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C++ removeEntity函数代码示例

本文整理汇总了C++中removeEntity函数的典型用法代码示例。如果您正苦于以下问题:C++ removeEntity函数的具体用法?C++ removeEntity怎么用?C++ removeEntity使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了removeEntity函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: switch

void Scene::unlink( Object* child )
{
	switch( child->m_feature )
	{
	case Object::Feature:
		break;
	case Entity::Feature:
		removeEntity( (Entity*)child );
		break;
	case Camera::Feature:
		removeEntity( (Entity*)child );
		removeCamera( (Camera*)child );
		break;
	/*case Element::Light:
		break;*/
	default:
		MAGICAL_ASSERT( false, "Invalid!" );
		break;
	}

	for( auto itr : child->m_children )
	{
		unlink( itr );
	}
}
开发者ID:parton,项目名称:magical-engine,代码行数:25,代码来源:Scene.cpp

示例2: removeEntity

void Mainscene::reset(){
    for(unsigned int i = 0; i < towers.size(); i++){
        removeEntity(towers[i]);
        delete towers[i];
        towers[i] = NULL;
    }
    towers.clear();
    for(unsigned int i = 0; i < enemies.size(); i ++){
        removeEntity(enemies[i]);
        delete enemies[i];
        enemies[i] = NULL;
    }
    enemies.clear();

    for(unsigned int i = 0; i < bullets.size(); i ++){
        removeEntity(bullets[i]);
        delete bullets[i];
        bullets[i] = NULL;
    }
    bullets.clear();

    lockedItem = NULL;
    dreamHealth = 100;
    coins = 100;

    wave = 0;
    enemiesToSpawn = 10;
    waveEnd = true;

}
开发者ID:meruiden,项目名称:SDL2-Opengl_Engine,代码行数:30,代码来源:mainscene.cpp

示例3: removeEntity

/**
 * Implementation of update. Updates the arrow.
 */
void RS_Leader::update() {

    // find and delete arrow:
	for(auto e: entities){
        if (e->rtti()==RS2::EntitySolid) {
            removeEntity(e);
            break;
        }
    }

        if (isUndone()) {
                return;
        }

    RS_Entity* fe = firstEntity();
    if (fe && fe->isAtomic()) {
        RS_Vector p1 = ((RS_AtomicEntity*)fe)->getStartpoint();
        RS_Vector p2 = ((RS_AtomicEntity*)fe)->getEndpoint();

        // first entity must be the line which gets the arrow:
        if (hasArrowHead()) {
            RS_Solid* s = new RS_Solid(this, RS_SolidData());
            s->shapeArrow(p1,
                          p2.angleTo(p1),
                          getGraphicVariableDouble("$DIMASZ", 2.5)* getGraphicVariableDouble("$DIMSCALE", 1.0));
            s->setPen(RS_Pen(RS2::FlagInvalid));
			s->setLayer(nullptr);
            RS_EntityContainer::addEntity(s);
        }
    }
    calculateBorders();
}
开发者ID:Azen2011,项目名称:LibreCAD,代码行数:35,代码来源:rs_leader.cpp

示例4: assert

bool Map::removePlayer (ClientId clientId)
{
	assert(_entityRemovalAllowed);

	for (PlayerListIter i = _playersWaitingForSpawn.begin(); i != _playersWaitingForSpawn.end(); ++i) {
		if ((*i)->getClientId() != clientId)
			continue;
		(*i)->remove();
		delete *i;
		_playersWaitingForSpawn.erase(i);
		sendPlayersList();
		return true;
	}

	for (PlayerListIter i = _players.begin(); i != _players.end(); ++i) {
		if ((*i)->getClientId() != clientId)
			continue;

		removeEntity(0, **i);
		(*i)->remove();
		delete *i;
		_players.erase(i);
		return true;
	}
	error(LOG_MAP, String::format("could not find the player with the clientId %i", clientId));
	return false;
}
开发者ID:ptitSeb,项目名称:caveexpress,代码行数:27,代码来源:Map.cpp

示例5: removeCollisionSprite

void Scene::deleteSprite(Sprite **sprite) {
    removeCollisionSprite(*sprite);
    removeSurface((*sprite)->getSurface());
    removeEntity(*sprite);
    delete *sprite;
    *sprite = NULL;
}
开发者ID:vincenthamm,项目名称:scummvm,代码行数:7,代码来源:scene.cpp

