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C++ setAccessibleState函数代码示例

本文整理汇总了C++中setAccessibleState函数的典型用法代码示例。如果您正苦于以下问题:C++ setAccessibleState函数的具体用法?C++ setAccessibleState怎么用?C++ setAccessibleState使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了setAccessibleState函数的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: link

void HostileReference::updateOnlineStatus()
{
    bool online = false;
    bool accessible = false;

    if (!isValid())
    {
        if (Unit* target = ObjectAccessor::GetUnit(*getSourceUnit(), getUnitGuid()))
            link(target, getSource());
    }
    // only check for online status if
    // ref is valid
    // target is no player or not gamemaster
    // target is not in flight
    if (isValid() &&
            ((getTarget()->GetTypeId() != TYPEID_PLAYER || !((Player*)getTarget())->isGameMaster()) ||
             !getTarget()->IsTaxiFlying()))
    {
        Creature* creature = (Creature*) getSourceUnit();
        online = getTarget()->isInAccessablePlaceFor(creature);
        if (!online)
        {
            if (creature->AI()->canReachByRangeAttack(getTarget()))
                online = true;                              // not accessable but stays online
        }
        else
            accessible = true;
    }
    setAccessibleState(accessible);
    setOnlineOfflineState(online);
}
开发者ID:AwkwardDev,项目名称:mangos-d3,代码行数:31,代码来源:ThreatManager.cpp

示例2: link

void HostileReference::updateOnlineStatus()
{
    bool online = false;
    bool accessible = false;

    if (!isValid())
        if (Unit* target = ObjectAccessor::GetUnit(*getSourceUnit(), getUnitGuid()))
            link(target, getSource());

    // only check for online status if
    // ref is valid
    // target is no player or not gamemaster
    // target is not in flight
    if (isValid()
        && (getTarget()->GetTypeId() != TYPEID_PLAYER || !getTarget()->ToPlayer()->isGameMaster())
        && !getTarget()->HasUnitState(UNIT_STATE_IN_FLIGHT)
        && getTarget()->IsInMap(getSourceUnit())
        && getTarget()->InSamePhase(getSourceUnit())
        )
    {
        Creature* creature = getSourceUnit()->ToCreature();
        online = getTarget()->isInAccessiblePlaceFor(creature);
        if (!online)
        {
            if (creature->IsWithinCombatRange(getTarget(), creature->m_CombatDistance))
                online = true;                              // not accessible but stays online
        }
        else
            accessible = true;

    }
    setAccessibleState(accessible);
    setOnlineOfflineState(online);
}
开发者ID:hallabro,项目名称:hallabro-trinity,代码行数:34,代码来源:ThreatManager.cpp

示例3: getUnitGuid

void HostilReference::updateOnlineStatus()
{
    bool online = false;
    bool accessible = false;

    if(!isValid())
    {
        Unit* target = ObjectAccessor::GetUnit(*getSourceUnit(), getUnitGuid());
        if(target)
            link(target, getSource());
    }
    // only check for online status if
    // ref is valid
    // target is no player or not gamemaster
    // target is not in flight
    if(isValid() &&
        ((getTarget()->GetTypeId() != TYPEID_PLAYER || !((Player*)getTarget())->isGameMaster()) ||
        !getTarget()->hasUnitState(UNIT_STAT_IN_FLIGHT)))
    {
        Creature* creature = (Creature* ) getSourceUnit();
        online = getTarget()->isInAccessiblePlaceFor(creature);
        if(!online)
        {
            if(creature->IsWithinCombatRange(getTarget(),MELEE_RANGE))
                online = true;                              // not accessible but stays online
        }
        else
            accessible = true;

    }
    setAccessibleState(accessible);
    setOnlineOfflineState(online);
}
开发者ID:de-dima,项目名称:243,代码行数:33,代码来源:ThreatManager.cpp

示例4: setAccessibleState

void HostilReference::setOnlineOfflineState(bool pIsOnline)
{
    if(iOnline != pIsOnline)
    {
        iOnline = pIsOnline;
        if(!iOnline)
            setAccessibleState(false);                      // if not online that not accessible as well
        fireStatusChanged(ThreatRefStatusChangeEvent(UEV_THREAT_REF_ONLINE_STATUS, this));
    }
}
开发者ID:de-dima,项目名称:243,代码行数:10,代码来源:ThreatManager.cpp


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