码示例。如果您正苦于以下问题:C++ Accessible类的具体用法?C++ Accessible怎么用?C++ Accessible使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了Accessible类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: CommonParent
void
TextRange::EmbeddedChildren(nsTArray<Accessible*>* aChildren) const
{
if (mStartContainer == mEndContainer) {
int32_t startIdx = mStartContainer->GetChildIndexAtOffset(mStartOffset);
int32_t endIdx = mStartContainer->GetChildIndexAtOffset(mEndOffset);
for (int32_t idx = startIdx; idx <= endIdx; idx++) {
Accessible* child = mStartContainer->GetChildAt(idx);
if (nsAccUtils::IsEmbeddedObject(child))
aChildren->AppendElement(child);
}
return;
}
Accessible* p1 = mStartContainer->GetChildAtOffset(mStartOffset);
Accessible* p2 = mEndContainer->GetChildAtOffset(mEndOffset);
uint32_t pos1 = 0, pos2 = 0;
AutoTArray<Accessible*, 30> parents1, parents2;
Accessible* container =
CommonParent(p1, p2, &parents1, &pos1, &parents2, &pos2);
// Traverse the tree up to the container and collect embedded objects.
for (uint32_t idx = 0; idx < pos1 - 1; idx++) {
Accessible* parent = parents1[idx + 1];
Accessible* child = parents1[idx];
uint32_t childCount = parent->ChildCount();
for (uint32_t childIdx = child->IndexInParent(); childIdx < childCount; childIdx++) {
Accessible* next = parent->GetChildAt(childIdx);
if (nsAccUtils::IsEmbeddedObject(next))
aChildren->AppendElement(next);
}
}
// Traverse through direct children in the container.
int32_t endIdx = parents2[pos2 - 1]->IndexInParent();
int32_t childIdx = parents1[pos1 - 1]->IndexInParent() + 1;
for (; childIdx < endIdx; childIdx++) {
Accessible* next = container->GetChildAt(childIdx);
if (nsAccUtils::IsEmbeddedObject(next))
aChildren->AppendElement(next);
}
// Traverse down from the container to end point.
for (int32_t idx = pos2 - 2; idx > 0; idx--) {
Accessible* parent = parents2[idx];
Accessible* child = parents2[idx - 1];
int32_t endIdx = child->IndexInParent();
for (int32_t childIdx = 0; childIdx < endIdx; childIdx++) {
Accessible* next = parent->GetChildAt(childIdx);
if (nsAccUtils::IsEmbeddedObject(next))
aChildren->AppendElement(next);
}
}
}
示例2: GetActiveRoot
HyperTextAccessible*
nsAccessiblePivot::SearchForText(Accessible* aAccessible, bool aBackward)
{
Accessible* root = GetActiveRoot();
Accessible* accessible = aAccessible;
while (true) {
Accessible* child = nullptr;
while ((child = (aBackward ? accessible->LastChild() :
accessible->FirstChild()))) {
accessible = child;
if (child->IsHyperText())
return child->AsHyperText();
}
Accessible* sibling = nullptr;
Accessible* temp = accessible;
do {
if (temp == root)
break;
if (temp != aAccessible && temp->IsHyperText())
return temp->AsHyperText();
sibling = aBackward ? temp->PrevSibling() : temp->NextSibling();
if (sibling)
break;
} while ((temp = temp->Parent()));
if (!sibling)
break;
accessible = sibling;
if (accessible->IsHyperText())
return accessible->AsHyperText();
}
return nullptr;
}
示例3: NS_ENSURE_SUCCESS
nsresult
ARIAGridCellAccessible::GetAttributesInternal(nsIPersistentProperties* aAttributes)
{
if (IsDefunct())
return NS_ERROR_FAILURE;
nsresult rv = HyperTextAccessibleWrap::GetAttributesInternal(aAttributes);
NS_ENSURE_SUCCESS(rv, rv);
// Expose "table-cell-index" attribute.
Accessible* thisRow = Parent();
if (!thisRow || thisRow->Role() != roles::ROW)
return NS_OK;
int32_t colIdx = 0, colCount = 0;
uint32_t childCount = thisRow->ChildCount();
for (uint32_t childIdx = 0; childIdx < childCount; childIdx++) {
Accessible* child = thisRow->GetChildAt(childIdx);
if (child == this)
colIdx = colCount;
roles::Role role = child->Role();
if (role == roles::GRID_CELL || role == roles::ROWHEADER ||
role == roles::COLUMNHEADER)
colCount++;
}
Accessible* table = thisRow->Parent();
if (!table)
return NS_OK;
roles::Role tableRole = table->Role();
if (tableRole != roles::TABLE && tableRole != roles::TREE_TABLE)
return NS_OK;
int32_t rowIdx = 0;
childCount = table->ChildCount();
for (uint32_t childIdx = 0; childIdx < childCount; childIdx++) {
Accessible* child = table->GetChildAt(childIdx);
if (child == thisRow)
break;
if (child->Role() == roles::ROW)
rowIdx++;
}
int32_t idx = rowIdx * colCount + colIdx;
nsAutoString stringIdx;
stringIdx.AppendInt(idx);
nsAccUtils::SetAccAttr(aAttributes, nsGkAtoms::tableCellIndex,
stringIdx);
return NS_OK;
}
示例4: FocusMgr
void
EventQueue::ProcessEventQueue()
{
// Process only currently queued events.
