本文整理汇总了C++中ASTNodeSet::find方法的典型用法代码示例。如果您正苦于以下问题:C++ ASTNodeSet::find方法的具体用法?C++ ASTNodeSet::find怎么用?C++ ASTNodeSet::find使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ASTNodeSet
的用法示例。
在下文中一共展示了ASTNodeSet::find方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: LetizeNode
void LetizeNode(const ASTNode& n, ASTNodeSet& PLPrintNodeSet, bool smtlib1)
{
const Kind kind = n.GetKind();
if (kind == SYMBOL || kind == BVCONST || kind == FALSE || kind == TRUE)
return;
const ASTVec& c = n.GetChildren();
for (ASTVec::const_iterator it = c.begin(), itend = c.end(); it != itend;
it++)
{
const ASTNode& ccc = *it;
const Kind k = ccc.GetKind();
if (k == SYMBOL || k == BVCONST || k == FALSE || k == TRUE)
continue;
if (PLPrintNodeSet.find(ccc) == PLPrintNodeSet.end())
{
// If branch: if *it is not in NodeSet then,
//
// 1. add it to NodeSet
//
// 2. Letize its childNodes
PLPrintNodeSet.insert(ccc);
LetizeNode(ccc, PLPrintNodeSet, smtlib1);
}
else
{
// 0. Else branch: Node has been seen before
//
// 1. Check if the node has a corresponding letvar in the
// 1. NodeLetVarMap.
//
// 2. if no, then create a new var and add it to the
// 2. NodeLetVarMap
if ((!smtlib1 || ccc.GetType() == BITVECTOR_TYPE) &&
NodeLetVarMap.find(ccc) == NodeLetVarMap.end())
{
// Create a new symbol. Get some name. if it conflicts with a
// declared name, too bad.
int sz = NodeLetVarMap.size();
std::ostringstream oss;
oss << "?let_k_" << sz;
ASTNode CurrentSymbol = n.GetSTPMgr()->CreateSymbol(
oss.str().c_str(), n.GetIndexWidth(), n.GetValueWidth());
/* If for some reason the variable being created here is
* already declared by the user then the printed output will
* not be a legal input to the system. too bad. I refuse to
* check for this. [Vijay is the author of this comment.]
*/
NodeLetVarMap[ccc] = CurrentSymbol;
std::pair<ASTNode, ASTNode> node_letvar_pair(CurrentSymbol, ccc);
NodeLetVarVec.push_back(node_letvar_pair);
}
}
}
} // end of LetizeNode()
示例2: ResolveID
//this function looksup the "var to letexpr map" and returns the
//corresponding letexpr. if there is no letexpr, then it simply
//returns the var.
ASTNode BeevMgr::ResolveID(const ASTNode& v) {
if(v.GetKind() != SYMBOL) {
return v;
}
if(_parser_symbol_table.find(v) != _parser_symbol_table.end()) {
return v;
}
ASTNodeMap::iterator it;
if((it =_letid_expr_map.find(v)) != _letid_expr_map.end()) {
if(it->second == ASTUndefined)
FatalError("Unresolved Identifier: ",v);
else
return it->second;
}
//this is to mark the let-var as undefined. the let var is defined
//only after the LetExprMgr has completed its work, and until then
//'v' is undefined.
//
//declared variables also get stored in this map, but there value
//is ASTUndefined. This is really a hack. I don't know how to get
//rid of this hack.
_letid_expr_map[v] = ASTUndefined;
return v;
}
示例3: LetExprMgr
// FUNC: This function maintains a map between LET-var names and
// LET-expressions
//
//1. if the Let-var is already defined in the LET scope, then the
//1. function returns an error.
//
//2. if the Let-var is already declared variable in the input, then
//2. the function returns an error
//
//3. otherwise add the <var,letExpr> pair to the _letid_expr table.
void BeevMgr::LetExprMgr(const ASTNode& var, const ASTNode& letExpr) {
ASTNodeMap::iterator it;
if(((it = _letid_expr_map.find(var)) != _letid_expr_map.end()) &&
it->second != ASTUndefined) {
FatalError("LetExprMgr:The LET-var v has already been defined in this LET scope: v =", var);
}
if(_parser_symbol_table.find(var) != _parser_symbol_table.end()) {
FatalError("LetExprMgr:This var is already declared. cannot redeclare as a letvar: v =", var);
}
_letid_expr_map[var] = letExpr;
}
示例4: containsArrayOps
bool containsArrayOps(const ASTNode& n, ASTNodeSet& visited)
{
if (visited.find(n) != visited.end())
return false;
if (n.GetType() == ARRAY_TYPE)
return true;
for (int i =0; i < n.Degree();i++)
if (containsArrayOps(n[i],visited))
return true;
visited.insert(n);
return false;
}
示例5: buildListOfSymbols
void buildListOfSymbols(const ASTNode& n, ASTNodeSet& visited,
ASTNodeSet& symbols)
{
if (visited.find(n) != visited.end())
return; // already visited.
