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C++ scheduleOnce函数代码示例

本文整理汇总了C++中scheduleOnce函数的典型用法代码示例。如果您正苦于以下问题:C++ scheduleOnce函数的具体用法?C++ scheduleOnce怎么用?C++ scheduleOnce使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了scheduleOnce函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: scheduleOnce

COLL_RET TankAILife3::onCollision(cocos2d::Node* other)
{
	if (other->getTag() == COLL_BULLET || other->getTag() == COLL_BULLET_IRON)
	{
		if (3 == _life)
		{
			_twoLifeSprite = Sprite::createWithSpriteFrameName("tank_life3_2.png");
			_twoLifeSprite->setScale(_scale);

			this->setTexture(_twoLifeSprite->getTexture());
			this->addChild(_twoLifeSprite);
			--_life;
			if (!_isSleeping)
			{
				scheduleOnce(schedule_selector(TankAILife3::resumeLife), 3.0f);
			}
			return RETAIN;
		}else if (2 == _life)
		{
			_oneLifeSprite = Sprite::createWithSpriteFrameName("tank_life3_1.png");
			_oneLifeSprite->setScale(_scale);

			this->setTexture(_oneLifeSprite->getTexture());
			this->addChild(_oneLifeSprite);
			--_life;
			if (!_isSleeping)
			{
				scheduleOnce(schedule_selector(TankAILife3::resumeLife2), 3.0f);
			}
			return RETAIN;
		}
	}
	return TankAI::onCollision(other);
}
开发者ID:yw920,项目名称:tank,代码行数:34,代码来源:TankMultiLife.cpp

示例2: scheduleOnce

void HelloWorld::ScoreSchedule(float dt)  
{  
	//ShowNumberNode * snn = ShowNumberNode::CreateShowNumberNode("menu_num_white.png", 923, 9/mfac, 18/mfac  );  

	//float xpos=m_pScore->boundingBox().getMaxX()-m_pScore->boundingBox().getMinX()-45;
	//float ypos=m_pScore->boundingBox().getMaxY()-m_pScore->boundingBox().getMinY()-45;

	if (++myscore<= testnum)
	{
		msnn->f_ShowNumber(myscore);
	}
	else
	{
		scheduleOnce(schedule_selector(HelloWorld::MoveStart), 0.5);
		scheduleOnce(schedule_selector(HelloWorld::MoveTop), 0.5);
		unschedule(schedule_selector(HelloWorld::ScoreSchedule));
		scheduleOnce(schedule_selector(HelloWorld::addShare), 1);

		//m_pStart->setVisible(true);
		//m_pTop->setVisible(true);
	}
	//snn->setPosition(ccp(xpos,ypos));  
	//m_pScore->addChild(snn,5,0);  
	//schedule(schedule_selector(HelloWorld::logic), 2.0f);  

}  
开发者ID:FreeDao,项目名称:FaceBook-Working--FlappyBird,代码行数:26,代码来源:HelloWorldScene.cpp

示例3: removeChild

void Battle::playActionOver(cocostudio::Armature *armature, cocostudio::MovementEventType type, const char *name) {
    if (armature == m_pReadygo) {
        if (type == COMPLETE) {
            removeChild(armature);
            m_pReadygo = NULL;
            unmask();
            BIND(BUND_ID_GLOBAL_TOUCH_MOVED, this, Battle::globalTouchMoved);
            g_pEventEngine->BundlerCall(BUND_ID_PLANE_FIRE, this, sizeof(this));
        }
    }
    
