本文整理汇总了C++中sharedAudioController函数的典型用法代码示例。如果您正苦于以下问题:C++ sharedAudioController函数的具体用法?C++ sharedAudioController怎么用?C++ sharedAudioController使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了sharedAudioController函数的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: sharedAudioController
void SimpleAudioEngine::end()
{
sharedAudioController()->StopBackgroundMusic(true);
sharedAudioController()->StopAllSoundEffects(true);
sharedAudioController()->ReleaseResources();
s_initialized = false;
}
示例2: sharedAudioController
void SimpleAudioEngine::end()
{
// 停止音乐播放并回收资源
sharedAudioController()->StopBackgroundMusic(true);
sharedAudioController()->StopAllSoundEffects();
sharedAudioController()->ReleaseResources();
}
示例3: sharedAudioController
void SimpleAudioEngine::end()
{
sharedAudioController()->StopBackgroundMusic(true);
sharedAudioController()->StopAllSoundEffects();
sharedAudioController()->ReleaseResources();
//set here to tell the s_bAudioControllerNeedReInitialize should be re-initialized
s_bAudioControllerNeedReInitialize = true;
}
示例4: sharedAudioController
unsigned int SimpleAudioEngine::playEffect(const char* pszFilePath, bool bLoop,float pitch, float pan, float gain)
{
unsigned int sound;
sharedAudioController()->PlaySoundEffect(pszFilePath, bLoop, sound);
// TODO: need to support playEffect parameters
return sound;
}
示例5: sharedAudioController
void SimpleAudioEngine::setEffectPitch(unsigned int nSoundId, float pitch)
{
sharedAudioController()->setEffectPitch(nSoundId, pitch);
}