visited.insert(n);
if (n.GetKind() == SYMBOL)
{
symbols.insert(n);
}
for (unsigned i = 0; i < n.GetChildren().size(); i++)
buildListOfSymbols(n[i], visited, symbols);
}
示例6: assert
bool
ConstantBitPropagation::checkAtFixedPoint(const ASTNode& n, ASTNodeSet & visited)
{
if (status == CONFLICT)
return true; // can't do anything.
if (visited.find(n) != visited.end())
return true;
visited.insert(n);
// get the current for the children.
vector<FixedBits> childrenFixedBits;
childrenFixedBits.reserve(n.GetChildren().size());
// get a copy of the current fixing from the cache.
for (unsigned i = 0; i < n.GetChildren().size(); i++)
{
childrenFixedBits.push_back(*getCurrentFixedBits(n[i]));
}
FixedBits current = *getCurrentFixedBits(n);
FixedBits newBits = *getUpdatedFixedBits(n);
assert(FixedBits::equals(newBits, current));
for (int i = 0; i < n.Degree(); i++)
{
if (!FixedBits::equals(*getUpdatedFixedBits(n[i]),
childrenFixedBits[i]))
{
cerr << "Not fixed point";
assert(false);
}
checkAtFixedPoint(n[i], visited);
}
return true;
}
示例7: FlattenKindNoDuplicates
/* Maintains a set of nodes that have already been seen. So that deeply shared
* AND,OR operations are not
* flattened multiple times.
*/
void FlattenKindNoDuplicates(const Kind k, const ASTVec& children,
ASTVec& flat_children,
ASTNodeSet& alreadyFlattened)
{
const ASTVec::const_iterator ch_end = children.end();
for (ASTVec::const_iterator it = children.begin(); it != ch_end; it++)
{
const Kind ck = it->GetKind();
if (k == ck)
{
if (alreadyFlattened.find(*it) == alreadyFlattened.end())
{
alreadyFlattened.insert(*it);
FlattenKindNoDuplicates(k, it->GetChildren(), flat_children,
alreadyFlattened);
}
}
else
{
flat_children.push_back(*it);
}
}
}
示例8: if
/** Internal function to print in lisp format. Assume newline
and indentation printed already before first line. Recursive
calls will have newline & indent, though */
ostream& Lisp_Print1(ostream& os, const ASTNode& n, int indentation)
{
if (!n.IsDefined())
{
os << "<undefined>";
return os;
}
Kind kind = n.GetKind();
// FIXME: figure out how to avoid symbols with same names as kinds.
// if (kind == READ) {
// const ASTVec &children = GetChildren();
// children[0].LispPrint1(os, indentation);
// os << "[" << children[1] << "]";
// } else
if (kind == BOOLEXTRACT)
{
const ASTVec& children = n.GetChildren();
// child 0 is a symbol. Print without the NodeNum.
os << n.GetNodeNum() << ":";
children[0].nodeprint(os, true);
os << "{";
children[1].nodeprint(os, true);
os << "}";
}
else if (kind == NOT)
{
const ASTVec& children = n.GetChildren();
os << n.GetNodeNum() << ":";
os << "(NOT ";
Lisp_Print1(os, children[0], indentation);
os << ")";
}
else if (n.Degree() == 0)
{
// Symbol or a kind with no children print as index:NAME if shared,
// even if they have been printed before.
os << n.GetNodeNum() << ":";
n.nodeprint(os, true);
// os << "(" << _int_node_ptr->_ref_count << ")";
// os << "{" << GetValueWidth() << "}";
}
else if (Lisp_AlreadyPrintedSet.find(n) != Lisp_AlreadyPrintedSet.end())
{
// print non-symbols as "[index]" if seen before.
os << "[" << n.GetNodeNum() << "]";
// << "(" << _int_node_ptr->_ref_count << ")";
}
else
{
Lisp_AlreadyPrintedSet.insert(n);
const ASTVec& children = n.GetChildren();
os << n.GetNodeNum() << ":"
//<< "(" << _int_node_ptr->_ref_count << ")"
<< "(" << kind << " ";
// os << "{" << GetValueWidth() << "}";
ASTVec::const_iterator iend = children.end();
for (ASTVec::const_iterator i = children.begin(); i != iend; i++)
{
Lisp_Print_indent(os, *i, indentation + 2);
}
os << ")";
}
return os;
}
示例9: if
ASTNode
RemoveUnconstrained::topLevel_other(const ASTNode &n, Simplifier *simplifier)
{
if (n.GetKind() == SYMBOL)
return n; // top level is an unconstrained symbol/.
simplifier_convenient = simplifier;
ASTNodeSet noCheck; // We don't want to check some expensive nodes over and over again.
vector<MutableASTNode*> variable_array;
MutableASTNode* topMutable = MutableASTNode::build(n);
vector<MutableASTNode*> extracts;
topMutable->getDisjointExtractVariables(extracts);
if (extracts.size() > 0)
{
splitExtractOnly(extracts);
}
topMutable->getAllUnconstrainedVariables(variable_array);
for (int i =0; i < variable_array.size() ; i++)
{
// Don't make this is a reference. If the vector gets resized, it will point to
// memory that no longer contains the object.