    if (armature == m_pBossIn) {
        if (type == COMPLETE) {
            removeChild(armature);
            m_pBossIn = NULL;
            unmask();
            const BossConfig * pconfig = g_pGameConfig->getBossConfig(m_pConfig->boss);
            m_pBoss = Boss::create(pconfig);
            addChild(m_pBoss, GRADE_ENEMY);
            if (m_pConfig->boss != "chisezhilang") {
                m_pBoss->setScale(g_pGameConfig->scaleEleMin);
            } else {
                m_pBoss->setScale(g_pGameConfig->scaleEleMin * 1.5);
            }
            m_pBoss->setPosition(Vec2(pconfig->pos.x * g_pGameConfig->scaleEleX, pconfig->pos.y * g_pGameConfig->scaleEleY));
            m_pBoss->setRotation(pconfig->rotate);
            ActionInterval * action = MoveBy::create(2, Vec2(0, -500 * g_pGameConfig->scaleEleY));
            m_pBoss->runAction(Sequence::create(action, CallFuncN::create(this, callfuncN_selector(Battle::playbossAi)), NULL));
        }
    }
    
    if (armature == m_pMissionVictory) {
        if (type == COMPLETE) {
            Node * icon = g_pGameConfig->getIcon(m_equip.model, m_equip.type);
            icon->setPosition(Vec2(-200, -275));
            icon->setScale(g_pGameConfig->scaleEleMin * 5);
            m_pMissionVictory->addChild(icon, GRADE_UI);
            icon->setOpacity(0);
            ActionInterval * scale = ScaleTo::create(.5f, g_pGameConfig->scaleEleMin * 1.5);
            ActionInterval * fadein = FadeIn::create(.5f);
            icon->runAction(Spawn::create(scale, fadein, NULL));
            
            UNBIND(BUND_ID_GLOBAL_TOUCH_MOVED, this, Battle::globalTouchMoved);
            
            scheduleOnce(schedule_selector(Battle::returnMission), 2.0f);
        }
    }
    
    if (armature == m_pMissionFaild) {
        if (type == COMPLETE) {
            UNBIND(BUND_ID_GLOBAL_TOUCH_MOVED, this, Battle::globalTouchMoved);
            
            scheduleOnce(schedule_selector(Battle::returnMission), 2.0f);
        }
    }
}
开发者ID:joyfish,项目名称:PlaneWar,代码行数:56,代码来源:BattleScene.cpp

示例4: switch

void Battle::OnHttpRes(const s32 id, const Json::Value * root, const void  * context, const s32 size) {
    switch (id) {
        case HTTP_REQUEST_ID_COUNT_PVE:
        {
            if (NULL == root) {
                ALERT("请检查你的网络连接");
                return;
            }
            
            if ((*root)["code"] == ERROR_CODE::ERROR_CODE_NO_ERROR) {
                m_equip.id = StringAsInt((*root)["data"]["equipid"].asString().c_str());
                m_equip.isequiped = StringAsInt((*root)["data"]["status"].asString().c_str());
                m_equip.type = (*root)["data"]["type"].asInt();
                m_equip.model = (*root)["data"]["modelname"].asString();
                m_equip.exp = (*root)["data"]["exp"].asInt();
                m_equip.level = (*root)["data"]["level"].asInt();
                g_pEquipManager->saveEquip(m_equip);
                
                scheduleOnce(schedule_selector(Battle::pve_vector), 2.0f);
            } else {
                ALERT("小火鸡,不要作弊,小心被封号");
            }
            break;
        }
        default:
            break;
    }
}
开发者ID:joyfish,项目名称:PlaneWar,代码行数:28,代码来源:BattleScene.cpp

示例5: getScale

void UtilManager::toast(string text, CAViewController* object) {

	CAApplication::getApplication()->getRootWindow()->removeSubviewByTag(TOAST_VIEW_TAG);

	CCSize winSize = CAApplication::getApplication()->getWinSize();
	//CAView *back = CAView::createWithCenter(CCRect(winSize.width*0.5, winSize.height*0.5, _dip(winSize.width)*0.3, _dip(winSize.height)*0.3));
	CAView *back = CAView::createWithCenter(CCRect(winSize.width*0.5, winSize.height*0.5, 180 * getScale(), 30 * getScale()));
	back->setTag(TOAST_VIEW_TAG);
	back->setColor(ccc4(31, 31, 31, 200));//40

