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C++ set_hide_on_ok函数代码示例

本文整理汇总了C++中set_hide_on_ok函数的典型用法代码示例。如果您正苦于以下问题:C++ set_hide_on_ok函数的具体用法?C++ set_hide_on_ok怎么用?C++ set_hide_on_ok使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了set_hide_on_ok函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: NewProjectDialog

	NewProjectDialog() {


		VBoxContainer *vb = memnew( VBoxContainer );
		add_child(vb);
		set_child_rect(vb);

		Label* l = memnew(Label);
		l->set_text("Project Path:");
		vb->add_child(l);
		pp=l;

		project_path = memnew( LineEdit );
		MarginContainer *mc = memnew( MarginContainer );
		vb->add_child(mc);
		HBoxContainer *pphb = memnew( HBoxContainer );
		mc->add_child(pphb);
		pphb->add_child(project_path);
		project_path->set_h_size_flags(SIZE_EXPAND_FILL);

		Button* browse = memnew( Button );
		pphb->add_child(browse);
		browse->set_text("Browse");
		browse->connect("pressed", this,"_browse_path");

		l = memnew(Label);
		l->set_text("Project Name:");
		l->set_pos(Point2(5,50));
		vb->add_child(l);
		pn=l;

		project_name = memnew( LineEdit );
		mc = memnew( MarginContainer );
		vb->add_child(mc);
		mc->add_child(project_name);
		project_name->set_text("New Game Project");


		l = memnew(Label);
		l->set_text("That's a BINGO!");
		vb->add_child(l);
		error=l;
		l->add_color_override("font_color",Color(1,0.4,0.3,0.8));
		l->set_align(Label::ALIGN_CENTER);

		get_ok()->set_text("Create");
		DirAccess *d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
		project_path->set_text(d->get_current_dir());
		memdelete(d);

		fdialog = memnew( FileDialog );
		add_child(fdialog);
		fdialog->set_access(FileDialog::ACCESS_FILESYSTEM);
		project_name->connect("text_changed", this,"_text_changed");
		project_path->connect("text_changed", this,"_path_text_changed");
		fdialog->connect("dir_selected", this,"_path_selected");
		fdialog->connect("file_selected", this,"_file_selected");
		set_hide_on_ok(false);
		import_mode=false;
	}
开发者ID:0871087123,项目名称:godot,代码行数:60,代码来源:project_manager.cpp

示例2: memnew

OrphanResourcesDialog::OrphanResourcesDialog(){

	VBoxContainer *vbc = memnew( VBoxContainer );
	add_child(vbc);
	set_child_rect(vbc);
	files = memnew( Tree );
	files->set_columns(2);
	files->set_column_titles_visible(true);
	files->set_column_min_width(1,100);
	files->set_column_expand(0,true);
	files->set_column_expand(1,false);
	files->set_column_title(0,"Resource");
	files->set_column_title(1,TTR("Owns"));
	files->set_hide_root(true);
	vbc->add_margin_child(TTR("Resources Without Explicit Ownership:"),files,true);
	set_title(TTR("Orphan Resource Explorer"));
	delete_confirm = memnew( ConfirmationDialog );
	delete_confirm->set_text(TTR("Delete selected files?"));
	get_ok()->set_text(TTR("Delete"));
	add_child(delete_confirm);
	dep_edit = memnew( DependencyEditor );
	add_child(dep_edit);
	files->connect("button_pressed",this,"_button_pressed");
	delete_confirm->connect("confirmed",this,"_delete_confirm");
	set_hide_on_ok(false);

