本文整理汇总了C++中ANPCanvasInterfaceV0类的典型用法代码示例。如果您正苦于以下问题:C++ ANPCanvasInterfaceV0类的具体用法?C++ ANPCanvasInterfaceV0怎么用?C++ ANPCanvasInterfaceV0使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了ANPCanvasInterfaceV0类的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: draw
void FormPlugin::draw(ANPCanvas* canvas) {
NPP instance = this->inst();
PluginObject *obj = (PluginObject*) instance->pdata;
const float inputWidth = 60;
const float inputHeight = 30;
const int W = obj->window->width;
const int H = obj->window->height;
// color the plugin canvas
gCanvasI.drawColor(canvas, (m_hasFocus) ? 0xFFCDCDCD : 0xFF545454);
// draw the username box (5 px from the top edge)
m_usernameInput.rect.left = 5;
m_usernameInput.rect.top = 5;
m_usernameInput.rect.right = W - 5;
m_usernameInput.rect.bottom = m_usernameInput.rect.top + inputHeight;
gCanvasI.drawRect(canvas, &m_usernameInput.rect, getPaint(&m_usernameInput));
drawText(canvas, m_usernameInput);
// draw the password box (5 px from the bottom edge)
m_passwordInput.rect.left = 5;
m_passwordInput.rect.top = H - (inputHeight + 5);
m_passwordInput.rect.right = W - 5;
m_passwordInput.rect.bottom = m_passwordInput.rect.top + inputHeight;
gCanvasI.drawRect(canvas, &m_passwordInput.rect, getPaint(&m_passwordInput));
drawPassword(canvas, m_passwordInput);
//invalidate the canvas
//inval(instance);
}
示例2: getCanvas
ANPCanvas* PaintPlugin::getCanvas(ANPRectI* dirtyRect) {
ANPBitmap bitmap;
JNIEnv* env = NULL;
if (!m_surface || gVM->GetEnv((void**) &env, JNI_VERSION_1_4) != JNI_OK ||
!gSurfaceI.lock(env, m_surface, &bitmap, dirtyRect)) {
return NULL;
}
ANPCanvas* canvas = gCanvasI.newCanvas(&bitmap);
// clip the canvas to the dirty rect b/c the surface is only required to
// copy a minimum of the dirty rect and may copy more. The clipped canvas
// however will never write to pixels outside of the clipped area.
if (dirtyRect) {
ANPRectF clipR;
clipR.left = dirtyRect->left;
clipR.top = dirtyRect->top;
clipR.right = dirtyRect->right;
clipR.bottom = dirtyRect->bottom;
gCanvasI.clipRect(canvas, &clipR);
}
return canvas;
}
示例3: drawPlugin
void BackgroundPlugin::drawPlugin(int surfaceWidth, int surfaceHeight) {
// get the plugin's dimensions according to the DOM
PluginObject *obj = (PluginObject*) inst()->pdata;
const int W = obj->window->width;
const int H = obj->window->height;
// compute the current zoom level
const float zoomFactorW = static_cast<float>(surfaceWidth) / W;
const float zoomFactorH = static_cast<float>(surfaceHeight) / H;
// check to make sure the zoom level is uniform
if (zoomFactorW + .01 < zoomFactorH && zoomFactorW - .01 > zoomFactorH)
gLogI.log(kError_ANPLogType, " ------ %p zoom is out of sync (%f,%f)",
inst(), zoomFactorW, zoomFactorH);
// scale the variables based on the zoom level
const int fontSize = (int)(zoomFactorW * 16);
const int leftMargin = (int)(zoomFactorW * 10);
// lock the surface
ANPBitmap bitmap;
JNIEnv* env = NULL;
if (!m_surface || gVM->GetEnv((void**) &env, JNI_VERSION_1_4) != JNI_OK ||
!gSurfaceI.lock(env, m_surface, &bitmap, NULL)) {
gLogI.log(kError_ANPLogType, " ------ %p unable to lock the plugin", inst());
return;
}
// create a canvas
ANPCanvas* canvas = gCanvasI.newCanvas(&bitmap);
gCanvasI.drawColor(canvas, 0xFFFFFFFF);
ANPPaint* paint = gPaintI.newPaint();
gPaintI.setFlags(paint, gPaintI.getFlags(paint) | kAntiAlias_ANPPaintFlag);
gPaintI.setColor(paint, 0xFFFF0000);
gPaintI.setTextSize(paint, fontSize);
ANPTypeface* tf = gTypefaceI.createFromName("serif", kItalic_ANPTypefaceStyle);
