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C++ si_blitter_end函数代码示例

本文整理汇总了C++中si_blitter_end函数的典型用法代码示例。如果您正苦于以下问题:C++ si_blitter_end函数的具体用法?C++ si_blitter_end怎么用?C++ si_blitter_end使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了si_blitter_end函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: si_blit

static void si_blit(struct pipe_context *ctx,
		    const struct pipe_blit_info *info)
{
	struct si_context *sctx = (struct si_context*)ctx;

	if (do_hardware_msaa_resolve(ctx, info)) {
		return;
	}

	assert(util_blitter_is_blit_supported(sctx->blitter, info));

	/* The driver doesn't decompress resources automatically while
	 * u_blitter is rendering. */
	si_decompress_subresource(ctx, info->src.resource, info->mask,
				  info->src.level,
				  info->src.box.z,
				  info->src.box.z + info->src.box.depth - 1);

	if (sctx->screen->b.debug_flags & DBG_FORCE_DMA &&
	    util_try_blit_via_copy_region(ctx, info))
		return;

	si_blitter_begin(ctx, SI_BLIT |
			 (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
	util_blitter_blit(sctx->blitter, info);
	si_blitter_end(ctx);
}
开发者ID:ifzz,项目名称:mesa,代码行数:27,代码来源:si_blit.c

示例2: si_generate_mipmap

static boolean si_generate_mipmap(struct pipe_context *ctx,
				  struct pipe_resource *tex,
				  enum pipe_format format,
				  unsigned base_level, unsigned last_level,
				  unsigned first_layer, unsigned last_layer)
{
	struct si_context *sctx = (struct si_context*)ctx;
	struct r600_texture *rtex = (struct r600_texture *)tex;

	if (!util_blitter_is_copy_supported(sctx->blitter, tex, tex))
		return false;

	/* The driver doesn't decompress resources automatically while
	 * u_blitter is rendering. */
	si_decompress_subresource(ctx, tex, PIPE_MASK_RGBAZS,
				  base_level, first_layer, last_layer);

	/* Clear dirty_level_mask for the levels that will be overwritten. */
	assert(base_level < last_level);
	rtex->dirty_level_mask &= ~u_bit_consecutive(base_level + 1,
						     last_level - base_level);

	si_blitter_begin(ctx, SI_BLIT | SI_DISABLE_RENDER_COND);
	util_blitter_generate_mipmap(sctx->blitter, tex, format,
				     base_level, last_level,
				     first_layer, last_layer);
	si_blitter_end(ctx);
	return true;
}
开发者ID:vrodic,项目名称:mesa,代码行数:29,代码来源:si_blit.c

示例3: si_pipe_clear_buffer

static void si_pipe_clear_buffer(struct pipe_context *ctx,
				 struct pipe_resource *dst,
				 unsigned offset, unsigned size,
				 const void *clear_value_ptr,
				 int clear_value_size)
{
	struct si_context *sctx = (struct si_context*)ctx;
	uint32_t dword_value;
	unsigned i;

	assert(offset % clear_value_size == 0);
	assert(size % clear_value_size == 0);

	if (clear_value_size > 4) {
		const uint32_t *u32 = clear_value_ptr;
		bool clear_dword_duplicated = true;

		/* See if we can lower large fills to dword fills. */
		for (i = 1; i < clear_value_size / 4; i++)
			if (u32[0] != u32[i]) {
				clear_dword_duplicated = false;
				break;
			}

		if (!clear_dword_duplicated) {
			/* Use transform feedback for 64-bit, 96-bit, and
			 * 128-bit fills.
			 */
			union pipe_color_union clear_value;

			memcpy(&clear_value, clear_value_ptr, clear_value_size);
			si_blitter_begin(ctx, SI_DISABLE_RENDER_COND);
			util_blitter_clear_buffer(sctx->blitter, dst, offset,
						  size, clear_value_size / 4,
						  &clear_value);
			si_blitter_end(ctx);
			return;
		}
	}

