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C++ registerClass函数代码示例

本文整理汇总了C++中registerClass函数的典型用法代码示例。如果您正苦于以下问题:C++ registerClass函数的具体用法?C++ registerClass怎么用?C++ registerClass使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了registerClass函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: registerClass

 TNormFactory::TNormFactory() {
     registerClass(Minimum().className(), &(Minimum::constructor));
     registerClass(AlgebraicProduct().className(), &(AlgebraicProduct::constructor));
     registerClass(BoundedDifference().className(), &(BoundedDifference::constructor));
     registerClass(DrasticProduct().className(), &(DrasticProduct::constructor));
     registerClass(EinsteinProduct().className(), &(EinsteinProduct::constructor));
     registerClass(HamacherProduct().className(), &(HamacherProduct::constructor));
 }
开发者ID:maciek-slon,项目名称:Fuzzy,代码行数:8,代码来源:TNormFactory.cpp

示例2: registerClass

/*!
   As registerClass() but to be used by plugins; it automatically
   allocates an id for the class by which it will be identified.

   \return id > 0 on success, 0 on failure
*/
UT_uint32 GR_GraphicsFactory::registerPluginClass(GR_Allocator allocator, GR_Descriptor descriptor)
{
	UT_return_val_if_fail(allocator && descriptor, 0);

	static UT_uint32 iLastId = GRID_LAST_EXTENSION;
	iLastId++;

	while(iLastId < GRID_UNKNOWN && !registerClass(allocator,descriptor, iLastId))
		iLastId++;

	if(iLastId != GRID_UNKNOWN)
		return iLastId;

	return 0;
}
开发者ID:tchx84,项目名称:debian-abiword-packages,代码行数:21,代码来源:gr_Graphics.cpp

示例3: registerClass

MemoryViewer::MemoryViewer()
{
  address = 0;
  addressSize = 0;
  dataSize = 0;
  editAddress = 0;
  editNibble = 0;
  displayedLines = 0;
  hasCaret = false;
  maxNibble = 0;
  font = (HFONT)GetStockObject(SYSTEM_FIXED_FONT);
  fontSize.cx = fontSize.cy = 0;
  beginAscii = 0;
  beginHex = 0;
  dlg = NULL;
  registerClass();
}
开发者ID:john-peterson,项目名称:vbam,代码行数:17,代码来源:MemoryViewer.cpp

示例4: registerClass

	void Win32Window::createWindow() {
		registerClass();

		hwnd = CreateWindowEx(0,
				"WindowClass",
		      "",
		      WS_OVERLAPPEDWINDOW,
		      CW_USEDEFAULT,
		      CW_USEDEFAULT,
		      CW_USEDEFAULT,
		      CW_USEDEFAULT,
		      HWND_DESKTOP,
		      (HMENU) NULL,
		      GetModuleHandle(NULL),
		      (LPVOID)NULL);

		SetWindowLongPtr(hwnd, 0, (LONG_PTR)this);
		SetWindowLongPtr(hwnd, GWLP_WNDPROC, (LONG_PTR)MainWndProc);
	}
开发者ID:marrony,项目名称:game-engine-old,代码行数:19,代码来源:Win32Window.cpp

示例5: m_renderInfo

	NBEWindow::NBEWindow(RenderInfo* ri, HINSTANCE h)
		:RendererWindow(h), m_renderInfo(ri)
	{
		registerClass(h);

		DWORD style, exStyle;
		RECT _windowRect = { 0, 0, LONG(ri->width), LONG(ri->height) };

		if (ri->fullScreen)
		{
			style = WS_POPUP;
			exStyle = WS_EX_TOPMOST | WS_EX_APPWINDOW;
			HDC screen = GetDC(0);
			_windowRect.right = GetDeviceCaps(screen, HORZRES);
			_windowRect.bottom = GetDeviceCaps(screen, VERTRES);
		}
		else
		{
			style = WS_OVERLAPPEDWINDOW;
			exStyle = WS_EX_APPWINDOW;
		}

		AdjustWindowRectEx(&_windowRect, style, false, exStyle);

		m_hwnd = CreateWindowEx(exStyle, ri->className, ri->title, style,
			CW_USEDEFAULT, CW_USEDEFAULT, (_windowRect.right - _windowRect.left),
			(_windowRect.bottom - _windowRect.top), NULL, NULL, h, NULL);


