本文整理汇总了C++中scaling函数的典型用法代码示例。如果您正苦于以下问题:C++ scaling函数的具体用法?C++ scaling怎么用?C++ scaling使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了scaling函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: pl_collisionshape_SetScaling
void pl_collisionshape_SetScaling(PlCollisionShape* cshape, PlVector3* cscaling)
{
CAST_ASSERT(cshape,btCollisionShape*,shape);
btVector3 scaling(cscaling[0],cscaling[1],cscaling[2]);
shape->setLocalScaling(scaling);
}
示例2: sizeof
void ImportObjSetup::initPhysics()
{
m_guiHelper->setUpAxis(2);
this->createEmptyDynamicsWorld();
m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
m_dynamicsWorld->getDebugDrawer()->setDebugMode(btIDebugDraw::DBG_DrawWireframe);
const char* fileName = "samurai_monastry.obj";
char relativeFileName[1024];
const char* prefix[]={"./data/","../data/","../../data/","../../../data/","../../../../data/"};
int prefixIndex=-1;
{
int numPrefixes = sizeof(prefix)/sizeof(char*);
for (int i=0;i<numPrefixes;i++)
{
FILE* f = 0;
sprintf(relativeFileName,"%s%s",prefix[i],fileName);
f = fopen(relativeFileName,"r");
if (f)
{
fclose(f);
prefixIndex = i;
break;
}
}
}
if (prefixIndex<0)
return;
btVector3 shift(0,0,0);
btVector3 scaling(10,10,10);
// int index=10;
{
std::vector<tinyobj::shape_t> shapes;
std::string err = tinyobj::LoadObj(shapes, relativeFileName, prefix[prefixIndex]);
GLInstanceGraphicsShape* gfxShape = btgCreateGraphicsShapeFromWavefrontObj(shapes);
btTransform trans;
trans.setIdentity();
trans.setRotation(btQuaternion(btVector3(1,0,0),SIMD_HALF_PI));
btVector3 position = trans.getOrigin();
btQuaternion orn = trans.getRotation();
btVector3 color(0,0,1);
int shapeId = m_guiHelper->getRenderInterface()->registerShape(&gfxShape->m_vertices->at(0).xyzw[0], gfxShape->m_numvertices, &gfxShape->m_indices->at(0), gfxShape->m_numIndices);
//int id =
m_guiHelper->getRenderInterface()->registerGraphicsInstance(shapeId,position,orn,color,scaling);
}
}
示例3: createDirich
p_struct createDirich(std::vector<double> alpha, std::size_t numSamples) {
arma::mat R(numSamples, alpha.size()); //careful because of fortran <-> c-order!
typedef std::gamma_distribution<double> Distribution;
std::vector<int> seeds(alpha.size());
std::seed_seq({0}).generate(seeds.begin(), seeds.end());
std::vector<std::future<int> > answers(alpha.size());
for (std::size_t i = 0; i < alpha.size(); ++i) {
std::default_random_engine rSeedEngine_(seeds[i]);
auto generator = std::bind(Distribution(alpha[i]), rSeedEngine_);
answers[i] = std::async(std::launch::deferred,&writeToArray<decltype(R.begin()), decltype(generator)>, R.begin() + numSamples * i, R.begin() + numSamples * (i + 1), generator);
}
for (int i = 0; i < alpha.size(); ++i) {
answers[i].get();
}
//normalize for every sample:
arma::mat scaling = arma::sum(R,1);
for (std::size_t i = 0; i < numSamples; ++i) {
R.row(i) /= arma::as_scalar(scaling(i));
}
p_struct p;
p.p2 = 1 - arma::as_scalar(arma::sum(arma::max(R, 1))) / numSamples;
arma::mat alphaW(alpha.data(), alpha.size(), 1, false);
p.p1 = 1 - arma::as_scalar(arma::max(alphaW) / arma::sum(alphaW));
//arma::sum(R, 1).print();
//std::cout << "blub" << std::endl;
return p;
}
示例4: plSetScaling
void plSetScaling(plCollisionShapeHandle cshape, plVector3 cscaling)
{
btCollisionShape* shape = reinterpret_cast<btCollisionShape*>( cshape);
btAssert(shape);
btVector3 scaling(cscaling[0],cscaling[1],cscaling[2]);
shape->setLocalScaling(scaling);
}
示例5: scaling
void CImage::DrawSprite(LPD3DXSPRITE SpriteInterface, LPDIRECT3DTEXTURE9 TextureInterface, int PosX, int PosY, int Rotation, int Align)
{
if(SpriteInterface == NULL || TextureInterface == NULL)
return;
D3DXVECTOR3 Vec;
Vec.x = (FLOAT)PosX;
Vec.y = (FLOAT)PosY;
