本文整理汇总了C++中ACE_Data_Block::data_block_allocator方法的典型用法代码示例。如果您正苦于以下问题:C++ ACE_Data_Block::data_block_allocator方法的具体用法?C++ ACE_Data_Block::data_block_allocator怎么用?C++ ACE_Data_Block::data_block_allocator使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ACE_Data_Block
的用法示例。
在下文中一共展示了ACE_Data_Block::data_block_allocator方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: while
int
ACE_Message_Block::release_i (ACE_Lock *lock)
{
ACE_TRACE ("ACE_Message_Block::release_i");
// Free up all the continuation messages.
if (this->cont_)
{
ACE_Message_Block *mb = this->cont_;
ACE_Message_Block *tmp = 0;
do
{
tmp = mb;
mb = mb->cont_;
tmp->cont_ = 0;
ACE_Data_Block *db = tmp->data_block ();
if (tmp->release_i (lock) != 0)
{
ACE_Allocator *allocator = db->data_block_allocator ();
ACE_DES_FREE (db,
allocator->free,
ACE_Data_Block);
}
}
while (mb);
this->cont_ = 0;
}
int result = 0;
if (ACE_BIT_DISABLED (this->flags_,
ACE_Message_Block::DONT_DELETE) &&
this->data_block ())
{
if (this->data_block ()->release_no_delete (lock) == 0)
result = 1;
this->data_block_ = 0;
}
// We will now commit suicide: this object *must* have come from the
// allocator given.
if (this->message_block_allocator_ == 0)
delete this;
else
{
ACE_Allocator *allocator = this->message_block_allocator_;
ACE_DES_FREE (this,
allocator->free,
ACE_Message_Block);
}
return result;
}
示例2:
ACE_Message_Block *
ACE_Message_Block::release (void)
{
ACE_TRACE ("ACE_Message_Block::release");
// We want to hold the data block in a temporary variable because we
// invoked "delete this;" at some point, so using this->data_block_
// could be a bad idea.
ACE_Data_Block *tmp = this->data_block ();
// This flag is set to 1 when we have to destroy the data_block
int destroy_dblock = 0;
ACE_Lock *lock = 0;
// Do we have a valid data block
if (this->data_block ())
{
// Grab the lock that belongs to my data block
lock = this->data_block ()->locking_strategy ();
// if we have a lock
if (lock != 0)
{
// One guard for all
ACE_GUARD_RETURN (ACE_Lock, ace_mon, *lock, 0);
// Call non-guarded release with <lock>
destroy_dblock = this->release_i (lock);
}
// This is the case when we have a valid data block but no lock
else
// Call non-guarded release with no lock
destroy_dblock = this->release_i (0);
}
else
// This is the case when we don't even have a valid data block
destroy_dblock = this->release_i (0);
if (destroy_dblock != 0)
{
ACE_Allocator *allocator = tmp->data_block_allocator ();
ACE_DES_FREE (tmp,
allocator->free,
ACE_Data_Block);
}
return 0;
}
示例3: new
ACE_Message_Block *
ACE_Message_Block::clone (Message_Flags mask) const
{
ACE_TRACE ("ACE_Message_Block::clone");
// Get a pointer to a "cloned" <ACE_Data_Block> (will copy the
// values rather than increment the reference count).
ACE_Data_Block *db = this->data_block ()->clone (mask);
if (db == 0)
return 0;
ACE_Message_Block *nb = 0;
if (message_block_allocator_ == 0)
{
ACE_NEW_RETURN (nb,
ACE_Message_Block (0, // size
ACE_Message_Type (0), // type
0, // cont
0, // data
0, // allocator
0, // locking strategy
0, // flags
this->priority_, // priority
ACE_EXECUTION_TIME, // execution time
ACE_DEADLINE_TIME, // absolute time to deadline
// Get a pointer to a
// "duplicated" <ACE_Data_Block>
// (will simply increment the
// reference count).
db,
db->data_block_allocator (),
this->message_block_allocator_),
0);
}
else
{
// This is the ACE_NEW_MALLOC macro with the return check removed.