	/* Expand the clear value to a dword. */
	switch (clear_value_size) {
	case 1:
		dword_value = *(uint8_t*)clear_value_ptr;
		dword_value |= (dword_value << 8) |
			       (dword_value << 16) |
			       (dword_value << 24);
		break;
	case 2:
		dword_value = *(uint16_t*)clear_value_ptr;
		dword_value |= dword_value << 16;
		break;
	default:
		dword_value = *(uint32_t*)clear_value_ptr;
	}

	sctx->b.clear_buffer(ctx, dst, offset, size, dword_value,
			     R600_COHERENCY_SHADER);
}
开发者ID:ifzz,项目名称:mesa,代码行数:59,代码来源:si_blit.c

示例4: si_blit_decompress_depth_in_place

static void si_blit_decompress_depth_in_place(struct si_context *sctx,
                                              struct r600_texture *texture,
					      bool is_stencil_sampler,
                                              unsigned first_level, unsigned last_level,
                                              unsigned first_layer, unsigned last_layer)
{
	struct pipe_surface *zsurf, surf_tmpl = {{0}};
	unsigned layer, max_layer, checked_last_layer, level;
	unsigned *dirty_level_mask;

	if (is_stencil_sampler) {
		sctx->db_flush_stencil_inplace = true;
		dirty_level_mask = &texture->stencil_dirty_level_mask;
	} else {
		sctx->db_flush_depth_inplace = true;
		dirty_level_mask = &texture->dirty_level_mask;
	}
	si_mark_atom_dirty(sctx, &sctx->db_render_state);

	surf_tmpl.format = texture->resource.b.b.format;

	for (level = first_level; level <= last_level; level++) {
		if (!(*dirty_level_mask & (1 << level)))
			continue;

		surf_tmpl.u.tex.level = level;

		/* The smaller the mipmap level, the less layers there are
		 * as far as 3D textures are concerned. */
		max_layer = util_max_layer(&texture->resource.b.b, level);
		checked_last_layer = last_layer < max_layer ? last_layer : max_layer;

		for (layer = first_layer; layer <= checked_last_layer; layer++) {
			surf_tmpl.u.tex.first_layer = layer;
			surf_tmpl.u.tex.last_layer = layer;

			zsurf = sctx->b.b.create_surface(&sctx->b.b, &texture->resource.b.b, &surf_tmpl);

			si_blitter_begin(&sctx->b.b, SI_DECOMPRESS);
			util_blitter_custom_depth_stencil(sctx->blitter, zsurf, NULL, ~0,
							  sctx->custom_dsa_flush,
							  1.0f);
			si_blitter_end(&sctx->b.b);

			pipe_surface_reference(&zsurf, NULL);
		}

		/* The texture will always be dirty if some layers aren't flushed.
		 * I don't think this case occurs often though. */
		if (first_layer == 0 && last_layer == max_layer) {
			*dirty_level_mask &= ~(1 << level);
		}
	}

	sctx->db_flush_depth_inplace = false;
	sctx->db_flush_stencil_inplace = false;
	si_mark_atom_dirty(sctx, &sctx->db_render_state);
}
开发者ID:boombatower,项目名称:mesa,代码行数:58,代码来源:si_blit.c

示例5: do_hardware_msaa_resolve

static bool do_hardware_msaa_resolve(struct pipe_context *ctx,
				     const struct pipe_blit_info *info)
{
	struct si_context *sctx = (struct si_context*)ctx;
	struct r600_texture *dst = (struct r600_texture*)info->dst.resource;
	unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
	unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
	enum pipe_format format = int_to_norm_format(info->dst.format);
	unsigned sample_mask = ~0;

	/* Hardware MSAA resolve doesn't work if SPI format = NORM16_ABGR and
	 * the format is R16G16. Use R16A16, which does work.
	 */
	if (format == PIPE_FORMAT_R16G16_UNORM)
		format = PIPE_FORMAT_R16A16_UNORM;
	if (format == PIPE_FORMAT_R16G16_SNORM)
		format = PIPE_FORMAT_R16A16_SNORM;

