本文整理汇总了C++中AbstractNode::Rotation方法的典型用法代码示例。如果您正苦于以下问题:C++ AbstractNode::Rotation方法的具体用法?C++ AbstractNode::Rotation怎么用?C++ AbstractNode::Rotation使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AbstractNode
的用法示例。
在下文中一共展示了AbstractNode::Rotation方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: CreateRenderTree
RenderTree* RenderTreeLoader::CreateRenderTree(std::string& pathToFile)
{
RenderTree* renderTree = new RenderTree(0);
tinyxml2::XMLDocument document;
document.LoadFile(pathToFile.c_str());
tinyxml2::XMLNode* mainNode = document.FirstChild();
tinyxml2::XMLNode* child = mainNode->FirstChildElement();
while (child)
{
std::string nodeType = child->Value();
AbstractNode* newNode = NodeFactory::CreateNode(nodeType, renderTree);
float x, y, z;
tinyxml2::XMLElement* element = child->FirstChildElement("Position");
x = element->FloatAttribute("x");
y = element->FloatAttribute("y");
z = element->FloatAttribute("z");
newNode->Position(glm::vec3(x, y, z));
element = child->FirstChildElement("Rotation");
x = element->FloatAttribute("x");
y = element->FloatAttribute("y");
z = element->FloatAttribute("z");
newNode->Rotation(glm::vec3(x, y, z));
element = child->FirstChildElement("Scale");
x = element->FloatAttribute("x");
y = element->FloatAttribute("y");
z = element->FloatAttribute("z");
newNode->Scale(glm::vec3(x, y, z));
std::string model;
element = child->FirstChildElement("Model");
model = element->Attribute("Name");
newNode->Model(model);
renderTree->AddChild(newNode);
child = child->NextSibling();
}
return renderTree;
}