本文整理汇总了C++中red函数的典型用法代码示例。如果您正苦于以下问题:C++ red函数的具体用法?C++ red怎么用?C++ red使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了red函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: show_chess
show_chess(int y, int x, char a, char b)
{
char nn1[42][7]={
"★★★",
" ★★ ",
" 將 ",
" �� ",
" 士�� ",
" �� ",
"╭─╮",
"象 .│",
" ╰ˋ",
" 車",
"╭Π╮",
"◎�龤�",
"馬 ▲",
"╭�灨�",
" ⊥⊥ ",
" △包 ",
" █ ",
"|||| ",
" ●卒",
"╰�屣�",
" ╱╲ ",
"★★★",
" ★★ ",
" 帥 ",
" �� ",
" 仕�� ",
" �� ",
"╭─╮",
"相 .│",
" ╰ˋ",
" 硨",
"╭Π╮",
"◎�龤�",
"傌 ▲",
"╭�灨�",
" ⊥⊥ ",
" △炮 ",
" █ ",
"|||| ",
" ●兵",
"╰�屣�",
" ╱╲ "};
y=y*24+20;
x=x*4+2;
if(b)
{
char p,i;
p=(red(a)*7 + (a%64)/2-1)*3;
for(i=0; i<3; i++) printtt(x+i,y,"3%dm%s",red(a),nn1[i+p]);
}
else
{
char *ptr;
ptr = nn + red(a)*14 + a%64 - a%2;
printtt(x ,y,"3%dm%s", red(a), a?"╭─╮":" ");
printtt(x+1,y,"3%dm%s%c%c%s",
red(a), a?"│":" ", *ptr, *(ptr+1), a?"│":" ");
printtt(x+2,y,"3%dm%s", red(a), a?"╰─╯":" ");
}
refresh();
}
示例2: glUseProgram
void Display::draw()
{
std::vector<Particle*> particles = theFluid->getParticles();
int w = camera->getWidth();
int h = camera->getHeight();
//BEGIN render from light
glUseProgram(shadowShaderProgram);
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
// Clear previous frame values
glClear( GL_DEPTH_BUFFER_BIT);
//Disable color rendering, we only want to write to the Z-Buffer
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
glCullFace( GL_FRONT );
camera->setViewport(SHADOW_MAP_SIZE, SHADOW_MAP_SIZE);
glViewport(0,0,SHADOW_MAP_SIZE,SHADOW_MAP_SIZE);
vec3 pos = camera->getPos();
camera->setPos( vec3( lightPos.x, lightPos.y, lightPos.z ) );
mat4 cmat = camera->getMat4();
glUniformMatrix4fv(u_shadowProjMatrixLocation, 1, GL_FALSE, &cmat[0][0]);
if( pos.y > 0 )
world->draw( shadowPositionLocation, colorLocation, normalLocation, u_shadowModelMatrixLocation );
//TODO: draw particles
World::Shape * particle = new World::Cube();
for (unsigned int i = 0; i < particles.size(); i++)
{
int pidx = particles.at( i )->getIndex();
if( flags & pidx )
{
particle->clearMat();
particle->translate(particles.at(i)->getPosition());
particle->scale( vec3( 0.04 ) );
particle->draw( shadowPositionLocation, colorLocation, normalLocation, u_shadowModelMatrixLocation );
}
}
//END render from light
//BEGIN render from camera
glUseProgram(shaderProgram);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glUniform1i( u_shadowMapLocation, 7 );
glActiveTexture(GL_TEXTURE7);
glBindTexture(GL_TEXTURE_2D,depthTexture);
float bias[16] = { 0.5, 0.0, 0.0, 0.0,
0.0, 0.5, 0.0, 0.0,
0.0, 0.0, 0.5, 0.0,
0.5, 0.5, 0.5, 1.0 };
mat4 cameraMatrix = make_mat4( bias ) * cmat;
glUniformMatrix4fv(u_shadowBiasMatrixLocation, 1, GL_FALSE, &cameraMatrix[0][0]);
camera->setViewport(w, h);
camera->setPos( pos );
glViewport(0,0,w,h);
glCullFace( GL_BACK );
if( pos.y > 0 )
world->draw( positionLocation, colorLocation, normalLocation, u_modelMatrixLocation );
//TODO: draw particles
vec3 red( 1,0,0 );
