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C++ sharedList函数代码示例

本文整理汇总了C++中sharedList函数的典型用法代码示例。如果您正苦于以下问题:C++ sharedList函数的具体用法?C++ sharedList怎么用?C++ sharedList使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了sharedList函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: locker

void QBSoundWin::stopAll()
{
//printf("stopAll\n");
	QBSoundLocker locker(&mMutex);
#ifdef __USE_OGG_VORBIS__
  {
    PlayerList::iterator it = streamTrack.begin();
    while(it != streamTrack.end()) {
      delete (*it).second;
      ++it;
    }
    streamTrack.clear();
  }
  {
    EffectList::iterator it = sharedList().begin();
    while(it != sharedList().end())
    {
      delete (*it).second;
      ++it;
    }
    sharedList().clear();
  }
#endif
	return QBSound::stopAll();
}
开发者ID:yamagame,项目名称:PicoPicoGameEngine,代码行数:25,代码来源:QBSoundWin.cpp

示例2: setEffectsVolume

void SimpleAudioEngine::setEffectsVolume(float volume)
{
    EffectList::iterator iter;
    for (iter = sharedList().begin(); iter != sharedList().end(); iter++)
    {
        iter->second->SetVolume(int(volume * 100));
    }
}
开发者ID:CBanDa,项目名称:cocos2d-x-3.0alpha0-pre,代码行数:8,代码来源:SimpleAudioEngine.cpp

示例3: sharedList

void SimpleAudioEngine::resumeEffect(unsigned int nSoundId)
{
    EffectList::iterator p = sharedList().find(nSoundId);
    if (p != sharedList().end())
    {
        p->second->Resume();
    }
}
开发者ID:bonlai,项目名称:3kaigame,代码行数:8,代码来源:SimpleAudioEngine.cpp

示例4: stopAllEffects

void SimpleAudioEngine::stopAllEffects()
{
    EffectList::iterator iter;
    for (iter = sharedList().begin(); iter != sharedList().end(); iter++)
    {
        iter->second->Stop();
    }
}
开发者ID:CBanDa,项目名称:cocos2d-x-3.0alpha0-pre,代码行数:8,代码来源:SimpleAudioEngine.cpp

示例5: sharedList

float SimpleAudioEngine::getEffectsVolume()
{
    EffectList::iterator iter;
    iter = sharedList().begin();
    if (iter != sharedList().end())
    {
        return float(iter->second->GetVolume()) / 100.f;
    }
}
开发者ID:0309,项目名称:cocos2d-x,代码行数:9,代码来源:SimpleAudioEngine.cpp

示例6: _Hash

void SimpleAudioEngine::unloadEffect(const char* pszFilePath)
{
    unsigned int nID = _Hash(pszFilePath);

    EffectList::iterator p = sharedList().find(nID);
    if (p != sharedList().end())
    {
        delete p->second;
        p->second = nullptr;
        sharedList().erase(nID);
    }
}
开发者ID:bonlai,项目名称:3kaigame,代码行数:12,代码来源:SimpleAudioEngine.cpp

示例7: sharedMusic

void SimpleAudioEngine::end()
{
    sharedMusic().Close();

    for (auto& iter : sharedList())
    {
        delete iter.second;
        iter.second = nullptr;
    }
    sharedList().clear();
    return;
}
开发者ID:bonlai,项目名称:3kaigame,代码行数:12,代码来源:SimpleAudioEngine.cpp

示例8: sharedMusic

void SimpleAudioEngine::end()
{
    sharedMusic().Close();

    EffectList::iterator p = sharedList().begin();
    while (p != sharedList().end())
    {
        delete p->second;
        p->second = NULL;
        p++;
    }
    sharedList().clear();
}
开发者ID:CBanDa,项目名称:cocos2d-x-3.0alpha0-pre,代码行数:13,代码来源:SimpleAudioEngine.cpp

示例9: _Hash

unsigned int SimpleAudioEngine::playEffect(const char* pszFilePath, bool bLoop)
{
    unsigned int nRet = _Hash(pszFilePath);

    preloadEffect(pszFilePath);

    EffectList::iterator p = sharedList().find(nRet);
    if (p != sharedList().end())
    {
        p->second->Play((bLoop) ? -1 : 1);
    }

    return nRet;
}
开发者ID:wenhulove333,项目名称:ScutServer,代码行数:14,代码来源:SimpleAudioEngine.cpp

示例10: _Hash

bool SimpleAudioEngine::isEffectPlaying(const char* pszFilePath)
{
    unsigned int nRet = _Hash(pszFilePath);

	bool result = false;

    EffectList::iterator p = sharedList().find(nRet);
    if (p != sharedList().end())
    {
        return p->second->IsPlaying();
    }

    return result;
}
开发者ID:XoDeR,项目名称:RioEngine,代码行数:14,代码来源:SimpleAudioEngine.cpp

示例11: _Hash

unsigned int SimpleAudioEngine::playEffect(const char* pszFilePath, bool bLoop/* = false*/,
        float pitch/* = 1.0f*/, float pan/* = 0.0f*/, float gain/* = 1.0f*/)
{
    unsigned int nRet = _Hash(pszFilePath);

    preloadEffect(pszFilePath);

    EffectList::iterator p = sharedList().find(nRet);
    if (p != sharedList().end())
    {
        p->second->Play(bLoop);
    }

    return nRet;
}
开发者ID:CBanDa,项目名称:cocos2d-x-3.0alpha0-pre,代码行数:15,代码来源:SimpleAudioEngine.cpp

示例12: resumeAllEffects

void SimpleAudioEngine::resumeAllEffects()
{
    for (auto& iter : sharedList())
    {
        iter.second->Resume();
    }
}
开发者ID:bonlai,项目名称:3kaigame,代码行数:7,代码来源:SimpleAudioEngine.cpp

示例13: pauseAllEffects

void SimpleAudioEngine::pauseAllEffects()
{
    for (auto& iter : sharedList())
    {
        iter.second->Pause();
    }
}
开发者ID:bonlai,项目名称:3kaigame,代码行数:7,代码来源:SimpleAudioEngine.cpp

示例14: stopAllEffects

void SimpleAudioEngine::stopAllEffects()
{
    for (auto& iter : sharedList())
    {
        iter.second->Stop();
    }
}
开发者ID:bonlai,项目名称:3kaigame,代码行数:7,代码来源:SimpleAudioEngine.cpp

示例15: BREAK_IF

void SimpleAudioEngine::preloadEffect(const char* pszFilePath)
{
    int nRet = 0;
    do 
    {
        BREAK_IF(! pszFilePath);

        nRet = _Hash(pszFilePath);

        BREAK_IF(sharedList().end() != sharedList().find(nRet));

        sharedList().insert(Effect(nRet, new MciPlayer()));
        MciPlayer * pPlayer = sharedList()[nRet];
        pPlayer->Open(_FullPath(pszFilePath), nRet);

        BREAK_IF(nRet == pPlayer->GetSoundID());

        sharedList().erase(nRet);
        nRet = 0;
    } while (0);
}
开发者ID:XoDeR,项目名称:RioEngine,代码行数:21,代码来源:SimpleAudioEngine.cpp


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