nsTArray<nsRefPtr<AccEvent> > events;
events.SwapElements(mEvents);
uint32_t eventCount = events.Length();
#ifdef A11Y_LOG
if (eventCount > 0 && logging::IsEnabled(logging::eEvents)) {
logging::MsgBegin("EVENTS", "events processing");
logging::Address("document", mDocument);
logging::MsgEnd();
}
#endif
for (uint32_t idx = 0; idx < eventCount; idx++) {
AccEvent* event = events[idx];
if (event->mEventRule != AccEvent::eDoNotEmit) {
Accessible* target = event->GetAccessible();
if (!target || target->IsDefunct())
continue;
// Dispatch the focus event if target is still focused.
if (event->mEventType == nsIAccessibleEvent::EVENT_FOCUS) {
FocusMgr()->ProcessFocusEvent(event);
continue;
}
// Dispatch caret moved and text selection change events.
if (event->mEventType == nsIAccessibleEvent::EVENT_TEXT_CARET_MOVED) {
AccCaretMoveEvent* caretMoveEvent = downcast_accEvent(event);
HyperTextAccessible* hyperText = target->AsHyperText();
if (hyperText &&
NS_SUCCEEDED(hyperText->GetCaretOffset(&caretMoveEvent->mCaretOffset))) {
nsEventShell::FireEvent(caretMoveEvent);
// There's a selection so fire selection change as well.
int32_t selectionCount;
hyperText->GetSelectionCount(&selectionCount);
if (selectionCount)
nsEventShell::FireEvent(nsIAccessibleEvent::EVENT_TEXT_SELECTION_CHANGED,
hyperText);
}
continue;
}
// Fire selected state change events in support to selection events.
if (event->mEventType == nsIAccessibleEvent::EVENT_SELECTION_ADD) {
nsEventShell::FireEvent(event->mAccessible, states::SELECTED,
true, event->mIsFromUserInput);
} else if (event->mEventType == nsIAccessibleEvent::EVENT_SELECTION_REMOVE) {
nsEventShell::FireEvent(event->mAccessible, states::SELECTED,
false, event->mIsFromUserInput);
} else if (event->mEventType == nsIAccessibleEvent::EVENT_SELECTION) {
AccSelChangeEvent* selChangeEvent = downcast_accEvent(event);
nsEventShell::FireEvent(event->mAccessible, states::SELECTED,
(selChangeEvent->mSelChangeType == AccSelChangeEvent::eSelectionAdd),
event->mIsFromUserInput);
if (selChangeEvent->mPackedEvent) {
nsEventShell::FireEvent(selChangeEvent->mPackedEvent->mAccessible,
states::SELECTED,
(selChangeEvent->mPackedEvent->mSelChangeType == AccSelChangeEvent::eSelectionAdd),
selChangeEvent->mPackedEvent->mIsFromUserInput);
}
}
nsEventShell::FireEvent(event);
// Fire text change events.
AccMutationEvent* mutationEvent = downcast_accEvent(event);
if (mutationEvent) {
if (mutationEvent->mTextChangeEvent)
nsEventShell::FireEvent(mutationEvent->mTextChangeEvent);
}
}
if (event->mEventType == nsIAccessibleEvent::EVENT_HIDE)
mDocument->ShutdownChildrenInSubtree(event->mAccessible);
if (!mDocument)
return;
}
}
示例5: NS_ASSERTION
void
NotificationController::WillRefresh(mozilla::TimeStamp aTime)
{
Telemetry::AutoTimer<Telemetry::A11Y_UPDATE_TIME> updateTimer;
// If the document accessible that notification collector was created for is
// now shut down, don't process notifications anymore.
NS_ASSERTION(mDocument,
"The document was shut down while refresh observer is attached!");
if (!mDocument)
return;
// Any generic notifications should be queued if we're processing content
// insertions or generic notifications.
mObservingState = eRefreshProcessingForUpdate;
// Initial accessible tree construction.
if (!mDocument->HasLoadState(DocAccessible::eTreeConstructed)) {
// If document is not bound to parent at this point then the document is not
// ready yet (process notifications later).
if (!mDocument->IsBoundToParent()) {
mObservingState = eRefreshObserving;
return;
}
#ifdef A11Y_LOG
if (logging::IsEnabled(logging::eTree)) {
logging::MsgBegin("TREE", "initial tree created");
logging::Address("document", mDocument);
logging::MsgEnd();
}
#endif
mDocument->DoInitialUpdate();
NS_ASSERTION(mContentInsertions.Length() == 0,
"Pending content insertions while initial accessible tree isn't created!");
}
// Process content inserted notifications to update the tree. Process other
// notifications like DOM events and then flush event queue. If any new
// notifications are queued during this processing then they will be processed
// on next refresh. If notification processing queues up new events then they
// are processed in this refresh. If events processing queues up new events
// then new events are processed on next refresh.
