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C++ ALValue::clear方法代码示例

本文整理汇总了C++中ALValue::clear方法的典型用法代码示例。如果您正苦于以下问题:C++ ALValue::clear方法的具体用法?C++ ALValue::clear怎么用?C++ ALValue::clear使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ALValue的用法示例。


在下文中一共展示了ALValue::clear方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: if

/** Run the kick. */
void
NaoQiMotionKickTask::run()
{
  const char *shoot_hip_roll_name = NULL;
  const char *support_hip_roll_name = NULL;
  const char *shoot_hip_pitch_name = NULL;
  const char *support_hip_pitch_name = NULL;
  const char *shoot_knee_pitch_name = NULL;
  const char *shoot_ankle_pitch_name = NULL;
  const char *shoot_ankle_roll_name = NULL;
  const char *support_ankle_roll_name = NULL;

  float shoot_hip_roll = 0;
  float support_hip_roll = 0;
  float shoot_hip_pitch = 0;
  float support_hip_pitch = 0;
  float shoot_knee_pitch = 0;
  float shoot_ankle_pitch = 0;
  float shoot_ankle_roll = 0;
  float support_ankle_roll = 0;

  float BALANCE_HIP_ROLL = 0;
  float BALANCE_ANKLE_ROLL = 0;
  float STRIKE_OUT_HIP_ROLL = 0;

  if ( __leg == fawkes::HumanoidMotionInterface::LEG_LEFT ) {
    shoot_hip_roll_name = "LHipRoll";
    support_hip_roll_name = "RHipRoll";
    shoot_hip_pitch_name = "LHipPitch";
    support_hip_pitch_name = "RHipPitch";
    shoot_knee_pitch_name = "LKneePitch";
    shoot_ankle_pitch_name = "LAnklePitch";
    shoot_ankle_roll_name = "LAnkleRoll";
    support_ankle_roll_name = "RAnkleRoll";

    BALANCE_HIP_ROLL = 20;
    BALANCE_ANKLE_ROLL = -25;
    STRIKE_OUT_HIP_ROLL = 30;
  } else if (__leg == fawkes::HumanoidMotionInterface::LEG_RIGHT ) {
    shoot_hip_roll_name = "RHipRoll";
    support_hip_roll_name = "LHipRoll";
    shoot_hip_pitch_name = "RHipPitch";
    support_hip_pitch_name = "LHipPitch";
    shoot_knee_pitch_name = "RKneePitch";
    shoot_ankle_pitch_name = "RAnklePitch";
    shoot_ankle_roll_name = "RAnkleRoll";
    support_ankle_roll_name = "LAnkleRoll";

    BALANCE_HIP_ROLL = -20;
    BALANCE_ANKLE_ROLL = 25;
    STRIKE_OUT_HIP_ROLL = -30;
  }

  if (__quit)  return;
  goto_start_pos(0.2);

  ALValue names;
  ALValue target_angles;
  float speed = 0;

  // Balance on supporting leg
  names.arraySetSize(4);
  target_angles.arraySetSize(4);

  support_hip_roll = BALANCE_HIP_ROLL;
  shoot_hip_roll = BALANCE_HIP_ROLL;
  shoot_ankle_roll = BALANCE_ANKLE_ROLL;
  support_ankle_roll = BALANCE_ANKLE_ROLL;

  names = ALValue::array(support_hip_roll_name, shoot_hip_roll_name,
      support_ankle_roll_name, shoot_ankle_roll_name);
  target_angles = ALValue::array(deg2rad(support_hip_roll), deg2rad(shoot_hip_roll),
      deg2rad(support_ankle_roll), deg2rad(shoot_ankle_roll));
  speed = 0.15;

  //if (__quit)  return;
  __almotion->angleInterpolationWithSpeed(names, target_angles, speed);

  names.clear();
  target_angles.clear();

  // Raise shooting leg
  names.arraySetSize(3);
  target_angles.arraySetSize(3);

  shoot_hip_roll = STRIKE_OUT_HIP_ROLL;
  shoot_knee_pitch = 90;
  shoot_ankle_pitch = -50;

  names = ALValue::array(shoot_hip_roll_name, shoot_knee_pitch_name, shoot_ankle_pitch_name);
  target_angles = ALValue::array(deg2rad(shoot_hip_roll), deg2rad(shoot_knee_pitch),
      deg2rad(shoot_ankle_pitch));
  speed = 0.2;

  if (__quit)  return;
  __almotion->angleInterpolationWithSpeed(names, target_angles, speed);

  names.clear();
  target_angles.clear();
//.........这里部分代码省略.........
开发者ID:sanyaade-teachings,项目名称:fawkes,代码行数:101,代码来源:motion_kick_task.cpp


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