gPaintI.setTypeface(paint, tf);
gTypefaceI.unref(tf);
ANPFontMetrics fm;
gPaintI.getFontMetrics(paint, &fm);
gPaintI.setColor(paint, 0xFF0000FF);
const char c[] = "This is a background plugin.";
gCanvasI.drawText(canvas, c, sizeof(c)-1, leftMargin, -fm.fTop, paint);
// clean up variables and unlock the surface
gPaintI.deletePaint(paint);
gCanvasI.deleteCanvas(canvas);
gSurfaceI.unlock(env, m_surface);
}
示例4: drawPlugin
void AudioPlugin::drawPlugin(const ANPBitmap& bitmap, const ANPRectI& clip) {
ANPCanvas* canvas = gCanvasI.newCanvas(&bitmap);
ANPRectF clipR;
clipR.left = clip.left;
clipR.top = clip.top;
clipR.right = clip.right;
clipR.bottom = clip.bottom;
gCanvasI.clipRect(canvas, &clipR);
draw(canvas);
gCanvasI.deleteCanvas(canvas);
}
示例5: releaseCanvas
void PaintPlugin::releaseCanvas(ANPCanvas* canvas) {
JNIEnv* env = NULL;
if (m_surface && gVM->GetEnv((void**) &env, JNI_VERSION_1_4) == JNI_OK) {
gSurfaceI.unlock(env, m_surface);
}
gCanvasI.deleteCanvas(canvas);
}
示例6: drawText
void FormPlugin::drawText(ANPCanvas* canvas, TextInput textInput) {
// get font metrics
ANPFontMetrics fontMetrics;
gPaintI.getFontMetrics(m_paintText, &fontMetrics);
gCanvasI.drawText(canvas, textInput.text, textInput.charPtr,
textInput.rect.left + 5,
textInput.rect.bottom - fontMetrics.fBottom, m_paintText);
}
示例7: draw
void NavigationPlugin::draw(ANPCanvas* canvas) {
NPP instance = this->inst();
PluginObject *obj = (PluginObject*) instance->pdata;
const int W = obj->window->width;
const int H = obj->window->height;
const int Wm = W/2;
const int Hm = H/2;
// color the plugin canvas
gCanvasI.drawColor(canvas, (m_hasFocus) ? 0xFFCDCDCD : 0xFF545454);
// draw the nav up box (5 px from the top edge)
m_navUp.left = Wm - 15;
m_navUp.top = 5;
m_navUp.right = m_navUp.left + 30;
m_navUp.bottom = m_navUp.top + 30;
gCanvasI.drawRect(canvas, &m_navUp, getPaint(&m_navUp));
// draw the nav down box (5 px from the bottom edge)
m_navDown.left = Wm - 15;
m_navDown.top = H - (30 + 5);
m_navDown.right = m_navDown.left + 30;
m_navDown.bottom = m_navDown.top + 30;
gCanvasI.drawRect(canvas, &m_navDown, getPaint(&m_navDown));
// draw the nav left box (5 px from the left edge)
m_navLeft.left = 5;
m_navLeft.top = Hm - 15;
m_navLeft.right = m_navLeft.left + 30;
m_navLeft.bottom = m_navLeft.top + 30;
gCanvasI.drawRect(canvas, &m_navLeft, getPaint(&m_navLeft));
// draw the nav right box (5 px from the right edge)
m_navRight.left = W - (30 + 5);
m_navRight.top = Hm - 15;
m_navRight.right = m_navRight.left + 30;
m_navRight.bottom = m_navRight.top + 30;
gCanvasI.drawRect(canvas, &m_navRight, getPaint(&m_navRight));
// draw the nav center box
m_navCenter.left = Wm - 15;
m_navCenter.top = Hm - 15;
m_navCenter.right = m_navCenter.left + 30;
m_navCenter.bottom = m_navCenter.top + 30;
gCanvasI.drawRect(canvas, &m_navCenter, getPaint(&m_navCenter));
gLogI.log(kDebug_ANPLogType, "----%p Drawing Plugin", inst());
}
示例8: drawPassword
void FormPlugin::drawPassword(ANPCanvas* canvas, TextInput passwordInput) {
// get font metrics
ANPFontMetrics fontMetrics;
gPaintI.getFontMetrics(m_paintText, &fontMetrics);
// comput the circle dimensions and initial location
float initialX = passwordInput.rect.left + 5;
float ovalBottom = passwordInput.rect.bottom - 2;
float ovalTop = ovalBottom - (fontMetrics.fBottom - fontMetrics.fTop);
float ovalWidth = ovalBottom - ovalTop;
float ovalSpacing = 3;
// draw circles instead of the actual text
for (uint32_t x = 0; x < passwordInput.charPtr; x++) {