		ShowWindow(m_hwnd, SW_SHOWNORMAL);
		UpdateWindow(m_hwnd);



		if (!m_hwnd)
		{
			throw NException(CreateWindowError, String(TEXT("Create Window Error")));
		}


	}
开发者ID:OrangeKnife,项目名称:NBE,代码行数:41,代码来源:NBEWindow.cpp

示例6: LERROR

void ProcessorFactory::initialize() const {
    if (initialized_) {
        LERROR("initializeClassList() already initialized");
        return;
    }

    if (!VoreenApplication::app()) {
        LERROR("initializeClassList() VoreenApplication not instantiated");
        return;
    }

    // retrieve processors from modules and register them
    const std::vector<VoreenModule*> modules = VoreenApplication::app()->getModules();
    if (modules.empty())
        LWARNING("No modules found");

    for (size_t m=0; m<modules.size(); m++) {
        for (size_t p=0; p < modules.at(m)->getProcessors().size(); p++) {
            registerClass(modules.at(m)->getProcessors().at(p));
        }
    }

}
开发者ID:bsmr-opengl,项目名称:voreen,代码行数:23,代码来源:processorfactory.cpp

示例7: memset

PaletteViewControl::PaletteViewControl()
{
  memset(&bmpInfo.bmiHeader, 0, sizeof(bmpInfo.bmiHeader));
  
  bmpInfo.bmiHeader.biSize = sizeof(bmpInfo.bmiHeader);
  bmpInfo.bmiHeader.biWidth = 256;
  bmpInfo.bmiHeader.biHeight = -256;
  bmpInfo.bmiHeader.biPlanes = 1;
  bmpInfo.bmiHeader.biBitCount = 24;
  bmpInfo.bmiHeader.biCompression = BI_RGB;
  data = (u8 *)malloc(3 * 256 * 256);

  w = 256;
  h = 256;

  colors = 256;

  paletteAddress = 0;
  
  ZeroMemory(palette, 512);

  selected = -1;
  registerClass();
}
开发者ID:AlcatrazTr,项目名称:vba-rerecording,代码行数:24,代码来源:PaletteViewControl.cpp

示例8: registerClass

//! [18]
ModuleFactory::ModuleFactory()
{
    registerClass( "ImageSource", &ImgSource::staticMetaObject);
    ...
}
开发者ID:Afreeca,项目名称:qt,代码行数:6,代码来源:doc_src_porting-qsa.cpp

示例9: instance

    void Repair::registerSelf()
    {
        boost::shared_ptr<Class> instance (new Repair);

        registerClass (typeid (ESM::Repair).name(), instance);
    }
开发者ID:ChairGraveyard,项目名称:TES3MP,代码行数:6,代码来源:repair.cpp

示例10: registerClass

ColorControl::ColorControl()
{
  color = 0;
  registerClass();
}
开发者ID:Brukwa,项目名称:VisualBoyAdvance,代码行数:5,代码来源:ColorControl.cpp

示例11: registerClass

	if(ai){
		ai->unlink(this);
		ai = NULL;
	}
//	delete ai;
}

const char *SpacePlane::idname()const{
	return "SpacePlane";
}

const char *SpacePlane::classname()const{
	return "SpacePlane";
}

const unsigned SpacePlane::classid = registerClass("SpacePlane", Conster<SpacePlane>);
Entity::EntityRegister<SpacePlane> SpacePlane::entityRegister("SpacePlane");

void SpacePlane::serialize(SerializeContext &sc){
	st::serialize(sc);
	sc.o << ai;
	sc.o << undocktime;
	sc.o << people;
}

void SpacePlane::unserialize(UnserializeContext &sc){
	st::unserialize(sc);
	sc.i >> ai;
	sc.i >> undocktime;
	sc.i >> people;
开发者ID:msakuta,项目名称:VastSpace,代码行数:30,代码来源:SpacePlane.cpp

示例12: registerClass

ColorButton::ColorButton()
{
    color = 0;
    registerClass();
}
开发者ID:bsantos,项目名称:visualboyadvance-m,代码行数:5,代码来源:ColorButton.cpp