Vec.z = (FLOAT)0.0f;
D3DXMATRIX mat;
D3DXVECTOR2 scaling(1.0f, 1.0f);
D3DSURFACE_DESC desc;
TextureInterface->GetLevelDesc(0, &desc);
D3DXVECTOR2 spriteCentre;
if(Align == 1)
spriteCentre = D3DXVECTOR2((FLOAT)desc.Width / 2, (FLOAT)desc.Height / 2);
else
spriteCentre = D3DXVECTOR2(0, 0);
D3DXVECTOR2 trans = D3DXVECTOR2(0, 0);
D3DXMatrixTransformation2D(&mat, NULL, 0.0, &scaling, &spriteCentre, (FLOAT)Rotation, &trans);
SpriteInterface->SetTransform(&mat);
SpriteInterface->Begin(D3DXSPRITE_ALPHABLEND);
SpriteInterface->Draw(TextureInterface, NULL, NULL, &Vec, 0xFFFFFFFF);
SpriteInterface->End();
}
示例6: scaling
void ImportObjSetup::initPhysics()
{
m_guiHelper->setUpAxis(2);
this->createEmptyDynamicsWorld();
m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
m_dynamicsWorld->getDebugDrawer()->setDebugMode(btIDebugDraw::DBG_DrawWireframe);
btTransform trans;
trans.setIdentity();
trans.setRotation(btQuaternion(btVector3(1,0,0),SIMD_HALF_PI));
btVector3 position = trans.getOrigin();
btQuaternion orn = trans.getRotation();
btVector3 scaling(1,1,1);
btVector3 color(1,1,1);
int shapeId = loadAndRegisterMeshFromFile2(m_fileName, m_guiHelper->getRenderInterface());
if (shapeId>=0)
{
//int id =
m_guiHelper->getRenderInterface()->registerGraphicsInstance(shapeId,position,orn,color,scaling);
}
}
示例7: scaling
void Statistics::scaling(vector<vector<double> >& m)
{
for (unsigned int i = 0; i < m.size(); i++)
{
scaling(m[i]);
}
}
示例8: scaling
//-----------------------------------------------------------------------
// s e t S c a l e
//-----------------------------------------------------------------------
void TCollisionShape::setScale(const TVector3& value)
{
btVector3 scaling(value.X, value.Y, value.Z);
m_shape->setLocalScaling(scaling);
}
示例9: scaling
/* Given one set of values from one margin, do the actual scaling.
On the first pass, this function takes notes on each margin's element list and total
in the original data. Later passes just read the notes and call the scaling() function above.
*/
static void one_set_of_values(mnode_t *const * const icon, const int ctr, void *in){
rake_t *r = in;
int size = r->indata->matrix->size1;
static bool *t = NULL;
if (!t) t = malloc(size * sizeof(bool));
int first_pass = 0;
double in_sum;
if (ctr < r->ct)
in_sum = gsl_vector_get(r->indata_values, ctr);
else {
r->ct++;
if (ctr >= r->al) rakeinfo_grow(r);
index_get_element_list(icon, t);
in_sum = 0;
int n=0, al=0;
r->elmtlist[ctr] = NULL;
for(int m=0; m < size; m++)
if (t[m]){
in_sum += r->indata->weights->data[m];
if (n >= al) {
al = (al+1)*2;
r->elmtlist[ctr] = realloc(r->elmtlist[ctr], al*sizeof(size_t));
}
r->elmtlist[ctr][n++] = m;
}
r->elmtlist_sizes[ctr] = n;
r->indata_values->data[ctr] = in_sum;
first_pass++;
}
if (!r->elmtlist_sizes[ctr]) return;
if (!first_pass && !in_sum) return;
scaling(r->elmtlist[ctr], r->elmtlist_sizes[ctr], r->fit->weights, in_sum);
}
示例10: setText
void Checkbox::setSize(float width, float height)
{
// Don't do anything when the checkbox wasn't loaded correctly
if (m_Loaded == false)
return;
// A negative size is not allowed for this widget
if (width < 0) width = -width;
if (height < 0) height = -height;
// Set the size of the checkbox
m_Size.x = width;
m_Size.y = height;
// If the text is auto sized then recalculate the size
if (m_TextSize == 0)
setText(m_Text.getString());
sf::Vector2f scaling(m_Size.x / m_TextureUnchecked.getSize().x, m_Size.y / m_TextureUnchecked.getSize().y);
m_TextureChecked.sprite.setScale(scaling);
m_TextureUnchecked.sprite.setScale(scaling);
m_TextureFocused.sprite.setScale(scaling);
m_TextureHover.sprite.setScale(scaling);
// Reposition the text
setPosition(getPosition());
}
