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C++ AStringVector::begin方法代码示例

本文整理汇总了C++中AStringVector::begin方法的典型用法代码示例。如果您正苦于以下问题:C++ AStringVector::begin方法的具体用法?C++ AStringVector::begin怎么用?C++ AStringVector::begin使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AStringVector的用法示例。


在下文中一共展示了AStringVector::begin方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: GetUUIDsFromPlayerNames

AStringVector cMojangAPI::GetUUIDsFromPlayerNames(const AStringVector & a_PlayerNames, bool a_UseOnlyCached)
{
	// Convert all playernames to lowercase:
	AStringVector PlayerNames;
	for (AStringVector::const_iterator itr = a_PlayerNames.begin(), end = a_PlayerNames.end(); itr != end; ++itr)
	{
		PlayerNames.push_back(StrToLower(*itr));
	}  // for itr - a_PlayerNames[]
	
	// Request the cache to populate any names not yet contained:
	if (!a_UseOnlyCached)
	{
		CacheNamesToUUIDs(PlayerNames);
	}
	
	// Retrieve from cache:
	size_t idx = 0;
	AStringVector res;
	res.resize(PlayerNames.size());
	cCSLock Lock(m_CSNameToUUID);
	for (AStringVector::const_iterator itr = PlayerNames.begin(), end = PlayerNames.end(); itr != end; ++itr, ++idx)
	{
		cProfileMap::const_iterator itrN = m_NameToUUID.find(*itr);
		if (itrN != m_NameToUUID.end())
		{
			res[idx] = itrN->second.m_UUID;
		}
	}  // for itr - PlayerNames[]
	return res;
}
开发者ID:TigerHix,项目名称:MCServer,代码行数:30,代码来源:MojangAPI.cpp

示例2: LoadPermissionsFromDisk

void cPlayer::LoadPermissionsFromDisk()
{
	m_Groups.clear();
	m_Permissions.clear();

	cIniFile IniFile;
	if (IniFile.ReadFile("users.ini"))
	{
		AString Groups = IniFile.GetValueSet(GetName(), "Groups", "Default");
		AStringVector Split = StringSplitAndTrim(Groups, ",");

		for (AStringVector::const_iterator itr = Split.begin(), end = Split.end(); itr != end; ++itr)
		{
			if (!cRoot::Get()->GetGroupManager()->ExistsGroup(*itr))
			{
				LOGWARNING("The group %s for player %s was not found!", itr->c_str(), GetName().c_str());
			}
			AddToGroup(*itr);
		}

		AString Color = IniFile.GetValue(GetName(), "Color", "-");
		if (!Color.empty())
		{
			m_Color = Color[0];
		}
	}
	else
	{
		cGroupManager::GenerateDefaultUsersIni(IniFile);
		IniFile.AddValue("Groups", GetName(), "Default");
		AddToGroup("Default");
	}
	IniFile.WriteFile("users.ini");
	ResolvePermissions();
}
开发者ID:Kortak,项目名称:MCServer,代码行数:35,代码来源:Player.cpp

示例3: SetDefString

bool cProbabDistrib::SetDefString(const AString & a_DefString)
{
	AStringVector Points = StringSplitAndTrim(a_DefString, ";");
	if (Points.empty())
	{
		return false;
	}
	cPoints Pts;
	for (AStringVector::const_iterator itr = Points.begin(), end = Points.end(); itr != end; ++itr)
	{
		AStringVector Split = StringSplitAndTrim(*itr, ",");
		if (Split.size() != 2)
		{
			// Bad format
			return false;
		}
		int Value = atoi(Split[0].c_str());
		int Prob  = atoi(Split[1].c_str());
		if (
			((Value == 0) && (Split[0] != "0")) ||
			((Prob  == 0) && (Split[1] != "0"))
		)
		{
			// Number parse error
			return false;
		}
		Pts.push_back(cPoint(Value, Prob));
	}  // for itr - Points[]
	
	SetPoints(Pts);
	return true;
}
开发者ID:ErrAza,项目名称:MCServer,代码行数:32,代码来源:ProbabDistrib.cpp

示例4: OnExecuteCommand

bool cPlugin_NewLua::OnExecuteCommand(cPlayer * a_Player, const AStringVector & a_Split)
{
	cCSLock Lock(m_CriticalSection);
	const char * FnName = GetHookFnName(cPluginManager::HOOK_EXECUTE_COMMAND);
	ASSERT(FnName != NULL);
	if (!PushFunction(FnName))
	{
		return false;
	}

	tolua_pushusertype(m_LuaState, a_Player, "cPlayer");