vec3 blue( 0,0,1 );
for (unsigned int i = 0; i < particles.size(); i++)
{
int pidx = particles.at( i )->getIndex();
if( flags & pidx )
{
particle->clearMat();
particle->translate(particles.at(i)->getPosition());
particle->scale( vec3( 0.04 ) );
if( flags & DFLAG_VEL )
{
particle->setColor( 0.1f+glm::clamp( particles.at(i)->getVelocity()*particles.at(i)->getVelocity()/5.0f, vec3(0.0), vec3(1.0) ) );
}
else if( flags & DFLAG_TEMP )
{
float alpha = ( particles.at( i )->getTemp() - 5 ) / 10;
particle->setColor(alpha*red + (1-alpha)*blue);
}
else
{
particle->setColor( colorMap[pidx] );
}
particle->draw( positionLocation, colorLocation, normalLocation, u_modelMatrixLocation );
}
}
delete particle;
//END render from camera
glBindTexture(GL_TEXTURE_2D,0);
//.........这里部分代码省略.........
示例3: Node
//----------------------------------------------------------------------------
void IntersectConvexPolyhedra::CreateScene ()
{
mScene = new0 Node();
mMotionObject = mScene;
VertexFormat* vformat = VertexFormat::Create(2,
VertexFormat::AU_POSITION, VertexFormat::AT_FLOAT3, 0,
VertexFormat::AU_COLOR, VertexFormat::AT_FLOAT3, 0);
int vstride = vformat->GetStride();
// Attach a dummy intersection mesh. If the intersection is nonempty,
// the Culling flag will be modified to CULL_DYNAMIC. The intersection
// is drawn as a solid.
mMeshIntersection = StandardMesh(vformat).Tetrahedron();
VertexBufferAccessor vba(mMeshIntersection);
Float3 green(0.0f, 1.0f, 0.0f);
int i, j;
for (i = 0; i < vba.GetNumVertices(); ++i)
{
vba.Color<Float3>(0, i) = green;
}
mMeshIntersection->SetEffectInstance(
VertexColor3Effect::CreateUniqueInstance());
mMeshIntersection->Culling = Spatial::CULL_ALWAYS;
mScene->AttachChild(mMeshIntersection);
// The first polyhedron is an ellipsoid.
ConvexPolyhedronf::CreateEggShape(Vector3f::ZERO, 1.0f, 1.0f, 2.0f, 2.0f,
4.0f, 4.0f, 3, mWorldPoly0);
// Build the corresponding mesh.
int numVertices = mWorldPoly0.GetNumVertices();
int numTriangles = mWorldPoly0.GetNumTriangles();
int numIndices = 3*numTriangles;
VertexBuffer* vbuffer = new0 VertexBuffer(numVertices, vstride);
IndexBuffer* ibuffer = new0 IndexBuffer(numIndices, sizeof(int));
Float3 red(1.0f, 0.0f, 0.0f);
vba.ApplyTo(vformat, vbuffer);
for (i = 0; i < numVertices; ++i)
{
vba.Position<Vector3f>(i) = mWorldPoly0.Point(i);
vba.Color<Float3>(0,i) = red;
}
int* indices = (int*)ibuffer->GetData();
for (i = 0; i < numTriangles; ++i)
{
const MTTriangle& triangle = mWorldPoly0.GetTriangle(i);
for (j = 0; j < 3; ++j)
{
indices[3*i + j] = mWorldPoly0.GetVLabel(triangle.GetVertex(j));
}
}
mMeshPoly0 = new0 TriMesh(vformat, vbuffer, ibuffer);
VisualEffectInstance* instance =
VertexColor3Effect::CreateUniqueInstance();
instance->GetEffect()->GetWireState(0, 0)->Enabled = true;
mMeshPoly0->SetEffectInstance(instance);
mMeshPoly0->LocalTransform.SetTranslate(APoint(0.0f, 2.0f, 0.0f));
mScene->AttachChild(mMeshPoly0);
// The second polyhedron is egg shaped.