// Note: notification processing or event handling may shut down the owning
// document accessible.
// Process only currently queued content inserted notifications.
nsTArray<nsRefPtr<ContentInsertion> > contentInsertions;
contentInsertions.SwapElements(mContentInsertions);
uint32_t insertionCount = contentInsertions.Length();
for (uint32_t idx = 0; idx < insertionCount; idx++) {
contentInsertions[idx]->Process();
if (!mDocument)
return;
}
// Process rendered text change notifications.
mTextHash.EnumerateEntries(TextEnumerator, mDocument);
mTextHash.Clear();
// Bind hanging child documents.
uint32_t hangingDocCnt = mHangingChildDocuments.Length();
for (uint32_t idx = 0; idx < hangingDocCnt; idx++) {
DocAccessible* childDoc = mHangingChildDocuments[idx];
if (childDoc->IsDefunct())
continue;
nsIContent* ownerContent = mDocument->DocumentNode()->
FindContentForSubDocument(childDoc->DocumentNode());
if (ownerContent) {
Accessible* outerDocAcc = mDocument->GetAccessible(ownerContent);
if (outerDocAcc && outerDocAcc->AppendChild(childDoc)) {
if (mDocument->AppendChildDocument(childDoc))
continue;
outerDocAcc->RemoveChild(childDoc);
}
// Failed to bind the child document, destroy it.
childDoc->Shutdown();
}
}
mHangingChildDocuments.Clear();
// If the document is ready and all its subdocuments are completely loaded
// then process the document load.
if (mDocument->HasLoadState(DocAccessible::eReady) &&
!mDocument->HasLoadState(DocAccessible::eCompletelyLoaded) &&
hangingDocCnt == 0) {
uint32_t childDocCnt = mDocument->ChildDocumentCount(), childDocIdx = 0;
for (; childDocIdx < childDocCnt; childDocIdx++) {
DocAccessible* childDoc = mDocument->GetChildDocumentAt(childDocIdx);
if (!childDoc->HasLoadState(DocAccessible::eCompletelyLoaded))
break;
}
if (childDocIdx == childDocCnt) {
//.........这里部分代码省略.........
示例6:
TableAccessible*
ARIAGridCellAccessible::Table() const
{
Accessible* table = nsAccUtils::TableFor(Row());
return table ? table->AsTable() : nullptr;
}
示例7: DOMNSEvent
// RootAccessible protected
void
RootAccessible::ProcessDOMEvent(nsIDOMEvent* aDOMEvent)
{
nsCOMPtr<nsIDOMNSEvent> DOMNSEvent(do_QueryInterface(aDOMEvent));
nsCOMPtr<nsIDOMEventTarget> DOMEventTarget;
DOMNSEvent->GetOriginalTarget(getter_AddRefs(DOMEventTarget));
nsCOMPtr<nsINode> origTargetNode(do_QueryInterface(DOMEventTarget));
nsAutoString eventType;
aDOMEvent->GetType(eventType);
if (eventType.EqualsLiteral("popuphiding")) {
HandlePopupHidingEvent(origTargetNode);
return;
}
DocAccessible* targetDocument = GetAccService()->
GetDocAccessible(origTargetNode->OwnerDoc());
NS_ASSERTION(targetDocument, "No document while accessible is in document?!");
Accessible* accessible =
targetDocument->GetAccessibleOrContainer(origTargetNode);
if (!accessible)
return;
nsINode* targetNode = accessible->GetNode();
#ifdef MOZ_XUL
XULTreeAccessible* treeAcc = accessible->AsXULTree();
if (treeAcc) {
if (eventType.EqualsLiteral("TreeRowCountChanged")) {
HandleTreeRowCountChangedEvent(aDOMEvent, treeAcc);
return;
}
if (eventType.EqualsLiteral("TreeInvalidated")) {
HandleTreeInvalidatedEvent(aDOMEvent, treeAcc);
return;
}
}
#endif
if (eventType.EqualsLiteral("RadioStateChange")) {
PRUint64 state = accessible->State();
// radiogroup in prefWindow is exposed as a list,
// and panebutton is exposed as XULListitem in A11y.