// We need to do it this way because if it fails we need to release
// the cloned data block that was created above. If we used
// ACE_NEW_MALLOC_RETURN, there would be a memory leak because the
// above db pointer would be left dangling.
nb = static_cast<ACE_Message_Block*> (message_block_allocator_->malloc (sizeof (ACE_Message_Block)));
if (nb != 0)
new (nb) ACE_Message_Block (0, // size
ACE_Message_Type (0), // type
0, // cont
0, // data
0, // allocator
0, // locking strategy
0, // flags
this->priority_, // priority
ACE_EXECUTION_TIME, // execution time
ACE_DEADLINE_TIME, // absolute time to deadline
db,
db->data_block_allocator (),
this->message_block_allocator_);
}
if (nb == 0)
{
db->release ();
return 0;
}
// Set the read and write pointers in the new <Message_Block> to the
// same relative offset as in the existing <Message_Block>.
nb->rd_ptr (this->rd_ptr_);
nb->wr_ptr (this->wr_ptr_);
// Clone all the continuation messages if necessary.
if (this->cont () != 0
&& (nb->cont_ = this->cont ()->clone (mask)) == 0)
{
nb->release ();
return 0;
}
return nb;
}
示例4: new
ACE_Message_Block *
ACE_Message_Block::clone (Message_Flags mask) const
{
ACE_TRACE ("ACE_Message_Block::clone");
const ACE_Message_Block *old_message_block = this;
ACE_Message_Block *new_message_block = 0;
ACE_Message_Block *new_previous_message_block = 0;
ACE_Message_Block *new_root_message_block = 0;
do
{
// Get a pointer to a "cloned"<ACE_Data_Block> (will copy the
// values rather than increment the reference count).
ACE_Data_Block *db = old_message_block->data_block ()->clone (mask);
if (db == 0)
return 0;
if(old_message_block->message_block_allocator_ == 0)
{
ACE_NEW_RETURN (new_message_block,
ACE_Message_Block (0, // size
ACE_Message_Type (0), // type
0, // cont
0, // data
0, // allocator
0, // locking strategy
0, // flags
old_message_block->priority_, // priority
ACE_EXECUTION_TIME, // execution time
ACE_DEADLINE_TIME, // absolute time to deadline
// Get a pointer to a
// "duplicated"<ACE_Data_Block>
// (will simply increment the
// reference count).
db,
db->data_block_allocator (),
old_message_block->message_block_allocator_),
0);
}
else
{
// This is the ACE_NEW_MALLOC macro with the return check removed.
// We need to do it this way because if it fails we need to release
// the cloned data block that was created above. If we used
// ACE_NEW_MALLOC_RETURN, there would be a memory leak because the
// above db pointer would be left dangling.
new_message_block = static_cast<ACE_Message_Block*> (old_message_block->message_block_allocator_->malloc (sizeof (ACE_Message_Block)));
if (new_message_block != 0)
new (new_message_block) ACE_Message_Block (0, // size
ACE_Message_Type (0), // type
0, // cont
0, // data
0, // allocator
0, // locking strategy
0, // flags
old_message_block->priority_, // priority
ACE_EXECUTION_TIME, // execution time
ACE_DEADLINE_TIME, // absolute time to deadline
db,
db->data_block_allocator (),
old_message_block->message_block_allocator_);
}
if (new_message_block == 0)
{
db->release ();
return 0;
}
// Set the read and write pointers in the new <Message_Block> to the
// same relative offset as in the existing <Message_Block>.
new_message_block->rd_ptr (old_message_block->rd_ptr_);
new_message_block->wr_ptr (old_message_block->wr_ptr_);
// save the root message block to return
if (new_root_message_block == 0)
new_root_message_block = new_message_block;
if (new_previous_message_block != 0)
// we're a continuation of the previous block, add ourself to its chain
new_previous_message_block->cont_ = new_message_block;
new_previous_message_block = new_message_block;
old_message_block = old_message_block->cont ();
}
while (old_message_block != 0);
return new_root_message_block;
}