MutableASTNode& muteNode = *variable_array[i];
const ASTNode var = muteNode.n;
assert(var.GetKind() == SYMBOL);
if (!muteNode.isUnconstrained())
continue;
MutableASTNode& muteParent = muteNode.getParent();
if (noCheck.find(muteParent.n) != noCheck.end())
{
continue;
}
vector <MutableASTNode*> mutable_children = muteParent.children;
//nb. The children might be dirty. i.e. not have substitutions written through them yet.
ASTVec children;
children.reserve(mutable_children.size());
for (int j = 0; j <mutable_children.size(); j++ )
children.push_back(mutable_children[j]->n);
const size_t numberOfChildren = children.size();
const Kind kind = muteNode.getParent().n.GetKind();
unsigned width = muteNode.getParent().n.GetValueWidth();
unsigned indexWidth = muteNode.getParent().n.GetIndexWidth();
ASTNode other;
MutableASTNode* muteOther;
if(numberOfChildren == 2)
{
if (children[0] != var)
{
other = children[0];
muteOther = mutable_children[0];
}
else
{
other = children[1];
muteOther = mutable_children[1];
}
if (kind != AND && kind != OR && kind != BVOR && kind != BVAND)
if (other == var)
continue; // Most rules don't like duplicate variables.
}
else
{
if (kind != AND && kind != OR && kind != BVOR && kind != BVAND)
{
int found = 0;
for (int i = 0; i < numberOfChildren; i++)
{
if (children[i] == var)
found++;
}
if (found != 1)
continue; // Most rules don't like duplicate variables.
}
}
/*
cout << i << " " << kind << " " << variable_array.size() << " " << mutable_children.size() << endl;
cout << "children[0]" << children[0] << endl;
cout << "children[1]" << children[1] << endl;
cout << muteParent.n << endl;
*/
//.........这里部分代码省略.........
示例10: GDL_Print1
void GDL_Print1(ostream& os, const ASTNode& n, hash_set<int>* alreadyOutput,
string (*annotate)(const ASTNode&))
{
// check if this node has already been printed. If so return.
if (alreadyOutput->find(n.GetNodeNum()) != alreadyOutput->end())
return;
alreadyOutput->insert(n.GetNodeNum());
os << "node: { title:\"n" << n.GetNodeNum() << "\" label: \"";
switch (n.GetKind())
{
case SYMBOL:
n.nodeprint(os);
break;
case BITVECTOR:
case BVCONST:
outputBitVec(n, os);
break;
default:
os << _kind_names[n.GetKind()];
}
os << annotate(n);
os << "\"}" << endl;
// print the edges to each child.
const ASTVec ch = n.GetChildren();
const ASTVec::const_iterator itend = ch.end();
// If a node has the child 'TRUE' twice, we only want to output one TRUE node.
ASTNodeSet constantOutput;
int i = 0;
for (ASTVec::const_iterator it = ch.begin(); it < itend; it++)
{
std::stringstream label;
if (!isCommutative(n.GetKind()))
label << " label:\"" << i << "\"";
if (it->isConstant())
{
std::stringstream ss;
ss << n.GetNodeNum() << "_" << it->GetNodeNum();
if (constantOutput.end() == constantOutput.find(*it))
{
os << "node: { title:\"n";
os << ss.str() << "\" label: \"";
if (it->GetType() == BEEV::BOOLEAN_TYPE)
os << _kind_names[it->GetKind()];
else
outputBitVec(*it, os);
os << "\"}" << endl;
constantOutput.insert(*it);
}
os << "edge: { source:\"n" << n.GetNodeNum() << "\" target: \""
<< "n" << ss.str() << "\"" << label.str() << "}" << endl;
}
else
os << "edge: { source:\"n" << n.GetNodeNum() << "\" target: \""
<< "n" << it->GetNodeNum() << "\"" << label.str() << "}" << endl;
i++;
}
// print each of the children.
for (ASTVec::const_iterator it = ch.begin(); it < itend; it++)
{
if (!it->isConstant())
GDL_Print1(os, *it, alreadyOutput, annotate);
}
}