本文整理汇总了C++中setWindowName函数的典型用法代码示例。如果您正苦于以下问题:C++ setWindowName函数的具体用法?C++ setWindowName怎么用?C++ setWindowName使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了setWindowName函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Window
EquipmentWindow::EquipmentWindow(Equipment *equipment, Being *being,
bool foring):
Window(_("Equipment"), false, nullptr, "equipment.xml"),
mEquipment(equipment),
mSelected(-1),
mForing(foring),
mImageSet(nullptr)
{
mBeing = being;
mItemPopup = new ItemPopup;
if (setupWindow)
setupWindow->registerWindowForReset(this);
// Control that shows the Player
mPlayerBox = new PlayerBox;
mPlayerBox->setDimension(gcn::Rectangle(50, 80, 74, 168));
mPlayerBox->setPlayer(being);
if (foring)
setWindowName("Being equipment");
else
setWindowName("Equipment");
setCloseButton(true);
setSaveVisible(true);
setStickyButtonLock(true);
setDefaultSize(180, 345, ImageRect::CENTER);
mBoxes.reserve(BOX_COUNT);
for (int f = 0; f < BOX_COUNT; f ++)
mBoxes.push_back(nullptr);
fillBoxes();
loadWindowState();
mUnequip = new Button(_("Unequip"), "unequip", this);
const gcn::Rectangle &area = getChildrenArea();
mUnequip->setPosition(area.width - mUnequip->getWidth() - 5,
area.height - mUnequip->getHeight() - 5);
mUnequip->setEnabled(false);
add(mPlayerBox);
add(mUnequip);
mHighlightColor = Theme::getThemeColor(Theme::HIGHLIGHT);
mBorderColor = Theme::getThemeColor(Theme::BORDER);
setForegroundColor(Theme::getThemeColor(Theme::TEXT));
}
示例2: Window
NpcIntegerDialog::NpcIntegerDialog():
Window(_("NPC Input"))
{
setWindowName("NPCInput");
saveVisibility(false);
mValueField = new IntTextField(0, "ok", this);
okButton = new Button(_("OK"), "ok", this);
cancelButton = new Button(_("Cancel"), "cancel", this);
resetButton = new Button(_("Reset"), "reset", this);
ContainerPlacer place;
place = getPlacer(0, 0);
place(0, 0, mValueField, 3);
place.getCell().matchColWidth(1, 0);
place = getPlacer(0, 1);
place(0, 0, resetButton);
place(2, 0, cancelButton);
place(3, 0, okButton);
setDefaultSize(175, 75, ImageRect::CENTER);
loadWindowState();
}
示例3: Window
HelpWindow::HelpWindow():
Window(_("Help"))
{
setMinWidth(300);
setMinHeight(250);
setContentSize(455, 350);
setWindowName("Help");
setResizable(true);
setDefaultSize(500, 400, ImageRect::CENTER);
mBrowserBox = new BrowserBox;
mBrowserBox->setOpaque(false);
mScrollArea = new ScrollArea(mBrowserBox);
Button *okButton = new Button(_("Close"), "close", this);
mScrollArea->setDimension(gcn::Rectangle(5, 5, 445,
335 - okButton->getHeight()));
okButton->setPosition(450 - okButton->getWidth(),
345 - okButton->getHeight());
mBrowserBox->setLinkHandler(this);
place(0, 0, mScrollArea, 5, 3).setPadding(3);
place(4, 3, okButton);
Layout &layout = getLayout();
layout.setRowHeight(0, Layout::AUTO_SET);
loadWindowState();
}
示例4: Window
BuddyWindow::BuddyWindow():
Window(_("Buddy"))
{
setWindowName("BuddyWindow");
setCaption(_("Buddy List"));
setResizable(true);
setCloseButton(true);
setSaveVisible(true);
setMinWidth(110);
setMinHeight(200);
setDefaultSize(124, 41, 288, 330);
Image *addImg = ResourceManager::getInstance()->getImage("buddyadd.png");
Image *delImg = ResourceManager::getInstance()->getImage("buddydel.png");
if (addImg && delImg)
{
Icon *addBuddy = new Icon(addImg);