ConvexPolyhedronf::CreateEggShape(Vector3f::ZERO, 2.0f, 2.0f, 4.0f, 4.0f,
5.0f, 3.0f, 4, mWorldPoly1);
// Build the corresponding mesh.
numVertices = mWorldPoly1.GetNumVertices();
numTriangles = mWorldPoly1.GetNumTriangles();
numIndices = 3*numTriangles;
vbuffer = new0 VertexBuffer(numVertices, vstride);
ibuffer = new0 IndexBuffer(numIndices, sizeof(int));
Float3 blue(0.0f, 0.0f, 1.0f);
vba.ApplyTo(vformat, vbuffer);
for (i = 0; i < numVertices; ++i)
{
vba.Position<Vector3f>(i) = mWorldPoly1.Point(i);
vba.Color<Float3>(0, i) = blue;
}
indices = (int*)ibuffer->GetData();
for (i = 0; i < numTriangles; ++i)
{
const MTTriangle& triangle = mWorldPoly1.GetTriangle(i);
for (j = 0; j < 3; ++j)
{
indices[3*i + j] = mWorldPoly1.GetVLabel(triangle.GetVertex(j));
}
}
mMeshPoly1 = new0 TriMesh(vformat, vbuffer, ibuffer);
instance = VertexColor3Effect::CreateUniqueInstance();
instance->GetEffect()->GetWireState(0, 0)->Enabled = true;
mMeshPoly1->SetEffectInstance(instance);
mMeshPoly1->LocalTransform.SetTranslate(APoint(0.0f, -2.0f, 0.0f));
mScene->AttachChild(mMeshPoly1);
ComputeIntersection();
}
示例4: main
int
main (int argc, char ** argv)
{
if (argc < 3)
{
pcl::console::print_info ("Syntax is: %s source target <options>\n", argv[0]);
pcl::console::print_info (" where options are:\n");
pcl::console::print_info (" -i min_sample_dist,max_dist,nr_iters ................ Compute initial alignment\n");
pcl::console::print_info (" -r max_dist,rejection_thresh,tform_eps,max_iters ............. Refine alignment\n");
pcl::console::print_info (" -s output.pcd ........................... Save the registered and merged clouds\n");
pcl::console::print_info ("Note: The inputs (source and target) must be specified without the .pcd extension\n");
return (1);
}
// Load the points
PointCloudPtr src_points = loadPoints (argv[1]);
PointCloudPtr tgt_points = loadPoints (argv[2]);
Eigen::Matrix4f tform = Eigen::Matrix4f::Identity ();
// Compute the intial alignment
double min_sample_dist, max_correspondence_dist, nr_iters;
bool compute_intial_alignment =
pcl::console::parse_3x_arguments (argc, argv, "-i", min_sample_dist, max_correspondence_dist, nr_iters) > 0;
if (compute_intial_alignment)
{
// Load the keypoints and local descriptors
PointCloudPtr src_keypoints = loadKeypoints (argv[1]);
LocalDescriptorsPtr src_descriptors = loadLocalDescriptors (argv[1]);
PointCloudPtr tgt_keypoints = loadKeypoints (argv[2]);
LocalDescriptorsPtr tgt_descriptors = loadLocalDescriptors (argv[2]);
// Find the transform that roughly aligns the points
tform = computeInitialAlignment (src_keypoints, src_descriptors, tgt_keypoints, tgt_descriptors,
min_sample_dist, max_correspondence_dist, nr_iters);
pcl::console::print_info ("Computed initial alignment\n");
}
// Refine the initial alignment
std::string params_string;
bool refine_alignment = pcl::console::parse_argument (argc, argv, "-r", params_string) > 0;
if (refine_alignment)
{
std::vector<std::string> tokens;
boost::split (tokens, params_string, boost::is_any_of (","), boost::token_compress_on);
assert (tokens.size () == 4);
float max_correspondence_distance = atof(tokens[0].c_str ());
float outlier_rejection_threshold = atof(tokens[1].c_str ());
float transformation_epsilon = atoi(tokens[2].c_str ());
int max_iterations = atoi(tokens[3].c_str ());
