本文整理汇总了C++中setOrientation函数的典型用法代码示例。如果您正苦于以下问题:C++ setOrientation函数的具体用法?C++ setOrientation怎么用?C++ setOrientation使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了setOrientation函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: setOrientation
void ViewportsSplitter::split2Up1Down(ViewportPanel * vp)
{
setOrientation(Qt::Vertical);
top.setParent(this);
first->setParent(&top);
second->setParent(&top);
bottom.setParent(this);
if (vp == fourth)
{
third->setParent(0);
fourth->setParent(&bottom);
} else {
third->setParent(&bottom);
fourth->setParent(0);
}
}
示例2: addRotation
void BasicScreenObject::doRotate() {
rotationspeed *= rotationdrag;
if (rotationspeed.length() > 0) {
addRotation(rotationspeed.x, rotationspeed.y, rotationspeed.z);
}
if (rotationattractionforce > 0) {
ofQuaternion betweenquat = rotationattractionquat - getOrientationQuat();
float betweenangle;
ofVec3f dirvec(1, 0, 0);
betweenquat.getRotate(betweenangle, dirvec);
ofQuaternion nowquat = getOrientationQuat();
nowquat.slerp(rotationattractionforce, nowquat, rotationattractionquat);
setOrientation(nowquat);
}
}
示例3: qt_static_metacall
int GraphicsLinearLayoutObject::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
{
_id = QObject::qt_metacall(_c, _id, _a);
if (_id < 0)
return _id;
if (_c == QMetaObject::InvokeMetaMethod) {
if (_id < 3)
qt_static_metacall(this, _c, _id, _a);
_id -= 3;
}
#ifndef QT_NO_PROPERTIES
else if (_c == QMetaObject::ReadProperty) {
void *_v = _a[0];
switch (_id) {
case 0: *reinterpret_cast< QDeclarativeListProperty<QGraphicsLayoutItem>*>(_v) = children(); break;
case 1: *reinterpret_cast< Qt::Orientation*>(_v) = orientation(); break;
case 2: *reinterpret_cast< qreal*>(_v) = spacing(); break;
case 3: *reinterpret_cast< qreal*>(_v) = contentsMargin(); break;
}
_id -= 4;
} else if (_c == QMetaObject::WriteProperty) {
void *_v = _a[0];
switch (_id) {
case 1: setOrientation(*reinterpret_cast< Qt::Orientation*>(_v)); break;
case 2: setSpacing(*reinterpret_cast< qreal*>(_v)); break;
case 3: setContentsMargin(*reinterpret_cast< qreal*>(_v)); break;
}
_id -= 4;
} else if (_c == QMetaObject::ResetProperty) {
_id -= 4;
} else if (_c == QMetaObject::QueryPropertyDesignable) {
_id -= 4;
} else if (_c == QMetaObject::QueryPropertyScriptable) {
_id -= 4;
} else if (_c == QMetaObject::QueryPropertyStored) {
_id -= 4;
} else if (_c == QMetaObject::QueryPropertyEditable) {
_id -= 4;
} else if (_c == QMetaObject::QueryPropertyUser) {
_id -= 4;
}
#endif // QT_NO_PROPERTIES
return _id;
}
示例4: setTarget
// updateObject
// update object by frame...
void CGameCamera::updateObject()
{
CGameObject::updateObject();
if ( m_enable && m_targetObject )
{
// look target
setTarget( m_targetObject->getPosition() );
}
#ifdef GSEDITOR
else
{
if ( getIView()->getActiveCamera() == this )
m_targetPos = m_camera->getTarget();
}
// maybe modify by free animator
core::vector3df pos = m_camera->getPosition();
setPosition( pos );
if ( getIView()->getActiveCamera() == this )
m_cameraMesh->setVisible( false );
else
{
m_cameraMesh->setVisible( true );
m_node = m_cameraMesh;
core::vector3df rot = m_targetPos - m_position;
setOrientation( rot );
m_node = m_camera;
}
#endif
#ifdef GSGAMEPLAY
if ( m_camera->getAnimators().size() > 0 )
{
m_position = m_camera->getPosition();
if ( m_targetObject == NULL )
m_targetPos = m_camera->getTarget();
}
#endif
}
示例5: QDockWindow
/**
* Constructs the window.