	CALabel *title = CALabel::createWithCenter(CADipRect(_dip(back->getBounds().size.width*0.5),
		_dip(back->getBounds().size.height*0.5), 180 * getScale(), 30 * getScale()));
  //	title->setText(UTF8ToGBK::transferToGbk(text));
	title->setText(text);
	//title->setText("sssss");
//	title->setFontName(getChineseFont());
	title->setColor(CAColor_white);
	title->setTextAlignment(CATextAlignmentCenter);
	title->setVerticalTextAlignmet(CAVerticalTextAlignmentCenter);
	title->setFontSize(_px(15));
	back->addSubview(title);
	//CAApplication::getApplication()->getRootWindow()->getRootViewController()->getView()->addSubview(back);
	back->runAction(CCFadeOut::create(1));

	//CAApplication::getApplication()->getRootWindow()->addSubview(back);
	object->getView()->addSubview(back);
	//CCLog("%s", get_date_now().c_str());
	scheduleOnce(schedule_selector(UtilManager::removeToast), this, TOAST_TIME);
}
开发者ID:a752602882,项目名称:DotaMax,代码行数:29,代码来源:UtilManager.cpp

示例6: scheduleOnce

void OptionScene::goOut(Widget* layout, Widget* widget, Widget* newWidget)
{
	layout->setEnabled(false);
	newWidget->setEnabled(false);
	auto buttonCenter = layout->convertToNodeSpace(widget->getWorldPosition());
	auto layoutSize = layout->getContentSize();
	auto buttonSize = widget->getContentSize();
	layout->setAnchorPoint(Vec2(buttonCenter.x / layoutSize.width, buttonCenter.y / layoutSize.height));
	layout->setPosition(buttonCenter);
	auto moveAction = MoveTo::create(goIntoOutTime, buttonCenter);
	layout->runAction(moveAction);
	auto scaleAction = ScaleTo::create(goIntoOutTime, 1.0f);
	layout->runAction(scaleAction);
	auto fadeInAaction = FadeIn::create(goIntoOutTime);
	widget->runAction(fadeInAaction);

	int sacle;
	if (buttonSize.width > buttonSize.height) {
		sacle = this->getContentSize().height / buttonSize.height;
	}
	else {
		sacle = this->getContentSize().width / buttonSize.width;
	}
	auto newScaleAction = ScaleTo::create(goIntoOutTime, 1 / sacle);
	newWidget->runAction(newScaleAction);
	newWidget->runAction(moveAction->clone());
	auto fadeOutAaction = FadeOut::create(goIntoOutTime);
	newWidget->runAction(fadeOutAaction);
	scheduleOnce([this, newWidget, layout](float) {
		this->removeChild(newWidget);
		layout->setEnabled(true);
	}, goIntoOutTime, "goOut");
}
开发者ID:Infinideastudio,项目名称:Myomyw_old,代码行数:33,代码来源:OptionScene.cpp

示例7: setPosition

	void ScoreText::initWithScore(int score, Point pos, Color3B col)
	{
		setPosition(pos);

		Label* label = Label::createWithBMFont(MATH_FNT, "+" + nToString(score));//, NORMAL_TTF, 46.0f);
		//label->setScale(1.1f);
		label->setHorizontalAlignment(TextHAlignment::CENTER);
		addChild(label);
		
		label->setOpacity(0);
		label->runAction(Sequence::create(
			FadeIn::create(0.3f),
			DelayTime::create(0.8f),
			FadeOut::create(0.3f),
			NULL));
/*
		col.r *= 0.5;
		col.g *= 0.5;
		col.b *= 0.5;*/

		label->setColor(Color3B::WHITE);
		label->disableEffect();

		label->runAction(TintTo::create(1.0f, col.r, col.g, col.b));
		label->runAction(MoveBy::create(1.0f, Point(0, PY(0.05f))));
		