	// Push the split:
	lua_createtable(m_LuaState, a_Split.size(), 0);
	int newTable = lua_gettop(m_LuaState);
	int index = 1;
	std::vector<std::string>::const_iterator iter = a_Split.begin(), end = a_Split.end();
	while(iter != end)
	{
		tolua_pushstring(m_LuaState, (*iter).c_str());
		lua_rawseti(m_LuaState, newTable, index);
		++iter;
		++index;
	}

	if (!CallFunction(2, 1, FnName))
	{
		return false;
	}

	bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
	lua_pop(m_LuaState, 1);
	return bRetVal;
}
开发者ID:l0ud,项目名称:MCServer,代码行数:34,代码来源:Plugin_NewLua.cpp

示例5: CheckUsers

bool cGroupManager::CheckUsers()
{
	cIniFile IniFile;
	if (!IniFile.ReadFile("users.ini"))
	{
		GenerateDefaultUsersIni(IniFile);
		return true;
	}
	
	int NumKeys = IniFile.GetNumKeys();
	for (int i = 0; i < NumKeys; i++)
	{
		AString Player = IniFile.GetKeyName(i);
		AString Groups = IniFile.GetValue(Player, "Groups", "");
		if (Groups.empty())
		{
			continue;
		}
		AStringVector Split = StringSplitAndTrim(Groups, ",");
		for (AStringVector::const_iterator itr = Split.begin(), end = Split.end(); itr != end; ++itr)
		{
			if (!ExistsGroup(*itr))
			{
				LOGWARNING("The group %s for player %s was not found!", Split[i].c_str(), Player.c_str());
			}
		}  // for itr - Split[]
	}  // for i - ini file keys
	// Always return true for now, just but we can handle writefile fails later.
	return true;
}
开发者ID:RedEnraged96,项目名称:MCServer-1,代码行数:30,代码来源:GroupManager.cpp

示例6: ParseCharMap

void cPrefab::ParseCharMap(CharMap & a_CharMapOut, const char * a_CharMapDef)
{
	ASSERT(a_CharMapDef != NULL);
	
	// Initialize the charmap to all-invalid values:
	for (size_t i = 0; i < ARRAYCOUNT(a_CharMapOut); i++)
	{
		a_CharMapOut[i].m_BlockType = 0;
		a_CharMapOut[i].m_BlockMeta = 16;  // Mark unassigned entries with a meta that is impossible otherwise
	}
	
	// Process the lines in the definition:
	AStringVector Lines = StringSplitAndTrim(a_CharMapDef, "\n");
	for (AStringVector::const_iterator itr = Lines.begin(), end = Lines.end(); itr != end; ++itr)
	{
		AStringVector CharDef = StringSplitAndTrim(*itr, ":");
		size_t NumElements = CharDef.size();
		if ((NumElements < 2) || CharDef[0].empty() || CharDef[1].empty())
		{
			LOGWARNING("Bad prefab CharMap definition line: \"%s\", skipping.", itr->c_str());
			continue;
		}
		unsigned char Src = (unsigned char)CharDef[0][0];
		ASSERT(a_CharMapOut[Src].m_BlockMeta == 16);  // This letter has not been assigned yet?
		a_CharMapOut[Src].m_BlockType = (BLOCKTYPE)atoi(CharDef[1].c_str());
		NIBBLETYPE BlockMeta = 0;
		if ((NumElements >= 3) && !CharDef[2].empty())
		{
			BlockMeta = (NIBBLETYPE)atoi(CharDef[2].c_str());
			ASSERT((BlockMeta <= 15));
		}
		a_CharMapOut[Src].m_BlockMeta = BlockMeta;
	}  // for itr - Lines[]
}
开发者ID:RedEnraged96,项目名称:MCServer-1,代码行数:34,代码来源:Prefab.cpp

