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C++ sharedAudioController函数代码示例

本文整理汇总了C++中sharedAudioController函数的典型用法代码示例。如果您正苦于以下问题:C++ sharedAudioController函数的具体用法?C++ sharedAudioController怎么用?C++ sharedAudioController使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了sharedAudioController函数的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: sharedAudioController

void SimpleAudioEngine::end()
{
    sharedAudioController()->StopBackgroundMusic(true);
    sharedAudioController()->StopAllSoundEffects(true);
    sharedAudioController()->ReleaseResources();
    s_initialized = false;
}
开发者ID:114393824,项目名称:Cocos2dxShader,代码行数:7,代码来源:SimpleAudioEngine.cpp

示例2: sharedAudioController

void SimpleAudioEngine::end()
{
    // 停止音乐播放并回收资源
    sharedAudioController()->StopBackgroundMusic(true);
    sharedAudioController()->StopAllSoundEffects();
    sharedAudioController()->ReleaseResources();
}
开发者ID:9miao,项目名称:cocos2dx-win8,代码行数:7,代码来源:SimpleAudioEngine.cpp

示例3: sharedAudioController

void SimpleAudioEngine::end()
{
    sharedAudioController()->StopBackgroundMusic(true);
    sharedAudioController()->StopAllSoundEffects();
    sharedAudioController()->ReleaseResources();
	//set here to tell the s_bAudioControllerNeedReInitialize should be re-initialized
	s_bAudioControllerNeedReInitialize = true;
}
开发者ID:fuguelike,项目名称:cocos2d-x,代码行数:8,代码来源:SimpleAudioEngine.cpp

示例4: sharedAudioController

unsigned int SimpleAudioEngine::playEffect(const char* pszFilePath, bool bLoop,float pitch, float pan, float gain)
{
    unsigned int sound;
    sharedAudioController()->PlaySoundEffect(pszFilePath, bLoop, sound);
    // TODO: need to support playEffect parameters
    return sound;
}
开发者ID:1007650105,项目名称:RockChipmunk2D,代码行数:7,代码来源:SimpleAudioEngine.cpp

示例5: sharedAudioController

void SimpleAudioEngine::setEffectPitch(unsigned int nSoundId, float pitch)
{
    sharedAudioController()->setEffectPitch(nSoundId, pitch);
}
开发者ID:PooperPig,项目名称:HeyaldaSimpleAudioEngine,代码行数:4,代码来源:HeyaldaSimpleAudioEngine.cpp


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