tform = refineAlignment (src_points, tgt_points, tform, max_correspondence_distance,
outlier_rejection_threshold, transformation_epsilon, max_iterations);
pcl::console::print_info ("Refined alignment\n");
}
// Transform the source point to align them with the target points
pcl::transformPointCloud (*src_points, *src_points, tform);
// Save output
std::string filename;
bool save_output = pcl::console::parse_argument (argc, argv, "-s", filename) > 0;
if (save_output)
{
// Merge the two clouds
(*src_points) += (*tgt_points);
// Save the result
pcl::io::savePCDFile (filename, *src_points);
pcl::console::print_info ("Saved registered clouds as %s\n", filename.c_str ());
}
// Or visualize the result
else
{
pcl::console::print_info ("Starting visualizer... Close window to exit\n");
pcl::visualization::PCLVisualizer vis;
pcl::visualization::PointCloudColorHandlerCustom<PointT> red (src_points, 255, 0, 0);
vis.addPointCloud (src_points, red, "src_points");
pcl::visualization::PointCloudColorHandlerCustom<PointT> yellow (tgt_points, 255, 255, 0);
vis.addPointCloud (tgt_points, yellow, "tgt_points");
vis.resetCamera ();
vis.spin ();
}
return (0);
}
示例5: place_item
int
place_item (int x, int y, short type)
{
int group;
int size;
group = get_group_of_type(type);
if (group < 0) return -1;
size = main_groups[group].size;
/* You can't build because credit not available. */
if (no_credit_build (group) != 0) {
return -1;
}
/* Not enough slots in the substation array */
switch (group) {
case GROUP_SUBSTATION:
case GROUP_WINDMILL:
{
if (add_a_substation (x, y) == 0)
return -3;
} break;
case GROUP_PORT:
{
if (is_real_river (x + 4, y) != 1
|| is_real_river (x + 4, y + 1) != 1
|| is_real_river (x + 4, y + 2) != 1
|| is_real_river (x + 4, y + 3) != 1) {
return -2;
}
} break;
case GROUP_COMMUNE:
{
numof_communes++;
} break;
case GROUP_MARKET:
{
/* Test for enough slots in the market array */
if (add_a_market (x, y) == 0)
return -3;
MP_INFO(x,y).flags += (FLAG_MB_FOOD | FLAG_MB_JOBS
| FLAG_MB_COAL | FLAG_MB_ORE | FLAG_MB_STEEL
| FLAG_MB_GOODS | FLAG_MS_FOOD | FLAG_MS_JOBS
| FLAG_MS_COAL | FLAG_MS_GOODS | FLAG_MS_ORE
| FLAG_MS_STEEL);
} break;
case GROUP_TIP:
{
/* Don't build a tip if there has already been one. If we succeed,
mark the spot permanently by "doubling" the ore reserve */
int i,j;
int prev_tip = 0;
for (i=0;i<3;i++) {
for (j=0;j<3;j++) {
if (MP_INFO(x+i,y+j).ore_reserve > ORE_RESERVE) {
prev_tip = 1;
break;
}
}
}
if (prev_tip) {
dialog_box(red(12),3,
0,0,_("You can't build a tip here"),
0,0,_("This area was once a landfill"),
2,' ',_("OK"));
return -4;
} else {
for (i=0;i<3;i++) {
for (j=0;j<3;j++) {
MP_INFO(x+i,y+j).ore_reserve = ORE_RESERVE * 2;
}
}
}
} break;
case GROUP_OREMINE:
{
/* Don't allow new mines on old mines or old tips */
/* GCS: mines over old mines is OK if there is enough remaining
ore, as is the case when there is partial overlap. */
int i,j;
int prev_tip = 0;
int total_ore = 0;
for (i=0;i<3;i++) {
for (j=0;j<3;j++) {
total_ore += MP_INFO(x+i,y+j).ore_reserve;
if (MP_INFO(x+i,y+j).ore_reserve > ORE_RESERVE) {
prev_tip = 1;
break;
}
}
}
if (prev_tip) {
dialog_box(red(12),3,
0,0,_("You can't build a mine here"),
0,0,_("This area was once a landfill"),
2,' ',_("OK"));
return -4;
//.........这里部分代码省略.........
