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C++ side函数代码示例

本文整理汇总了C++中side函数的典型用法代码示例。如果您正苦于以下问题:C++ side函数的具体用法?C++ side怎么用?C++ side使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了side函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: getSpeed

      Ogre::Quaternion DetectedVehicle::getOrientation() const
      {
        Ogre::Vector3 speed = getSpeed() ;

        Ogre::Vector3 side(-speed.y,speed.x,-speed.z) ;
        side.normalise() ;
        Ogre::Vector3 forward = speed ;
        forward.normalise() ;
        Ogre::Vector3 up = forward.crossProduct(side) ;
        up.normalise() ;
        
        return Ogre::Quaternion(side,up,forward) ;
      }
开发者ID:BackupTheBerlios,项目名称:projet-univers-svn,代码行数:13,代码来源:detected_vehicle.cpp

示例2: dot2D

float Vector3::angle2D(const Vector3 &v)
{
    float dp, angPI ;

    dp = dot2D(v); //dot product
    if(dp >= 1.0) dp = 1.0f;
    if(dp <=-1.0) dp =-1.0f;

    angPI = (float)acos(dp);

    //determina a posicao relativa do vetor
    return angPI * side(v);
}
开发者ID:hieraRchie,项目名称:charack,代码行数:13,代码来源:vector3.cpp

示例3: figureAt

bool BoardController::moveFigure(int from, int to)
{
    if(!m_logic_controller.isMoveAllowed(from, to) || from == to)
        return false;
    auto victim  =  figureAt(to);
    auto victim_type  = victim->type();
    auto victim_color = victim->side();

    Transition t(from, to, victim_color, victim_type);
    _moveFigure(from, to);
    emit figureMoved(t);
    return true;
}
开发者ID:spavlenko,项目名称:chess_project,代码行数:13,代码来源:BoardController.cpp

示例4: side

void UmlRelation::write_ends(FileOut & out) {
  // note : it is the first side
 
  out.indent();
  out << "\t<memberEnd";
  out.idref(this);
  out << "/>\n";
  
  UmlRelation * other = side(FALSE);
  
  out.indent();
  if (other != 0) {
    out << "\t<memberEnd";
    out.idref(other);
    out << "/>\n";
  }
  else {
    out << "\t<ownedEnd xmi:type=\"uml:Property\"";
    out.id_prefix(this, "REVERSE_");
    if (_assoc_class != 0)
      out.ref(_assoc_class, "association");
    else
      out.ref(this, "association", "ASSOC_");
    out << " visibility=\"" << ((_vis_prefix) ? "vis_private\"" : "private\"");
    out.ref(parent(), "type");
    out << " aggregation=\"";
    if (_gen_eclipse)
      out << "none";
    else {
      switch (relationKind()) {
      case anAggregation:
      case aDirectionalAggregation:
	out << "shared";
	break;
      case anAggregationByValue:
      case aDirectionalAggregationByValue:
	out << "composite";
	break;
      default:
	out << "none";
      }
    }
    out << "\" isNavigable=\"false\"/>\n";

    out.indent();
    out << "\t<memberEnd ";
    out.idref_prefix(this, "REVERSE_");
    out << "/>\n";
  }

}
开发者ID:SciBoy,项目名称:douml,代码行数:51,代码来源:UmlRelation.cpp

示例5: main

/* main loop */
int
main(void)
{
	input_line = (char *)malloc(6 * sizeof(char));

	led_setperm();

	set_time = 200000;

	while (strncmp(input_line, "quit", 4) != 0)
	{
		input_line = readline("Led Control> ");

		/* I know instruction parsing is really lame :/ */
		if (!strncmp(input_line, "help", 4))
			help();
		if (!strncmp(input_line, "ledon", 5))
			ledon();
		if (!strncmp(input_line, "ledoff", 6))
			ledoff();
		if (!strncmp(input_line, "settime", 7))
			settime();
		if (!strncmp(input_line, "volume", 6))
			volume();
		if (!strncmp(input_line, "bin", 3))
			bin();
		if (!strncmp(input_line, "slide", 5))
			slide();
		if (!strncmp(input_line, "blink", 5))
			blink();
		if (!strncmp(input_line, "bislide", 7))
			bislide();
		if (!strncmp(input_line, "biblink", 7))
			biblink();
		if (!strncmp(input_line, "grow", 4))
			grow();
		if (!strncmp(input_line, "center", 6))
			center();
		if (!strncmp(input_line, "side", 4))
			side();
		if (!strncmp(input_line, "biside", 6))
			biside();
		if (!strncmp(input_line, "demo", 4))
			demo();
	}

	led_off_all();