示例7: ParseFormUrlEncoded

void cHTTPFormParser::ParseFormUrlEncoded(void)
{
	// Parse m_IncomingData for all the variables; no more data is incoming, since this is called from Finish()
	// This may not be the most performant version, but we don't care, the form data is small enough and we're not a full-fledged web server anyway
	AStringVector Lines = StringSplit(m_IncomingData, "&");
	for (AStringVector::iterator itr = Lines.begin(), end = Lines.end(); itr != end; ++itr)
	{
		AStringVector Components = StringSplit(*itr, "=");
		switch (Components.size())
		{
			default:
			{
				// Neither name nor value, or too many "="s, mark this as invalid form:
				m_IsValid = false;
				return;
			}
			case 1:
			{
				// Only name present
				(*this)[URLDecode(ReplaceAllCharOccurrences(Components[0], '+', ' '))] = "";
				break;
			}
			case 2:
			{
				// name=value format:
				(*this)[URLDecode(ReplaceAllCharOccurrences(Components[0], '+', ' '))] = URLDecode(ReplaceAllCharOccurrences(Components[1], '+', ' '));
				break;
			}
		}
	}  // for itr - Lines[]
	m_IncomingData.clear();
}
开发者ID:36451,项目名称:MCServer,代码行数:32,代码来源:HTTPFormParser.cpp

示例8: InitFinishGens

void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
{
	int Seed = m_ChunkGenerator.GetSeed();
	eDimension Dimension = StringToDimension(a_IniFile.GetValue("General", "Dimension", "Overworld"));

	AString Finishers = a_IniFile.GetValueSet("Generator", "Finishers", "SprinkleFoliage,Ice,Snow,Lilypads,BottomLava,DeadBushes,PreSimulator");
	AStringVector Str = StringSplitAndTrim(Finishers, ",");
	for (AStringVector::const_iterator itr = Str.begin(); itr != Str.end(); ++itr)
	{
		// Finishers, alpha-sorted:
		if (NoCaseCompare(*itr, "BottomLava") == 0)
		{
			int DefaultBottomLavaLevel = (Dimension == dimNether) ? 30 : 10;
			int BottomLavaLevel = a_IniFile.GetValueSetI("Generator", "BottomLavaLevel", DefaultBottomLavaLevel);
			m_FinishGens.push_back(new cFinishGenBottomLava(BottomLavaLevel));
		}
		else if (NoCaseCompare(*itr, "DeadBushes") == 0)
		{
			m_FinishGens.push_back(new cFinishGenSingleBiomeSingleTopBlock(Seed, E_BLOCK_DEAD_BUSH, biDesert, 2, E_BLOCK_SAND, E_BLOCK_SAND));
		}
		else if (NoCaseCompare(*itr, "Ice") == 0)
		{
			m_FinishGens.push_back(new cFinishGenIce);
		}
		else if (NoCaseCompare(*itr, "LavaSprings") == 0)
		{
			m_FinishGens.push_back(new cFinishGenFluidSprings(Seed, E_BLOCK_LAVA, a_IniFile, Dimension));
		}
		else if (NoCaseCompare(*itr, "Lilypads") == 0)
		{
			m_FinishGens.push_back(new cFinishGenSingleBiomeSingleTopBlock(Seed, E_BLOCK_LILY_PAD, biSwampland, 4, E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER));
		}
		else if (NoCaseCompare(*itr, "NetherClumpFoliage") == 0)
		{
			m_FinishGens.push_back(new cFinishGenNetherClumpFoliage(Seed));
		}
		else if (NoCaseCompare(*itr, "PreSimulator") == 0)
		{
			m_FinishGens.push_back(new cFinishGenPreSimulator);
		}
		else if (NoCaseCompare(*itr, "Snow") == 0)
		{
			m_FinishGens.push_back(new cFinishGenSnow);
		}
		else if (NoCaseCompare(*itr, "SprinkleFoliage") == 0)
		{
			m_FinishGens.push_back(new cFinishGenSprinkleFoliage(Seed));
		}
		else if (NoCaseCompare(*itr, "WaterSprings") == 0)
		{
			m_FinishGens.push_back(new cFinishGenFluidSprings(Seed, E_BLOCK_WATER, a_IniFile, Dimension));
		}
	}  // for itr - Str[]
}
开发者ID:arekinath,项目名称:MCServer,代码行数:54,代码来源:ComposableGenerator.cpp

示例9: Push

void cLuaState::Push(const AStringVector & a_Vector)
{
	ASSERT(IsValid());

	lua_createtable(m_LuaState, static_cast<int>(a_Vector.size()), 0);
	int newTable = lua_gettop(m_LuaState);
	int index = 1;
	for (AStringVector::const_iterator itr = a_Vector.begin(), end = a_Vector.end(); itr != end; ++itr, ++index)
	{
		tolua_pushstring(m_LuaState, itr->c_str());
		lua_rawseti(m_LuaState, newTable, index);
	}
	m_NumCurrentFunctionArgs += 1;
}
开发者ID:1285done,项目名称:cuberite,代码行数:14,代码来源:LuaState.cpp

