本文整理汇总了C++中setWindow函数的典型用法代码示例。如果您正苦于以下问题:C++ setWindow函数的具体用法?C++ setWindow怎么用?C++ setWindow使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了setWindow函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: draw
void draw() {
glClear(GL_COLOR_BUFFER_BIT);
static bool zoomIn;
static float left, right, bottom, top;
// Initialize static variables
if (left == 0) {
left = SCREEN_MAX_LEFT, right = SCREEN_MAX_RIGHT, bottom = SCREEN_MAX_BOTTOM, top = SCREEN_MAX_TOP;
zoomIn = true;
}
// Should you zoom in further?
if (zoomIn && left <= -MIN_HEX_SIZE) {
setWindow(left, right, bottom, top);
left += ZOOM_FACTOR;
right -= ZOOM_FACTOR;
bottom += ZOOM_FACTOR;
top -= ZOOM_FACTOR;
glutPostRedisplay();
} else if (zoomIn) { // Maximum zoom, start zooming out
zoomIn = false;
// Should you zoom out further?
} else if (!zoomIn && left > SCREEN_MAX_LEFT) {
setWindow(left, right, bottom, top);
left -= ZOOM_FACTOR;
right += ZOOM_FACTOR;
bottom -= ZOOM_FACTOR;
top += ZOOM_FACTOR;
glutPostRedisplay();
} else if (!zoomIn) { // Minimum zoom, start zooming in
zoomIn = true;
}
}
示例2: change_current_window
inline void change_current_window(LPARAM lParam)
{
std::list<HWND> l_hwnd;
EnumDesktopWindows(NULL, EnumWindowsProc, (LPARAM)&l_hwnd);
int wheelData = (int)(((PMSLLHOOKSTRUCT)lParam)->mouseData) >> 16;
HWND previous = NULL;
HWND currentHwnd = GetForegroundWindow();
if( wheelData < 0 )
{
std::list<HWND>::iterator it = l_hwnd.begin();
it++;
SetWindowPos( currentHwnd, HWND_BOTTOM, 0,0,0,0, SWP_NOSIZE | SWP_NOMOVE );
setWindow( *it );
}
else
{
for( std::list<HWND>::iterator it = l_hwnd.begin(); it != l_hwnd.end(); it++ )
{
previous = (*it);
}
setWindow( previous );
}
}
示例3: throw
/**
* This just creates a default window.
*/
Window::Window(int existingWindowId) throw (WindowException) :
AddonCallback("Window"), window(NULL), iWindowId(-1),
iOldWindowId(0), iCurrentControlId(3000), bModal(false), m_actionEvent(true),
canPulse(false), existingWindow(true), destroyAfterDeInit(false)
{
TRACE;
CSingleLock lock(g_graphicsContext);
if (existingWindowId == -1)
{
// in this case just do the other constructor.
canPulse = true;
existingWindow = false;
setWindow(new Interceptor<CGUIWindow>("CGUIWindow",this,getNextAvailalbeWindowId()));
}
else
{
// user specified window id, use this one if it exists
// It is not possible to capture key presses or button presses
CGUIWindow* pWindow = g_windowManager.GetWindow(existingWindowId);
if (!pWindow)
throw WindowException("Window id does not exist");
setWindow(new ProxyExistingWindowInterceptor(pWindow));
}
}
示例4: Display
void Display()
{
glClear(GL_COLOR_BUFFER_BIT);
double l = (pos.x-(_screenw/2)/scale);
double r = (pos.x+(_screenw/2)/scale);
double b = (pos.y-(_screenh/2)/scale);
double t = (pos.y+(_screenh/2)/scale);
setWindow(l,r,b,t);
world->drawBodies();
double BP = world->GetProfile("bp");
double NP = world->GetProfile("np");
double SLV = world->GetProfile("slv");
double MV = world->GetProfile("mv");
glColor3f(1,1,1);
outputNum(fps, 10, _screenh-20, true);
outputString("bp:", 10, _screenh-40, true);
outputNum(((int)(BP*1000000000))/1000000.0, 50, _screenh-40, true);
outputString("np:", 10, _screenh-60, true);
outputNum(((int)(NP*1000000000))/1000000.0, 50, _screenh-60, true);
outputString("slv:", 10, _screenh-80, true);
outputNum(((int)(SLV*1000000000))/1000000.0, 50, _screenh-80, true);
outputString("mv:", 10, _screenh-100, true);
outputNum(((int)(MV*1000000000))/1000000.0, 50, _screenh-100, true);
outputString("best:", 10, _screenh-120, true);
outputNum(world->best(), 100, _screenh-120, true);
glFlush();
glutSwapBuffers();
glutPostRedisplay();
}
示例5: ASSERT
void JSDOMWindowShell::setWindow(RefPtr<DOMWindow>&& domWindow)
{
// Replacing JSDOMWindow via telling JSDOMWindowShell to use the same DOMWindow it already uses makes no sense,
// so we'd better never try to.