示例11: localCreateRigidBody
btRigidBody* localCreateRigidBody (btScalar mass, const btTransform& startTransform, btConvexShape* shape)
{
bool isDynamic = (mass != 0.f);
btVector3 localInertia(0,0,0);
if (isDynamic)
shape->calculateLocalInertia(mass,localInertia);
btDefaultMotionState* myMotionState = new btDefaultMotionState(startTransform);
btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,shape,localInertia);
btRigidBody* body = new btRigidBody(rbInfo);
m_ownerWorld->addRigidBody(body);
btVector3 color(1,0,0);
btVector3 scaling(1,1,1);
btShapeHull* hull = new btShapeHull(shape);
hull->buildHull(0.01);
{
int strideInBytes = 9*sizeof(float);
int numVertices = hull->numVertices();
int numIndices =hull->numIndices();
btAlignedObjectArray<GraphicsVertex> gvertices;
for (int i=0;i<numVertices;i++)
{
GraphicsVertex vtx;
btVector3 pos =hull->getVertexPointer()[i];
vtx.pos[0] = pos.x();
vtx.pos[1] = pos.y();
vtx.pos[2] = pos.z();
vtx.pos[3] = 1.f;
pos.normalize();
vtx.normal[0] =pos.x();
vtx.normal[1] =pos.y();
vtx.normal[2] =pos.z();
vtx.texcoord[0] = 0.5f;
vtx.texcoord[1] = 0.5f;
gvertices.push_back(vtx);
}
btAlignedObjectArray<int> indices;
for (int i=0;i<numIndices;i++)
indices.push_back(hull->getIndexPointer()[i]);
int shapeId = m_app->m_instancingRenderer->registerShape(&gvertices[0].pos[0],numVertices,&indices[0],numIndices);
m_app->m_instancingRenderer->registerGraphicsInstance(shapeId,body->getWorldTransform().getOrigin(),body->getWorldTransform().getRotation(),color,scaling);
}
delete hull;
return body;
}
示例12: D3DXCOLOR
int OpticSprite::draw(LPD3DXSPRITE sprite, double time, D3DXCOLOR colour, double offsetX, double offsetY) {
if(!this->animate) {
sprite->Draw(texture, NULL, NULL, NULL, colour);
return 1;
}
if(animation.lifetime() > time) {
animation.updateState(aniState, time);
colour = D3DXCOLOR(aniState.red, aniState.green, aniState.blue, colour.a < aniState.alpha? colour.a : aniState.alpha);
float rotation = 6.28318531f * aniState.rotation;
D3DXMATRIX mat, current;
D3DXVECTOR2 scaling(aniState.scale_x, aniState.scale_y);
D3DXVECTOR2 position(floor(((pResolution->width * aniState.position_x) - translateCentre.x) + offsetX),
floor(((pResolution->height * aniState.position_y) - translateCentre.y) + offsetY));
D3DXMatrixTransformation2D(&mat, &transformCentre, 0.0f, &scaling, &transformCentre, rotation, &position);
sprite->GetTransform(¤t);
mat *= current;
sprite->SetTransform(&mat);
HRESULT res;
//Spritesheet rect calculations are slightly iffy thanks to the texture scaling (rounding errors)
if(this->spritesheet) {
int x = (width * currFrame) % surfaceDesc.Width;
//Hacky workaround
int diff = x - surfaceDesc.Width;
if(abs(diff) <= 10) {
x = 0;
}
//End of hacky workaround
int y = height * currRow;
RECT source;
source.top = y;
source.left = x;
source.right = x + width;
source.bottom = y + height;
res = sprite->Draw(texture, &source, NULL, NULL, colour);
sprite->SetTransform(¤t);
if(!advanceFrame(time, x, y)) {
return 0;
}
} else {
res = sprite->Draw(texture, NULL, NULL, NULL, colour);
sprite->SetTransform(¤t);
}
if(res != S_OK) {
throw OpticSpriteException("Rendering sprite failed!");
}
return 1;
}
return 0;
}
示例13: scaling
Transform& Transform::scale(float scaleX, float scaleY, float centerX, float centerY)
{
Transform scaling(scaleX, 0, centerX * (1 - scaleX),
0, scaleY, centerY * (1 - scaleY),
0, 0, 1);
return combine(scaling);
}
示例14: drawaxis
void Experiment2D22::parallelPlot() {
viewer->clear();
drawaxis();
scaling();
drawPlot();
viewer->refresh();
}
示例15: scaling
Transform& Transform::Scale(float scaleX, float scaleY)
{
Transform scaling(scaleX, 0, 0,
0, scaleY, 0,
0, 0, 1);
return *this = Combine(scaling);
}