示例10: HandleConsoleCommand

bool cPlugin_NewLua::HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output)
{
	ASSERT(!a_Split.empty());
	CommandMap::iterator cmd = m_ConsoleCommands.find(a_Split[0]);
	if (cmd == m_ConsoleCommands.end())
	{
		LOGWARNING("Console command handler is registered in cPluginManager but not in cPlugin, wtf? Console command \"%s\", plugin \"%s\".",
			a_Split[0].c_str(), GetName().c_str()
		);
		return false;
	}
	
	cCSLock Lock(m_CriticalSection);
	
	// Push the function to be called:
	lua_rawgeti(m_LuaState, LUA_REGISTRYINDEX, cmd->second);  // same as lua_getref()
	
	// Push the split:
	lua_createtable(m_LuaState, a_Split.size(), 0);
	int newTable = lua_gettop(m_LuaState);
	int index = 1;
	std::vector<std::string>::const_iterator iter = a_Split.begin(), end = a_Split.end();
	while(iter != end)
	{
		tolua_pushstring(m_LuaState, (*iter).c_str());
		lua_rawseti(m_LuaState, newTable, index);
		++iter;
		++index;
	}
	
	// Call function:
	int s = lua_pcall(m_LuaState, 1, 2, 0);
	if (report_errors(m_LuaState, s))
	{
		LOGERROR("Lua error. Stack size: %i", lua_gettop(m_LuaState));
		return false;
	}
	
	// Handle return values:
	if (lua_isstring(m_LuaState, -1))
	{
		AString str = tolua_tocppstring(m_LuaState, -1, "");
		a_Output.Out(str);
	}
	bool RetVal = (tolua_toboolean(m_LuaState, -2, 0) > 0);
	lua_pop(m_LuaState, 2);  // Pop return values
	
	return RetVal;
}
开发者ID:l0ud,项目名称:MCServer,代码行数:49,代码来源:Plugin_NewLua.cpp

示例11: HandleCommand

bool cPlugin_NewLua::HandleCommand(const AStringVector & a_Split, cPlayer * a_Player)
{
	ASSERT(!a_Split.empty());
	CommandMap::iterator cmd = m_Commands.find(a_Split[0]);
	if (cmd == m_Commands.end())
	{
		LOGWARNING("Command handler is registered in cPluginManager but not in cPlugin, wtf? Command \"%s\".", a_Split[0].c_str());
		return false;
	}
	
	cCSLock Lock(m_CriticalSection);
	
	// Push the function to be called:
	lua_rawgeti(m_LuaState, LUA_REGISTRYINDEX, cmd->second);  // same as lua_getref()
	
	// Push the split:
	lua_createtable(m_LuaState, a_Split.size(), 0);
	int newTable = lua_gettop(m_LuaState);
	int index = 1;
	std::vector<std::string>::const_iterator iter = a_Split.begin(), end = a_Split.end();
	while(iter != end)
	{
		tolua_pushstring(m_LuaState, (*iter).c_str());
		lua_rawseti(m_LuaState, newTable, index);
		++iter;
		++index;
	}
	
	// Push player:
	tolua_pushusertype(m_LuaState, a_Player, "cPlayer");
	
	// Call function:
	int s = lua_pcall(m_LuaState, 2, 1, 0);
	if (report_errors(m_LuaState, s))
	{
		LOGERROR("LUA error in %s. Stack size: %i", __FUNCTION__, lua_gettop(m_LuaState));
		return false;
	}
	
	// Handle return value:
	bool RetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
	lua_pop(m_LuaState, 1);  // Pop return value
	
	return RetVal;
}
开发者ID:l0ud,项目名称:MCServer,代码行数:45,代码来源:Plugin_NewLua.cpp

示例12: CacheNamesToUUIDs

void cMojangAPI::CacheNamesToUUIDs(const AStringVector & a_PlayerNames)
{
	// Create a list of names to query, by removing those that are already cached:
	AStringVector NamesToQuery;
	NamesToQuery.reserve(a_PlayerNames.size());
	{
		cCSLock Lock(m_CSNameToUUID);
		for (AStringVector::const_iterator itr = a_PlayerNames.begin(), end = a_PlayerNames.end(); itr != end; ++itr)
		{
			if (m_NameToUUID.find(*itr) == m_NameToUUID.end())
			{
				NamesToQuery.push_back(*itr);
			}
		}  // for itr - a_PlayerNames[]
	}  // Lock(m_CSNameToUUID)