示例6: main
int main(int argc, char **argv)
{
cout << "Starting" << endl;
double point[2];
double * current = new double[9];
double * best = new double[9];
double * init = new double[9];
double ncc;
double bestncc = -2;
double first;
double scale = 1;
//int position = 0;
//int direction = 1;
bool optimize = true;
cout << "Starting" << endl;
vector<PixelLoc> interior;
for(int i=9; i<=23; ++i){
for(int j=9; j<=23; ++j){
PixelLoc point(i, j);
interior.push_back(point);
}
}
cout << "Creating Images";
Image myimg("test-initial.ppm");
Image myimgOther("test-final.ppm");
cout << "Images created";
for(int i=0;i<9;++i){
init[i] = current[i] = best[i] = 0;
}
init[8] = current[8] = best[8] = 1;
init[0] = current[0] = best[0] = 1;
init[4] = current[4] = best[4] = 1;
cout << "initial homography: " << endl;
for (int i = 0; i < 9; i++){
cout << init[i] << " ";
}
Color red(255,0,0);
Color blue(0,0,100);
Image imgInitial = myimg;
Image src = myimgOther;
for(unsigned int i=0; i<interior.size(); ++i){
homography(interior[i].x, interior[i].y, current, point);
PixelLoc loc((int)point[0], (int)point[1]);
if(inImage(&imgInitial,loc)){
imgInitial.setPixel(loc,blue);
}
}
imgInitial.print("initial.ppm");
for(unsigned int i=0; i<interior.size(); ++i){
if(inImage(&src,interior[i])){
src.setPixel(interior[i],blue);
}
}
src.print("src.ppm");
cout << endl;
if(optimize){
Optimize (scale, first, ncc, bestncc, &interior, init, current, best, &myimg, &myimgOther);
}
cout << "First: " << first << " Best: " << bestncc << endl;
cout << "homography: ";
for(int i=0;i<9;++i){
cout << current[i] << " ";
}
cout << endl;
Image imgFinal = myimg;
printHomographyTile(&imgFinal,&imgInitial,interior,best);
system("/home/mscs/bin/show src.ppm initial.ppm final.ppm");
}
示例7: btAdjustInternalEdgeContacts
/// Changes a btManifoldPoint collision normal to the normal from the mesh.
void btAdjustInternalEdgeContacts(btManifoldPoint& cp, const btCollisionObject* colObj0,const btCollisionObject* colObj1, int partId0, int index0, int normalAdjustFlags)
{
//btAssert(colObj0->getCollisionShape()->getShapeType() == TRIANGLE_SHAPE_PROXYTYPE);
if (colObj0->getCollisionShape()->getShapeType() != TRIANGLE_SHAPE_PROXYTYPE)
return;
btBvhTriangleMeshShape* trimesh = (btBvhTriangleMeshShape*)colObj0->getRootCollisionShape();
btTriangleInfoMap* triangleInfoMapPtr = (btTriangleInfoMap*) trimesh->getTriangleInfoMap();
if (!triangleInfoMapPtr)
return;
int hash = btGetHash(partId0,index0);
btTriangleInfo* info = triangleInfoMapPtr->find(hash);
if (!info)
return;
btScalar frontFacing = (normalAdjustFlags & BT_TRIANGLE_CONVEX_BACKFACE_MODE)==0? 1.f : -1.f;
const btTriangleShape* tri_shape = static_cast<const btTriangleShape*>(colObj0->getCollisionShape());
btVector3 v0,v1,v2;
tri_shape->getVertex(0,v0);
tri_shape->getVertex(1,v1);
tri_shape->getVertex(2,v2);
btVector3 center = (v0+v1+v2)*btScalar(1./3.);
btVector3 red(1,0,0), green(0,1,0),blue(0,0,1),white(1,1,1),black(0,0,0);
btVector3 tri_normal;
tri_shape->calcNormal(tri_normal);
//btScalar dot = tri_normal.dot(cp.m_normalWorldOnB);
btVector3 nearest;
btNearestPointInLineSegment(cp.m_localPointB,v0,v1,nearest);
btVector3 contact = cp.m_localPointB;
#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
const btTransform& tr = colObj0->getWorldTransform();
btDebugDrawLine(tr*nearest,tr*cp.m_localPointB,red);
#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
bool isNearEdge = false;
int numConcaveEdgeHits = 0;
int numConvexEdgeHits = 0;
btVector3 localContactNormalOnB = colObj0->getWorldTransform().getBasis().transpose() * cp.m_normalWorldOnB;
localContactNormalOnB.normalize();//is this necessary?