		//label->enableGlow(Color4B(col));
		//label->enableShadow();

		scheduleOnce(schedule_selector(ScoreText::collect), 3.0f);
	}
开发者ID:OscarLeif,项目名称:CocosNeat,代码行数:31,代码来源:BlobLayer.cpp

示例8: scheduleOnce

// on "init" you need to initialize your instance
bool Welcome::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !Layer::init() )
    {
        return false;
    }
    
    Size visibleSize = Director::getInstance()->getVisibleSize();
    cocos2d::Vec2 origin = Director::getInstance()->getVisibleOrigin();
    
    auto label = LabelTTF::create("meijia", "Arial", 80);
    
    // position the label on the center of the screen
    label->setPosition(cocos2d::Vec2(origin.x + visibleSize.width/2,
                            origin.y + visibleSize.height/4*3));

    // add the label as a child to this layer
    //this->addChild(label, 1);


    // add "HelloWorld" splash screen"
    auto sprite = Sprite::create("WelcomeBg.png");
	// sprite->addChild(label, 1);

    // position the sprite on the center of the screen
    sprite->setPosition(cocos2d::Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));

    // add the sprite as a child to this layer
    this->addChild(sprite, 0);
	scheduleOnce(schedule_selector(Welcome::transToMeijia), 1.f);

    return true;
}
开发者ID:iyinchao,项目名称:ase,代码行数:36,代码来源:WelcomeScene.cpp

示例9: unscheduleUpdate

void SGSHero::onDelay(SGMessage* message)
{
  float time;
  message->getFloat("time", &time);
  unscheduleUpdate();
  scheduleOnce(schedule_selector(SGSHero::startUpdate), time);
}
开发者ID:cuongnv-ict,项目名称:sghero,代码行数:7,代码来源:SGSHero.cpp

示例10: assert

bool ScatOrcScene::init()
{
    assert(TRBaseScene::init());

    _layer = Layer::create();
    this->addChild(_layer);

    auto sp2 = Sprite::create("images/white.png");
    sp2->setScale(500);
    _layer->addChild(sp2);


    auto sp = Sprite::create("images/scatorc.png");
    sp->setPosition(genPos({0.5,0.5}));
    _layer->addChild(sp);
    auto size = Director::getInstance()->getWinSize();
//    sp->setScale(size.width/sp->getContentSize().width, size.height/sp->getContentSize().height);
    sp->setOpacity(0);
    sp->runAction(Sequence::create(FadeIn::create(0.1), DelayTime::create(0.1), FadeOut::create(0.1), nullptr));

    scheduleOnce([this](float dt){
        Director::getInstance()->replaceScene(WelcomeScene::create());
    }, 0.4, "gamescene open");


    return true;
}
开发者ID:dgkae,项目名称:NormalMapPreviewer,代码行数:27,代码来源:ScatOrcScene.cpp

示例11: createHero

//do initialization here
void LCBattleScene::initView()
{
    backGround = Sprite::create("BackGround.png");
    //backGround->setScale(3);
    this->addChild(backGround);

    Size visibleSize = Director::getInstance()->getVisibleSize();
    Point origin = Director::getInstance()->getVisibleOrigin();

    backGround->setPosition(Point(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));

    lifeObj::setActiveRange(backGround->getContentSize());
    lifeObj::setMap(backGround);

    createHero();

    addMonster(3);

    hero->objList = monsterArr;

    __NotificationCenter::getInstance()->addObserver(this, callfuncO_selector(LCBattleScene::delteMonster), "delteMonster", NULL);

    schedule(schedule_selector(LCBattleScene::followHero), 3.0f, -1, 1);

    scheduleOnce(schedule_selector(LCBattleScene::test), 1);
    scheduleUpdate();
//   schedule(, 2, 2);
}
开发者ID:rotonlin,项目名称:Fighter,代码行数:29,代码来源:fighter.cpp