	exit(0);
}
开发者ID:cdent,项目名称:julien.danjou.info,代码行数:51,代码来源:ledcontrol.c

示例6: side

	//-----------------------------------------------------------------------------
	// xxx perhaps this should be a call to a general purpose annotation for
	// xxx "local xxx axis aligned box in XZ plane" -- same code in in
	// xxx CaptureTheFlag.cpp
	void Pedestrian::annotateAvoidObstacle( const float minDistanceToCollision )
	{
		const osVector3 boxSide = side() * radius();
		const osVector3 boxFront = forward() * minDistanceToCollision;
		const osVector3 FR = position() + boxFront - boxSide;
		const osVector3 FL = position() + boxFront + boxSide;
		const osVector3 BR = position()            - boxSide;
		const osVector3 BL = position()            + boxSide;
		const Color white( 1,1,1 );
		annotationLine( FR, FL, white );
		annotationLine( FL, BL, white );
		annotationLine( BL, BR, white );
		annotationLine( BR, FR, white );
	}
开发者ID:Mobiletainment,项目名称:Multiplayer-Network-Conecpts,代码行数:18,代码来源:slPedestrian.cpp

示例7: tag

Material::Material(Material_t tag)
    : tag(tag),
      vertexShader(this),
      fragmentShader(this),
      index0AttributeName(this)
{
    mId = Material::MaterialIdCount++;

    mUuid = Math::generateUUID();

    mName = "";

    side() = kFrontSide;

    opacity() = 1.0f;
    transparent() = false;

    blending() = kNormalBlending;

    blendSrc() = kSrcAlphaFactor;
    blendDst() = kOneMinusSrcAlphaFactor;
    blendEquation() = kAddEquation;

    depthTest() = true;
    depthWrite() = true;

    polygonOffset() = false;
    polygonOffsetFactor() = 0;
    polygonOffsetUnits() = 0;

    // mAlphaTest = 0;

    overdraw() = 0; // Overdrawn pixels (typically between 0 and 1) for fixing antialiasing gaps in CanvasRenderer

    visible() = true;

    needsUpdate() = true;

    // By default, bind position to attribute index 0. In WebGL, attribute 0
    // should always be used to avoid potentially expensive emulation.
    index0AttributeName("position");

    linewidth() = 1.0f;
    metal() = false;
    perPixel() = true;
    shading() = kNoShading;
	vertexColors() = kNoColors;
    wireframe() = false;
    wireframeLinewidth() = 1.0f;
}
开发者ID:UIKit0,项目名称:resinlib,代码行数:50,代码来源:Material.cpp

示例8: check

inline static bool check(long long int &sx, long long int &sy)
{
	printf("P: %lld %lld\n", sx, sy);
	unsigned int f = 0, size = verts - 2, mid;
	while(size > 2)
	{
		mid = (f + size / 2) % verts;
		if(side(std::make_pair(0, 0), fence[f], std::make_pair(sx, sy)) <= 0 &&
			side(std::make_pair(0, 0), fence[(f + size) % verts], std::make_pair(sx, sy)) >= 0)
		{
			f = (f + size) % verts;
			size = verts - size;
			continue;
		}

		if(side(std::make_pair(0, 0), fence[mid], std::make_pair(sx, sy)) < 0)
			f = mid;

		size /= 2;
	}

	printf(">>%u %u\n", f, (f + size)  % verts);
	return side(fence[f], fence[(f + size) % verts], std::make_pair(sx, sy)) >= 0;
}
开发者ID:Neverous,项目名称:xivlo08-11,代码行数:24,代码来源:fsheep.cpp

示例9: tab

void Simplex::pivot(int row, int col) {
	float pivot = tab(row, col);
	if(pivot == 0)
		exit(-1);
	for(int i(0); i < tab.cols(); ++i)
		tab(row, i) /= pivot;
	for (int i = 0; i < tab.rows(); ++i) {
		float multip = tab(i, col);
		if(i == row) continue;
		for (int j = 0; j < tab.cols(); ++j) {
			tab(i, j) -= multip * tab(row, j);
		}
	}
	side(row-1) = col;
}
开发者ID:amanent,项目名称:ProjetPNE,代码行数:15,代码来源:Simplex.cpp

示例10: turn

Controller::Controller()
{
	turnProportionalGain = 1.0f; //converts offset from camera to turn duty cycle
	throttleProportionalGain = 10.0f; // converts offset in the y direction to throttle
	sideProportionalGain = 1.0f;
	hover_throttle = 1.54;
	lower_altitude = 0;
  	//initialize all controls to neutral
	turn(1.5);
	forward(1.48);
	side(1.59);
	throttle(1.09);
	isStarted = 0;
	time_lift = 0;
}
开发者ID:GCorbel,项目名称:PiQuopter-Vision,代码行数:15,代码来源:Controller_consts.cpp

示例11: findIntersectionWithVehiclePath

void 
OpenSteer::
BoxObstacle::
findIntersectionWithVehiclePath (const AbstractVehicle& vehicle,
                                 PathIntersection& pi) const
{
    // abbreviations
    const float w = width; // dimensions
    const float h = height;
    const float d = depth;
    const Vec3 s = side (); // local space
    const Vec3 u = up ();
    const Vec3 f = forward ();
    const Vec3 p = position ();
    const Vec3 hw = s * (0.5f * width); // offsets for face centers
    const Vec3 hh = u * (0.5f * height);
    const Vec3 hd = f * (0.5f * depth);
    const seenFromState sf = seenFrom ();

