本文整理汇总了C++中resethookcount函数的典型用法代码示例。如果您正苦于以下问题:C++ resethookcount函数的具体用法?C++ resethookcount怎么用?C++ resethookcount使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了resethookcount函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: traceexec
static void traceexec (lua_State *L) {
CallInfo *ci = L->ci;
lu_byte mask = L->hookmask;
int counthook = ((mask & LUA_MASKCOUNT) && L->hookcount == 0);
if (counthook)
resethookcount(L); /* reset count */
if (ci->callstatus & CIST_HOOKYIELD) { /* called hook last time? */
ci->callstatus &= ~CIST_HOOKYIELD; /* erase mark */
return; /* do not call hook again (VM yielded, so it did not move) */
}
if (counthook)
luaD_hook(L, LUA_HOOKCOUNT, -1); /* call count hook */
if (mask & LUA_MASKLINE) {
Proto *p = ci_func(ci)->p;
int npc = pcRel(ci->u.l.savedpc, p);
int newline = getfuncline(p, npc);
if (npc == 0 || /* call linehook when enter a new function, */
ci->u.l.savedpc <= L->oldpc || /* when jump back (loop), or when */
newline != getfuncline(p, pcRel(L->oldpc, p))) /* enter a new line */
luaD_hook(L, LUA_HOOKLINE, newline); /* call line hook */
}
L->oldpc = ci->u.l.savedpc;
if (L->status == LUA_YIELD) { /* did hook yield? */
if (counthook)
L->hookcount = 1; /* undo decrement to zero */
ci->u.l.savedpc--; /* undo increment (resume will increment it again) */
ci->callstatus |= CIST_HOOKYIELD; /* mark that it yielded */
ci->func = L->top - 1; /* protect stack below results */
luaD_throw(L, LUA_YIELD);
}
}
示例2: G
LUA_API lua_State *lua_newthread (lua_State *L) {
global_State *g = G(L);
lua_State *L1;
lua_lock(L);
luaC_checkGC(L);
/* create new thread */
L1 = &cast(LX *, luaM_newobject(L, LUA_TTHREAD, sizeof(LX)))->l;
L1->marked = luaC_white(g);
L1->tt = LUA_TTHREAD;
/* link it on list 'allgc' */
L1->next = g->allgc;
g->allgc = obj2gco(L1);
/* anchor it on L stack */
setthvalue(L, L->top, L1);
api_incr_top(L);
preinit_thread(L1, g);
L1->hookmask = L->hookmask;
L1->basehookcount = L->basehookcount;
L1->hook = L->hook;
resethookcount(L1);
/* initialize L1 extra space */
c_memcpy(lua_getextraspace(L1), lua_getextraspace(g->mainthread),
LUA_EXTRASPACE);
luai_userstatethread(L, L1);
stack_init(L1, L); /* init stack */
lua_unlock(L);
return L1;
}
示例3: traceexec
static void traceexec (lua_State *L) {
lu_byte mask = L->hookmask;
if (mask > LUA_MASKLINE) { /* instruction-hook set? */
if (L->hookcount == 0) {
resethookcount(L);
luaD_callhook(L, LUA_HOOKCOUNT, -1);
return;
}
}
if (mask & LUA_MASKLINE) {
CallInfo *ci = L->ci;
Proto *p = ci_func(ci)->l.p;
int newline = getline(p, pcRel(*ci->u.l.pc, p));
if (!L->hookinit) {
luaG_inithooks(L);
return;
}
lua_assert(ci->state & CI_HASFRAME);
if (pcRel(*ci->u.l.pc, p) == 0) /* tracing may be starting now? */
ci->u.l.savedpc = *ci->u.l.pc; /* initialize `savedpc' */
/* calls linehook when enters a new line or jumps back (loop) */
if (*ci->u.l.pc <= ci->u.l.savedpc ||
newline != getline(p, pcRel(ci->u.l.savedpc, p))) {
luaD_callhook(L, LUA_HOOKLINE, newline);
ci = L->ci; /* previous call may reallocate `ci' */
}
ci->u.l.savedpc = *ci->u.l.pc;
}
}
示例4: lua_sethook
/*
** this function can be called asynchronous (e.g. during a signal)
*/
LUA_API int lua_sethook (lua_State *L, lua_Hook func, int mask, int count) {
if (func == NULL || mask == 0) { /* turn off hooks? */
mask = 0;
func = NULL;
}
L->hook = func;
L->basehookcount = count;
resethookcount(L);
L->hookmask = cast_byte(mask);
return 1;