ASSERT(!window() || domWindow.get() != &window()->wrapped());
// Explicitly protect the global object's prototype so it isn't collected
// when we allocate the global object. (Once the global object is fully
// constructed, it can mark its own prototype.)
VM& vm = JSDOMWindow::commonVM();
Structure* prototypeStructure = JSDOMWindowPrototype::createStructure(vm, 0, jsNull());
Strong<JSDOMWindowPrototype> prototype(vm, JSDOMWindowPrototype::create(vm, 0, prototypeStructure));
Structure* structure = JSDOMWindow::createStructure(vm, 0, prototype.get());
JSDOMWindow* jsDOMWindow = JSDOMWindow::create(vm, structure, *domWindow, this);
prototype->structure()->setGlobalObject(vm, jsDOMWindow);
Structure* windowPropertiesStructure = JSDOMWindowProperties::createStructure(vm, jsDOMWindow, JSEventTarget::prototype(vm, jsDOMWindow));
JSDOMWindowProperties* windowProperties = JSDOMWindowProperties::create(windowPropertiesStructure, *jsDOMWindow);
prototype->structure()->setPrototypeWithoutTransition(vm, windowProperties);
setWindow(vm, jsDOMWindow);
ASSERT(jsDOMWindow->globalObject() == jsDOMWindow);
ASSERT(prototype->globalObject() == jsDOMWindow);
}
示例6: myReshape
extern void myReshape(int width, int height) {
glClearColor(0.0, 0.0, 0.0, 0.0);
setWindow(-10.0f,-10.0f,20.0f*width/height,20);
GLPoint xy = calViewportXYWantScreenCentre(0,0,1*width/height,1,width,height,width,height);
glViewport(0, 0, width, height);
};
示例7: QLineEdit
AddressWidget::AddressWidget(Window *window, QWidget *parent) : QLineEdit(parent),
m_window(NULL),
m_completer(new QCompleter(AddressCompletionModel::getInstance(), this)),
m_bookmarkLabel(NULL),
m_feedsLabel(NULL),
m_loadPluginsLabel(NULL),
m_urlIconLabel(NULL),
m_simpleMode(false)
{
m_completer->setCaseSensitivity(Qt::CaseInsensitive);
m_completer->setCompletionMode(QCompleter::InlineCompletion);
m_completer->setCompletionRole(Qt::DisplayRole);
m_completer->setFilterMode(Qt::MatchStartsWith);
setWindow(window);
setCompleter(m_completer);
setMinimumWidth(100);
ToolBarWidget *toolBar = qobject_cast<ToolBarWidget*>(parent);
if (toolBar)
{
optionChanged(QLatin1String("AddressField/ShowBookmarkIcon"), SettingsManager::getValue(QLatin1String("AddressField/ShowBookmarkIcon")));
optionChanged(QLatin1String("AddressField/ShowUrlIcon"), SettingsManager::getValue(QLatin1String("AddressField/ShowUrlIcon")));
setPlaceholderText(tr("Enter address or search…"));
setMouseTracking(true);
connect(SettingsManager::getInstance(), SIGNAL(valueChanged(QString,QVariant)), this, SLOT(optionChanged(QString,QVariant)));
connect(toolBar, SIGNAL(windowChanged(Window*)), this, SLOT(setWindow(Window*)));
}
else
{
示例8: Base
JSDOMWindowShell::JSDOMWindowShell(PassRefPtr<DOMWindow> window, DOMWrapperWorld* world)
: Base(*world->globalData(), JSDOMWindowShell::createStructure(*world->globalData(), jsNull()))
, m_world(world)
{
ASSERT(inherits(&s_info));
setWindow(window);
}
示例9: main
int main() {
auto window = sf::RenderWindow(sf::VideoMode(800,600), "Mouse Cursor Input Test");
//event manager requires a target window to operate correctly
auto eventManager = EventManager::getInstance();
//we set the target window to our render window
eventManager->setWindow(&window);
auto eventSystem = std::shared_ptr<EventSystem> (new EventSystem());
eventSystem->registerClosed_Callback([&] (int ID, int eventIndex) {
window.close();
return 0;
});
//populate the system manager
auto systemManager = SystemManager::getInstance();
systemManager->addSystem(std::shared_ptr<systemType> (new SpriteSystem(window)));
systemManager->addSystem(std::shared_ptr<systemType> (new InputSystem()));
systemManager->addSystem(std::shared_ptr<systemType> (std::static_pointer_cast<systemType> (eventSystem)));
//populate our entity manager