*/
LibraryWindow::LibraryWindow(Place p, QWidget* parent, const char* name,
WFlags f)
: QDockWindow(p, parent, name, f)
{
modified_ = false;
setCloseMode(Never);
setMovingEnabled(TRUE);
setResizeEnabled(TRUE);
splitter_ = new QSplitter(Qt::Vertical, this);
setWidget(splitter_);
modelListView_ = new LibraryListView(splitter_);
modelListView_->addColumn(tr("Module"));
modelListView_->setDefaultRenameAction(QListView::Accept);
descriptionTextBrowser_ = new QTextBrowser(splitter_);
QPalette palette = QApplication::palette();
descriptionTextBrowser_->setFrameStyle(QFrame::NoFrame);
descriptionTextBrowser_->setPaper
(palette.brush(QPalette::Normal, QColorGroup::Background));
popupMenu_ = new QPopupMenu();
popupMenu_->insertItem(tr("Rename"), this, SLOT(renameSelected()));
popupMenu_->insertItem(tr("Change Type"),
this, SLOT(changeTypeOfSelected()));
popupMenu_->insertSeparator();
popupMenu_->insertItem(QPixmap(Util::findIcon("editdelete.png")),
tr("Remove"), this, SLOT(removeSelected()));
connect(modelListView_, SIGNAL(selectionChanged(QListViewItem *)),
this, SLOT(setDescription(QListViewItem *)));
connect(this, SIGNAL(orientationChanged(Orientation)),
this, SLOT(setOrientation(Orientation)));
connect(modelListView_,
SIGNAL(contextMenuRequested(QListViewItem *, const QPoint &, int)),
this, SLOT(showPopup(QListViewItem *, const QPoint &, int)));
connect(modelListView_, SIGNAL(selectionChanged(QListViewItem *)),
this, SLOT(selectionChanged(QListViewItem *)));
// load items
initialize();
}
示例6: QWidget
QSlidingFrame::QSlidingFrame(QWidget *parent) : QWidget(parent)
{
setAutoFillBackground(true);
LayoutWidget=new QWidget(this);
setOrientation(Qt::Horizontal);
ImgWidget=0;
animation=new QPropertyAnimation(this);
animation->setDuration(800);
animation->setEasingCurve(QEasingCurve::OutQuint);
animation->setPropertyName("pos");
connect(animation,SIGNAL(finished()),this,SLOT(animationFinished()));
m_ActiveWidget=-1;
QHBoxLayout* l=new QHBoxLayout(this);
l->setMargin(0);
l->setSpacing(0);
l->addWidget(LayoutWidget);
this->setLayout(l);
LayoutWidget->show();
}
示例7: Object
Arrow::Arrow( Ogre::SceneManager* scene_manager, Ogre::SceneNode* parent_node, float shaft_length, float shaft_radius,
float head_length, float head_radius )
: Object( scene_manager )
{
if ( !parent_node )
{
parent_node = scene_manager_->getRootSceneNode();
}
scene_node_ = parent_node->createChildSceneNode();
shaft_ = new Shape( Shape::Cylinder, scene_manager_, scene_node_ );
head_ = new Shape( Shape::Cone, scene_manager_, scene_node_ );
head_->setOffset(Ogre::Vector3(0.0f, 0.5f, 0.0f));
set( shaft_length, shaft_radius, head_length, head_radius );
setOrientation( Ogre::Quaternion::IDENTITY );
}
示例8: ofQuaternion
//----------------------------------------
void ofEasyCam::updateRotation(){
if (bApplyInertia) {
xRot *=drag;
yRot *=drag;
zRot *=drag;