示例6: foreach

/**
 * Removes invalid objects.
 * @return how many objects were removed
 */
int RS_Graphic::clean()
{
    // author: ravas

    int how_many = 0;

    foreach (RS_Entity* e, entities)
    {
        if    (e->getMin().x > e->getMax().x
            || e->getMin().y > e->getMax().y
            || e->getMin().x > RS_MAXDOUBLE
            || e->getMax().x > RS_MAXDOUBLE
            || e->getMin().x < RS_MINDOUBLE
            || e->getMax().x < RS_MINDOUBLE
            || e->getMin().y > RS_MAXDOUBLE
            || e->getMax().y > RS_MAXDOUBLE
            || e->getMin().y < RS_MINDOUBLE
            || e->getMax().y < RS_MINDOUBLE)
        {
            removeEntity(e);
            how_many += 1;
        }
    }
    return how_many;
}
开发者ID:janelia-idf,项目名称:LibreCAD,代码行数:29,代码来源:rs_graphic.cpp

示例7: removeEntity

/**
 * Implementation of update. Updates the arrow.
 */
void RS_Leader::update() {

    // find and delete arrow:
    for (RS_Entity* e=firstEntity(); e!=NULL; e=nextEntity()) {
        if (e->rtti()==RS2::EntitySolid) {
            removeEntity(e);
            break;
        }
    }

    if (isUndone()) {
        setVisible(false);
        return;
    }

    RS_Entity* fe = firstEntity();
    if (fe!=NULL && fe->isAtomic()) {
        RS_Vector p1 = ((RS_AtomicEntity*)fe)->getStartpoint();
        RS_Vector p2 = ((RS_AtomicEntity*)fe)->getEndpoint();

        // first entity must be the line which gets the arrow:
        if (hasArrowHead()) {
            RS_Solid* s = new RS_Solid(this, RS_SolidData());
            s->shapeArrow(p1,
                          p2.angleTo(p1),
                          getGraphicVariableDouble("$DIMASZ", 2.5));
            s->setPen(RS_Pen(RS2::FlagInvalid));
            s->setLayer(NULL);
            RS_EntityContainer::addEntity(s);
        }
    }
}
开发者ID:jacklibj,项目名称:2.0.5.0-1-community.src,代码行数:35,代码来源:rs_leader.cpp

示例8: TEST

TEST(LuaUIOperationsTest, Rotate) {
	QApplication app(argc, argv);
	LuaInterface luaInterface;
	auto L = luaInterface.luaState();

	luaInterface.hideUI(true);
	luaInterface.initLua();

	auto mdiArea = LuaIntf::Lua::getGlobal<QMdiArea*>(L, "mdiArea");

	if(mdiArea->subWindowList().count() == 0) {
		LuaIntf::LuaRef(L, "new_file")();
	}

	mdiArea->setActiveSubWindow(mdiArea->subWindowList().at(0));

	auto mdiChild = dynamic_cast<CadMdiChild*>(mdiArea->activeSubWindow()->widget());
	auto storageManager = mdiChild->storageManager();
	auto documentCanvas = mdiChild->viewer()->documentCanvas();

	lc::entity::Line_CSPtr createdEntity;
	std::vector<lc::entity::CADEntity_CSPtr> entities;

	entities = storageManager->entityContainer().asVector();

	for(auto entity : entities) {
		storageManager->removeEntity(entity);
	}

	EXPECT_EQ(0, storageManager->entityContainer().asVector().size());



	LuaIntf::LuaRef(L, "create_line")();
	LuaIntf::LuaRef(L, "event.trigger")("point", lc::geo::Coordinate(0, 0));
	LuaIntf::LuaRef(L, "event.trigger")("point", lc::geo::Coordinate(100, 100));

	EXPECT_EQ(1, storageManager->entityContainer().asVector().size()) << "Line was not created";



	documentCanvas->makeSelection(0, 0, 100, 100, false, false);
	documentCanvas->closeSelection();

	EXPECT_EQ(1, mdiChild->selection().size()) << "Entity not selected";



	LuaIntf::LuaRef(L, "rotate_selected_entities")();
	LuaIntf::LuaRef(L, "event.trigger")("point", lc::geo::Coordinate(0, 0));
	LuaIntf::LuaRef(L, "event.trigger")("point", lc::geo::Coordinate(0, 100));
	LuaIntf::LuaRef(L, "event.trigger")("point", lc::geo::Coordinate(100, 0));

	entities = storageManager->entityContainer().asVector();
	createdEntity = std::dynamic_pointer_cast<const lc::entity::Line>(entities.at(0));