	QueryNamesToUUIDs(NamesToQuery);
}
开发者ID:ThuGie,项目名称:MCServer,代码行数:18,代码来源:MojangAPI.cpp

示例13: ParseDepthWeight

void cPrefab::ParseDepthWeight(const char * a_DepthWeightDef)
{
	// The member needn't be defined at all, if so, skip:
	if (a_DepthWeightDef == NULL)
	{
		return;
	}
	
	// Split into individual records: "Record | Record | Record"
	AStringVector Defs = StringSplitAndTrim(a_DepthWeightDef, "|");
	
	// Add each record's contents:
	for (AStringVector::const_iterator itr = Defs.begin(), end = Defs.end(); itr != end; ++itr)
	{
		// Split into components: "Depth : Weight"
		AStringVector Components = StringSplitAndTrim(*itr, ":");
		if (Components.size() != 2)
		{
			LOGWARNING("Bad prefab DepthWeight record: \"%s\", skipping.", itr->c_str());
			continue;
		}
		
		// Parse depth:
		int Depth = atoi(Components[0].c_str());
		if ((Depth == 0) && (Components[0] != "0"))
		{
			LOGWARNING("Bad prefab DepthWeight record, cannot parse depth \"%s\", skipping.", Components[0].c_str());
			continue;
		}
		
		// Parse weight:
		int Weight = atoi(Components[1].c_str());
		if ((Weight == 0) && (Components[1] != "0"))
		{
			LOGWARNING("Bad prefab DepthWeight record, cannot parse weight \"%s\", skipping.", Components[1].c_str());
			continue;
		}
		
		// Save to map:
		ASSERT(m_DepthWeight.find(Depth) == m_DepthWeight.end());  // Not a duplicate
		m_DepthWeight[Depth] = Weight;
	}  // for itr - Defs[]
}
开发者ID:RedEnraged96,项目名称:MCServer-1,代码行数:43,代码来源:Prefab.cpp

示例14: ReadUpgradeIniPorts

AStringVector ReadUpgradeIniPorts(
	cSettingsRepositoryInterface & a_Settings,
	const AString & a_KeyName,
	const AString & a_PortsValueName,
	const AString & a_OldIPv4ValueName,
	const AString & a_OldIPv6ValueName,
	const AString & a_DefaultValue
)
{
	// Read the regular value, but don't use the default (in order to detect missing value for upgrade):

	AStringVector Ports;

	for (auto pair : a_Settings.GetValues(a_KeyName))
	{
		if (pair.first != a_PortsValueName)
		{
			continue;
		}
		AStringVector temp = StringSplitAndTrim(pair.second, ";,");
		Ports.insert(Ports.end(), temp.begin(), temp.end());
	}

	if (Ports.empty())
	{
		// Historically there were two separate entries for IPv4 and IPv6, merge them and migrate:
		AString Ports4 = a_Settings.GetValue(a_KeyName, a_OldIPv4ValueName, a_DefaultValue);
		AString Ports6 = a_Settings.GetValue(a_KeyName, a_OldIPv6ValueName);
		Ports = MergeStringVectors(StringSplitAndTrim(Ports4, ";,"), StringSplitAndTrim(Ports6, ";,"));
		a_Settings.DeleteValue(a_KeyName, a_OldIPv4ValueName);
		a_Settings.DeleteValue(a_KeyName, a_OldIPv6ValueName);

		// If those weren't present or were empty, use the default:"
		if (Ports.empty())
		{
			Ports = StringSplitAndTrim(a_DefaultValue, ";,");
		}
		a_Settings.SetValue(a_KeyName, a_PortsValueName, StringsConcat(Ports, ','));
	}

	return Ports;
}
开发者ID:Haxi52,项目名称:cuberite,代码行数:42,代码来源:IniFile.cpp

示例15: Serialized

void cProtocol132::SendTabCompletionResults(const AStringVector & a_Results)
{
	if (a_Results.empty())
	{
		// No results to send
		return;
	}
	
	AString Serialized(a_Results[0]);
	for (AStringVector::const_iterator itr = a_Results.begin() + 1, end = a_Results.end(); itr != end; ++itr)
	{
		Serialized.push_back(0);
		Serialized.append(*itr);
	}  // for itr - a_Results[]
	
	cCSLock Lock(m_CSPacket);
	WriteByte(PACKET_TAB_COMPLETION);
	WriteString(Serialized);
	Flush();
}
开发者ID:wang108,项目名称:MCServer,代码行数:20,代码来源:Protocol132.cpp


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