本文整理汇总了C++中set_short函数的典型用法代码示例。如果您正苦于以下问题:C++ set_short函数的具体用法?C++ set_short怎么用?C++ set_short使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了set_short函数的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: extra_create
void extra_create()
{
set_no_teleport(1);
set_short( "Cellaria's dungeon, torture chamber" );
set_long(wrap("The air here reeks with the scent of decay. Bodies have "+
"been thrown all over, in various states of decomposition. The room is "+
"tiled in white, and it would be pretty if not for the copious bloodstains "+
"all over everything. It is quickly apparent where they come from: all "+
"over the room are torture devices. Dried rivulets of blood lead from each "+
"one to the center of the room, where a depression in the floor is "+
"stained almost black with what must be liters of dried blood. This place "+
"makes you sick to your stomach and you wish to leave immediately.\n"));
set_light(-30);
set_item_desc(([
"bodies" : "The bodies are of all different races, but most seem to be "+
"humans, elves, or dwarves. You wonder if they might have been Vaerlon "+
"citizens, and what they did to deserve such a fate. Some bodies have been "+
"so disfigured that you aren't even sure what they were in the first place. "+
"The owner of this chamber of killing must have been cruel indeed.\n",
({ "torture devices", "devices"}) : "All manner of cruel instruments adorn "+
"the room: iron maidens, piles of thumb screws, fire pits with cold iron "+
"brands resting in them, and others whose usage you don't even want to "+
"guess at. You notice that next to each device, there is a small weapons "+
"rack that looks like it would hold some sort of long, thin weapon.\n",
示例2: create_object
void create_object(void)
{
set_short("A boathouse down by the river");
set_long("You are in a boathouse in the village. The walls in this " +
"house are covered with nets, lines, holders for oars and " +
"shelves with boating equipment. There are only three walls " +
"here, and where the east wall is supposed to be is a big " +
"opening through which a slide leads straight down into the " +
"river. The river flows swiftly past this point, and on the " +
"other side you see the forest.\n");
set_new_light(10);
add_property("indoors");
add_item("boathouse","You are in it. It's a house down by the river " +
"where boats and boating equipment is kept");
add_item("wall|walls","They are covered with various fishing equipment");
add_item("nets","Nets hung up to dry");
add_item("lines","Ropes and fishing lines");
add_item("holders","Holders for oars");
add_func_item("oars","#query_oar_taken",({
"Hmm, most of the oars seem to be in pretty bad shape. " +
"However, you do spot one oar that may be usable",
"The oars are in pretty bad shape, none of them are " +
"usable" }));
示例3: create_object
void create_object(void)
{
set_short("Lallan the apothecary",1);
set_long("Lallan is a man in his fifties with graying hair and blue " +
"eyes.\n");
set_name("apothecary");
add_id("lallan");
add_id("man");
set_level(4);
set_race("human");
set_hp(100);
set_al(200);
set_gender(1);
set_wc(6);
set_ac(1);
set_unarmed(1);
add_property("no_flee");
add_money(200 + random(200));
load_chat(10,({ "Lallan says: Take my advice, leave while you still " +
"can.\n",
"Lallan says: If you're staying here, you'll be needing " +
"my wares.\n"
}));
示例4: create
void create() {
::create();
set_guild("blacksails");
set_name("Hold of the Black Trident");
set_short("Hold of the Black Trident");
set_long("%^BOLD%^%^BLACK%^The hold of the ship, the very bottom of the vessel. This is where all the pirate's loot is kept. Piles of gold and gems cover the floor A few chests are lined up against the wall, holding trinkets and other valubales. A large scroll has been nailed to the wall, detailing every last coin that has been put down here.%^RESET%^"
);
set_exits(([
"up":BLACKSAILS"hall",
"west":BLACKSAILS"bow",
]));
set_properties(([
"light":1,
"night light":1,
"no teleport":1,
"no kill":1,
"no bump":1,
"no steal":1,
"indoors":1,
]));
set_smell("default", "The room smells like seawater and metal.");
set_listen("default", "Theboards creak and groan under the pressure of the water..");
}
示例5: create_object
void create_object(void)
{
set_short("The second floor of the sanatarium");
set_long("You are on the second floor of the sanatarium. This is a " +
"dark, smelly room with a small barred window on the west " +
"wall. There is no furniture in this room, only a bed of " +