	if (info->src.resource->nr_samples > 1 &&
	    info->dst.resource->nr_samples <= 1 &&
	    util_max_layer(info->src.resource, 0) == 0 &&
	    util_max_layer(info->dst.resource, info->dst.level) == 0 &&
	    util_is_format_compatible(util_format_description(info->src.format),
				      util_format_description(info->dst.format)) &&
	    !util_format_is_pure_integer(format) &&
	    !util_format_is_depth_or_stencil(format) &&
	    !info->scissor_enable &&
	    (info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA &&
	    dst_width == info->src.resource->width0 &&
	    dst_height == info->src.resource->height0 &&
	    info->dst.box.x == 0 &&
	    info->dst.box.y == 0 &&
	    info->dst.box.width == dst_width &&
	    info->dst.box.height == dst_height &&
	    info->dst.box.depth == 1 &&
	    info->src.box.x == 0 &&
	    info->src.box.y == 0 &&
	    info->src.box.width == dst_width &&
	    info->src.box.height == dst_height &&
	    info->src.box.depth == 1 &&
	    dst->surface.level[info->dst.level].mode >= RADEON_SURF_MODE_1D &&
	    !(dst->surface.flags & RADEON_SURF_SCANOUT) &&
	    (!dst->cmask.size || !dst->dirty_level_mask) && /* dst cannot be fast-cleared */
	    !dst->dcc_offset) {
		si_blitter_begin(ctx, SI_COLOR_RESOLVE |
				 (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
		util_blitter_custom_resolve_color(sctx->blitter,
						  info->dst.resource, info->dst.level,
						  info->dst.box.z,
						  info->src.resource, info->src.box.z,
						  sample_mask, sctx->custom_blend_resolve,
						  format);
		si_blitter_end(ctx);
		return true;
	}
	return false;
}
开发者ID:ifzz,项目名称:mesa,代码行数:57,代码来源:si_blit.c

示例6: si_blit_decompress_color

static void si_blit_decompress_color(struct pipe_context *ctx,
		struct r600_texture *rtex,
		unsigned first_level, unsigned last_level,
		unsigned first_layer, unsigned last_layer,
		bool need_dcc_decompress)
{
	struct si_context *sctx = (struct si_context *)ctx;
	void* custom_blend;
	unsigned layer, checked_last_layer, max_layer;
	unsigned level_mask =
		u_bit_consecutive(first_level, last_level - first_level + 1);

	if (!need_dcc_decompress)
		level_mask &= rtex->dirty_level_mask;
	if (!level_mask)
		return;

	if (rtex->dcc_offset && need_dcc_decompress) {
		custom_blend = sctx->custom_blend_dcc_decompress;
	} else if (rtex->fmask.size) {
		custom_blend = sctx->custom_blend_decompress;
	} else {
		custom_blend = sctx->custom_blend_fastclear;
	}

	while (level_mask) {
		unsigned level = u_bit_scan(&level_mask);

		/* The smaller the mipmap level, the less layers there are
		 * as far as 3D textures are concerned. */
		max_layer = util_max_layer(&rtex->resource.b.b, level);
		checked_last_layer = MIN2(last_layer, max_layer);

		for (layer = first_layer; layer <= checked_last_layer; layer++) {
			struct pipe_surface *cbsurf, surf_tmpl;

			surf_tmpl.format = rtex->resource.b.b.format;
			surf_tmpl.u.tex.level = level;
			surf_tmpl.u.tex.first_layer = layer;
			surf_tmpl.u.tex.last_layer = layer;
			cbsurf = ctx->create_surface(ctx, &rtex->resource.b.b, &surf_tmpl);

			si_blitter_begin(ctx, SI_DECOMPRESS);
			util_blitter_custom_color(sctx->blitter, cbsurf, custom_blend);
			si_blitter_end(ctx);

			pipe_surface_reference(&cbsurf, NULL);
		}

		/* The texture will always be dirty if some layers aren't flushed.
		 * I don't think this case occurs often though. */
		if (first_layer == 0 && last_layer == max_layer) {
			rtex->dirty_level_mask &= ~(1 << level);
		}
	}
}
开发者ID:ifzz,项目名称:mesa,代码行数:56,代码来源:si_blit.c