}
开发者ID:AutonomicStudios,项目名称:godot,代码行数:27,代码来源:dependency_editor.cpp

示例3: memnew

VisualScriptPropertySelector::VisualScriptPropertySelector() {

	VBoxContainer *vbc = memnew(VBoxContainer);
	add_child(vbc);
	//set_child_rect(vbc);
	search_box = memnew(LineEdit);
	vbc->add_margin_child(TTR("Search:"), search_box);
	search_box->connect("text_changed", this, "_text_changed");
	search_box->connect("gui_input", this, "_sbox_input");
	search_options = memnew(Tree);
	vbc->add_margin_child(TTR("Matches:"), search_options, true);
	get_ok()->set_text(TTR("Open"));
	get_ok()->set_disabled(true);
	register_text_enter(search_box);
	set_hide_on_ok(false);
	search_options->connect("item_activated", this, "_confirmed");
	search_options->connect("cell_selected", this, "_item_selected");
	search_options->set_hide_root(true);
	search_options->set_hide_folding(true);
	virtuals_only = false;
	seq_connect = false;
	help_bit = memnew(EditorHelpBit);
	vbc->add_margin_child(TTR("Description:"), help_bit);
	help_bit->connect("request_hide", this, "_closed");
	search_options->set_columns(3);
	search_options->set_column_expand(1, false);
	search_options->set_column_expand(2, false);
}
开发者ID:UgisBrekis,项目名称:godot,代码行数:28,代码来源:visual_script_property_selector.cpp

示例4: memnew

EditorHelpSearch::EditorHelpSearch(EditorNode *p_editor) {

	editor=p_editor;
	VBoxContainer *vbc = memnew( VBoxContainer );
	add_child(vbc);
	set_child_rect(vbc);
	HBoxContainer *sb_hb = memnew( HBoxContainer);
	search_box = memnew( LineEdit );
	sb_hb->add_child(search_box);
	search_box->set_h_size_flags(SIZE_EXPAND_FILL);
	Button *sb = memnew( Button("Search"));
	sb->connect("pressed",this,"_update_search");
	sb_hb->add_child(sb);
	vbc->add_margin_child("Search:",sb_hb);
	search_box->connect("text_changed",this,"_text_changed");
	search_box->connect("input_event",this,"_sbox_input");
	search_options = memnew( Tree );
	vbc->add_margin_child("Matches:",search_options,true);
	get_ok()->set_text("View");
	get_ok()->set_disabled(true);
	register_text_enter(search_box);
	set_hide_on_ok(false);
	search_options->connect("item_activated",this,"_confirmed");
	set_title("Search Classes");
//	search_options->set_hide_root(true);

}
开发者ID:HiddenDark,项目名称:godot,代码行数:27,代码来源:editor_help.cpp

示例5: EditorMeshImportDialog

	EditorMeshImportDialog(EditorMeshImportPlugin *p_plugin) {

		plugin=p_plugin;

		set_title(TTR("Single Mesh Import"));
		set_hide_on_ok(false);

		VBoxContainer *vbc = memnew( VBoxContainer );
		add_child(vbc);
		//set_child_rect(vbc);

		HBoxContainer *hbc = memnew( HBoxContainer );
		vbc->add_margin_child(TTR("Source Mesh(es):"),hbc);

		import_path = memnew( LineEdit );
		import_path->set_h_size_flags(SIZE_EXPAND_FILL);
		hbc->add_child(import_path);

		Button * import_choose = memnew( Button );
		import_choose->set_text(" .. ");
		hbc->add_child(import_choose);

		import_choose->connect("pressed", this,"_browse");

		hbc = memnew( HBoxContainer );
		vbc->add_margin_child(TTR("Target Path:"),hbc);

		save_path = memnew( LineEdit );
		save_path->set_h_size_flags(SIZE_EXPAND_FILL);
		hbc->add_child(save_path);

		Button * save_choose = memnew( Button );
		save_choose->set_text(" .. ");
		hbc->add_child(save_choose);

		save_choose->connect("pressed", this,"_browse_target");

		file_select = memnew( EditorFileDialog );
		file_select->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
		file_select->set_mode(EditorFileDialog::MODE_OPEN_FILES);
		file_select->add_filter("*.obj ; Wavefront OBJ");
		add_child(file_select);
		file_select->connect("files_selected", this,"_choose_files");

		save_select = memnew( EditorDirDialog );
		add_child(save_select);
		save_select->connect("dir_selected", this,"_choose_save_dir");

		get_ok()->connect("pressed", this,"_import");
		get_ok()->set_text(TTR("Import"));

		error_dialog = memnew( AcceptDialog );
		add_child(error_dialog);

		options = memnew( _EditorMeshImportOptions );

		option_editor = memnew( PropertyEditor );
		option_editor->hide_top_label();
		vbc->add_margin_child(TTR("Options:"),option_editor,true);
	}
开发者ID:pkowal1982,项目名称:godot,代码行数:60,代码来源:editor_mesh_import_plugin.cpp