ANPRectF oval;
oval.left = initialX + ((ovalWidth + ovalSpacing) * (float) x);
oval.right = oval.left + ovalWidth;
oval.top = ovalTop;
oval.bottom = ovalBottom;
gCanvasI.drawOval(canvas, &oval, m_paintText);
}
}
示例9: paintTouch
void PaintPlugin::paintTouch() {
//TODO do not paint outside the drawing surface
//create the paint color
ANPPaint* strokePaint = gPaintI.newPaint();
gPaintI.setFlags(strokePaint, gPaintI.getFlags(strokePaint) | kAntiAlias_ANPPaintFlag);
gPaintI.setColor(strokePaint, m_activePaintColor);
gPaintI.setStyle(strokePaint, kStroke_ANPPaintStyle);
gPaintI.setStrokeWidth(strokePaint, 6.0);
gPaintI.setStrokeCap(strokePaint, kRound_ANPPaintCap);
gPaintI.setStrokeJoin(strokePaint, kRound_ANPPaintJoin);
// handle the complex "touch" paint (draw a line)
ANPRectF bounds;
gPathI.getBounds(m_touchPath, &bounds);
// get a canvas that is only locked around the point and draw the path
ANPCanvas* canvas = getCanvas(&bounds);
gCanvasI.drawPath(canvas, m_touchPath, strokePaint);
// clean up
releaseCanvas(canvas);
gPaintI.deletePaint(strokePaint);
}
示例10: paintMouse
void PaintPlugin::paintMouse(int x, int y) {
//TODO do not paint outside the drawing surface
//create the paint color
ANPPaint* fillPaint = gPaintI.newPaint();
gPaintI.setFlags(fillPaint, gPaintI.getFlags(fillPaint) | kAntiAlias_ANPPaintFlag);
gPaintI.setStyle(fillPaint, kFill_ANPPaintStyle);
gPaintI.setColor(fillPaint, m_activePaintColor);
// handle the simple "mouse" paint (draw a point)
ANPRectF point;
point.left = (float) x-3;
point.top = (float) y-3;
point.right = (float) x+3;
point.bottom = (float) y+3;
// get a canvas that is only locked around the point and draw it
ANPCanvas* canvas = getCanvas(&point);
gCanvasI.drawOval(canvas, &point, fillPaint);
// clean up
releaseCanvas(canvas);
gPaintI.deletePaint(fillPaint);
}
示例11: draw
void AudioPlugin::draw(ANPCanvas* canvas) {
NPP instance = this->inst();
PluginObject *obj = (PluginObject*) instance->pdata;
gLogI.log(instance, kError_ANPLogType, "Drawing");
const float trackHeight = 30;
const float buttonWidth = 60;
const float buttonHeight = 30;
const int W = obj->window->width;
const int H = obj->window->height;
// color the plugin canvas
gCanvasI.drawColor(canvas, 0xFFCDCDCD);
// get font metrics
ANPFontMetrics fontMetrics;
gPaintI.getFontMetrics(m_paintText, &fontMetrics);
// draw the track box (1 px from the edge)
m_trackRect.left = 1;
m_trackRect.top = 1;
m_trackRect.right = W - 2;
m_trackRect.bottom = 1 + trackHeight;
gCanvasI.drawRect(canvas, &m_trackRect, m_paintTrack);
// draw the progress bar
if (m_soundPlay->progress > 0) {
// TODO need to draw progress bar to cover the proper percentage of the track bar
gCanvasI.drawRect(canvas, &m_trackRect, m_paintTrackProgress);
}
// draw the play box (under track box)
m_playRect.left = m_trackRect.left + 5;
m_playRect.top = m_trackRect.bottom + 10;
m_playRect.right = m_playRect.left + buttonWidth;
m_playRect.bottom = m_playRect.top + buttonHeight;
gCanvasI.drawRect(canvas, &m_playRect, getPaint(&m_playRect));
// draw the play box (under track box)
const char playText[] = "Play";
gCanvasI.drawText(canvas, playText, sizeof(playText)-1, m_playRect.left + 5,
m_playRect.top - fontMetrics.fTop, m_paintText);
// draw the pause box (under track box)
m_pauseRect.left = m_playRect.right + 20;
m_pauseRect.top = m_trackRect.bottom + 10;
m_pauseRect.right = m_pauseRect.left + buttonWidth;
m_pauseRect.bottom = m_pauseRect.top + buttonHeight;