if (ABS(xRot) <= minDifference && ABS(yRot) <= minDifference && ABS(zRot) <= minDifference) {
bApplyInertia = false;
bDoRotate = false;
}
curRot = ofQuaternion(xRot, getXAxis(), yRot, getYAxis(), zRot, getZAxis());
setPosition((getGlobalPosition()-target.getGlobalPosition())*curRot +target.getGlobalPosition());
rotate(curRot);
}else{
curRot = ofQuaternion(xRot, prevAxisX, yRot, prevAxisY, zRot, prevAxisZ);
setPosition((prevPosition-target.getGlobalPosition())*curRot +target.getGlobalPosition());
setOrientation(prevOrientation * curRot);
}
}
示例9: override_map_start
void Opcode80A9::_run()
{
Logger::debug("SCRIPT") << "[80A9] [+] void override_map_start(int x, int y, int elevation, int orientation)" << std::endl;
auto dataStack = _script->dataStack();
auto orientation = dataStack->popInteger();
auto elevation = dataStack->popInteger();
auto y = dataStack->popInteger();
auto x = dataStack->popInteger();
auto position = y*200 + x;
auto game = Game::Game::getInstance();
auto player = game->player();
auto hexagon = game->locationState()->hexagonGrid()->at(position);
Game::getInstance()->locationState()->moveObjectToHexagon(player, hexagon);
//player->setPosition(position);
player->setOrientation(orientation);
player->setElevation(elevation);
Game::Game::getInstance()->locationState()->centerCameraAtHexagon(player->hexagon());
}
示例10: loadProperties
void Situated::load(const Aurora::GFF3Struct &instance, const Aurora::GFF3Struct *blueprint) {
// General properties
if (blueprint)
loadProperties(*blueprint); // Blueprint
loadProperties(instance); // Instance
// Specialized object properties
if (blueprint)
loadObject(*blueprint); // Blueprint
loadObject(instance); // Instance
// Sounds
loadSounds();
// Position
setPosition(instance.getDouble("X"),
instance.getDouble("Y"),
instance.getDouble("Z"));
// Orientation
float bearing = instance.getDouble("Bearing");
float rotX = 0.0f;
float rotY = 0.0f;
float rotZ = 1.0f;
float rotW = Common::rad2deg(bearing);
if (instance.hasField("OrientationW")) {
rotX = instance.getDouble("OrientationX");
rotY = instance.getDouble("OrientationY");
rotZ = instance.getDouble("OrientationZ");
rotW = Common::rad2deg(acos(instance.getDouble("OrientationW")) * 2.0);
}
setOrientation(rotX, rotY, rotZ, rotW);
}
示例11: setOrientation
void Camera::orientate(float xRel, float yRel)
{
spdlog::get("console")->debug() << "Orientate: xRel = " << xRel << ", yRel = " << yRel;
phi_ += - yRel * sensibility_;
theta_ += - xRel * sensibility_;
phi_ = Utils::clamp(phi_);
float phiRad = Utils::degreeToRad(phi_);
float thetaRad = Utils::degreeToRad(theta_);
setOrientation(phiRad, thetaRad);
lateralMove_ = glm::cross(verticalAxis_, orientation_);
lateralMove_ = glm::normalize(lateralMove_);
updateEyeTarget();
}
示例12: rotateToAngle
// This function makes the robot rotate to a specific angle. The input is the angle measured in radians, where 0 is East/right and positive values are anticlockwise.
