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C++ ASTNodeSet::find方法代码示例

本文整理汇总了C++中ASTNodeSet::find方法的典型用法代码示例。如果您正苦于以下问题:C++ ASTNodeSet::find方法的具体用法?C++ ASTNodeSet::find怎么用?C++ ASTNodeSet::find使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ASTNodeSet的用法示例。


在下文中一共展示了ASTNodeSet::find方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: LetizeNode

void LetizeNode(const ASTNode& n, ASTNodeSet& PLPrintNodeSet, bool smtlib1)
{
  const Kind kind = n.GetKind();

  if (kind == SYMBOL || kind == BVCONST || kind == FALSE || kind == TRUE)
    return;

  const ASTVec& c = n.GetChildren();
  for (ASTVec::const_iterator it = c.begin(), itend = c.end(); it != itend;
       it++)
  {
    const ASTNode& ccc = *it;

    const Kind k = ccc.GetKind();
    if (k == SYMBOL || k == BVCONST || k == FALSE || k == TRUE)
      continue;

    if (PLPrintNodeSet.find(ccc) == PLPrintNodeSet.end())
    {
      // If branch: if *it is not in NodeSet then,
      //
      // 1. add it to NodeSet
      //
      // 2. Letize its childNodes
      PLPrintNodeSet.insert(ccc);
      LetizeNode(ccc, PLPrintNodeSet, smtlib1);
    }
    else
    {
      // 0. Else branch: Node has been seen before
      //
      // 1. Check if the node has a corresponding letvar in the
      // 1. NodeLetVarMap.
      //
      // 2. if no, then create a new var and add it to the
      // 2. NodeLetVarMap
      if ((!smtlib1 || ccc.GetType() == BITVECTOR_TYPE) &&
          NodeLetVarMap.find(ccc) == NodeLetVarMap.end())
      {
        // Create a new symbol. Get some name. if it conflicts with a
        // declared name, too bad.
        int sz = NodeLetVarMap.size();
        std::ostringstream oss;
        oss << "?let_k_" << sz;

        ASTNode CurrentSymbol = n.GetSTPMgr()->CreateSymbol(
            oss.str().c_str(), n.GetIndexWidth(), n.GetValueWidth());
        /* If for some reason the variable being created here is
         * already declared by the user then the printed output will
         * not be a legal input to the system. too bad. I refuse to
         * check for this.  [Vijay is the author of this comment.]
         */

        NodeLetVarMap[ccc] = CurrentSymbol;
        std::pair<ASTNode, ASTNode> node_letvar_pair(CurrentSymbol, ccc);
        NodeLetVarVec.push_back(node_letvar_pair);
      }
    }
  }
} // end of LetizeNode()
开发者ID:delcypher,项目名称:stp,代码行数:60,代码来源:SMTLIBPrinter.cpp

示例2: ResolveID

  //this function looksup the "var to letexpr map" and returns the
  //corresponding letexpr. if there is no letexpr, then it simply
  //returns the var.
  ASTNode BeevMgr::ResolveID(const ASTNode& v) {
    if(v.GetKind() != SYMBOL) {
      return v;
    }

    if(_parser_symbol_table.find(v) != _parser_symbol_table.end()) {
      return v;
    }

    ASTNodeMap::iterator it;
    if((it =_letid_expr_map.find(v)) != _letid_expr_map.end()) {
      if(it->second == ASTUndefined) 
	FatalError("Unresolved Identifier: ",v);
      else
	return it->second;
    }

    //this is to mark the let-var as undefined. the let var is defined
    //only after the LetExprMgr has completed its work, and until then
    //'v' is undefined. 
    //
    //declared variables also get stored in this map, but there value
    //is ASTUndefined. This is really a hack. I don't know how to get
    //rid of this hack.
    _letid_expr_map[v] = ASTUndefined;
    return v;    
  }
开发者ID:0bliv10n,项目名称:s2e,代码行数:30,代码来源:let-funcs.cpp