示例7: si_clear_render_target

static void si_clear_render_target(struct pipe_context *ctx,
				   struct pipe_surface *dst,
				   const union pipe_color_union *color,
				   unsigned dstx, unsigned dsty,
				   unsigned width, unsigned height)
{
	struct si_context *sctx = (struct si_context *)ctx;

	si_blitter_begin(ctx, SI_CLEAR_SURFACE);
	util_blitter_clear_render_target(sctx->blitter, dst, color,
					 dstx, dsty, width, height);
	si_blitter_end(ctx);
}
开发者ID:Thermionix,项目名称:Mesa-3D,代码行数:13,代码来源:si_blit.c

示例8: si_clear_depth_stencil

static void si_clear_depth_stencil(struct pipe_context *ctx,
				   struct pipe_surface *dst,
				   unsigned clear_flags,
				   double depth,
				   unsigned stencil,
				   unsigned dstx, unsigned dsty,
				   unsigned width, unsigned height)
{
	struct si_context *sctx = (struct si_context *)ctx;

	si_blitter_begin(ctx, SI_CLEAR_SURFACE);
	util_blitter_clear_depth_stencil(sctx->blitter, dst, clear_flags, depth, stencil,
					 dstx, dsty, width, height);
	si_blitter_end(ctx);
}
开发者ID:Thermionix,项目名称:Mesa-3D,代码行数:15,代码来源:si_blit.c

示例9: si_clear_depth_stencil

static void si_clear_depth_stencil(struct pipe_context *ctx,
				   struct pipe_surface *dst,
				   unsigned clear_flags,
				   double depth,
				   unsigned stencil,
				   unsigned dstx, unsigned dsty,
				   unsigned width, unsigned height,
				   bool render_condition_enabled)
{
	struct si_context *sctx = (struct si_context *)ctx;

	si_blitter_begin(sctx, SI_CLEAR_SURFACE |
			 (render_condition_enabled ? 0 : SI_DISABLE_RENDER_COND));
	util_blitter_clear_depth_stencil(sctx->blitter, dst, clear_flags, depth, stencil,
					 dstx, dsty, width, height);
	si_blitter_end(sctx);
}
开发者ID:bminor,项目名称:mesa-mesa,代码行数:17,代码来源:si_clear.c

示例10: si_blit_decompress_color

static void si_blit_decompress_color(struct pipe_context *ctx,
		struct r600_texture *rtex,
		unsigned first_level, unsigned last_level,
		unsigned first_layer, unsigned last_layer)
{
	struct si_context *sctx = (struct si_context *)ctx;
	unsigned layer, level, checked_last_layer, max_layer;

	if (!rtex->dirty_level_mask)
		return;

	for (level = first_level; level <= last_level; level++) {
		if (!(rtex->dirty_level_mask & (1 << level)))
			continue;

		/* The smaller the mipmap level, the less layers there are
		 * as far as 3D textures are concerned. */
		max_layer = util_max_layer(&rtex->resource.b.b, level);
		checked_last_layer = last_layer < max_layer ? last_layer : max_layer;

		for (layer = first_layer; layer <= checked_last_layer; layer++) {
			struct pipe_surface *cbsurf, surf_tmpl;

			surf_tmpl.format = rtex->resource.b.b.format;
			surf_tmpl.u.tex.level = level;
			surf_tmpl.u.tex.first_layer = layer;
			surf_tmpl.u.tex.last_layer = layer;
			cbsurf = ctx->create_surface(ctx, &rtex->resource.b.b, &surf_tmpl);

			si_blitter_begin(ctx, SI_DECOMPRESS);
			util_blitter_custom_color(sctx->blitter, cbsurf,
				rtex->fmask.size ? sctx->custom_blend_decompress :
						   sctx->custom_blend_fastclear);
			si_blitter_end(ctx);

			pipe_surface_reference(&cbsurf, NULL);
		}

		/* The texture will always be dirty if some layers aren't flushed.
		 * I don't think this case occurs often though. */
		if (first_layer == 0 && last_layer == max_layer) {
			rtex->dirty_level_mask &= ~(1 << level);
		}
	}
}
开发者ID:Thermionix,项目名称:Mesa-3D,代码行数:45,代码来源:si_blit.c