示例6: set_resizable

CreateDialog::CreateDialog() {

	set_resizable(true);

	HSplitContainer *hbc = memnew(HSplitContainer);

	add_child(hbc);

	VBoxContainer *lvbc = memnew(VBoxContainer);
	hbc->add_child(lvbc);
	lvbc->set_custom_minimum_size(Size2(150, 0) * EDSCALE);

	favorites = memnew(Tree);
	lvbc->add_margin_child(TTR("Favorites:"), favorites, true);
	favorites->set_hide_root(true);
	favorites->set_hide_folding(true);
	favorites->connect("cell_selected", this, "_favorite_selected");
	favorites->connect("item_activated", this, "_favorite_activated");
	favorites->set_drag_forwarding(this);

	recent = memnew(Tree);
	lvbc->add_margin_child(TTR("Recent:"), recent, true);
	recent->set_hide_root(true);
	recent->set_hide_folding(true);
	recent->connect("cell_selected", this, "_history_selected");
	recent->connect("item_activated", this, "_history_activated");

	VBoxContainer *vbc = memnew(VBoxContainer);
	hbc->add_child(vbc);
	vbc->set_h_size_flags(SIZE_EXPAND_FILL);
	HBoxContainer *search_hb = memnew(HBoxContainer);
	search_box = memnew(LineEdit);
	search_box->set_h_size_flags(SIZE_EXPAND_FILL);
	search_hb->add_child(search_box);
	favorite = memnew(Button);
	favorite->set_toggle_mode(true);
	search_hb->add_child(favorite);
	favorite->connect("pressed", this, "_favorite_toggled");
	vbc->add_margin_child(TTR("Search:"), search_hb);
	search_box->connect("text_changed", this, "_text_changed");
	search_box->connect("gui_input", this, "_sbox_input");
	search_options = memnew(Tree);
	vbc->add_margin_child(TTR("Matches:"), search_options, true);
	get_ok()->set_text(TTR("Create"));
	get_ok()->set_disabled(true);
	register_text_enter(search_box);
	set_hide_on_ok(false);
	search_options->connect("item_activated", this, "_confirmed");
	search_options->connect("cell_selected", this, "_item_selected");
	//search_options->set_hide_root(true);
	base_type = "Object";

	help_bit = memnew(EditorHelpBit);
	vbc->add_margin_child(TTR("Description:"), help_bit);
	help_bit->connect("request_hide", this, "_closed");
}
开发者ID:zgub4,项目名称:godot,代码行数:56,代码来源:create_dialog.cpp

示例7: set_title

EditorSubScene::EditorSubScene() {

	scene = NULL;
	is_root = false;

	set_title(TTR("Select Node(s) to Import"));
	set_hide_on_ok(false);

	VBoxContainer *vb = memnew(VBoxContainer);
	add_child(vb);
	//set_child_rect(vb);

	HBoxContainer *hb = memnew(HBoxContainer);
	path = memnew(LineEdit);
	path->connect("text_entered", this, "_path_changed");
	hb->add_child(path);
	path->set_h_size_flags(SIZE_EXPAND_FILL);
	Button *b = memnew(Button);
	b->set_text(" .. ");
	hb->add_child(b);
	b->connect("pressed", this, "_path_browse");
	vb->add_margin_child(TTR("Scene Path:"), hb);

	tree = memnew(Tree);
	tree->set_v_size_flags(SIZE_EXPAND_FILL);
	vb->add_margin_child(TTR("Import From Node:"), tree, true);
	tree->set_select_mode(Tree::SELECT_MULTI);
	tree->connect("multi_selected", this, "_item_multi_selected");
	//tree->connect("nothing_selected", this, "_deselect_items");
	tree->connect("cell_selected", this, "_selected_changed");

	tree->connect("item_activated", this, "_ok", make_binds(), CONNECT_DEFERRED);

	file_dialog = memnew(EditorFileDialog);
	List<String> extensions;
	ResourceLoader::get_recognized_extensions_for_type("PackedScene", &extensions);

	for (List<String>::Element *E = extensions.front(); E; E = E->next()) {

		file_dialog->add_filter("*." + E->get());
	}

	file_dialog->set_mode(EditorFileDialog::MODE_OPEN_FILE);
	add_child(file_dialog);
	file_dialog->connect("file_selected", this, "_path_selected");
}
开发者ID:UgisBrekis,项目名称:godot,代码行数:46,代码来源:editor_sub_scene.cpp

