本文整理汇总了C++中AABSPTree类的典型用法代码示例。如果您正苦于以下问题:C++ AABSPTree类的具体用法?C++ AABSPTree怎么用?C++ AABSPTree使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了AABSPTree类的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: fopen
//.........这里部分代码省略.........
pMC.append(modelContainer);
}
else
{
result = false;
}
}
}
// process the large singe files
int pos = 0;
while(result && (pos < nameCollection.iSingeFiles.size()))
{
std::string destFileName = iDestDir;
destFileName.append("/");
std::string dirEntryName = getDirEntryNameFromModName(pMapId,nameCollection.iSingeFiles[pos]);
std::string checkDoubleStr = std::string(dirfilename);
checkDoubleStr.append("##");
checkDoubleStr.append(nameCollection.iSingeFiles[pos]);
// Check, if same file already is in the same dir file
if(!iCoordModelMapping->isAlreadyProcessedSingleFile(checkDoubleStr))
{
iCoordModelMapping->addAlreadyProcessedSingleFile(checkDoubleStr);
fprintf(dirfile, "%s\n",dirEntryName.c_str());
destFileName.append(dirEntryName);
Array<std::string> positionarray;
positionarray.append(nameCollection.iSingeFiles[pos]);
if(!iCoordModelMapping->isAlreadyProcessedSingleFile(nameCollection.iSingeFiles[pos]))
{
modelContainer = processNames(positionarray, destFileName.c_str());
iCoordModelMapping->addAlreadyProcessedSingleFile(nameCollection.iSingeFiles[pos]);
if(modelContainer)
{
pMC.append(modelContainer);
}
else
{
result = false;
}
}
}
++pos;
}
fclose(dirfile);
}
}
return(result);
}
//=================================================================
void removeEntriesFromTree(AABSPTree<SubModel *>* pTree)
{
Array<SubModel *> submodelArray;
pTree->getMembers(submodelArray);
int no = submodelArray.size();
while(no > 0)
{
--no;
delete submodelArray[no];
}
}
//=================================================================
ModelContainer* TileAssembler::processNames(const Array<std::string>& pPositions, const char* pDestFileName)
{
ModelContainer *modelContainer = 0;
Vector3 basepos = Vector3(0,0,0);
AABSPTree<SubModel *>* mainTree = new AABSPTree<SubModel *>();
int pos = 0;
bool result = true;
while(result && (pos < pPositions.size()))
{
std::string modelPosString = pPositions[pos];
std::string modelFileName = getModNameFromModPosName(modelPosString);
if(!fillModelIntoTree(mainTree, basepos, modelPosString, modelFileName))
{
result = false;
break;
}
++pos;
}
if(result && mainTree->size() > 0)
{
mainTree->balance();
modelContainer = new ModelContainer(mainTree);
modelContainer->writeFile(pDestFileName);
}
removeEntriesFromTree(mainTree);
delete mainTree;
return(modelContainer);
}
示例2: fopen
//=================================================================
bool TileAssembler::readRawFile(std::string& pModelFilename, ModelPosition& pModelPosition, AABSPTree<SubModel *> *pMainTree)
{
std::string filename = iSrcDir;
if (filename.length() >0)
filename.append("/");
filename.append(pModelFilename);
FILE *rf = fopen(filename.c_str(), "rb");
if (!rf)
{
// depending on the extractor version, the data could be located in the root dir
std::string baseModelFilename = pModelFilename.substr((pModelFilename.find_first_of("/")+1),pModelFilename.length());
filename = iSrcDir;
if (filename.length() >0)
filename.append("/");
filename.append(baseModelFilename);
rf = fopen(filename.c_str(), "rb");
}
if (!rf)
{
printf("ERROR: Can't open model file in form: %s",pModelFilename.c_str());
printf("... or form: %s",filename.c_str() );
return false;
}
char ident[8];
int trianglecount =0;
#ifdef _ASSEMBLER_DEBUG
int startgroup = 0; //2;
int endgroup = INT_MAX; //2;
fprintf(::g_df,"-------------------------------------------------\n");
fprintf(::g_df,"%s\n", pModelFilename.c_str());
fprintf(::g_df,"-------------------------------------------------\n");
#else
int startgroup = 0;
int endgroup = INT_MAX;
#endif
// temporary use defines to simplify read/check code (close file and return at fail)
#define READ_OR_RETURN(V,S) if (fread((V), (S), 1, rf) != 1) { \
fclose(rf); return(false); }
#define CMP_OR_RETURN(V,S) if (strcmp((V),(S)) != 0) { \
fclose(rf); return(false); }
READ_OR_RETURN(&ident, 8);
if (strcmp(ident, "VMAP001") == 0)
{
// OK, do nothing
}
else if (strcmp(ident, "VMAP002") == 0)
{
// we have to read one int. This is needed during the export and we have to skip it here
int tempNVectors;
READ_OR_RETURN(&tempNVectors, sizeof(int));
}
else
{
// wrong version
fclose(rf);
return(false);
}
G3D::uint32 groups;
char blockId[5];
blockId[4] = 0;
int blocksize;
READ_OR_RETURN(&groups, sizeof(G3D::uint32));
for (int g=0;g<(int)groups;g++)
{
// group MUST NOT have more then 65536 indexes !! Array will have a problem with that !! (strange ...)
Array<int> tempIndexArray;
Array<Vector3> tempVertexArray;
AABSPTree<Triangle> *gtree = new AABSPTree<Triangle>();
// add free gtree at fail
#undef READ_OR_RETURN
#undef CMP_OR_RETURN
#define READ_OR_RETURN(V,S) if (fread((V), (S), 1, rf) != 1) { \
fclose(rf); delete gtree; return(false); }
#define CMP_OR_RETURN(V,S) if (strcmp((V),(S)) != 0) { \
fclose(rf); delete gtree; return(false); }
G3D::uint32 flags;
READ_OR_RETURN(&flags, sizeof(G3D::uint32));
G3D::uint32 branches;
READ_OR_RETURN(&blockId, 4);
CMP_OR_RETURN(blockId, "GRP ");
READ_OR_RETURN(&blocksize, sizeof(int));
READ_OR_RETURN(&branches, sizeof(G3D::uint32));
for (int b=0;b<(int)branches; b++)
{
G3D::uint32 indexes;
// indexes for each branch (not used jet)
//.........这里部分代码省略.........