示例11: do_hardware_msaa_resolve

static bool do_hardware_msaa_resolve(struct pipe_context *ctx,
				     const struct pipe_blit_info *info)
{
	struct si_context *sctx = (struct si_context*)ctx;
	struct r600_texture *dst = (struct r600_texture*)info->dst.resource;
	unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
	unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
	enum pipe_format format = int_to_norm_format(info->dst.format);
	unsigned sample_mask = ~0;

	if (info->src.resource->nr_samples > 1 &&
	    info->dst.resource->nr_samples <= 1 &&
	    util_max_layer(info->src.resource, 0) == 0 &&
	    util_max_layer(info->dst.resource, info->dst.level) == 0 &&
	    info->dst.format == info->src.format &&
	    !util_format_is_pure_integer(format) &&
	    !util_format_is_depth_or_stencil(format) &&
	    !info->scissor_enable &&
	    (info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA &&
	    dst_width == info->src.resource->width0 &&
	    dst_height == info->src.resource->height0 &&
	    info->dst.box.x == 0 &&
	    info->dst.box.y == 0 &&
	    info->dst.box.width == dst_width &&
	    info->dst.box.height == dst_height &&
	    info->dst.box.depth == 1 &&
	    info->src.box.x == 0 &&
	    info->src.box.y == 0 &&
	    info->src.box.width == dst_width &&
	    info->src.box.height == dst_height &&
	    info->src.box.depth == 1 &&
	    dst->surface.level[info->dst.level].mode >= RADEON_SURF_MODE_1D &&
	    !(dst->surface.flags & RADEON_SURF_SCANOUT)) {
		si_blitter_begin(ctx, SI_COLOR_RESOLVE);
		util_blitter_custom_resolve_color(sctx->blitter,
						  info->dst.resource, info->dst.level,
						  info->dst.box.z,
						  info->src.resource, info->src.box.z,
						  sample_mask, sctx->custom_blend_resolve,
						  format);
		si_blitter_end(ctx);
		return true;
	}
	return false;
}
开发者ID:Haifen,项目名称:Mesa-3D,代码行数:45,代码来源:si_blit.c

示例12: si_blit

static void si_blit(struct pipe_context *ctx,
		    const struct pipe_blit_info *info)
{
	struct si_context *sctx = (struct si_context*)ctx;

	if (do_hardware_msaa_resolve(ctx, info)) {
		return;
	}

	assert(util_blitter_is_blit_supported(sctx->blitter, info));

	/* The driver doesn't decompress resources automatically while
	 * u_blitter is rendering. */
	si_decompress_subresource(ctx, info->src.resource, info->src.level,
				  info->src.box.z,
				  info->src.box.z + info->src.box.depth - 1);

	si_blitter_begin(ctx, SI_BLIT);
	util_blitter_blit(sctx->blitter, info);
	si_blitter_end(ctx);
}
开发者ID:Haifen,项目名称:Mesa-3D,代码行数:21,代码来源:si_blit.c

示例13: si_clear_render_target

static void si_clear_render_target(struct pipe_context *ctx,
				   struct pipe_surface *dst,
				   const union pipe_color_union *color,
				   unsigned dstx, unsigned dsty,
				   unsigned width, unsigned height,
				   bool render_condition_enabled)
{
	struct si_context *sctx = (struct si_context *)ctx;
	struct si_texture *sdst = (struct si_texture*)dst->texture;

	if (dst->texture->nr_samples <= 1 && !sdst->dcc_offset) {
		si_compute_clear_render_target(ctx, dst, color, dstx, dsty, width,
					       height, render_condition_enabled);
		return;
	}

	si_blitter_begin(sctx, SI_CLEAR_SURFACE |
			 (render_condition_enabled ? 0 : SI_DISABLE_RENDER_COND));
	util_blitter_clear_render_target(sctx->blitter, dst, color,
					 dstx, dsty, width, height);
	si_blitter_end(sctx);
}
开发者ID:bminor,项目名称:mesa-mesa,代码行数:22,代码来源:si_clear.c