示例8: set_title

GotoLineDialog::GotoLineDialog() {

	set_title("Go to Line");
	Label *l = memnew(Label);
	l->set_text("Line Number:");
	l->set_pos(Point2(5,5));
	add_child(l);

	line = memnew( LineEdit );
	line->set_anchor( MARGIN_RIGHT, ANCHOR_END );
	line->set_begin( Point2(15,22) );
	line->set_end( Point2(15,35) );
	add_child(line);
	register_text_enter(line);
	text_editor=NULL;

	set_hide_on_ok(false);
}
开发者ID:elanifegnirf,项目名称:godot,代码行数:18,代码来源:code_editor.cpp

示例9: memnew

EditorAssetInstaller::EditorAssetInstaller() {

	VBoxContainer *vb = memnew(VBoxContainer);
	add_child(vb);

	tree = memnew(Tree);
	vb->add_margin_child("Package Contents:", tree, true);
	tree->connect("item_edited", this, "_item_edited");

	error = memnew(AcceptDialog);
	add_child(error);
	get_ok()->set_text(TTR("Install"));
	set_title(TTR("Package Installer"));

	updating = false;

	set_hide_on_ok(true);
}
开发者ID:KellyThomas,项目名称:godot,代码行数:18,代码来源:editor_asset_installer.cpp

示例10: set_title

ConnectionsDialog::ConnectionsDialog(EditorNode *p_editor) {
	
	editor=p_editor;
	set_title("Edit Connections..");
	set_hide_on_ok(false);

	VBoxContainer *vbc = memnew( VBoxContainer );
	add_child(vbc);
	set_child_rect(vbc);


	
	tree = memnew( Tree );
	tree->set_columns(1);
	tree->set_select_mode(Tree::SELECT_ROW);
	tree->set_hide_root(true);
	vbc->add_margin_child("Connections:",tree,true);
	
//	add_child(tree);
		
	connect_dialog = memnew( ConnectDialog );
	connect_dialog->set_as_toplevel(true);
	add_child(connect_dialog);
	
	remove_confirm = memnew( ConfirmationDialog );
	remove_confirm->set_as_toplevel(true);
	add_child(remove_confirm);
		
	/*	
	node_only->set_anchor( MARGIN_TOP, ANCHOR_END );
	node_only->set_anchor( MARGIN_BOTTOM, ANCHOR_END );
	node_only->set_anchor( MARGIN_RIGHT, ANCHOR_END );
	
	node_only->set_begin( Point2( 20,51) );
	node_only->set_end( Point2( 10,44) );
	*/


	remove_confirm->connect("confirmed", this,"_remove_confirm");
	connect_dialog->connect("connected", this,"_connect");
	tree->connect("item_selected", this,"_something_selected");
	get_cancel()->set_text("Close");
	
}
开发者ID:Ranmus,项目名称:godot,代码行数:44,代码来源:connections_dialog.cpp

示例11: memnew

EditorQuickOpen::EditorQuickOpen() {


    VBoxContainer *vbc = memnew( VBoxContainer );
    add_child(vbc);
    set_child_rect(vbc);
    search_box = memnew( LineEdit );
    vbc->add_margin_child("Search:",search_box);
    search_box->connect("text_changed",this,"_text_changed");
    search_box->connect("input_event",this,"_sbox_input");
    search_options = memnew( Tree );
    vbc->add_margin_child("Matches:",search_options,true);
    get_ok()->set_text("Open");
    get_ok()->set_disabled(true);
    register_text_enter(search_box);
    set_hide_on_ok(false);
    search_options->connect("item_activated",this,"_confirmed");
    search_options->set_hide_root(true);
}
开发者ID:ShadowKyogre,项目名称:godot,代码行数:19,代码来源:quick_open.cpp

示例12: memnew

CreateDialog::CreateDialog() {


    VBoxContainer *vbc = memnew( VBoxContainer );
    add_child(vbc);
    set_child_rect(vbc);
    search_box = memnew( LineEdit );
    vbc->add_margin_child(TTR("Search:"),search_box);
    search_box->connect("text_changed",this,"_text_changed");
    search_box->connect("input_event",this,"_sbox_input");
    search_options = memnew( Tree );
    vbc->add_margin_child(TTR("Matches:"),search_options,true);
    get_ok()->set_text(TTR("Create"));
    get_ok()->set_disabled(true);
    register_text_enter(search_box);
    set_hide_on_ok(false);
    search_options->connect("item_activated",this,"_confirmed");
//	search_options->set_hide_root(true);
    base_type="Object";