示例13: instance

    void Armor::registerSelf()
    {
        std::shared_ptr<Class> instance (new Armor);

        registerClass (typeid (ESM::Armor).name(), instance);
    }
开发者ID:OpenMW,项目名称:openmw,代码行数:6,代码来源:armor.cpp

示例14: initPhysicsFunctions

void initPhysicsFunctions() {
    registerClass(engine->sqvm, EMO_PHYSICS_CLASS);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "newWorld",      emoPhysicsNewWorld);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "newShape",      emoPhysicsNewShape);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "createBody",    emoPhysicsCreateBody);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "createGroundBody",    emoPhysicsCreateGroundBody);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "destroyBody",   emoPhysicsDestroyBody);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "createJoint",   emoPhysicsCreateJoint);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "destroyJoint",  emoPhysicsDestroyJoint);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "world_step",    emoPhysicsWorld_Step);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "world_enableContactListener", emoPhysicsWorld_EnableContactListener);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "world_enableContactState",    emoPhysicsWorld_EnableContactState);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "world_clearForces", emoPhysicsWorld_ClearForces);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "createFixture", emoPhysicsCreateFixture);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "destroyFixture",emoPhysicsDestroyFixture);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "newJointDef",   emoPhysicsNewJointDef);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "world_setAutoClearForces", emoPhysicsWorld_SetAutoClearForces);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "world_getAutoClearForces", emoPhysicsWorld_GetAutoClearForces);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "world_setGravity",   emoPhysicsWorld_SetGravity);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "world_getGravity",   emoPhysicsWorld_GetGravity);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "polygonShape_set",   emoPhysicsPolygonShape_Set);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "polygonShape_setAsBox",   emoPhysicsPolygonShape_SetAsBox);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "polygonShape_setAsEdge",   emoPhysicsPolygonShape_SetAsEdge);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "polygonShape_getVertex",   emoPhysicsPolygonShape_GetVertex);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "polygonShape_getVertexCount",   emoPhysicsPolygonShape_GetVertexCount);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "polygonShape_radius",    emoPhysicsPolygonShape_radius);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "circleShape_radius",     emoPhysicsCircleShape_radius);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "circleShape_position",   emoPhysicsCircleShape_position);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "body_setTransform",   emoPhysicsBody_SetTransform);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "body_getPosition",   emoPhysicsBody_GetPosition);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "body_getAngle",   emoPhysicsBody_GetAngle);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "body_getWorldCenter",   emoPhysicsBody_GetWorldCenter);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "body_getLocalCenter",   emoPhysicsBody_GetLocalCenter);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "body_setLinearVelocity",   emoPhysicsBody_SetLinearVelocity);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "body_getLinearVelocity",   emoPhysicsBody_GetLinearVelocity);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "body_setAngularVelocity",   emoPhysicsBody_SetAngularVelocity);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "body_getAngularVelocity",   emoPhysicsBody_GetAngularVelocity);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "body_applyForce",   emoPhysicsBody_ApplyForce);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "body_applyTorque",   emoPhysicsBody_ApplyTorque);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "body_applyLinearImpulse",   emoPhysicsBody_ApplyLinearImpulse);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "body_applyAngularImpulse",   emoPhysicsBody_ApplyAngularImpulse);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "body_getMass",   emoPhysicsBody_GetMass);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "body_getInertia",   emoPhysicsBody_GetInertia);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "body_getWorldPoint",   emoPhysicsBody_GetWorldPoint);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "body_getWorldVector",   emoPhysicsBody_GetWorldVector);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "body_getLocalPoint",   emoPhysicsBody_GetLocalPoint);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "body_getLocalVector",   emoPhysicsBody_GetLocalVector);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "body_getLinearVelocityFromWorldPoint",   emoPhysicsBody_GetLinearVelocityFromWorldPoint);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "body_getLinearVelocityFromLocalPoint",   emoPhysicsBody_GetLinearVelocityFromLocalPoint);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "body_getLinearDamping",   emoPhysicsBody_GetLinearDamping);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "body_setLinearDamping",   