示例12: addChild

bool LoadingLayer::init()
{
	if (!CCLayer::init())
		return false;
	
	//窗口大小
	CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
	//当前层的位置
	CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();

	CCLayerColor* layercolor = CCLayerColor::create(ccc4(255,255,255,255),800,480) ;
	addChild(layercolor) ;
// 
// 	ui = TouchGroup::create();
// 
// 	ui->addWidget(GUIReader::shareReader()->widgetFromJsonFile("UI/GameMainMenu_1/loadingLayer.ExportJson"));
// 	//ui->setVisible(false);
// 	addChild(ui, 2);

	//hideDot();

	num = 0;


	CCSprite * logo = CCSprite::create("logo.png");
	logo->setPosition(ccp(visibleSize.width/2,visibleSize.height/2));
	this->addChild(logo,1000);
	//schedule(schedule_selector(LoadingLayer::showDot),0.1);
	logo->setScale(2.5);
	scheduleOnce(schedule_selector(LoadingLayer::loading),0.1);


	return true;
}
开发者ID:joyfish,项目名称:Zombie,代码行数:34,代码来源:LoadingScene.cpp

示例13: runAnimation

void LoadingLayer::onEnterTransitionDidFinish(){
//    KKAds ads;
//    ads.setAdsVisibility(false);
    LayerColor::onEnterTransitionDidFinish();
    runAnimation();
    scheduleOnce(schedule_selector(LoadingLayer::updateToMainScene), 2.5f);
}
开发者ID:850176300,项目名称:HuaRongBlock,代码行数:7,代码来源:LoadingLayer.cpp

示例14: scheduleOnce

bool FieldScene::init()
{
	
	if (!LayerColor::initWithColor(Color4B(255, 255, 255, 255)))
	{
		return false;
	}


	// 필드레이어 
	this->setFieldLayer( FieldLayer::create());
	this->getFieldLayer()->setPosition(90, 10);
	this->addChild(this->getFieldLayer(),1);

	// 화면 틀 레이어
	this->setFrameLayer(FrameLayer::create());
	this->getFrameLayer()->setPosition(0, 0);
	this->addChild(this->getFrameLayer(),2);

	//  메뉴 레이어 띄우기 
	this->m_menuLayer = MenuLayer::create();
	this->m_menuLayer->setPosition(0, 0);
	this->addChild(m_menuLayer, 3);
	
	// 테스트용 몬스터 등장용 
	scheduleOnce(schedule_selector(FieldScene::Battle), 3.0f);

	return true;
}
开发者ID:dlcksdud3579,项目名称:RevolutionKnightage,代码行数:29,代码来源:FieldScene.cpp

示例15: switch

void GameWorld::OnCollision(b2Vec2 contact_normal)
{
	// ignore collisions when the clown is in these states
	switch(clown_->GetState())
	{
	case E_CLOWN_UP:
	case E_CLOWN_ROCKET:
	case E_CLOWN_BALLOON:
		return;
	}

	// stop the clown's movement
	clown_->GetBody()->SetLinearVelocity(b2Vec2_zero);
	// update the clown's state
	clown_->SetState(E_CLOWN_BOUNCE);
	// save the normal at the point of contact
	contact_normal_ = contact_normal;
	// animate the platform
	platform_->runAction(CCSequence::createWithTwoActions(CCAnimate::create(CCAnimationCache::sharedAnimationCache()->animationByName("platform_animation")), CCHide::create()));
	// schedule the actual collision response after a short duration
	scheduleOnce(schedule_selector(GameWorld::DoCollisionResponse), 0.15f);

	has_game_begun_ = true;

	SOUND_ENGINE->playEffect("platform.wav");
}
开发者ID:karanseq,项目名称:JumpyClown,代码行数:26,代码来源:GameWorld.cpp


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