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C++ AbiCollabSessionManager::removeBuddy方法代码示例

本文整理汇总了C++中AbiCollabSessionManager::removeBuddy方法的典型用法代码示例。如果您正苦于以下问题:C++ AbiCollabSessionManager::removeBuddy方法的具体用法?C++ AbiCollabSessionManager::removeBuddy怎么用?C++ AbiCollabSessionManager::removeBuddy使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AbiCollabSessionManager的用法示例。


在下文中一共展示了AbiCollabSessionManager::removeBuddy方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: handleEvent

void TCPAccountHandler::handleEvent(boost::shared_ptr<Session> session_ptr)
{
    UT_DEBUGMSG(("TCPAccountHandler::handleEvent()\n"));
    UT_return_if_fail(session_ptr);

    AbiCollabSessionManager* pManager = AbiCollabSessionManager::getManager();
    UT_return_if_fail(pManager);

    // make sure we have handled _all_ packets in the queue before checking
    // the disconnected status
    bool disconnected = !session_ptr->isConnected();
    _handleMessages(session_ptr);
    
    // check the connection status
    if (disconnected)
    {
        UT_DEBUGMSG(("Socket is not connected anymore!\n"));
        // drop all buddies that were on this connection
        std::map<TCPBuddyPtr, boost::shared_ptr<Session> >::iterator next;
        for (std::map<TCPBuddyPtr, boost::shared_ptr<Session> >::iterator it = m_clients.begin(); it != m_clients.end(); it = next)
        {
            next = it;
            next++;
        
            UT_continue_if_fail((*it).first);
            UT_continue_if_fail((*it).second);

            TCPBuddyPtr pB = (*it).first;
            
            if ((*it).second == session_ptr)
            {
                UT_DEBUGMSG(("Lost connection to %s buddy %s:%s\n", getProperty("server") == "" ? "client" : "server", pB->getAddress().c_str(), pB->getPort().c_str()));
                // drop this buddy from all sessions
                pManager->removeBuddy(pB, false);
                
                // erase the buddy <-> session mapping
                m_clients.erase(it);
                
                deleteBuddy(pB);
            }
        }

        // if we were connected to a server, then we are basically disconnected now
        if (getProperty("server") != "")
            disconnect();
    }

    // check other things here if needed...
}
开发者ID:Distrotech,项目名称:abiword,代码行数:49,代码来源:TCPAccountHandler.cpp

示例2: buddyDisconnected

void TelepathyAccountHandler::buddyDisconnected(TelepathyChatroomPtr pChatroom, TpHandle disconnected)
{
    UT_DEBUGMSG(("TelepathyAccountHandler::buddyDisconnected() - handle: %d\n", disconnected));
    UT_return_if_fail(pChatroom);

    AbiCollabSessionManager* pManager = AbiCollabSessionManager::getManager();
    UT_return_if_fail(pManager);

    DTubeBuddyPtr pBuddy = pChatroom->getBuddy(disconnected);
    bool isController = pChatroom->isController(pBuddy);

    pManager->removeBuddy(pBuddy, false);
    pChatroom->removeBuddy(disconnected);
    if (isController)
    {
        UT_DEBUGMSG(("The master buddy left; stopping the chatroom!\n"));
        pChatroom->stop();
    }
}
开发者ID:lokeshguddu,项目名称:AbiWord,代码行数:19,代码来源:TelepathyUnixAccountHandler.cpp


注:本文中的AbiCollabSessionManager::removeBuddy方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。