if ((info->m_edgeV0V1Angle)< SIMD_2_PI)
{
#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
btDebugDrawLine(tr*contact,tr*(contact+cp.m_normalWorldOnB*10),black);
#endif
btScalar len = (contact-nearest).length();
if(len<triangleInfoMapPtr->m_edgeDistanceThreshold)
{
btVector3 edge(v0-v1);
isNearEdge = true;
if (info->m_edgeV0V1Angle==btScalar(0))
{
numConcaveEdgeHits++;
} else
{
bool isEdgeConvex = (info->m_flags & TRI_INFO_V0V1_CONVEX);
btScalar swapFactor = isEdgeConvex ? btScalar(1) : btScalar(-1);
#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
btDebugDrawLine(tr*nearest,tr*(nearest+swapFactor*tri_normal*10),white);
#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
btVector3 nA = swapFactor * tri_normal;
btQuaternion orn(edge,info->m_edgeV0V1Angle);
btVector3 computedNormalB = quatRotate(orn,tri_normal);
if (info->m_flags & TRI_INFO_V0V1_SWAP_NORMALB)
computedNormalB*=-1;
btVector3 nB = swapFactor*computedNormalB;
btScalar NdotA = localContactNormalOnB.dot(nA);
btScalar NdotB = localContactNormalOnB.dot(nB);
bool backFacingNormal = (NdotA< triangleInfoMapPtr->m_convexEpsilon) && (NdotB<triangleInfoMapPtr->m_convexEpsilon);
#ifdef DEBUG_INTERNAL_EDGE
{
btDebugDrawLine(cp.getPositionWorldOnB(),cp.getPositionWorldOnB()+tr.getBasis()*(nB*20),red);
}
#endif //DEBUG_INTERNAL_EDGE
if (backFacingNormal)
{
numConcaveEdgeHits++;
}
//.........这里部分代码省略.........
示例8: main
int main(int argc, char* argv[]) {
// compiler will whine about it being deprecated, but taking it out
// blows things up
// used for GIO
g_type_init();
g_log_set_always_fatal(G_LOG_LEVEL_ERROR);
g_log_set_handler(G_LOG_DOMAIN, G_LOG_LEVEL_DEBUG |
G_LOG_LEVEL_ERROR |
G_LOG_LEVEL_WARNING |
G_LOG_LEVEL_MESSAGE |
G_LOG_FLAG_RECURSION |
G_LOG_FLAG_FATAL, erln8_log, NULL);
homedir = g_getenv("ERLN8_HOME");
if(homedir == NULL) {
homedir = g_get_home_dir();
} else {
// builds will fail if ERLN8_HOME is not an absolute path
if(homedir[0] != '/') {
g_error("ERLN8_HOME must be an absolute path\n");
}
}
g_debug("home directory = %s\n", homedir);
gchar* basename = g_path_get_basename(argv[0]);
g_debug("basename = %s\n", basename);
if((!strcmp(basename, "erln8")) || (!strcmp(basename, "./erln8"))) {
erln8(argc, argv);
g_free(basename);
} else {
gchar* erl = which_erlang();
if(erl == NULL) {
g_message("Can't find an " ERLN8_CONFIG_FILE " file to use\n");
g_error("No " ERLN8_CONFIG_FILE " file\n");
}
GHashTable* erlangs = get_erlangs();
GHashTable* runtime_options = get_erln8();
gchar* path = g_hash_table_lookup(erlangs, erl);
if(path == NULL) {
g_hash_table_destroy(erlangs);
g_hash_table_destroy(runtime_options);
g_error("Version of Erlang (%s) isn't configured in erln8\n",
erl);
}
gchar* use_color = (gchar*)g_hash_table_lookup(runtime_options, "color");