gCanvasI.drawRect(canvas, &m_pauseRect, getPaint(&m_pauseRect));
// draw the text in the pause box
const char pauseText[] = "Pause";
gCanvasI.drawText(canvas, pauseText, sizeof(pauseText)-1, m_pauseRect.left + 5,
m_pauseRect.top - fontMetrics.fTop, m_paintText);
// draw the stop box (under track box)
m_stopRect.left = m_pauseRect.right + 20;
m_stopRect.top = m_trackRect.bottom + 10;
m_stopRect.right = m_stopRect.left + buttonWidth;
m_stopRect.bottom = m_stopRect.top + buttonHeight;
gCanvasI.drawRect(canvas, &m_stopRect, getPaint(&m_stopRect));
// draw the text in the pause box
const char stopText[] = "Stop";
gCanvasI.drawText(canvas, stopText, sizeof(stopText)-1, m_stopRect.left + 5,
m_stopRect.top - fontMetrics.fTop, m_paintText);
}
示例12: drawCleanPlugin
void PaintPlugin::drawCleanPlugin(ANPCanvas* canvas) {
NPP instance = this->inst();
PluginObject *obj = (PluginObject*) instance->pdata;
// if no canvas get a locked canvas
if (!canvas)
canvas = getCanvas();
if (!canvas)
return;
const float buttonWidth = 60;
const float buttonHeight = 30;
const int W = obj->window->width;
const int H = obj->window->height;
// color the plugin canvas
gCanvasI.drawColor(canvas, 0xFFCDCDCD);
// get font metrics
ANPFontMetrics fontMetrics;
gPaintI.getFontMetrics(m_paintSurface, &fontMetrics);
// draw the input toggle button
m_inputToggle.left = 5;
m_inputToggle.top = H - buttonHeight - 5;
m_inputToggle.right = m_inputToggle.left + buttonWidth;
m_inputToggle.bottom = m_inputToggle.top + buttonHeight;
gCanvasI.drawRect(canvas, &m_inputToggle, m_paintButton);
const char* inputText = m_isTouchCurrentInput ? "Touch" : "Mouse";
gCanvasI.drawText(canvas, inputText, strlen(inputText), m_inputToggle.left + 5,
m_inputToggle.top - fontMetrics.fTop, m_paintSurface);
// draw the color selector button
m_colorToggle.left = (W/3) - (buttonWidth/2);
m_colorToggle.top = H - buttonHeight - 5;
m_colorToggle.right = m_colorToggle.left + buttonWidth;
m_colorToggle.bottom = m_colorToggle.top + buttonHeight;
gCanvasI.drawRect(canvas, &m_colorToggle, m_paintButton);
const char* colorText = getColorText();
gCanvasI.drawText(canvas, colorText, strlen(colorText), m_colorToggle.left + 5,
m_colorToggle.top - fontMetrics.fTop, m_paintSurface);
// draw the full-screen toggle button
m_fullScreenToggle.left = ((W*2)/3) - (buttonWidth/2);
m_fullScreenToggle.top = H - buttonHeight - 5;
m_fullScreenToggle.right = m_fullScreenToggle.left + buttonWidth;
m_fullScreenToggle.bottom = m_fullScreenToggle.top + buttonHeight;
gCanvasI.drawRect(canvas, &m_fullScreenToggle, m_paintButton);
const char* fullScreenText = "Full";
gCanvasI.drawText(canvas, fullScreenText, strlen(fullScreenText),
m_fullScreenToggle.left + 5,
m_fullScreenToggle.top - fontMetrics.fTop, m_paintSurface);
// draw the clear canvas button
m_clearSurface.left = W - buttonWidth - 5;
m_clearSurface.top = H - buttonHeight - 5;
m_clearSurface.right = m_clearSurface.left + buttonWidth;
m_clearSurface.bottom = m_clearSurface.top + buttonHeight;
gCanvasI.drawRect(canvas, &m_clearSurface, m_paintButton);
const char* clearText = "Clear";
gCanvasI.drawText(canvas, clearText, strlen(clearText), m_clearSurface.left + 5,
m_clearSurface.top - fontMetrics.fTop, m_paintSurface);
// draw the drawing surface box (5 px from the edge)
m_drawingSurface.left = 5;
m_drawingSurface.top = 5;
m_drawingSurface.right = W - 5;
m_drawingSurface.bottom = m_colorToggle.top - 5;
gCanvasI.drawRect(canvas, &m_drawingSurface, m_paintSurface);
// release the canvas
releaseCanvas(canvas);
}