    // the box's six rectangular faces
    RectangleObstacle r1 (w, h,  s,  u,  f, p + hd, sf); // front
    RectangleObstacle r2 (w, h, -s,  u, -f, p - hd, sf); // back
    RectangleObstacle r3 (d, h, -f,  u,  s, p + hw, sf); // side
    RectangleObstacle r4 (d, h,  f,  u, -s, p - hw, sf); // other side
    RectangleObstacle r5 (w, d,  s, -f,  u, p + hh, sf); // top
    RectangleObstacle r6 (w, d, -s, -f, -u, p - hh, sf); // bottom

    // group the six RectangleObstacle faces together
    ObstacleGroup faces;
    faces.push_back (&r1);
    faces.push_back (&r2);
    faces.push_back (&r3);
    faces.push_back (&r4);
    faces.push_back (&r5);
    faces.push_back (&r6);

    // find first intersection of vehicle path with group of six faces
    PathIntersection next;
    firstPathIntersectionWithObstacleGroup (vehicle, faces, pi, next);

    // when intersection found, adjust PathIntersection for the box case
    if (pi.intersect)
    {
        pi.obstacle = this;
        pi.steerHint = ((pi.surfacePoint - position ()).normalize () *
                        (pi.vehicleOutside ? 1.0f : -1.0f));
    }
}
开发者ID:Ablu,项目名称:freeorion,代码行数:48,代码来源:Obstacle.cpp

示例12: testCreateNewOrderSingle

int testCreateNewOrderSingle( int count )
{
  int start = GetTickCount();
  for ( int i = 0; i <= count; ++i )
  {
    FIX::ClOrdID clOrdID( "ORDERID" );
    FIX::HandlInst handlInst( '1' );
    FIX::Symbol symbol( "LNUX" );
    FIX::Side side( FIX::Side_BUY );
    FIX::TransactTime transactTime;
    FIX::OrdType ordType( FIX::OrdType_MARKET );
    FIX42::NewOrderSingle( clOrdID, handlInst, symbol, side, transactTime, ordType );
  }

  return GetTickCount() - start;
}
开发者ID:filgood,项目名称:fixfeed,代码行数:16,代码来源:pt.cpp

示例13: InsertionSort

int InsertionSort(int base[], int sz ){
	int i,j;
	int temp;
	int count = 0;
	for(i=1;i<sz;++i){
		temp = base[i];
		for(j = i-1; j>=0 && temp < base[j] ; --j ){
			base[j+1] = base[j];
			 move to right side(+1) element one by one
			++count;
		}
		base[j+1] = temp;
	}
	printf("total count of loop : %d \n", count);
	return 0;
}
开发者ID:nhlinhmisfit,项目名称:CandC-,代码行数:16,代码来源:temp.cpp

示例14: side

void ChessGame::startTurn()
{
	if (m_paused)
		return;

	Chess::Side side(m_board->sideToMove());
	Q_ASSERT(!side.isNull());

	emit humanEnabled(m_player[side]->isHuman());

	Chess::Move move(bookMove(side));
	if (move.isNull())
		m_player[side]->go();
	else
		m_player[side]->makeBookMove(move);
}
开发者ID:nriesterer,项目名称:cutechess,代码行数:16,代码来源:chessgame.cpp

示例15: ray

bool polygon::contains(vec2d vertex) const
{
	// check to see if we have points
	if(this->vertexes.size() > 0)
	{
		// see if we are more than a point
		if(this->vertexes.size() > 1)
		{
			// see if we are more than an edge
			if(this->vertexes.size() > 2)
			{
				int windCount = 0;
				edge ray(vertex, vertex + vec2d(1, 0));

				for(unsigned int i = 0; i < this->vertexes.size(); i++)
				{
					edge side(this->vertexes[i], this->vertexes[(i + 1) % this->vertexes.size()]);

					if(side.contains(vertex))
						return true;

					if(side.offset().y != 0)
					{
						auto intersect = ray.intersect(side);
						if(side.contains(intersect) && intersect.x >= ray.origin().x)
						{
							windCount += (int)(side.offset().y / abs(side.offset().y));
						}
					}
				}
				return windCount != 0;
			} else
			{
				// we're an edge so compare along edginess
				edge thisEdge(this->vertexes[0], this->vertexes[1]);
				return thisEdge.contains(vertex);
			}
		} else
		{
			// we're a vertex so compare as vertices
			return vertex == this->vertexes[0];
		}
	}  else
	{
		return false;
	}
}
开发者ID:AngelOfSol,项目名称:dress_app,代码行数:47,代码来源:Polygon.cpp


注:本文中的side函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。