本文整理汇总了C++中writeS16函数的典型用法代码示例。如果您正苦于以下问题:C++ writeS16函数的具体用法?C++ writeS16怎么用?C++ writeS16使用的例子?那么, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了writeS16函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: writeU8
void ToolCapabilities::serialize(std::ostream &os, u16 protocol_version) const
{
if(protocol_version <= 17)
writeU8(os, 1); // version
else
writeU8(os, 2); // version
writeF1000(os, full_punch_interval);
writeS16(os, max_drop_level);
writeU32(os, groupcaps.size());
for(std::map<std::string, ToolGroupCap>::const_iterator
i = groupcaps.begin(); i != groupcaps.end(); i++){
const std::string *name = &i->first;
const ToolGroupCap *cap = &i->second;
os<<serializeString(*name);
writeS16(os, cap->uses);
writeS16(os, cap->maxlevel);
writeU32(os, cap->times.size());
for(std::map<int, float>::const_iterator
i = cap->times.begin(); i != cap->times.end(); i++){
writeS16(os, i->first);
writeF1000(os, i->second);
}
}
if(protocol_version > 17){
writeU32(os, damageGroups.size());
for(std::map<std::string, s16>::const_iterator
i = damageGroups.begin(); i != damageGroups.end(); i++){
os<<serializeString(i->first);
writeS16(os, i->second);
}
}
}
示例2: writeU8
void ItemDefinition::serialize(std::ostream &os) const
{
writeU8(os, 1); // version
writeU8(os, type);
os<<serializeString(name);
os<<serializeString(description);
os<<serializeString(inventory_image);
os<<serializeString(wield_image);
writeV3F1000(os, wield_scale);
writeS16(os, stack_max);
writeU8(os, usable);
writeU8(os, liquids_pointable);
writeU8(os, eatable);
std::string tool_capabilities_s = "";
if(tool_capabilities){
std::ostringstream tmp_os(std::ios::binary);
tool_capabilities->serialize(tmp_os);
tool_capabilities_s = tmp_os.str();
}
os<<serializeString(tool_capabilities_s);
writeU16(os, groups.size());
for(std::map<std::string, int>::const_iterator
i = groups.begin(); i != groups.end(); i++){
os<<serializeString(i->first);
writeS16(os, i->second);
}
}
示例3: writeU8
void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const
{
if(protocol_version <= 17)
writeU8(os, 1); // version
else
writeU8(os, 2); // version
writeU8(os, type);
os<<serializeString(name);
os<<serializeString(description);
os<<serializeString(inventory_image);
os<<serializeString(wield_image);
writeV3F1000(os, wield_scale);
writeS16(os, stack_max);
writeU8(os, usable);
writeU8(os, liquids_pointable);
std::string tool_capabilities_s = "";
if(tool_capabilities) {
std::ostringstream tmp_os(std::ios::binary);
tool_capabilities->serialize(tmp_os, protocol_version);
tool_capabilities_s = tmp_os.str();
}
os<<serializeString(tool_capabilities_s);
writeU16(os, groups.size());
for(std::map<std::string, int>::const_iterator
i = groups.begin(); i != groups.end(); i++) {
os<<serializeString(i->first);
writeS16(os, i->second);
}
os<<serializeString(node_placement_prediction);
if(protocol_version > 17) {
//serializeSimpleSoundSpec(sound_place, os);
os<<serializeString(sound_place.name);