if(g_strcmp0(use_color, "true") == 0) {
opt_color = TRUE;
} else {
opt_color = FALSE;
}
gchar* use_banner = (gchar*)g_hash_table_lookup(runtime_options, "banner");
if(g_strcmp0(use_banner, "true") == 0) {
opt_banner = TRUE;
} else {
opt_banner = FALSE;
}
gchar* s = get_bin(erl, basename);
g_debug("%s\n",s);
gboolean result = g_file_test(s,
G_FILE_TEST_EXISTS |
G_FILE_TEST_IS_REGULAR);
g_free(basename);
if(!result) {
g_hash_table_destroy(erlangs);
g_hash_table_destroy(runtime_options);
g_free(s);
g_error("Can't run %s, check to see if the file exists\n", s);
}
if(opt_banner) {
printf("%s", red());
printf("erln8: %s", blue());
printf("using Erlang %s", path);
printf("%s\n", color_reset());
}
g_hash_table_destroy(erlangs);
g_hash_table_destroy(runtime_options);
// can't free s
execv(s, argv);
}
return 0;
}
示例9: Node
//----------------------------------------------------------------------------
Node* RoughPlaneSolidBox::CreateBox ()
{
mBox = new0 Node();
float xExtent = (float)mModule.XLocExt;
float yExtent = (float)mModule.YLocExt;
float zExtent = (float)mModule.ZLocExt;
VertexFormat* vformat = VertexFormat::Create(2,
VertexFormat::AU_POSITION, VertexFormat::AT_FLOAT3, 0,
VertexFormat::AU_COLOR, VertexFormat::AT_FLOAT3, 0);
StandardMesh sm(vformat);
VertexColor3Effect* effect = new0 VertexColor3Effect();
VertexBufferAccessor vba;
Transform transform;
TriMesh* face;
int i;
// +z face
Float3 red(1.0f, 0.0f, 0.0f);
transform.SetTranslate(APoint(0.0f, 0.0f, zExtent));
sm.SetTransform(transform);
face = sm.Rectangle(2, 2, xExtent, yExtent);
vba.ApplyTo(face);
for (i = 0; i < 4; ++i)
{
vba.Color<Float3>(0, 0) = red;
vba.Color<Float3>(0, 1) = red;
vba.Color<Float3>(0, 2) = red;
vba.Color<Float3>(0, 3) = red;
}
face->SetEffectInstance(effect->CreateInstance());
mBox->AttachChild(face);
// -z face
Float3 darkRed(0.5f, 0.0f, 0.0f);
transform.SetTranslate(APoint(0.0f, 0.0f, -zExtent));
transform.SetRotate(HMatrix(AVector::UNIT_Y, AVector::UNIT_X,
-AVector::UNIT_Z, APoint::ORIGIN, true));
sm.SetTransform(transform);
face = sm.Rectangle(2, 2, yExtent, xExtent);
vba.ApplyTo(face);
for (i = 0; i < 4; ++i)
{
vba.Color<Float3>(0, 0) = darkRed;
vba.Color<Float3>(0, 1) = darkRed;
vba.Color<Float3>(0, 2) = darkRed;
vba.Color<Float3>(0, 3) = darkRed;
}
face->SetEffectInstance(effect->CreateInstance());
mBox->AttachChild(face);
// +y face
Float3 green(0.0f, 1.0f, 0.0f);
transform.SetTranslate(APoint(0.0f, yExtent, 0.0f));
transform.SetRotate(HMatrix(AVector::UNIT_Z, AVector::UNIT_X,
AVector::UNIT_Y, APoint::ORIGIN, true));
sm.SetTransform(transform);
face = sm.Rectangle(2, 2, zExtent, xExtent);
vba.ApplyTo(face);
for (i = 0; i < 4; ++i)
{
vba.Color<Float3>(0, 0) = green;