}
示例5: lua_sethook
/*
** This function can be called asynchronously (e.g. during a signal).
** Fields 'oldpc', 'basehookcount', and 'hookcount' (set by
** 'resethookcount') are for debug only, and it is no problem if they
** get arbitrary values (causes at most one wrong hook call). 'hookmask'
** is an atomic value. We assume that pointers are atomic too (e.g., gcc
** ensures that for all platforms where it runs). Moreover, 'hook' is
** always checked before being called (see 'luaD_hook').
*/
LUA_API void lua_sethook (lua_State *L, lua_Hook func, int mask, int count) {
if (func == NULL || mask == 0) { /* turn off hooks? */
mask = 0;
func = NULL;
}
if (isLua(L->ci))
L->oldpc = L->ci->u.l.savedpc;
L->hook = func;
L->basehookcount = count;
resethookcount(L);
L->hookmask = cast_byte(mask);
}
示例6: tostate
lua_State *luaE_newthread (lua_State *L) {
lua_State *L1 = tostate(luaM_malloc(L, state_size(lua_State)));
luaC_link(L, obj2gco(L1), LUA_TTHREAD);
preinit_state(L1, G(L));
stack_init(L1, L); /* init stack */
setobj2n(L, gt(L1), gt(L)); /* share table of globals */
L1->hookmask = L->hookmask;
L1->basehookcount = L->basehookcount;
L1->hook = L->hook;
resethookcount(L1);
lua_assert(iswhite(obj2gco(L1)));
return L1;
}
示例7: preinit_state
static void preinit_state (lua_State *L) {
L->stack = NULL;
L->stacksize = 0;
L->errorJmp = NULL;
L->hook = NULL;
L->hookmask = L->hookinit = 0;
L->basehookcount = 0;
L->allowhook = 1;
resethookcount(L);
L->openupval = NULL;
L->size_ci = 0;
L->nCcalls = 0;
L->base_ci = L->ci = NULL;
L->errfunc = 0;
setnilvalue(gt(L));
}
示例8: tostate
lua_State *luaE_newthread (lua_State *L) {
lua_State *L1 = tostate(luaM_malloc(L, state_size(lua_State)));
luaC_link(L, obj2gco(L1), LUA_TTHREAD);
setthvalue(L, L->top, L1); /* put thread on stack */
incr_top(L);
preinit_state(L1, G(L));
stack_init(L1, L); /* init stack */
setobj2n(L, gt(L1), gt(L)); /* share table of globals */
L1->hookmask = L->hookmask;
L1->basehookcount = L->basehookcount;
L1->hook = L->hook;
resethookcount(L1);
lua_assert(!isdead(G(L), obj2gco(L1)));
L->top--; /* remove thread from stack */
return L1;
}
示例9: lua_lock
LUA_API lua_State *lua_newthread (lua_State *L) {
lua_State *L1;
lua_lock(L);
luaC_checkGC(L);
L1 = &luaC_newobj(L, LUA_TTHREAD, sizeof(LX), NULL, offsetof(LX, l))->th;
setthvalue(L, L->top, L1);
api_incr_top(L);
preinit_state(L1, G(L));
L1->hookmask = L->hookmask;
L1->basehookcount = L->basehookcount;
L1->hook = L->hook;
resethookcount(L1);
luai_userstatethread(L, L1);
stack_init(L1, L); /* init stack */
lua_unlock(L);
return L1;
}
示例10: preinit_state
/*
** preinitialize a state with consistent values without allocating
** any memory (to avoid errors)
*/
static void preinit_state (lua_State *L, global_State *g) {
G(L) = g;
L->stack = NULL;
L->ci = NULL;
L->stacksize = 0;
L->errorJmp = NULL;
L->nCcalls = 0;
L->hook = NULL;
L->hookmask = 0;
L->basehookcount = 0;
L->allowhook = 1;
resethookcount(L);
L->openupval = NULL;
L->nny = 1;
L->status = LUA_OK;
L->errfunc = 0;
}
