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C++ AEDeviceInfoList::size方法代码示例

本文整理汇总了C++中AEDeviceInfoList::size方法的典型用法代码示例。如果您正苦于以下问题:C++ AEDeviceInfoList::size方法的具体用法?C++ AEDeviceInfoList::size怎么用?C++ AEDeviceInfoList::size使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AEDeviceInfoList的用法示例。


在下文中一共展示了AEDeviceInfoList::size方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: EnumerateDevicesEx


//.........这里部分代码省略.........
    if (FAILED(hr))
    {
      CLog::Log(LOGERROR, __FUNCTION__": Retrieval of DirectSound endpoint device name failed.");
      SAFE_RELEASE(pDevice);
      SAFE_RELEASE(pProperty);
      goto failed;
    }

    std::string strFriendlyName = localWideToUtf(varName.pwszVal);
    PropVariantClear(&varName);

    hr = pProperty->GetValue(PKEY_AudioEndpoint_GUID, &varName);
    if (FAILED(hr))
    {
      CLog::Log(LOGERROR, __FUNCTION__": Retrieval of DirectSound endpoint GUID failed.");
      SAFE_RELEASE(pDevice);
      SAFE_RELEASE(pProperty);
      goto failed;
    }

    std::string strDevName = localWideToUtf(varName.pwszVal);
    PropVariantClear(&varName);

    hr = pProperty->GetValue(PKEY_AudioEndpoint_FormFactor, &varName);
    if (FAILED(hr))
    {
      CLog::Log(LOGERROR, __FUNCTION__": Retrieval of DirectSound endpoint form factor failed.");
      SAFE_RELEASE(pDevice);
      SAFE_RELEASE(pProperty);
      goto failed;
    }
    std::string strWinDevType = winEndpoints[(EndpointFormFactor)varName.uiVal].winEndpointType;
    AEDeviceType aeDeviceType = winEndpoints[(EndpointFormFactor)varName.uiVal].aeDeviceType;

    PropVariantClear(&varName);

    /* In shared mode Windows tells us what format the audio must be in. */
    IAudioClient *pClient;
    hr = pDevice->Activate(IID_IAudioClient, CLSCTX_ALL, NULL, (void**)&pClient);
    if (FAILED(hr))
    {
      CLog::Log(LOGERROR, __FUNCTION__": Activate device failed (%s)", WASAPIErrToStr(hr));
      goto failed;
    }

    //hr = pClient->GetMixFormat(&pwfxex);
    hr = pProperty->GetValue(PKEY_AudioEngine_DeviceFormat, &varName);
    if (SUCCEEDED(hr) && varName.blob.cbSize > 0)
    {
      WAVEFORMATEX* smpwfxex = (WAVEFORMATEX*)varName.blob.pBlobData;
      deviceInfo.m_channels = layoutsByChCount[std::max(std::min(smpwfxex->nChannels, (WORD) DS_SPEAKER_COUNT), (WORD) 2)];
      deviceInfo.m_dataFormats.push_back(AEDataFormat(AE_FMT_FLOAT));
      deviceInfo.m_dataFormats.push_back(AEDataFormat(AE_FMT_AC3));
      deviceInfo.m_sampleRates.push_back(std::min(smpwfxex->nSamplesPerSec, (DWORD) 192000));
    }
    else
    {
      CLog::Log(LOGERROR, __FUNCTION__": Getting DeviceFormat failed (%s)", WASAPIErrToStr(hr));
    }
    pClient->Release();

    SAFE_RELEASE(pDevice);
    SAFE_RELEASE(pProperty);

    deviceInfo.m_deviceName       = strDevName;
    deviceInfo.m_displayName      = strWinDevType.append(strFriendlyName);
    deviceInfo.m_displayNameExtra = std::string("DirectSound: ").append(strFriendlyName);
    deviceInfo.m_deviceType       = aeDeviceType;

    deviceInfoList.push_back(deviceInfo);
  }

  // since AE takes the first device in deviceInfoList as default audio device we need
  // to sort it in order to use the real default device
  if(deviceInfoList.size() > 1)
  {
    std::string strDD = GetDefaultDevice();
    for (AEDeviceInfoList::iterator itt = deviceInfoList.begin(); itt != deviceInfoList.end(); ++itt)
    {
      CAEDeviceInfo devInfo = *itt;
      if(devInfo.m_deviceName == strDD)
      {
        deviceInfoList.erase(itt);
        deviceInfoList.insert(deviceInfoList.begin(), devInfo);
        break;
      }
    }
  }

  return;

failed:

  if (FAILED(hr))
    CLog::Log(LOGERROR, __FUNCTION__": Failed to enumerate WASAPI endpoint devices (%s).", WASAPIErrToStr(hr));

  SAFE_RELEASE(pEnumDevices);
  SAFE_RELEASE(pEnumerator);

}
开发者ID:DJMatty,项目名称:xbmc,代码行数:101,代码来源:AESinkDirectSound.cpp


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