Icon *delBuddy = new Icon(delImg);
add(addBuddy);
add(delBuddy);
}
loadWindowState();
}
示例5: Window
DebugWindow::DebugWindow():
Window(_("Debug"), false, nullptr, "debug.xml")
{
setWindowName("Debug");
if (setupWindow)
setupWindow->registerWindowForReset(this);
setResizable(true);
setCloseButton(true);
setSaveVisible(true);
setStickyButtonLock(true);
setDefaultSize(400, 300, ImageRect::CENTER);
mTabs = new TabbedArea;
mMapWidget = new MapDebugTab;
mTargetWidget = new TargetDebugTab;
mNetWidget = new NetDebugTab;
mTabs->addTab(std::string(_("Map")), mMapWidget);
mTabs->addTab(std::string(_("Target")), mTargetWidget);
mTabs->addTab(std::string(_("Net")), mNetWidget);
mTabs->setDimension(gcn::Rectangle(0, 0, 600, 300));
add(mTabs);
mMapWidget->resize(getWidth(), getHeight());
mTargetWidget->resize(getWidth(), getHeight());
mNetWidget->resize(getWidth(), getHeight());
loadWindowState();
}
示例6: Window
MagicDialog::MagicDialog():
Window(_("Magic"))
{
setWindowName("Magic");
setCloseButton(true);
setSaveVisible(true);
setDefaultSize(255, 30, 175, 225);
gcn::Button *spellButton1 = new Button(_("Cast Test Spell 1"), "spell_1", this);
gcn::Button *spellButton2 = new Button(_("Cast Test Spell 2"), "spell_2", this);
gcn::Button *spellButton3 = new Button(_("Cast Test Spell 3"), "spell_3", this);
spellButton1->setPosition(10, 30);
spellButton2->setPosition(10, 60);
spellButton3->setPosition(10, 90);
add(spellButton1);
add(spellButton2);
add(spellButton3);
update();
setLocationRelativeTo(getParent());
loadWindowState();
}
示例7: Window
SkillDialog::SkillDialog() :
// TRANSLATORS: skills dialog name
Window(_("Skills"), Modal_false, nullptr, "skills.xml"),
ActionListener(),
mSkills(),
mDurations(),
mTabs(CREATEWIDGETR(TabbedArea, this)),
mDeleteTabs(),
mPointsLabel(new Label(this, "0")),
// TRANSLATORS: skills dialog button
mUseButton(new Button(this, _("Use"), "use", this)),
// TRANSLATORS: skills dialog button
mIncreaseButton(new Button(this, _("Up"), "inc", this)),
mDefaultModel(nullptr)
{
setWindowName("Skills");
setCloseButton(true);
setResizable(true);
setSaveVisible(true);
setStickyButtonLock(true);
setDefaultSize(windowContainer->getWidth() - 280, 30, 275, 425);
if (setupWindow)
setupWindow->registerWindowForReset(this);
mUseButton->setEnabled(false);
mIncreaseButton->setEnabled(false);
place(0, 0, mTabs, 5, 5);
place(0, 5, mPointsLabel, 4);
place(3, 5, mUseButton);
place(4, 5, mIncreaseButton);
}
示例8: Window
GuildWindow::GuildWindow():
Window(_("Guild")),
mFocus(false)
{
setWindowName("Guild");
setCaption(_("Guild"));
setResizable(false);
setCloseButton(true);
setSaveVisible(true);
setMinWidth(200);
setMinHeight(280);
setDefaultSize(124, 41, 288, 330);
setupWindow->registerWindowForReset(this);
// Set button events Id
mGuildButton[0] = new Button(_("Create Guild"), "CREATE_GUILD", this);
mGuildButton[1] = new Button(_("Invite User"), "INVITE_USER", this);
mGuildButton[2] = new Button(_("Quit Guild"), "QUIT_GUILD", this);
mGuildButton[1]->setEnabled(false);
mGuildButton[2]->setEnabled(false);
mGuildTabs = new TabbedArea;
place(0, 0, mGuildButton[0]);
place(1, 0, mGuildButton[1]);
place(2, 0, mGuildButton[2]);
place(0, 1, mGuildTabs);
Layout &layout = getLayout();
layout.setColWidth(0, 48);