writeF1000(os, sound_place.gain);
}
}
示例4: gob_cmd_punched
std::string gob_cmd_punched(s16 damage, s16 result_hp)
{
std::ostringstream os(std::ios::binary);
// command
writeU8(os, GENERIC_CMD_PUNCHED);
// damage
writeS16(os, damage);
// result_hp
writeS16(os, result_hp);
return os.str();
}
示例5: writeU8
void ObjectProperties::serialize(std::ostream &os) const
{
writeU8(os, 1); // version
writeS16(os, hp_max);
writeU8(os, physical);
writeF1000(os, weight);
writeV3F1000(os, collisionbox.MinEdge);
writeV3F1000(os, collisionbox.MaxEdge);
os<<serializeString(visual);
os<<serializeString(meshfile);
writeV2F1000(os, visual_size);
writeU16(os, textures.size());
for(u32 i=0; i<textures.size(); i++){
os<<serializeString(textures[i]);
}
writeU16(os, textures_3d.size());
for(u32 i=0; i<textures_3d.size(); i++){
os<<serializeString(textures_3d[i]);
}
writeV2S16(os, spritediv);
writeV2S16(os, initial_sprite_basepos);
writeU8(os, is_visible);
writeU8(os, makes_footstep_sound);
writeF1000(os, automatic_rotate);
}
示例6: os
std::string LuaEntitySAO::getStaticData()
{
/*
verbosestream<<FUNCTION_NAME<<std::endl;
*/
std::ostringstream os(std::ios::binary);
// version
writeU8(os, 1);
// name
os<<serializeString(m_init_name);
// state
if(m_registered){
std::string state = m_env->getScriptIface()->
luaentity_GetStaticdata(m_id);
os<<serializeLongString(state);
} else {
os<<serializeLongString(m_init_state);
}
// hp
writeS16(os, m_hp);
// velocity
writeV3F1000(os, m_velocity);
// yaw
writeF1000(os, m_yaw);
return os.str();
}
示例7: os
void Client::sendSignNodeText(v3s16 p, std::string text)
{
/*
u16 command
v3s16 p
u16 textlen
textdata
*/
std::ostringstream os(std::ios_base::binary);
u8 buf[12];
// Write command
writeU16(buf, TOSERVER_SIGNNODETEXT);
os.write((char*)buf, 2);
// Write p
writeV3S16(buf, p);
os.write((char*)buf, 6);
u16 textlen = text.size();
// Write text length
writeS16(buf, textlen);
os.write((char*)buf, 2);
// Write text
os.write((char*)text.c_str(), textlen);
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
Send(0, data, true);
}
示例8: writeU8
void ObjectProperties::serialize(std::ostream &os) const
{
writeU8(os, 1); // version
writeS16(os, hp_max);
writeU8(os, physical);
writeF1000(os, weight);
writeV3F1000(os, collisionbox.MinEdge);
writeV3F1000(os, collisionbox.MaxEdge);
os<<serializeString(visual);
writeV2F1000(os, visual_size);
writeU16(os, textures.size());
for(u32 i=0; i<textures.size(); i++){
os<<serializeString(textures[i]);
}
writeV2S16(os, spritediv);
writeV2S16(os, initial_sprite_basepos);
writeU8(os, is_visible);
writeU8(os, makes_footstep_sound);
writeF1000(os, automatic_rotate);
// Added in protocol version 14
os<<serializeString(mesh);
writeU16(os, colors.size());
for(u32 i=0; i<colors.size(); i++){
writeARGB8(os, colors[i]);
}
writeU8(os, collideWithObjects);
writeF1000(os,stepheight);
writeU8(os, automatic_face_movement_dir);
writeF1000(os, automatic_face_movement_dir_offset);
// Add stuff only at the bottom.