示例3: LetExprMgr

  // FUNC: This function maintains a map between LET-var names and
  // LET-expressions
  //
  //1. if the Let-var is already defined in the LET scope, then the
  //1. function returns an error.
  //
  //2. if the Let-var is already declared variable in the input, then
  //2. the function returns an error
  //
  //3. otherwise add the <var,letExpr> pair to the _letid_expr table.
  void BeevMgr::LetExprMgr(const ASTNode& var, const ASTNode& letExpr) {
    ASTNodeMap::iterator it;
    if(((it = _letid_expr_map.find(var)) != _letid_expr_map.end()) && 
       it->second != ASTUndefined) {      
      FatalError("LetExprMgr:The LET-var v has already been defined in this LET scope: v =", var);
    }

    if(_parser_symbol_table.find(var) != _parser_symbol_table.end()) {
      FatalError("LetExprMgr:This var is already declared. cannot redeclare as a letvar: v =", var);
    }

    _letid_expr_map[var] = letExpr;   
  }
开发者ID:0bliv10n,项目名称:s2e,代码行数:23,代码来源:let-funcs.cpp

示例4: containsArrayOps

bool containsArrayOps(const ASTNode& n, ASTNodeSet& visited)
{
	if (visited.find(n) != visited.end())
		return false;
	if (n.GetType() == ARRAY_TYPE)
		return true;

	for (int i =0; i < n.Degree();i++)
		if (containsArrayOps(n[i],visited))
			return true;

	visited.insert(n);
	return false;
}
开发者ID:Esail,项目名称:CourseProject,代码行数:14,代码来源:ASTmisc.cpp

示例5: buildListOfSymbols

  void buildListOfSymbols(const ASTNode& n, ASTNodeSet& visited,
  		ASTNodeSet& symbols)
  {
  	if (visited.find(n) != visited.end())
  		return; // already visited.

  	visited.insert(n);

  	if (n.GetKind() == SYMBOL)
  	{
  		symbols.insert(n);
  	}

  	for (unsigned i = 0; i < n.GetChildren().size(); i++)
  		buildListOfSymbols(n[i], visited, symbols);
  }
开发者ID:chubbymaggie,项目名称:Tac-Symbolic-Executor,代码行数:16,代码来源:ASTmisc.cpp

示例6: assert

    bool
    ConstantBitPropagation::checkAtFixedPoint(const ASTNode& n, ASTNodeSet & visited)
    {
      if (status == CONFLICT)
        return true; // can't do anything.

      if (visited.find(n) != visited.end())
        return true;

      visited.insert(n);

      // get the current for the children.
      vector<FixedBits> childrenFixedBits;
      childrenFixedBits.reserve(n.GetChildren().size());

      // get a copy of the current fixing from the cache.
      for (unsigned i = 0; i < n.GetChildren().size(); i++)
        {
          childrenFixedBits.push_back(*getCurrentFixedBits(n[i]));
        }
      FixedBits current = *getCurrentFixedBits(n);
      FixedBits newBits = *getUpdatedFixedBits(n);

      assert(FixedBits::equals(newBits, current));

      for (int i = 0; i < n.Degree(); i++)
        {
          if (!FixedBits::equals(*getUpdatedFixedBits(n[i]),
              childrenFixedBits[i]))
            {
              cerr << "Not fixed point";
              assert(false);
            }

          checkAtFixedPoint(n[i], visited);
        }
      return true;
    }
开发者ID:bengheng,项目名称:Expose,代码行数:38,代码来源:ConstantBitPropagation.cpp

示例7: FlattenKindNoDuplicates

/* Maintains a set of nodes that have already been seen. So that deeply shared
 * AND,OR operations are not
 * flattened multiple times.
 */
void FlattenKindNoDuplicates(const Kind k, const ASTVec& children,
                             ASTVec& flat_children,
                             ASTNodeSet& alreadyFlattened)
{
  const ASTVec::const_iterator ch_end = children.end();
  for (ASTVec::const_iterator it = children.begin(); it != ch_end; it++)
  {
    const Kind ck = it->GetKind();
    if (k == ck)
    {
      if (alreadyFlattened.find(*it) == alreadyFlattened.end())
      {
        alreadyFlattened.insert(*it);
        FlattenKindNoDuplicates(k, it->GetChildren(), flat_children,
                                alreadyFlattened);
      }
    }
    else
    {
      flat_children.push_back(*it);
    }
  }
}
开发者ID:cambridgehackers,项目名称:stp,代码行数:27,代码来源:ASTmisc.cpp