layout.setColWidth(1, 65);
loadWindowState();
}
示例9: Window
BuySellDialog::BuySellDialog():
Window(_("Shop")),
mBuyButton(0)
{
setWindowName("BuySell");
static const char *buttonNames[] = {
N_("Buy"), N_("Sell"), N_("Cancel"), 0
};
int x = 10, y = 10;
for (const char **curBtn = buttonNames; *curBtn; curBtn++)
{
Button *btn = new Button(gettext(*curBtn), *curBtn, this);
if (!mBuyButton)
mBuyButton = btn; // For focus request
btn->setPosition(x, y);
add(btn);
x += btn->getWidth() + 10;
}
mBuyButton->requestFocus();
setContentSize(x, 2 * y + mBuyButton->getHeight());
center();
setDefaultSize();
loadWindowState();
}
示例10: Window
Minimap::Minimap() :
// TRANSLATORS: mini map window name
Window(_("Map"), Modal_false, nullptr, "map.xml"),
mWidthProportion(0.5),
mHeightProportion(0.5),
mMapImage(nullptr),
mMapOriginX(0),
mMapOriginY(0),
mCustomMapImage(false),
mAutoResize(config.getBoolValue("autoresizeminimaps"))
{
setWindowName("Minimap");
mShow = config.getValueBool(getWindowName() + "Show", true);
config.addListener("autoresizeminimaps", this);
setDefaultSize(5, 25, 100, 100);
// set this to false as the minimap window size is changed
// depending on the map size
setResizable(true);
if (setupWindow)
setupWindow->registerWindowForReset(this);
setDefaultVisible(true);
setSaveVisible(true);
setStickyButton(true);
setSticky(false);
loadWindowState();
setVisible(fromBool(mShow, Visible), isSticky());
enableVisibleSound(true);
}
示例11: Window
EquipmentWindow::EquipmentWindow(Equipment *equipment):
Window(_("Equipment")),
mEquipBox(0),
mSelected(-1),
mEquipment(equipment),
mBoxesNumber(0)
{
mItemPopup = new ItemPopup;
setupWindow->registerWindowForReset(this);
// Control that shows the Player
PlayerBox *playerBox = new PlayerBox;
playerBox->setDimension(gcn::Rectangle(50, 80, 74, 123));
playerBox->setPlayer(local_player);
setWindowName("Equipment");
setCloseButton(true);
setSaveVisible(true);
setDefaultSize(180, 300, ImageRect::CENTER);
loadWindowState();
mUnequip = new Button(_("Unequip"), "unequip", this);
const gcn::Rectangle &area = getChildrenArea();
mUnequip->setPosition(area.width - mUnequip->getWidth() - 5,
area.height - mUnequip->getHeight() - 5);
mUnequip->setEnabled(false);
add(playerBox);
add(mUnequip);
}
示例12: Window
SkillDialog::SkillDialog():
Window(_("Skills"))
{
listen(Event::AttributesChannel);
setWindowName("Skills");
setCloseButton(true);
setResizable(true);
setSaveVisible(true);
setDefaultSize(windowContainer->getWidth() - 280, 30, 275, 425);
setMinHeight(113);
setMinWidth(240);
setupWindow->registerWindowForReset(this);
mTabs = new TabbedArea();
mPointsLabel = new Label("0");
mIncreaseButton = new Button(_("Up"), "inc", this);
place(0, 0, mTabs, 5, 5);
place(0, 5, mPointsLabel, 4);
place(4, 5, mIncreaseButton);
center();
loadWindowState();
}
示例13: Window
InventoryWindow::InventoryWindow(int invSize):
Window(_("Inventory")),
mMaxSlots(invSize),
mSplit(false),
mItemDesc(false)
{
setWindowName("Inventory");
setResizable(true);
setCloseButton(true);
setSaveVisible(true);
setDefaultSize(387, 307, ImageRect::CENTER);
setMinWidth(316);
setMinHeight(179);
addKeyListener(this);
std::string longestUseString = getFont()->getWidth(_("Equip")) >
getFont()->getWidth(_("Use")) ?