// XULListitemAccessible::GetStateInternal uses STATE_SELECTED in this case,
// so we need to check states::SELECTED also.
bool isEnabled = (state & (states::CHECKED | states::SELECTED)) != 0;
nsRefPtr<AccEvent> accEvent =
new AccStateChangeEvent(accessible, states::CHECKED, isEnabled);
nsEventShell::FireEvent(accEvent);
if (isEnabled) {
FocusMgr()->ActiveItemChanged(accessible);
A11YDEBUG_FOCUS_ACTIVEITEMCHANGE_CAUSE("RadioStateChange", accessible)
}
return;
}
示例8: FocusMgr
void
EventQueue::ProcessEventQueue()
{
// Process only currently queued events.
nsTArray<RefPtr<AccEvent> > events;
events.SwapElements(mEvents);
uint32_t eventCount = events.Length();
#ifdef A11Y_LOG
if (eventCount > 0 && logging::IsEnabled(logging::eEvents)) {
logging::MsgBegin("EVENTS", "events processing");
logging::Address("document", mDocument);
logging::MsgEnd();
}
#endif
for (uint32_t idx = 0; idx < eventCount; idx++) {
AccEvent* event = events[idx];
if (event->mEventRule != AccEvent::eDoNotEmit) {
Accessible* target = event->GetAccessible();
if (!target || target->IsDefunct())
continue;
// Dispatch the focus event if target is still focused.
if (event->mEventType == nsIAccessibleEvent::EVENT_FOCUS) {
FocusMgr()->ProcessFocusEvent(event);
continue;
}
// Dispatch caret moved and text selection change events.
if (event->mEventType == nsIAccessibleEvent::EVENT_TEXT_SELECTION_CHANGED) {
SelectionMgr()->ProcessTextSelChangeEvent(event);
continue;
}
// Fire selected state change events in support to selection events.
if (event->mEventType == nsIAccessibleEvent::EVENT_SELECTION_ADD) {
nsEventShell::FireEvent(event->mAccessible, states::SELECTED,
true, event->mIsFromUserInput);
} else if (event->mEventType == nsIAccessibleEvent::EVENT_SELECTION_REMOVE) {
nsEventShell::FireEvent(event->mAccessible, states::SELECTED,
false, event->mIsFromUserInput);
} else if (event->mEventType == nsIAccessibleEvent::EVENT_SELECTION) {
AccSelChangeEvent* selChangeEvent = downcast_accEvent(event);
nsEventShell::FireEvent(event->mAccessible, states::SELECTED,
(selChangeEvent->mSelChangeType == AccSelChangeEvent::eSelectionAdd),
event->mIsFromUserInput);
if (selChangeEvent->mPackedEvent) {
nsEventShell::FireEvent(selChangeEvent->mPackedEvent->mAccessible,
states::SELECTED,
(selChangeEvent->mPackedEvent->mSelChangeType == AccSelChangeEvent::eSelectionAdd),
selChangeEvent->mPackedEvent->mIsFromUserInput);
}
}
nsEventShell::FireEvent(event);
}
if (!mDocument)
return;
}
}
示例9: NS_ASSERTION
void
NotificationController::WillRefresh(mozilla::TimeStamp aTime)
{
Telemetry::AutoTimer<Telemetry::A11Y_UPDATE_TIME> updateTimer;
// If the document accessible that notification collector was created for is
// now shut down, don't process notifications anymore.
NS_ASSERTION(mDocument,
"The document was shut down while refresh observer is attached!");
if (!mDocument)
return;
if (mObservingState == eRefreshProcessing ||
mObservingState == eRefreshProcessingForUpdate)
return;
// Any generic notifications should be queued if we're processing content
// insertions or generic notifications.
mObservingState = eRefreshProcessingForUpdate;
// Initial accessible tree construction.
if (!mDocument->HasLoadState(DocAccessible::eTreeConstructed)) {
// If document is not bound to parent at this point then the document is not
// ready yet (process notifications later).
if (!mDocument->IsBoundToParent()) {
mObservingState = eRefreshObserving;
return;
}
#ifdef A11Y_LOG
if (logging::IsEnabled(logging::eTree)) {
logging::MsgBegin("TREE", "initial tree created");
logging::Address("document", mDocument);
logging::MsgEnd();
}
#endif
mDocument->DoInitialUpdate();
NS_ASSERTION(mContentInsertions.Length() == 0,
"Pending content insertions while initial accessible tree isn't created!");
}
// Initialize scroll support if needed.
if (!(mDocument->mDocFlags & DocAccessible::eScrollInitialized))
mDocument->AddScrollListener();
// Process content inserted notifications to update the tree. Process other
// notifications like DOM events and then flush event queue. If any new
// notifications are queued during this processing then they will be processed
// on next refresh. If notification processing queues up new events then they
// are processed in this refresh. If events processing queues up new events
// then new events are processed on next refresh.
// Note: notification processing or event handling may shut down the owning
// document accessible.
