本文整理汇总了C++中AbiCollabSessionManager::removeBuddy方法的典型用法代码示例。如果您正苦于以下问题:C++ AbiCollabSessionManager::removeBuddy方法的具体用法?C++ AbiCollabSessionManager::removeBuddy怎么用?C++ AbiCollabSessionManager::removeBuddy使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AbiCollabSessionManager
的用法示例。
在下文中一共展示了AbiCollabSessionManager::removeBuddy方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: handleEvent
void TCPAccountHandler::handleEvent(boost::shared_ptr<Session> session_ptr)
{
UT_DEBUGMSG(("TCPAccountHandler::handleEvent()\n"));
UT_return_if_fail(session_ptr);
AbiCollabSessionManager* pManager = AbiCollabSessionManager::getManager();
UT_return_if_fail(pManager);
// make sure we have handled _all_ packets in the queue before checking
// the disconnected status
bool disconnected = !session_ptr->isConnected();
_handleMessages(session_ptr);
// check the connection status
if (disconnected)
{
UT_DEBUGMSG(("Socket is not connected anymore!\n"));
// drop all buddies that were on this connection
std::map<TCPBuddyPtr, boost::shared_ptr<Session> >::iterator next;
for (std::map<TCPBuddyPtr, boost::shared_ptr<Session> >::iterator it = m_clients.begin(); it != m_clients.end(); it = next)
{
next = it;
next++;
UT_continue_if_fail((*it).first);
UT_continue_if_fail((*it).second);
TCPBuddyPtr pB = (*it).first;
if ((*it).second == session_ptr)
{
UT_DEBUGMSG(("Lost connection to %s buddy %s:%s\n", getProperty("server") == "" ? "client" : "server", pB->getAddress().c_str(), pB->getPort().c_str()));
// drop this buddy from all sessions
pManager->removeBuddy(pB, false);
// erase the buddy <-> session mapping
m_clients.erase(it);
deleteBuddy(pB);
}
}
// if we were connected to a server, then we are basically disconnected now
if (getProperty("server") != "")
disconnect();
}
// check other things here if needed...
}
示例2: buddyDisconnected
void TelepathyAccountHandler::buddyDisconnected(TelepathyChatroomPtr pChatroom, TpHandle disconnected)
{
UT_DEBUGMSG(("TelepathyAccountHandler::buddyDisconnected() - handle: %d\n", disconnected));
UT_return_if_fail(pChatroom);
AbiCollabSessionManager* pManager = AbiCollabSessionManager::getManager();
UT_return_if_fail(pManager);
DTubeBuddyPtr pBuddy = pChatroom->getBuddy(disconnected);
bool isController = pChatroom->isController(pBuddy);
pManager->removeBuddy(pBuddy, false);
pChatroom->removeBuddy(disconnected);
if (isController)
{
UT_DEBUGMSG(("The master buddy left; stopping the chatroom!\n"));
pChatroom->stop();
}
}