}
开发者ID:SasoriOlkof,项目名称:godot,代码行数:21,代码来源:create_dialog.cpp

示例13: set_title

EditorSubScene::EditorSubScene() {

	set_title("Select Sub-Scene..");
	VBoxContainer *vb = memnew( VBoxContainer );
	add_child(vb);
	set_child_rect(vb);

	HBoxContainer *hb = memnew( HBoxContainer );
	path = memnew( LineEdit );
	path->connect("text_entered",this,"_path_changed");
	hb->add_child(path);
	path->set_h_size_flags(SIZE_EXPAND_FILL);
	Button *b = memnew( Button );
	b->set_text(" .. ");
	hb->add_child(b);
	b->connect("pressed",this,"_path_browse");
	vb->add_margin_child("Scene Path:",hb);
	tree = memnew( Tree );
	tree->set_v_size_flags(SIZE_EXPAND_FILL);
	vb->add_margin_child("Import From Node:",tree)->set_v_size_flags(SIZE_EXPAND_FILL);

	file_dialog = memnew( FileDialog );
	List<String> extensions;
	ResourceLoader::get_recognized_extensions_for_type("PackedScene",&extensions);

	for(List<String>::Element *E = extensions.front();E;E=E->next() ) {

		file_dialog->add_filter("*."+E->get());
	}

	file_dialog->set_mode(FileDialog::MODE_OPEN_FILE);
	add_child(file_dialog);
	file_dialog->connect("file_selected",this,"_path_selected");

	scene=NULL;

	set_hide_on_ok(false);

}
开发者ID:0871087123,项目名称:godot,代码行数:39,代码来源:editor_sub_scene.cpp

示例14: set_title

GotoLineDialog::GotoLineDialog() {

	set_title(TTR("Go to Line"));

	VBoxContainer *vbc = memnew(VBoxContainer);
	vbc->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_BEGIN, 8 * EDSCALE);
	vbc->set_anchor_and_margin(MARGIN_TOP, ANCHOR_BEGIN, 8 * EDSCALE);
	vbc->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, -8 * EDSCALE);
	vbc->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_END, -8 * EDSCALE);
	add_child(vbc);

	Label *l = memnew(Label);
	l->set_text(TTR("Line Number:"));
	vbc->add_child(l);

	line = memnew(LineEdit);
	vbc->add_child(line);
	register_text_enter(line);
	text_editor = NULL;

	set_hide_on_ok(false);
}
开发者ID:93i,项目名称:godot,代码行数:22,代码来源:code_editor.cpp

示例15: set_title

EditorDirDialog::EditorDirDialog() {

	updating = false;

	set_title(TTR("Choose a Directory"));
	set_hide_on_ok(false);

	tree = memnew(Tree);
	add_child(tree);

	tree->connect("item_activated", this, "_ok");

	makedir = add_button(TTR("Create Folder"), OS::get_singleton()->get_swap_ok_cancel() ? true : false, "makedir");
	makedir->connect("pressed", this, "_make_dir");

	makedialog = memnew(ConfirmationDialog);
	makedialog->set_title(TTR("Create Folder"));
	add_child(makedialog);

	VBoxContainer *makevb = memnew(VBoxContainer);
	makedialog->add_child(makevb);
	//makedialog->set_child_rect(makevb);

	makedirname = memnew(LineEdit);
	makevb->add_margin_child(TTR("Name:"), makedirname);
	makedialog->register_text_enter(makedirname);
	makedialog->connect("confirmed", this, "_make_dir_confirm");

	mkdirerr = memnew(AcceptDialog);
	mkdirerr->set_text(TTR("Could not create folder."));
	add_child(mkdirerr);

	get_ok()->set_text(TTR("Choose"));

	must_reload = false;
}
开发者ID:ISylvox,项目名称:godot,代码行数:36,代码来源:editor_dir_dialog.cpp


注:本文中的set_hide_on_ok函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。