示例11: traceexec
static void traceexec (lua_State *L, const Instruction *pc) {
lu_byte mask = L->hookmask;
const Instruction *oldpc = L->savedpc;
L->savedpc = pc;
if ((mask & LUA_MASKCOUNT) && L->hookcount == 0) {
resethookcount(L);
luaD_callhook(L, LUA_HOOKCOUNT, -1);
}
if (mask & LUA_MASKLINE) {
Proto *p = ci_func(L->ci)->l.p;
int npc = pcRel(pc, p);
int newline = getline(p, npc);
/* call linehook when enter a new function, when jump back (loop),
or when enter a new line */
if (npc == 0 || pc <= oldpc || newline != getline(p, pcRel(oldpc, p)))
luaD_callhook(L, LUA_HOOKLINE, newline);
}
}
示例12: preinit_state
static void preinit_state (lua_State *L, global_State *g) {
G(L) = g;
L->stack = NULL;
L->stacksize = 0;
L->hook = NULL;
L->hookmask = 0;
L->basehookcount = 0;
L->allowhook = 1;
resethookcount(L);
L->openupval = NULL;
L->size_ci = 0;
L->nCcalls = L->baseCcalls = 0;
L->status = 0;
L->base_ci = L->ci = NULL;
L->savedpc = NULL;
L->errfunc = 0;
setnilvalue(gt(L));
}
示例13: preinit_thread
/*
** preinitialize a thread with consistent values without allocating
** any memory (to avoid errors)
*/
static void preinit_thread (lua_State *L, global_State *g) {
G(L) = g;
L->stack = NULL;
L->ci = NULL;
L->nci = 0;
L->stacksize = 0;
L->twups = L; /* thread has no upvalues */
L->errorJmp = NULL;
L->nCcalls = 0;
L->hook = NULL;
L->hookmask = 0;
L->basehookcount = 0;
L->allowhook = 1;
resethookcount(L);
L->openupval = NULL;
L->nny = 1;
L->status = LUA_OK;
L->errfunc = 0;
L->base_ci.stacklevel = 0; /* RAVI base stack level */
}
示例14: traceexec
// [@lvm] 检查并调用hook函数
static void traceexec (lua_State *L, const Instruction *pc) {
lu_byte mask = L->hookmask;
const Instruction *oldpc = L->savedpc;
L->savedpc = pc;
if (mask > LUA_MASKLINE) { /* instruction-hook set? */
if (L->hookcount == 0) {
resethookcount(L);
luaD_callhook(L, LUA_HOOKCOUNT, -1);
}
}
if (mask & LUA_MASKLINE) {
Proto *p = ci_func(L->ci)->l.p;
int npc = pcRel(pc, p); //now pc
int newline = getline(p, npc);
/* call linehook when enter a new function, when jump back (loop),
or when enter a new line */
// 看仔细了:`when jump back`,对应pc <= oldpc。这也算newline,所以导致
// LDT会在同一行停呀停!
if (npc == 0 || pc <= oldpc || newline != getline(p, pcRel(oldpc, p)))
luaD_callhook(L, LUA_HOOKLINE, newline);
}
}
示例15: traceexec
static void traceexec (lua_State *L) {
CallInfo *ci = L->ci;
lu_byte mask = L->hookmask;
if ((mask & LUA_MASKCOUNT) && L->hookcount == 0) {
resethookcount(L);
luaD_hook(L, LUA_HOOKCOUNT, -1);
}
if (mask & LUA_MASKLINE) {
Proto *p = ci_func(ci)->p;
int npc = pcRel(ci->u.l.savedpc, p);
int newline = getfuncline(p, npc);
if (npc == 0 || /* call linehook when enter a new function, */
ci->u.l.savedpc <= L->oldpc || /* when jump back (loop), or when */
newline != getfuncline(p, pcRel(L->oldpc, p))) /* enter a new line */
luaD_hook(L, LUA_HOOKLINE, newline);
}
L->oldpc = ci->u.l.savedpc;
if (L->status == LUA_YIELD) { /* did hook yield? */
ci->u.l.savedpc--; /* undo increment (resume will increment it again) */
luaD_throw(L, LUA_YIELD);
}
}