// Never remove anything, because we don't want new versions of this
}
示例9: serializeOld
void ContentFeatures::serialize(std::ostream &os, u16 protocol_version)
{
if(protocol_version < 14){
serializeOld(os, protocol_version);
return;
}
writeU8(os, 6); // version
os<<serializeString(name);
writeU16(os, groups.size());
for(ItemGroupList::const_iterator
i = groups.begin(); i != groups.end(); i++){
os<<serializeString(i->first);
writeS16(os, i->second);
}
writeU8(os, drawtype);
writeF1000(os, visual_scale);
writeU8(os, 6);
for(u32 i=0; i<6; i++)
tiledef[i].serialize(os, protocol_version);
writeU8(os, CF_SPECIAL_COUNT);
for(u32 i=0; i<CF_SPECIAL_COUNT; i++){
tiledef_special[i].serialize(os, protocol_version);
}
writeU8(os, alpha);
writeU8(os, post_effect_color.getAlpha());
writeU8(os, post_effect_color.getRed());
writeU8(os, post_effect_color.getGreen());
writeU8(os, post_effect_color.getBlue());
writeU8(os, param_type);
writeU8(os, param_type_2);
writeU8(os, is_ground_content);
writeU8(os, light_propagates);
writeU8(os, sunlight_propagates);
writeU8(os, walkable);
writeU8(os, pointable);
writeU8(os, diggable);
writeU8(os, climbable);
writeU8(os, buildable_to);
os<<serializeString(""); // legacy: used to be metadata_name
writeU8(os, liquid_type);
os<<serializeString(liquid_alternative_flowing);
os<<serializeString(liquid_alternative_source);
writeU8(os, liquid_viscosity);
writeU8(os, liquid_renewable);
writeU8(os, light_source);
writeU32(os, damage_per_second);
node_box.serialize(os);
selection_box.serialize(os);
writeU8(os, legacy_facedir_simple);
writeU8(os, legacy_wallmounted);
serializeSimpleSoundSpec(sound_footstep, os);
serializeSimpleSoundSpec(sound_dig, os);
serializeSimpleSoundSpec(sound_dug, os);
writeU8(os, rightclickable);
// Stuff below should be moved to correct place in a version that otherwise changes
// the protocol version
writeU8(os, drowning);
}
示例10: os
std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
{
std::ostringstream os(std::ios::binary);
if(protocol_version >= 15)
{
writeU8(os, 1); // version
os<<serializeString(m_player->getName()); // name
writeU8(os, 1); // is_player
writeS16(os, getId()); //id
writeV3F1000(os, m_player->getPosition() + v3f(0,BS*1,0));
writeF1000(os, m_player->getYaw());
writeS16(os, getHP());
writeU8(os, 6 + m_bone_position.size()); // number of messages stuffed in here
os<<serializeLongString(getPropertyPacket()); // message 1
os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
os<<serializeLongString(gob_cmd_update_animation(
m_animation_range, m_animation_speed, m_animation_blend, m_animation_loop)); // 3
for(std::map<std::string, core::vector2d<v3f> >::const_iterator ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii){
os<<serializeLongString(gob_cmd_update_bone_position((*ii).first, (*ii).second.X, (*ii).second.Y)); // m_bone_position.size
}
os<<serializeLongString(gob_cmd_update_attachment(m_attachment_parent_id, m_attachment_bone, m_attachment_position, m_attachment_rotation)); // 4
os<<serializeLongString(gob_cmd_update_physics_override(m_physics_override_speed,
m_physics_override_jump, m_physics_override_gravity, m_physics_override_sneak,
m_physics_override_sneak_glitch)); // 5
os << serializeLongString(gob_cmd_update_nametag_attributes(m_nametag_color)); // 6
}
else
{
writeU8(os, 0); // version
os<<serializeString(m_player->getName()); // name
writeU8(os, 1); // is_player
writeV3F1000(os, m_player->getPosition() + v3f(0,BS*1,0));
writeF1000(os, m_player->getYaw());
writeS16(os, getHP());
writeU8(os, 2); // number of messages stuffed in here
os<<serializeLongString(getPropertyPacket()); // message 1