// Process only currently queued content inserted notifications.
nsTArray<RefPtr<ContentInsertion> > contentInsertions;
contentInsertions.SwapElements(mContentInsertions);
uint32_t insertionCount = contentInsertions.Length();
for (uint32_t idx = 0; idx < insertionCount; idx++) {
contentInsertions[idx]->Process();
if (!mDocument)
return;
}
// Process rendered text change notifications.
for (auto iter = mTextHash.Iter(); !iter.Done(); iter.Next()) {
nsCOMPtrHashKey<nsIContent>* entry = iter.Get();
nsIContent* textNode = entry->GetKey();
Accessible* textAcc = mDocument->GetAccessible(textNode);
// If the text node is not in tree or doesn't have frame then this case should
// have been handled already by content removal notifications.
nsINode* containerNode = textNode->GetParentNode();
if (!containerNode) {
NS_ASSERTION(!textAcc,
"Text node was removed but accessible is kept alive!");
continue;
}
nsIFrame* textFrame = textNode->GetPrimaryFrame();
if (!textFrame) {
NS_ASSERTION(!textAcc,
"Text node isn't rendered but accessible is kept alive!");
continue;
}
nsIContent* containerElm = containerNode->IsElement() ?
containerNode->AsElement() : nullptr;
nsAutoString text;
textFrame->GetRenderedText(&text);
// Remove text accessible if rendered text is empty.
if (textAcc) {
if (text.IsEmpty()) {
#ifdef A11Y_LOG
if (logging::IsEnabled(logging::eTree | logging::eText)) {
//.........这里部分代码省略.........
示例10: EventTree
EventTree*
EventTree::FindOrInsert(Accessible* aContainer)
{
if (!mFirst) {
mFirst.reset(new EventTree(aContainer, true));
return mFirst.get();
}
EventTree* prevNode = nullptr;
EventTree* node = mFirst.get();
do {
MOZ_ASSERT(!node->mContainer->IsApplication(),
"No event for application accessible is expected here");
MOZ_ASSERT(!node->mContainer->IsDefunct(), "An event target has to be alive");
// Case of same target.
if (node->mContainer == aContainer) {
return node;
}
// Check if the given container is contained by a current node
Accessible* top = mContainer ? mContainer : aContainer->Document();
Accessible* parent = aContainer;
while (parent) {
// Reached a top, no match for a current event.
if (parent == top) {
break;
}
// We got a match.
if (parent->Parent() == node->mContainer) {
return node->FindOrInsert(aContainer);
}
parent = parent->Parent();
MOZ_ASSERT(parent, "Wrong tree");
}
// If the given container contains a current node
// then
// if show or hide of the given node contains a grand parent of the current node
// then ignore the current node and its show and hide events
// otherwise ignore the current node, but not its show and hide events
Accessible* curParent = node->mContainer;
while (curParent && !curParent->IsDoc()) {
if (curParent->Parent() != aContainer) {
curParent = curParent->Parent();
continue;
}
// Insert the tail node into the hierarchy between the current node and
// its parent.
node->mFireReorder = false;
UniquePtr<EventTree>& nodeOwnerRef = prevNode ? prevNode->mNext : mFirst;
UniquePtr<EventTree> newNode(new EventTree(aContainer, mDependentEvents.IsEmpty()));
newNode->mFirst = Move(nodeOwnerRef);
nodeOwnerRef = Move(newNode);
nodeOwnerRef->mNext = Move(node->mNext);
// Check if a next node is contained by the given node too, and move them
// under the given node if so.
prevNode = nodeOwnerRef.get();
node = nodeOwnerRef->mNext.get();
UniquePtr<EventTree>* nodeRef = &nodeOwnerRef->mNext;
EventTree* insNode = nodeOwnerRef->mFirst.get();
while (node) {
Accessible* curParent = node->mContainer;
while (curParent && !curParent->IsDoc()) {
if (curParent->Parent() != aContainer) {
curParent = curParent->Parent();
continue;
}
MOZ_ASSERT(!insNode->mNext);
node->mFireReorder = false;
insNode->mNext = Move(*nodeRef);
insNode = insNode->mNext.get();
prevNode->mNext = Move(node->mNext);
node = prevNode;
break;
}
prevNode = node;
nodeRef = &node->mNext;
node = node->mNext.get();
}
return nodeOwnerRef.get();
}
prevNode = node;
} while ((node = node->mNext.get()));
MOZ_ASSERT(prevNode, "Nowhere to insert");
MOZ_ASSERT(!prevNode->mNext, "Taken by another node");
// If 'this' node contains the given container accessible, then
// do not emit a reorder event for the container
//.........这里部分代码省略.........
示例11: NS_PRECONDITION
void
FocusManager::ProcessFocusEvent(AccEvent* aEvent)
{
NS_PRECONDITION(aEvent->GetEventType() == nsIAccessibleEvent::EVENT_FOCUS,
"Focus event is expected!");
// Emit focus event if event target is the active item. Otherwise then check
// if it's still focused and then update active item and emit focus event.
Accessible* target = aEvent->GetAccessible();
if (target != mActiveItem) {
// Check if still focused. Otherwise we can end up with storing the active
// item for control that isn't focused anymore.