示例8: if

/** Internal function to print in lisp format.  Assume newline
    and indentation printed already before first line.  Recursive
    calls will have newline & indent, though */
ostream& Lisp_Print1(ostream& os, const ASTNode& n, int indentation)
{
  if (!n.IsDefined())
  {
    os << "<undefined>";
    return os;
  }
  Kind kind = n.GetKind();
  // FIXME: figure out how to avoid symbols with same names as kinds.
  //    if (kind == READ) {
  //      const ASTVec &children = GetChildren();
  //      children[0].LispPrint1(os, indentation);
  //  os << "[" << children[1] << "]";
  //    } else
  if (kind == BOOLEXTRACT)
  {
    const ASTVec& children = n.GetChildren();
    // child 0 is a symbol.  Print without the NodeNum.
    os << n.GetNodeNum() << ":";

    children[0].nodeprint(os, true);
    os << "{";
    children[1].nodeprint(os, true);
    os << "}";
  }
  else if (kind == NOT)
  {
    const ASTVec& children = n.GetChildren();
    os << n.GetNodeNum() << ":";
    os << "(NOT ";
    Lisp_Print1(os, children[0], indentation);
    os << ")";
  }
  else if (n.Degree() == 0)
  {
    // Symbol or a kind with no children print as index:NAME if shared,
    // even if they have been printed before.
    os << n.GetNodeNum() << ":";
    n.nodeprint(os, true);
    // os << "(" << _int_node_ptr->_ref_count << ")";
    // os << "{" << GetValueWidth() << "}";
  }
  else if (Lisp_AlreadyPrintedSet.find(n) != Lisp_AlreadyPrintedSet.end())
  {
    // print non-symbols as "[index]" if seen before.
    os << "[" << n.GetNodeNum() << "]";
    //         << "(" << _int_node_ptr->_ref_count << ")";
  }
  else
  {
    Lisp_AlreadyPrintedSet.insert(n);
    const ASTVec& children = n.GetChildren();
    os << n.GetNodeNum() << ":"
       //<< "(" << _int_node_ptr->_ref_count << ")"
       << "(" << kind << " ";
    // os << "{" << GetValueWidth() << "}";
    ASTVec::const_iterator iend = children.end();
    for (ASTVec::const_iterator i = children.begin(); i != iend; i++)
    {
      Lisp_Print_indent(os, *i, indentation + 2);
    }
    os << ")";
  }
  return os;
}
开发者ID:delcypher,项目名称:stp,代码行数:68,代码来源:LispPrinter.cpp

示例9: if

  ASTNode
  RemoveUnconstrained::topLevel_other(const ASTNode &n, Simplifier *simplifier)
  {
    if (n.GetKind() == SYMBOL)
      return n; // top level is an unconstrained symbol/.

    simplifier_convenient = simplifier;

    ASTNodeSet noCheck; // We don't want to check some expensive nodes over and over again.

    vector<MutableASTNode*> variable_array;

    MutableASTNode* topMutable = MutableASTNode::build(n);

    vector<MutableASTNode*> extracts;
    topMutable->getDisjointExtractVariables(extracts);
    if (extracts.size() > 0)
      {
          splitExtractOnly(extracts);
      }

    topMutable->getAllUnconstrainedVariables(variable_array);

    for (int i =0; i < variable_array.size() ; i++)
      {
        // Don't make this is a reference. If the vector gets resized, it will point to
        // memory that no longer contains the object.
        MutableASTNode& muteNode = *variable_array[i];

        const ASTNode var = muteNode.n;
        assert(var.GetKind() == SYMBOL);

        if (!muteNode.isUnconstrained())
          continue;

        MutableASTNode& muteParent = muteNode.getParent();

        if (noCheck.find(muteParent.n) != noCheck.end())
          {
            continue;
          }

        vector <MutableASTNode*> mutable_children = muteParent.children;