void rotateToAngle(double angle){
//Calculate the angle to rotate
double difference = theta - angle;
//Don't rotate if we are at the correct angle
if (difference == 0.0){
return;
}
//Check for overflow
if(difference>M_PI){
difference = (difference-(M_PI*2));
}else if(difference<(M_PI*-1)){
difference = difference + (M_PI*2);
}
// Infrastructure
ros::Rate loop_rate(loopRate);
ros::NodeHandle n;
geometry_msgs::Twist RobotNode_cmdvel;
ros::Publisher RobotNode_stage_pub = n.advertise<geometry_msgs::Twist>("robot_11/cmd_vel",1000);
//Calculate the shortest angle velocity to rotate
if(difference>0){
angular_z = -M_PI/2;
}else{
angular_z = M_PI/2;
}
//Rotate to the specified angle
while(theta!=angle){
// Infrastructure
RobotNode_cmdvel.linear.x = linear_x;
RobotNode_cmdvel.angular.z = angular_z;
RobotNode_stage_pub.publish(RobotNode_cmdvel);
setOrientation();
ros::spinOnce();
loop_rate.sleep();
}
angular_z = 0;
}
示例13: setPosition
void Waypoint::load(const Aurora::GFF3Struct &waypoint) {
// Tag
_tag = waypoint.getString("Tag");
// Group
_group = waypoint.getSint("Group", -1);
// Map Note
_hasMapNote = waypoint.getBool("HasMapNote");
_enabledMapNote = waypoint.getBool("MapNoteEnabled");
waypoint.getLocString("MapNote", _mapNote);
// Type
_type = (uint32) ((int32) waypoint.getSint("MapNoteType", -1));
// Position
const float position[3] = {
(float) waypoint.getDouble("XPosition"),
(float) waypoint.getDouble("YPosition"),
(float) waypoint.getDouble("ZPosition")
};
setPosition(position[0], position[1], position[2]);
// Orientation
const float orientation[4] = {
(float) waypoint.getDouble("XOrientation"),
(float) waypoint.getDouble("YOrientation"),
(float) waypoint.getDouble("ZOrientation"),
(float) Common::rad2deg(acos(waypoint.getDouble("WOrientation")) * 2.0)
};
setOrientation(orientation[0], orientation[1], orientation[2], orientation[3]);
const Aurora::GDAFile &gda = getMGDA(kWorksheetWaypoints);
// Icon
_icon = gda.getString(_type, "Icon");
// Variables
readVarTable(waypoint);
}
示例14: qt_static_metacall
int QDialogButtonBox::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
{
_id = QWidget::qt_metacall(_c, _id, _a);
if (_id < 0)
return _id;
if (_c == QMetaObject::InvokeMetaMethod) {
if (_id < 6)
qt_static_metacall(this, _c, _id, _a);
_id -= 6;
}
#ifndef QT_NO_PROPERTIES
else if (_c == QMetaObject::ReadProperty) {
void *_v = _a[0];
switch (_id) {
case 0: *reinterpret_cast< Qt::Orientation*>(_v) = orientation(); break;
case 1: *reinterpret_cast<int*>(_v) = QFlag(standardButtons()); break;
case 2: *reinterpret_cast< bool*>(_v) = centerButtons(); break;
}
_id -= 3;
} else if (_c == QMetaObject::WriteProperty) {
void *_v = _a[0];
switch (_id) {
case 0: setOrientation(*reinterpret_cast< Qt::Orientation*>(_v)); break;
case 1: setStandardButtons(QFlag(*reinterpret_cast<int*>(_v))); break;
case 2: setCenterButtons(*reinterpret_cast< bool*>(_v)); break;
}
_id -= 3;
} else if (_c == QMetaObject::ResetProperty) {
_id -= 3;
} else if (_c == QMetaObject::QueryPropertyDesignable) {
_id -= 3;
} else if (_c == QMetaObject::QueryPropertyScriptable) {
_id -= 3;
} else if (_c == QMetaObject::QueryPropertyStored) {
_id -= 3;
} else if (_c == QMetaObject::QueryPropertyEditable) {
_id -= 3;
} else if (_c == QMetaObject::QueryPropertyUser) {
_id -= 3;
}
#endif // QT_NO_PROPERTIES
return _id;
}
示例15: value
EnergyMeter::EnergyMeter(const sf::Sprite &overlay, const float &maximumValue)
: value(maximumValue)
, maximumValue(maximumValue)
, orientation(-1)
, overlay(overlay)
, primaryColor(DEFAULT_PRIMARY_COLOR)
, secondaryColor(DEFAULT_SECONDARY_COLOR)
, fillColor(DEFAULT_FILL_COLOR)
{
setVisible(true);
foreground.setSize(
sf::Vector2f(
overlay.getLocalBounds().width,
overlay.getLocalBounds().height
)
);
primaryBackground.setSize(foreground.getSize());
secondaryBackground.setSize(
sf::Vector2f(
2.0f,
foreground.getSize().y
)
);
setFillColor(fillColor);
setPrimaryColor(primaryColor);
setSecondaryColor(secondaryColor);
setPosition(
sf::Vector2i(
static_cast<int>(overlay.getPosition().x),
static_cast<int>(overlay.getPosition().y)
)
);
setOrientation(VERTICAL_ORIENTATION);
updateFill();
}