示例14: si_clear

static void si_clear(struct pipe_context *ctx, unsigned buffers,
		     const union pipe_color_union *color,
		     double depth, unsigned stencil)
{
	struct si_context *sctx = (struct si_context *)ctx;
	struct pipe_framebuffer_state *fb = &sctx->framebuffer.state;

	if (buffers & PIPE_CLEAR_COLOR) {
		evergreen_do_fast_color_clear(&sctx->b, fb, &sctx->framebuffer.atom,
					      &buffers, color);
	}

	if (buffers & PIPE_CLEAR_COLOR) {
		int i;

		/* These buffers cannot use fast clear, make sure to disable expansion. */
		for (i = 0; i < fb->nr_cbufs; i++) {
			struct r600_texture *tex;

			/* If not clearing this buffer, skip. */
			if (!(buffers & (PIPE_CLEAR_COLOR0 << i)))
				continue;

			if (!fb->cbufs[i])
				continue;

			tex = (struct r600_texture *)fb->cbufs[i]->texture;
			if (tex->fmask.size == 0)
				tex->dirty_level_mask &= ~(1 << fb->cbufs[i]->u.tex.level);
		}
	}

	si_blitter_begin(ctx, SI_CLEAR);
	util_blitter_clear(sctx->blitter, fb->width, fb->height,
			   util_framebuffer_get_num_layers(fb),
			   buffers, color, depth, stencil);
	si_blitter_end(ctx);
}
开发者ID:Thermionix,项目名称:Mesa-3D,代码行数:38,代码来源:si_blit.c

示例15: si_blit_decompress_zs_planes_in_place

/* Helper function for si_blit_decompress_zs_in_place.
 */
static void
si_blit_decompress_zs_planes_in_place(struct si_context *sctx,
				      struct r600_texture *texture,
				      unsigned planes, unsigned level_mask,
				      unsigned first_layer, unsigned last_layer)
{
	struct pipe_surface *zsurf, surf_tmpl = {{0}};
	unsigned layer, max_layer, checked_last_layer;
	unsigned fully_decompressed_mask = 0;

	if (!level_mask)
		return;

	if (planes & PIPE_MASK_S)
		sctx->db_flush_stencil_inplace = true;
	if (planes & PIPE_MASK_Z)
		sctx->db_flush_depth_inplace = true;
	si_mark_atom_dirty(sctx, &sctx->db_render_state);

	surf_tmpl.format = texture->resource.b.b.format;

	while (level_mask) {
		unsigned level = u_bit_scan(&level_mask);

		surf_tmpl.u.tex.level = level;

		/* The smaller the mipmap level, the less layers there are
		 * as far as 3D textures are concerned. */
		max_layer = util_max_layer(&texture->resource.b.b, level);
		checked_last_layer = MIN2(last_layer, max_layer);

		for (layer = first_layer; layer <= checked_last_layer; layer++) {
			surf_tmpl.u.tex.first_layer = layer;
			surf_tmpl.u.tex.last_layer = layer;

			zsurf = sctx->b.b.create_surface(&sctx->b.b, &texture->resource.b.b, &surf_tmpl);

			si_blitter_begin(&sctx->b.b, SI_DECOMPRESS);
			util_blitter_custom_depth_stencil(sctx->blitter, zsurf, NULL, ~0,
							  sctx->custom_dsa_flush,
							  1.0f);
			si_blitter_end(&sctx->b.b);

			pipe_surface_reference(&zsurf, NULL);
		}

		/* The texture will always be dirty if some layers aren't flushed.
		 * I don't think this case occurs often though. */
		if (first_layer == 0 && last_layer == max_layer) {
			fully_decompressed_mask |= 1u << level;
		}
	}

	if (planes & PIPE_MASK_Z)
		texture->dirty_level_mask &= ~fully_decompressed_mask;
	if (planes & PIPE_MASK_S)
		texture->stencil_dirty_level_mask &= ~fully_decompressed_mask;

	sctx->db_flush_depth_inplace = false;
	sctx->db_flush_stencil_inplace = false;
	si_mark_atom_dirty(sctx, &sctx->db_render_state);
}
开发者ID:ifzz,项目名称:mesa,代码行数:64,代码来源:si_blit.c


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