auto entityManager = EntityManager::getInstance();
entityManager->addEntity(createCursorEntity("MouseCursor"));
while(window.isOpen()) {
window.clear();
eventManager->pollEvents();
systemManager->processSystemList();
window.display();
}
return 0;
}
示例10: onWindowReshape
void onWindowReshape(int x, int y)
{
windowWidth = x;
windowHeight = y;
setWindow();
setViewport(0, windowWidth, 0, windowHeight);
}
示例11: mainInit
void mainInit()
{
glClearColor(1.0,1.0,1.0,0.0);
glColor3f(0.0f,0.0f,0.0f);
setWindow();
setViewport(0, windowWidth, 0, windowHeight);
// habilita o z-buffer
glEnable(GL_DEPTH_TEST);
initTexture("Models\\Sea.bmp\0", &texture, &type);
// inicializa todos os modelos 3D que serão multiplicados
diglettModel = (GLMmodel*)malloc(sizeof(GLMmodel));
scytherModel = (GLMmodel*)malloc(sizeof(GLMmodel));
sharpedoModel = (GLMmodel*)malloc(sizeof(GLMmodel));
snorlaxModel = (GLMmodel*)malloc(sizeof(GLMmodel));
cube = (GLMmodel*)malloc(sizeof(GLMmodel));
cube_hole = (GLMmodel*)malloc(sizeof(GLMmodel));
cube_crack = (GLMmodel*)malloc(sizeof(GLMmodel));
load_new_model("Models/Diglett.obj", &diglettModel);
load_new_model("Models/Scyther.obj", &scytherModel);
load_new_model("Models/Sharpedo.obj", &sharpedoModel);
load_new_model("Models/Snorlax.obj", &snorlaxModel);
load_new_model("Models/cube.obj", &cube);
load_new_model("Models/cube_hole.obj", &cube_hole);
load_new_model("Models/cube_crack.obj", &cube_crack);
}
示例12: setWindow
Level::Level() {
setWindow();
setRenderer();
setRunning();
initObjects();
setObjects();
}
示例13: ASSERT
void JSDOMWindowShell::setWindow(PassRefPtr<DOMWindow> domWindow)
{
// Replacing JSDOMWindow via telling JSDOMWindowShell to use the same DOMWindow it already uses makes no sense,
// so we'd better never try to.
ASSERT(!window() || domWindow.get() != &window()->impl());
// Explicitly protect the global object's prototype so it isn't collected
// when we allocate the global object. (Once the global object is fully
// constructed, it can mark its own prototype.)
//VMOLAB
//printf("JSDOMWindowShell::setWindow Called\n");
VM& vm = JSDOMWindow::commonVM();
Structure* prototypeStructure = JSDOMWindowPrototype::createStructure(vm, 0, jsNull());
Strong<JSDOMWindowPrototype> prototype(vm, JSDOMWindowPrototype::create(vm, 0, prototypeStructure));
Structure* structure = JSDOMWindow::createStructure(vm, 0, prototype.get());
JSDOMWindow* jsDOMWindow = JSDOMWindow::create(vm, structure, domWindow, this);
prototype->structure()->setGlobalObject(vm, jsDOMWindow);
setWindow(vm, jsDOMWindow);
ASSERT(jsDOMWindow->globalObject() == jsDOMWindow);
ASSERT(prototype->globalObject() == jsDOMWindow);
#if ENABLE(VMOLAB)
vm.setInParallelParseLoad(true);
#endif
}
示例14: setWindow
IntroScene::IntroScene() {
setWindow();
setRenderer();
setRunning();
initObjects();
setObjects();
}
示例15: switch
LRESULT AppImplMswScreenSaver::eventHandler( HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam )
{
switch( message ) {
case WM_TIMER:
setWindow( mWindows.front()->getWindow() );
mApp->privateUpdate__();
for( auto winIt = mWindows.begin(); winIt != mWindows.end(); ++winIt ) {
(*winIt)->draw();
}
return 0;
break;
case WM_DESTROY:
for( auto winIt = mWindows.begin(); winIt != mWindows.end(); ++winIt )
(*winIt)->getWindow()->emitClose();
mApp->emitCleanup();
/* mApp->getRenderer()->kill();
::KillTimer( mWnd, TIMER_ID );
::ReleaseDC( mWnd, mDC );*/
return 0;
break;
case WM_MOUSEMOVE:
case WM_KEYDOWN:
case WM_ACTIVATE:
case WM_ACTIVATEAPP:
case WM_NCACTIVATE:
if( mDebugMode ) // in debug mode we capture these events so that they don't close the screensaver
return 0;
else
return ::DefScreenSaverProc( hWnd, message, wParam, lParam );
break;
default:
return ::DefScreenSaverProc( hWnd, message, wParam, lParam );
}
}