DocAccessible* document = aEvent->GetDocAccessible();
nsINode* focusedNode = FocusedDOMNode();
if (!focusedNode)
return;
Accessible* DOMFocus =
document->GetAccessibleEvenIfNotInMapOrContainer(focusedNode);
if (target != DOMFocus)
return;
Accessible* activeItem = target->CurrentItem();
if (activeItem) {
mActiveItem = activeItem;
target = activeItem;
}
}
// Fire menu start/end events for ARIA menus.
if (target->IsARIARole(nsGkAtoms::menuitem)) {
// The focus was moved into menu.
Accessible* ARIAMenubar = nullptr;
for (Accessible* parent = target->Parent(); parent; parent = parent->Parent()) {
if (parent->IsARIARole(nsGkAtoms::menubar)) {
ARIAMenubar = parent;
break;
}
// Go up in the parent chain of the menu hierarchy.
if (!parent->IsARIARole(nsGkAtoms::menuitem) &&
!parent->IsARIARole(nsGkAtoms::menu)) {
break;
}
}
if (ARIAMenubar != mActiveARIAMenubar) {
// Leaving ARIA menu. Fire menu_end event on current menubar.
if (mActiveARIAMenubar) {
RefPtr<AccEvent> menuEndEvent =
new AccEvent(nsIAccessibleEvent::EVENT_MENU_END, mActiveARIAMenubar,
aEvent->FromUserInput());
nsEventShell::FireEvent(menuEndEvent);
}
mActiveARIAMenubar = ARIAMenubar;
// Entering ARIA menu. Fire menu_start event.
if (mActiveARIAMenubar) {
RefPtr<AccEvent> menuStartEvent =
new AccEvent(nsIAccessibleEvent::EVENT_MENU_START,
mActiveARIAMenubar, aEvent->FromUserInput());
nsEventShell::FireEvent(menuStartEvent);
}
}
} else if (mActiveARIAMenubar) {
// Focus left a menu. Fire menu_end event.
RefPtr<AccEvent> menuEndEvent =
new AccEvent(nsIAccessibleEvent::EVENT_MENU_END, mActiveARIAMenubar,
aEvent->FromUserInput());
nsEventShell::FireEvent(menuEndEvent);
mActiveARIAMenubar = nullptr;
}
#ifdef A11Y_LOG
if (logging::IsEnabled(logging::eFocus))
logging::FocusNotificationTarget("fire focus event", "Target", target);
#endif
// Reset cached caret value. The cache will be updated upon processing the
// next caret move event. This ensures that we will return the correct caret
// offset before the caret move event is handled.
SelectionMgr()->ResetCaretOffset();
RefPtr<AccEvent> focusEvent =
new AccEvent(nsIAccessibleEvent::EVENT_FOCUS, target, aEvent->FromUserInput());
nsEventShell::FireEvent(focusEvent);
// Fire scrolling_start event when the document receives the focus if it has
// an anchor jump. If an accessible within the document receive the focus
// then null out the anchor jump because it no longer applies.
DocAccessible* targetDocument = target->Document();
Accessible* anchorJump = targetDocument->AnchorJump();
if (anchorJump) {
if (target == targetDocument) {
// XXX: bug 625699, note in some cases the node could go away before we
// we receive focus event, for example if the node is removed from DOM.
nsEventShell::FireEvent(nsIAccessibleEvent::EVENT_SCROLLING_START,
//.........这里部分代码省略.........
示例12: RETURN_LAYOUT_ANSWER
bool
TableAccessible::IsProbablyLayoutTable()
{
// Implement a heuristic to determine if table is most likely used for layout.
// XXX do we want to look for rowspan or colspan, especialy that span all but
// a couple cells at the beginning or end of a row/col, and especially when
// they occur at the edge of a table?
// XXX For now debugging descriptions are always on via SHOW_LAYOUT_HEURISTIC
// This will allow release trunk builds to be used by testers to refine
// the algorithm. Integrate it into Logging.
// Change to |#define SHOW_LAYOUT_HEURISTIC DEBUG| before final release
#ifdef SHOW_LAYOUT_HEURISTIC
#define RETURN_LAYOUT_ANSWER(isLayout, heuristic) \
{ \
mLayoutHeuristic = isLayout ? \
NS_LITERAL_STRING("layout table: " heuristic) : \
NS_LITERAL_STRING("data table: " heuristic); \
return isLayout; \
}
#else
#define RETURN_LAYOUT_ANSWER(isLayout, heuristic) { return isLayout; }
#endif
Accessible* thisacc = AsAccessible();
// Need to see all elements while document is being edited.
if (thisacc->Document()->State() & states::EDITABLE) {
RETURN_LAYOUT_ANSWER(false, "In editable document");
}
// Check to see if an ARIA role overrides the role from native markup,
// but for which we still expose table semantics (treegrid, for example).