_("Equip") : _("Use");
if (getFont()->getWidth(longestUseString) <
getFont()->getWidth(_("Unequip")))
{
longestUseString = _("Unequip");
}
mUseButton = new Button(longestUseString, "use", this);
mDropButton = new Button(_("Drop"), "drop", this);
mSplitButton = new Button(_("Split"), "split", this);
mItems = new ItemContainer(player_node->getInventory());
mItems->addSelectionListener(this);
gcn::ScrollArea *invenScroll = new ScrollArea(mItems);
invenScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
mTotalWeight = -1;
mMaxWeight = -1;
mUsedSlots = -1;
mSlotsLabel = new Label(_("Slots:"));
mWeightLabel = new Label(_("Weight:"));
mSlotsBar = new ProgressBar(0.0f, 100, 20, gcn::Color(225, 200, 25));
mWeightBar = new ProgressBar(0.0f, 100, 20, gcn::Color(0, 0, 255));
place(0, 0, mWeightLabel).setPadding(3);
place(1, 0, mWeightBar, 3);
place(4, 0, mSlotsLabel).setPadding(3);
place(5, 0, mSlotsBar, 2);
place(0, 1, invenScroll, 7).setPadding(3);
place(0, 2, mUseButton);
place(1, 2, mDropButton);
place(2, 2, mSplitButton);
Layout &layout = getLayout();
layout.setRowHeight(1, Layout::AUTO_SET);
loadWindowState();
}
示例14: ListDialog
NpcListDialog::NpcListDialog():
ListDialog("NPC")
{
setWindowName(_("NPC"));
saveVisibility(false);
loadWindowState();
}
示例15: Window
WhoIsOnline::WhoIsOnline() :
// TRANSLATORS: who is online window name
Window(_("Who Is Online - Updating"), false, nullptr, "whoisonline.xml"),
mThread(nullptr),
mDownloadStatus(UPDATE_LIST),
mDownloadComplete(true),
mDownloadedBytes(0),
mMemoryBuffer(nullptr),
mCurlError(new char[CURL_ERROR_SIZE]),
mBrowserBox(new BrowserBox(this)),
mScrollArea(new ScrollArea(mBrowserBox, false)),
mUpdateTimer(0),
mOnlinePlayers(),
mOnlineNicks(),
// TRANSLATORS: who is online. button.
mUpdateButton(new Button(this, _("Update"), "update", this)),
mAllowUpdate(true),
mShowLevel(false),
mUpdateOnlineList(config.getBoolValue("updateOnlineList")),
mGroupFriends(true)
{
mCurlError[0] = 0;
setWindowName("WhoIsOnline");
const int h = 350;
const int w = 200;
setDefaultSize(w, h, ImageRect::CENTER);
setVisible(false);
setCloseButton(true);
setResizable(true);
setStickyButtonLock(true);
setSaveVisible(true);
mUpdateButton->setEnabled(false);
mUpdateButton->setDimension(gcn::Rectangle(5, 5, w - 10, 20 + 5));
mBrowserBox->setOpaque(false);
mBrowserBox->setHighlightMode(BrowserBox::BACKGROUND);
mScrollArea->setDimension(gcn::Rectangle(5, 20 + 10, w - 10, h - 10 - 30));
mScrollArea->setSize(w - 10, h - 10 - 30);
mBrowserBox->setLinkHandler(this);
add(mUpdateButton);
add(mScrollArea);
setLocationRelativeTo(getParent());
loadWindowState();
enableVisibleSound(true);
download();
widgetResized(gcn::Event(nullptr));
config.addListener("updateOnlineList", this);
config.addListener("groupFriends", this);
mGroupFriends = config.getBoolValue("groupFriends");
}