os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
}
// return result
return os.str();
}
示例11: writeU8
void ContentFeatures::serializeOld(std::ostream &os, u16 protocol_version)
{
if(protocol_version == 13)
{
writeU8(os, 5); // version
os<<serializeString(name);
writeU16(os, groups.size());
for(ItemGroupList::const_iterator
i = groups.begin(); i != groups.end(); i++){
os<<serializeString(i->first);
writeS16(os, i->second);
}
writeU8(os, drawtype);
writeF1000(os, visual_scale);
writeU8(os, 6);
for(u32 i=0; i<6; i++)
tiledef[i].serialize(os, protocol_version);
writeU8(os, CF_SPECIAL_COUNT);
for(u32 i=0; i<CF_SPECIAL_COUNT; i++){
tiledef_special[i].serialize(os, protocol_version);
}
writeU8(os, alpha);
writeU8(os, post_effect_color.getAlpha());
writeU8(os, post_effect_color.getRed());
writeU8(os, post_effect_color.getGreen());
writeU8(os, post_effect_color.getBlue());
writeU8(os, param_type);
writeU8(os, param_type_2);
writeU8(os, is_ground_content);
writeU8(os, light_propagates);
writeU8(os, sunlight_propagates);
writeU8(os, walkable);
writeU8(os, pointable);
writeU8(os, diggable);
writeU8(os, climbable);
writeU8(os, buildable_to);
os<<serializeString(""); // legacy: used to be metadata_name
writeU8(os, liquid_type);
os<<serializeString(liquid_alternative_flowing);
os<<serializeString(liquid_alternative_source);
writeU8(os, liquid_viscosity);
writeU8(os, light_source);
writeU32(os, damage_per_second);
node_box.serialize(os, protocol_version);
selection_box.serialize(os, protocol_version);
writeU8(os, legacy_facedir_simple);
writeU8(os, legacy_wallmounted);
serializeSimpleSoundSpec(sound_footstep, os);
serializeSimpleSoundSpec(sound_dig, os);
serializeSimpleSoundSpec(sound_dug, os);
}
else
{
throw SerializationError("ContentFeatures::serialize(): Unsupported version requested");
}
}
示例12: gob_cmd_update_armor_groups
std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups)
{
std::ostringstream os(std::ios::binary);
writeU8(os, GENERIC_CMD_UPDATE_ARMOR_GROUPS);
writeU16(os, armor_groups.size());
for (const auto &armor_group : armor_groups) {
os<<serializeString(armor_group.first);
writeS16(os, armor_group.second);
}
return os.str();
}
示例13: gob_cmd_update_attachment
std::string gob_cmd_update_attachment(int parent_id, std::string bone, v3f position, v3f rotation)
{
std::ostringstream os(std::ios::binary);
// command
writeU8(os, GENERIC_CMD_SET_ATTACHMENT);
// parameters
writeS16(os, parent_id);
os<<serializeString(bone);
writeV3F1000(os, position);
writeV3F1000(os, rotation);
return os.str();
}
示例14: writeU8
void ToolCapabilities::serialize(std::ostream &os) const
{
writeU8(os, 0); // version
writeF1000(os, full_punch_interval);
writeS16(os, max_drop_level);
writeU32(os, groupcaps.size());
for(std::map<std::string, ToolGroupCap>::const_iterator
i = groupcaps.begin(); i != groupcaps.end(); i++){
const std::string *name = &i->first;
const ToolGroupCap *cap = &i->second;
os<<serializeString(*name);
writeF1000(os, cap->maxwear);
writeF1000(os, cap->maxlevel);
writeU32(os, cap->times.size());
for(std::map<int, float>::const_iterator
i = cap->times.begin(); i != cap->times.end(); i++){
writeS16(os, i->first);
writeF1000(os, i->second);
}
}
}
示例15: gob_cmd_update_armor_groups
std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups)
{
std::ostringstream os(std::ios::binary);
writeU8(os, GENERIC_CMD_UPDATE_ARMOR_GROUPS);
writeU16(os, armor_groups.size());
for(ItemGroupList::const_iterator i = armor_groups.begin();
i != armor_groups.end(); i++){
os<<serializeString(i->first);
writeS16(os, i->second);
}
return os.str();
}