if (thisacc->HasARIARole()) {
RETURN_LAYOUT_ANSWER(false, "Has role attribute");
}
dom::Element* el = thisacc->Elm();
if (el->IsMathMLElement(nsGkAtoms::mtable_)) {
RETURN_LAYOUT_ANSWER(false, "MathML matrix");
}
MOZ_ASSERT(el->IsHTMLElement(nsGkAtoms::table),
"Table should not be built by CSS display:table style");
// Check if datatable attribute has "0" value.
if (el->AttrValueIs(kNameSpaceID_None, nsGkAtoms::datatable,
NS_LITERAL_STRING("0"), eCaseMatters)) {
RETURN_LAYOUT_ANSWER(true, "Has datatable = 0 attribute, it's for layout");
}
// Check for legitimate data table attributes.
nsAutoString summary;
if (el->GetAttr(kNameSpaceID_None, nsGkAtoms::summary, summary) &&
!summary.IsEmpty()) {
RETURN_LAYOUT_ANSWER(false, "Has summary -- legitimate table structures");
}
// Check for legitimate data table elements.
Accessible* caption = thisacc->FirstChild();
if (caption && caption->IsHTMLCaption() && caption->HasChildren()) {
RETURN_LAYOUT_ANSWER(false, "Not empty caption -- legitimate table structures");
}
for (nsIContent* childElm = el->GetFirstChild(); childElm;
childElm = childElm->GetNextSibling()) {
if (!childElm->IsHTMLElement())
continue;
if (childElm->IsAnyOfHTMLElements(nsGkAtoms::col,
nsGkAtoms::colgroup,
nsGkAtoms::tfoot,
nsGkAtoms::thead)) {
RETURN_LAYOUT_ANSWER(false,
"Has col, colgroup, tfoot or thead -- legitimate table structures");
}
if (childElm->IsHTMLElement(nsGkAtoms::tbody)) {
for (nsIContent* rowElm = childElm->GetFirstChild(); rowElm;
rowElm = rowElm->GetNextSibling()) {
if (rowElm->IsHTMLElement(nsGkAtoms::tr)) {
for (nsIContent* cellElm = rowElm->GetFirstChild(); cellElm;
cellElm = cellElm->GetNextSibling()) {
if (cellElm->IsHTMLElement()) {
if (cellElm->NodeInfo()->Equals(nsGkAtoms::th)) {
RETURN_LAYOUT_ANSWER(false,
"Has th -- legitimate table structures");
}
if (cellElm->AsElement()->HasAttr(kNameSpaceID_None, nsGkAtoms::headers) ||
cellElm->AsElement()->HasAttr(kNameSpaceID_None, nsGkAtoms::scope) ||
cellElm->AsElement()->HasAttr(kNameSpaceID_None, nsGkAtoms::abbr)) {
RETURN_LAYOUT_ANSWER(false,
"Has headers, scope, or abbr attribute -- legitimate table structures");
}
Accessible* cell = thisacc->Document()->GetAccessible(cellElm);
if (cell && cell->ChildCount() == 1 &&
//.........这里部分代码省略.........
示例13:
Accessible*
HTMLTableAccessible::Caption()
{
Accessible* child = mChildren.SafeElementAt(0, nullptr);
return child && child->Role() == roles::CAPTION ? child : nullptr;
}
示例14: switch
uint32_t AccGroupInfo::TotalItemCount(Accessible* aContainer,
bool* aIsHierarchical) {
uint32_t itemCount = 0;
switch (aContainer->Role()) {
case roles::TABLE:
if (nsCoreUtils::GetUIntAttr(aContainer->GetContent(),
nsGkAtoms::aria_rowcount,
(int32_t*)&itemCount)) {
break;
}
if (TableAccessible* tableAcc = aContainer->AsTable()) {
return tableAcc->RowCount();
}
break;
case roles::ROW:
if (Accessible* table = nsAccUtils::TableFor(aContainer)) {
if (nsCoreUtils::GetUIntAttr(table->GetContent(),
nsGkAtoms::aria_colcount,
(int32_t*)&itemCount)) {
break;
}
if (TableAccessible* tableAcc = table->AsTable()) {
return tableAcc->ColCount();
}
}
break;
case roles::OUTLINE:
case roles::LIST:
case roles::MENUBAR:
case roles::MENUPOPUP:
case roles::COMBOBOX:
case roles::GROUPING:
case roles::TREE_TABLE:
case roles::COMBOBOX_LIST:
case roles::LISTBOX:
case roles::DEFINITION_LIST:
case roles::EDITCOMBOBOX:
case roles::RADIO_GROUP:
case roles::PAGETABLIST: {
Accessible* childItem = AccGroupInfo::FirstItemOf(aContainer);
if (!childItem) {
childItem = aContainer->FirstChild();
if (childItem && childItem->IsTextLeaf()) {
// First child can be a text leaf, check its sibling for an item.
childItem = childItem->NextSibling();
}
}
if (childItem) {
GroupPos groupPos = childItem->GroupPosition();
itemCount = groupPos.setSize;
if (groupPos.level && aIsHierarchical) {
*aIsHierarchical = true;
}
}
break;
}
default:
break;
}
return itemCount;
}
示例15: RETURN_LAYOUT_ANSWER
bool
HTMLTableAccessible::IsProbablyLayoutTable()
{
// Implement a heuristic to determine if table is most likely used for layout
// XXX do we want to look for rowspan or colspan, especialy that span all but a couple cells
// at the beginning or end of a row/col, and especially when they occur at the edge of a table?