"straw in one corner of the room. You shiver when you think " +
"about what it would be like to get locked inside a room " +
"like this.\n");
set_skip_obvious(1);
set_new_light(10);
add_property("indoors");
add_item("window","A small barred window overlooking the road");
add_item("bars|bar","Strong iron bars");
add_item("road","You look out the window, but decide that you'd get a " +
"better look of the road if you'd go down there");
add_item("bed","Well, it's just a heap of straw, really");
add_item("heap|straw","A heap of straw. It's a sorry excuse for a bed");
add_item("%|%urin|%decay|%room","BLAEH! The room reeks of urin and decay");
(ROOM + "sanatarium4")->load_doors();
reset(0);
}
示例6: extra_create
void extra_create()
{
set_name("glitch");
set_race("/usr/muffins/proj/toy/wiztoy");
add_alias("orb");
set_short("Glitch the wiztoy");
set_long("This is a small glowing orb, about the size of a baseball. It"+
" seems to be made of solid ruby, and is perfetly smooth. It pulsates with a"+
" red light and you get the feeling like it might be alive. You decide it may"+
" be best to leave it alone.\n");
set_natural_ac(50);
set_type("psionic");
set_alignment(-2000);
set_gender("other");
set_offensive_level(800);
set_defensive_level(800);
set_toughness(500);
set_max_hp(5000);
set_max_fatigue(5000);
set_max_mana(5000);
set_damage_bonus(3);
}
示例7: extra_create
void extra_create()
{
set_name( "a goblin digger" );
add_alias( "goblin" );
add_alias( "goblin digger" );
add_alias( "digger" );
set_short( "a goblin digger" );
set_long( "This ugly goblin looks really worn out. "
"It's dressed in just a loin cloth. It's nails are "
"yellow with fungus, and dirt is lodged underneath them. "
"It toils away digging for something valuable." );
if( random( 2 ) )
set_gender( "male" );
else
set_gender( "female" );
set_race( "goblin" );
set_alignment( random( -4000 ) );
if( random( 2 ) )
set_alignment( random(4000 ) );
set_stat( "str", 100 + random( 100 ) );
set_stat( "wil", 150 + random( 100 ) );
set_stat( "int", random( 100 ) );
set_stat( "con", 140 + random( 40 ) );
set_skill( "dodge", 40 );
set_proficiency( "hands", 60 );
set_aggressive( 0 );
switch( random( 3 ) + 1 )
{
case 1 : THISO->ogre(); break;
case 2 : THISO->body(); break;
case 3 : break;
default : break;
}
}
示例8: create_object
void create_object(void)
{
set_short("A road through the forest");
set_long("You have entered the forest again. The road continues to the " +
"east and the road is slowly beginning to slope upwards again. " +
"The forest is closing in to the road and the branches of the " +
"trees are reaching out over the road. The castle is no longer " +
"in view and you feel relieved to have escaped it's attention. " +
"Some distance to the west is the bridge crossing the river.\n");
set_new_light(3);
add_item("forest","A forest of oak trees. Dark and silent around you");
add_item("road","The road continues to the east and to the west");
add_item("ground","The ground is beginning to slope upwards as you " +
"approach the east side of the valley");
add_item("side|valley","You are now on the east side of the valley");
add_item("branch|branches","All the branches seem thick and healthy");
add_item("trees|tree|oak|oaks","All the trees in this forest seem to " +
"be tall, majestic oaks");
add_item("bridge|river","It is some distance to the west");
add_exit(ROOM + "castle_road1","west");
add_exit(ROOM + "castle_road3","east");
}
示例9: create_object
void create_object(void)
{
set_short("A small, round cave");
set_long("A small, round cave with a low ceiling. It is difficult to " +
"stand up straight in here without bumping your head. The " +
"gray stone walls are rough, and a bit to close to each " +
"other for you to feel completely at ease. To the northeast " +
"is another, larger cave. A disgusting smell is coming from " +
"that direction. South is an opening that will take you out " +
"into the open air again. The smell and cramped nature of " +
"this cave makes that opening look very inviting\n");
set_new_light(0);
add_property("indoors");
add_item("cave","A small, round cave with rough stone walls, floor and " +
"ceiling. You feel cramped in here, and you'd rather leave");
add_item("floor|ceiling","Rough, gray stone");
add_item("wall|walls","The rough stone walls seem to close in on " +
"you, giving you a most unpleasant feeling");
add_item("opening","It will take you back out into the quarry");
add_exit(ROOM + "stone_quarry","out");
add_exit(ROOM + "dgcave_dump","northeast");
}