	EXPECT_EQ(lc::geo::Coordinate(0, 0), createdEntity->start());
	EXPECT_EQ(lc::geo::Coordinate(100, -100), createdEntity->end());
}
开发者ID:LibreCAD,项目名称:LibreCAD_3,代码行数:59,代码来源:testluaoperations.cpp

示例9: tmp

void EntityManager::removeAllEntities()
{
  EntityArray tmp(entities_);
  EntityArray::iterator it = tmp.begin();
  for (; it != tmp.end(); ++it) {
    removeEntity(*it);
  }
}
开发者ID:Th30n,项目名称:into-the-dungeon,代码行数:8,代码来源:EntityManager.cpp

示例10: Entity

//////////////////////////////////////////////////////////////////////////
// removeAllEntities
void ScnCore::removeAllEntities()
{
	for( ScnEntityListIterator It( EntityList_.begin() ); It != EntityList_.end(); ++It )
	{
		ScnEntityRef Entity( *It );
		removeEntity( Entity );
	}
}
开发者ID:wdmchaft,项目名称:Psybrus,代码行数:10,代码来源:ScnCore.cpp

示例11: removeEntity

void IfcPPModel::removeEntity( int entity_id )
{
	auto it_find = m_map_entities.find(entity_id);
	if( it_find != m_map_entities.end() )
	{
		shared_ptr<IfcPPEntity> entity_found = it_find->second;
		removeEntity( entity_found );
	}
}
开发者ID:PanicSheep,项目名称:ifcplusplus,代码行数:9,代码来源:IfcPPModel.cpp

示例12: getEntityByAvatarID

bool Scene::removePlayer(AvatarID avatarID)
{
    auto entity = getEntityByAvatarID(avatarID);
    if (entity)
    {
        return removeEntity(entity->_state.eid);
    }
    return false;
}
开发者ID:zsummer,项目名称:breeze,代码行数:9,代码来源:scene.cpp

示例13: removeEntity

void CHUD_Radar::setSubject(ILocalEntity * entity)
{
    m_subject = entity;

    // L'entité ne peut pas être dans la liste des entités suivies
    if (isEntity(m_subject))
    {
        removeEntity(m_subject);
    }
}
开发者ID:teddy-michel,项目名称:TEngine,代码行数:10,代码来源:CHUD_Radar.cpp

示例14: debug

void Map::visitEntities (IEntityVisitor *visitor, const EntityType& type)
{
	if (type == EntityType::NONE || type == EntityTypes::PLAYER) {
		bool needUpdate = false;
		for (PlayerListIter i = _players.begin(); i != _players.end();) {
			Player* e = *i;
			if (visitor->visitEntity(e)) {
				debug(LOG_SERVER, String::format("remove player by visit %i: %s", e->getID(), e->getType().name.c_str()));
				removeEntity(ClientIdToClientMask(e->getClientId()), *e);
				delete *i;
				i = _players.erase(i);
				needUpdate = true;
			} else {
				++i;
			}
		}
		if (needUpdate) {
			if (_players.empty()) {
				resetCurrentMap();
				return;
			}
		}
	}

	// changing the entities list is not allowed here. Adding or removing
	// would invalidate the iterators
	for (Map::EntityListIter i = _entities.begin(); i != _entities.end();) {
		IEntity* e = *i;
		if (type.isNone() || e->getType() == type) {
			if (visitor->visitEntity(e)) {
				debug(LOG_SERVER, String::format("remove entity by visit %i: %s", e->getID(), e->getType().name.c_str()));
				removeEntity(0, *e);
				(*i)->remove();
				delete *i;
				i = _entities.erase(i);
			} else {
				++i;
			}
		} else {
			++i;
		}
	}
}
开发者ID:ptitSeb,项目名称:caveexpress,代码行数:43,代码来源:Map.cpp

示例15: removeEntity

	void GameEntitySystem::removeDeadEntities()
	{
		std::list<int>::iterator listIterator;
		for(listIterator = deadList->begin(); listIterator != deadList->end(); ++listIterator)
		{
			removeEntity((*listIterator));
		}

		deadList->clear();
	}
开发者ID:SahandMalaei,项目名称:EagleEngine,代码行数:10,代码来源:EntitySystem.cpp


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