// XXX expose this info via object attributes to AT-SPI
// XXX For now debugging descriptions are always on via SHOW_LAYOUT_HEURISTIC
// This will allow release trunk builds to be used by testers to refine the algorithm
// Change to |#define SHOW_LAYOUT_HEURISTIC DEBUG| before final release
#ifdef SHOW_LAYOUT_HEURISTIC
#define RETURN_LAYOUT_ANSWER(isLayout, heuristic) \
{ \
mLayoutHeuristic = isLayout ? \
NS_LITERAL_STRING("layout table: " heuristic) : \
NS_LITERAL_STRING("data table: " heuristic); \
return isLayout; \
}
#else
#define RETURN_LAYOUT_ANSWER(isLayout, heuristic) { return isLayout; }
#endif
DocAccessible* docAccessible = Document();
if (docAccessible) {
uint64_t docState = docAccessible->State();
if (docState & states::EDITABLE) { // Need to see all elements while document is being edited
RETURN_LAYOUT_ANSWER(false, "In editable document");
}
}
// Check to see if an ARIA role overrides the role from native markup,
// but for which we still expose table semantics (treegrid, for example).
if (Role() != roles::TABLE)
RETURN_LAYOUT_ANSWER(false, "Has role attribute");
if (mContent->HasAttr(kNameSpaceID_None, nsGkAtoms::role)) {
// Role attribute is present, but overridden roles have already been dealt with.
// Only landmarks and other roles that don't override the role from native
// markup are left to deal with here.
RETURN_LAYOUT_ANSWER(false, "Has role attribute, weak role, and role is table");
}
if (mContent->Tag() != nsGkAtoms::table)
RETURN_LAYOUT_ANSWER(true, "table built by CSS display:table style");
// Check if datatable attribute has "0" value.
if (mContent->AttrValueIs(kNameSpaceID_None, nsGkAtoms::datatable,
NS_LITERAL_STRING("0"), eCaseMatters)) {
RETURN_LAYOUT_ANSWER(true, "Has datatable = 0 attribute, it's for layout");
}
// Check for legitimate data table attributes.
nsAutoString summary;
if (mContent->GetAttr(kNameSpaceID_None, nsGkAtoms::summary, summary) &&
!summary.IsEmpty())
RETURN_LAYOUT_ANSWER(false, "Has summary -- legitimate table structures");
// Check for legitimate data table elements.
Accessible* caption = FirstChild();
if (caption && caption->Role() == roles::CAPTION && caption->HasChildren())
RETURN_LAYOUT_ANSWER(false, "Not empty caption -- legitimate table structures");
for (nsIContent* childElm = mContent->GetFirstChild(); childElm;
childElm = childElm->GetNextSibling()) {
if (!childElm->IsHTML())
continue;
if (childElm->Tag() == nsGkAtoms::col ||
childElm->Tag() == nsGkAtoms::colgroup ||
childElm->Tag() == nsGkAtoms::tfoot ||
childElm->Tag() == nsGkAtoms::thead) {
RETURN_LAYOUT_ANSWER(false,
"Has col, colgroup, tfoot or thead -- legitimate table structures");
}
if (childElm->Tag() == nsGkAtoms::tbody) {
for (nsIContent* rowElm = childElm->GetFirstChild(); rowElm;
rowElm = rowElm->GetNextSibling()) {
if (rowElm->IsHTML() && rowElm->Tag() == nsGkAtoms::tr) {
for (nsIContent* cellElm = rowElm->GetFirstChild(); cellElm;
cellElm = cellElm->GetNextSibling()) {
if (cellElm->IsHTML()) {
if (cellElm->NodeInfo()->Equals(nsGkAtoms::th)) {
RETURN_LAYOUT_ANSWER(false,
"Has th -- legitimate table structures");
}
if (cellElm->HasAttr(kNameSpaceID_None, nsGkAtoms::headers) ||
cellElm->HasAttr(kNameSpaceID_None, nsGkAtoms::scope) ||
cellElm->HasAttr(kNameSpaceID_None, nsGkAtoms::abbr)) {
RETURN_LAYOUT_ANSWER(false,
"Has headers, scope, or abbr attribute -- legitimate table structures");
}
Accessible* cell = mDoc->GetAccessible(cellElm);
if (cell && cell->ChildCount() == 1 &&
cell->FirstChild()->IsAbbreviation()) {
RETURN_LAYOUT_ANSWER(false,
//.........这里部分代码省略.........