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C++ AStarNode::GetParent方法代码示例

本文整理汇总了C++中AStarNode::GetParent方法的典型用法代码示例。如果您正苦于以下问题:C++ AStarNode::GetParent方法的具体用法?C++ AStarNode::GetParent怎么用?C++ AStarNode::GetParent使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AStarNode的用法示例。


在下文中一共展示了AStarNode::GetParent方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ProcessPath

void AStar::ProcessPath()
{
	// If the list is empty, there is no path so don't do anything
	if(m_openList.empty() || m_goalFound)
	{
		return;
	}

	// Get the node with lowest F from the openList
	AStarNode *currentNode = GetNextNode();

	// Are we finished? Was the goal found?
	if(currentNode->GetPosition() == m_goal)
	{
		// We're home! Fill the pathqueue
		AStarNode *getPath;

		for(getPath = currentNode; getPath != NULL; getPath = getPath->GetParent())
		{
			m_path.push_back(sf::Vector2f(getPath->GetPosition()));
		}

		// We don't want to target the starting node so delete it
		m_path.pop_back();

		m_goalFound = true;
		return;

	}
	else
	{
		// Not finished yet, continue the search

		// Get adjacent nodes to the currentNode
		std::vector<AStarNode> nodeAdjacent = currentNode->GetAdjacentNodes();

		// Process every adjacent node
		for(unsigned int i = 0; i < nodeAdjacent.size(); i++)
		{
			ExamineNode(nodeAdjacent[i]);
		}
	}
}
开发者ID:hoshi89,项目名称:Forgotten,代码行数:43,代码来源:AStar.cpp

示例2: ExamineNode

void AStar::ExamineNode(AStarNode &node)
{

	// Check if node should be ignored, updated or pushed into openList
	
	// Is the node walkable?
	if(!(m_nodeMap.isWalkable(node.GetPosition().x, node.GetPosition().y)))
	{
		return;
	}

	// Check the closedList
	for(unsigned int i = 0; i < m_closedList.size(); i++)
	{
		if(m_closedList[i]->GetPosition() == node.GetPosition())
		{
			// Found in the closed list so abort operation
			return;
		}
	}

	// Check the openList
	for(unsigned int i = 0; i< m_openList.size(); i++){
		if(m_openList[i]->GetPosition() == node.GetPosition()){
			// Found in the openList, check values if it is to be updated
			if(m_openList[i]->GetG() > node.GetG()){
				// The G value will be shorter via the current node so update
				m_openList[i]->SetG(node.GetG());
				// Change the node to point to our current node
				m_openList[i]->SetParent(node.GetParent());
			}
			// It was found and the operation was complete
			return;
		}
	}

	// If it has come to this point the node was not found in the list so push it into the openList
	m_openList.push_back(new AStarNode(node));
}
开发者ID:hoshi89,项目名称:Forgotten,代码行数:39,代码来源:AStar.cpp


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