        //nb. The children might be dirty. i.e. not have substitutions written through them yet.
        ASTVec children;
        children.reserve(mutable_children.size());
        for (int j = 0; j <mutable_children.size(); j++ )
          children.push_back(mutable_children[j]->n);

        const size_t numberOfChildren = children.size();
        const Kind kind = muteNode.getParent().n.GetKind();
        unsigned width = muteNode.getParent().n.GetValueWidth();
        unsigned indexWidth = muteNode.getParent().n.GetIndexWidth();

        ASTNode other;
        MutableASTNode* muteOther;

          if(numberOfChildren == 2)
          {
            if (children[0] != var)
              {
                other = children[0];
                muteOther = mutable_children[0];
              }
            else
              {
                other = children[1];
                muteOther = mutable_children[1];
              }

            if (kind != AND && kind != OR && kind != BVOR && kind != BVAND)
              if (other == var)
                continue; // Most rules don't like duplicate variables.
          }
        else
          {
            if (kind != AND && kind != OR && kind != BVOR && kind != BVAND)
              {
                  int found = 0;

                  for (int i = 0; i < numberOfChildren; i++)
                    {
                      if (children[i] == var)
                        found++;
                   }

                    if (found != 1)
                      continue; // Most rules don't like duplicate variables.
              }
          }

          /*
          cout << i << " " << kind << " " << variable_array.size() <<  " " << mutable_children.size() << endl;
          cout << "children[0]" << children[0] << endl;
          cout << "children[1]" << children[1] << endl;
          cout << muteParent.n << endl;

           */

//.........这里部分代码省略.........
开发者ID:arsenm,项目名称:stp,代码行数:101,代码来源:RemoveUnconstrained.cpp

示例10: GDL_Print1

void GDL_Print1(ostream& os, const ASTNode& n, hash_set<int>* alreadyOutput,
                string (*annotate)(const ASTNode&))
{
  // check if this node has already been printed. If so return.
  if (alreadyOutput->find(n.GetNodeNum()) != alreadyOutput->end())
    return;

  alreadyOutput->insert(n.GetNodeNum());

  os << "node: { title:\"n" << n.GetNodeNum() << "\" label: \"";
  switch (n.GetKind())
  {
    case SYMBOL:
      n.nodeprint(os);
      break;

    case BITVECTOR:
    case BVCONST:
      outputBitVec(n, os);
      break;

    default:
      os << _kind_names[n.GetKind()];
  }

  os << annotate(n);
  os << "\"}" << endl;

  // print the edges to each child.
  const ASTVec ch = n.GetChildren();
  const ASTVec::const_iterator itend = ch.end();

  // If a node has the child 'TRUE' twice, we only want to output one TRUE node.
  ASTNodeSet constantOutput;

  int i = 0;
  for (ASTVec::const_iterator it = ch.begin(); it < itend; it++)
  {
    std::stringstream label;

    if (!isCommutative(n.GetKind()))
      label << " label:\"" << i << "\"";

    if (it->isConstant())
    {
      std::stringstream ss;
      ss << n.GetNodeNum() << "_" << it->GetNodeNum();

      if (constantOutput.end() == constantOutput.find(*it))
      {
        os << "node: { title:\"n";

        os << ss.str() << "\" label: \"";
        if (it->GetType() == BEEV::BOOLEAN_TYPE)
          os << _kind_names[it->GetKind()];
        else
          outputBitVec(*it, os);
        os << "\"}" << endl;
        constantOutput.insert(*it);
      }

      os << "edge: { source:\"n" << n.GetNodeNum() << "\" target: \""
         << "n" << ss.str() << "\"" << label.str() << "}" << endl;
    }
    else
      os << "edge: { source:\"n" << n.GetNodeNum() << "\" target: \""
         << "n" << it->GetNodeNum() << "\"" << label.str() << "}" << endl;
    i++;
  }

  // print each of the children.
  for (ASTVec::const_iterator it = ch.begin(); it < itend; it++)
  {
    if (!it->isConstant())
      GDL_Print1(os, *it, alreadyOutput, annotate);
  }
}
开发者ID:delcypher,项目名称:stp,代码行数:77,代码来源:GDLPrinter.cpp


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