emoPhysicsBody_SetLinearDamping);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "body_getAngularDamping",   emoPhysicsBody_GetAngularDamping);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "body_setAngularDamping",   emoPhysicsBody_SetAngularDamping);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "body_setType",   emoPhysicsBody_SetType);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "body_getType",   emoPhysicsBody_GetType);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "body_setBullet",   emoPhysicsBody_SetBullet);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "body_isBullet",   emoPhysicsBody_IsBullet);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "body_setSleepingAllowed",   emoPhysicsBody_SetSleepingAllowed);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "body_isSleepingAllowed",   emoPhysicsBody_IsSleepingAllowed);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "body_setAwake",   emoPhysicsBody_SetAwake);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "body_isAwake",   emoPhysicsBody_IsAwake);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "body_setActive",   emoPhysicsBody_SetActive);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "body_isActive",   emoPhysicsBody_IsActive);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "body_setFixedRotation",   emoPhysicsBody_SetFixedRotation);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "body_isFixedRotation",   emoPhysicsBody_IsFixedRotation);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "joint_getAnchorA",   emoPhysicsJoint_GetAnchorA);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "joint_getAnchorB",   emoPhysicsJoint_GetAnchorB);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "joint_getReactionForce",   emoPhysicsJoint_GetReactionForce);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "joint_getReactionTorque",   emoPhysicsJoint_GetReactionTorque);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "joint_setLength",   emoPhysicsJoint_SetLength);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "joint_getLength",   emoPhysicsJoint_GetLength);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "joint_setFrequency",   emoPhysicsJoint_SetFrequency);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "joint_getFrequency",   emoPhysicsJoint_GetFrequency);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "joint_setDampingRatio",   emoPhysicsJoint_SetDampingRatio);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "joint_getDampingRatio",   emoPhysicsJoint_GetDampingRatio);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "joint_setMaxForce",   emoPhysicsJoint_SetMaxForce);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "joint_getMaxForce",   emoPhysicsJoint_GetMaxForce);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "joint_setMaxTorque",   emoPhysicsJoint_SetMaxTorque);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "joint_getMaxTorque",   emoPhysicsJoint_GetMaxTorque);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "joint_setRatio",   emoPhysicsJoint_SetRatio);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "joint_getRatio",   emoPhysicsJoint_GetRatio);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "joint_getJointTranslation",   emoPhysicsJoint_GetJointTranslation);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "joint_getJointSpeed",   emoPhysicsJoint_GetJointSpeed);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "joint_getJointAngle",   emoPhysicsJoint_GetJointAngle);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "joint_isLimitedEnabled",   emoPhysicsJoint_IsLimitedEnabled);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "joint_enableLimit",   emoPhysicsJoint_EnableLimit);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "joint_getLowerLimit",   emoPhysicsJoint_GetLowerLimit);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "joint_getUpperLimit",   emoPhysicsJoint_GetUpperLimit);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "joint_setLimits",   emoPhysicsJoint_SetLimits);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "joint_isMotorEnabled",   emoPhysicsJoint_IsMotorEnabled);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "joint_enableMotor",   emoPhysicsJoint_EnableMotor);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "joint_setMotorSpeed",   emoPhysicsJoint_SetMotorSpeed);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "joint_setMaxMotorTorque",   emoPhysicsJoint_SetMaxMotorTorque);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "joint_getMotorForce",   emoPhysicsJoint_GetMotorForce);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "joint_setMaxMotorForce",   emoPhysicsJoint_SetMaxMotorForce);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "joint_getMotorTorque",   emoPhysicsJoint_GetMotorTorque);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "joint_getGroundAnchorA",   emoPhysicsJoint_GetGroundAnchorA);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "joint_getGroundAnchorB",   emoPhysicsJoint_GetGroundAnchorB);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "joint_getLength1",   emoPhysicsJoint_GetLength1);
    registerClassFunc(engine->sqvm, EMO_PHYSICS_CLASS, "joint_getLength2",   emoPhysicsJoint_GetLength2);
//.........这里部分代码省略.........
开发者ID:Arpanet81,项目名称:emo-framework,代码行数:101,代码来源:Physics.cpp

示例15: instance

    void Lockpick::registerSelf()
    {
        boost::shared_ptr<Class> instance (new Lockpick);

        registerClass (typeid (ESM::Tool).name(), instance);
    }
开发者ID:StableOrbital,项目名称:openmw,代码行数:6,代码来源:lockpick.cpp


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