vba.Color<Float3>(0, 1) = green;
vba.Color<Float3>(0, 2) = green;
vba.Color<Float3>(0, 3) = green;
}
face->SetEffectInstance(effect->CreateInstance());
mBox->AttachChild(face);
// -y face
Float3 darkGreen(0.0f, 1.0f, 0.0f);
transform.SetTranslate(APoint(0.0f, -yExtent, 0.0f));
transform.SetRotate(HMatrix(AVector::UNIT_X, AVector::UNIT_Z,
-AVector::UNIT_Y, APoint::ORIGIN, true));
sm.SetTransform(transform);
face = sm.Rectangle(2, 2, xExtent, zExtent);
vba.ApplyTo(face);
for (i = 0; i < 4; ++i)
{
vba.Color<Float3>(0, 0) = darkGreen;
vba.Color<Float3>(0, 1) = darkGreen;
vba.Color<Float3>(0, 2) = darkGreen;
vba.Color<Float3>(0, 3) = darkGreen;
}
face->SetEffectInstance(effect->CreateInstance());
mBox->AttachChild(face);
// +x face
Float3 blue(0.0f, 0.0f, 1.0f);
transform.SetTranslate(APoint(xExtent, 0.0f, 0.0f));
transform.SetRotate(HMatrix(AVector::UNIT_Y, AVector::UNIT_Z,
AVector::UNIT_X, APoint::ORIGIN, true));
sm.SetTransform(transform);
face = sm.Rectangle(2, 2, yExtent, zExtent);
vba.ApplyTo(face);
for (i = 0; i < 4; ++i)
{
//.........这里部分代码省略.........
示例10: qRed
inline quint8 qRed( Colour16 _colour16 ) {
return red(_colour16) * 8;
}
示例11: printf
void Viewer::display()
{
int changedIndex;
openni::Status rc = openni::OpenNI::waitForAnyStream(m_stream, 2, &changedIndex);
if (rc != openni::STATUS_OK)
{
printf("Wait failed\n");
return;
}
if (changedIndex == 0 && !first)
{
m_depth.readFrame(&m_depthFrame);
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
gluLookAt(cx, 1.0f, cz,
cx + lx, 1.0f, cz + lz,
0.0f, 1.0f, 0.0f);
memset(m_inPlane, false, m_width * m_height * sizeof(bool));
const openni::DepthPixel* pDepthRow = (const openni::DepthPixel*)m_depthFrame.getData();
int rowSize = m_depthFrame.getStrideInBytes() / sizeof(openni::DepthPixel);
int cnt = 0;
for (int y = 0; y < m_depthFrame.getHeight(); y += 2)
{
const openni::DepthPixel* pDepth = pDepthRow;
for (int x = 0; x < m_depthFrame.getWidth(); x += 2, pDepth += 2)
{
if (*pDepth != 0)
{
float wx, wy, wz;
openni::CoordinateConverter::convertDepthToWorld(m_depth, x, y, *pDepth, &wx, &wy, &wz);
//depthToWorld(x, y, *pDepth, &wx, &wy, &wz);
m_pointCloud[cnt][0] = wx;
m_pointCloud[cnt][1] = wy;
m_pointCloud[cnt][2] = wz;
m_pixelToCloud[y * m_width + x] = cnt;
cnt++;
}
else
m_pixelToCloud[y * m_width + x] = -1;
}
pDepthRow += rowSize * 2;
}
float intersect;
float normalX, normalY, normalZ, d;
m_ransac->MarkPointsInBestFitPlane(m_pointCloud, cnt, m_inPlane, &normalX, &normalY, &normalZ, &d, &intersect);
pDepthRow = (const openni::DepthPixel*)m_depthFrame.getData();
rowSize = m_depthFrame.getStrideInBytes() / sizeof(openni::DepthPixel);
for (int y = 0; y < m_depthFrame.getHeight(); y += 2)
{
for (int x = 0; x < m_depthFrame.getWidth(); x += 2)
{
m_binaryImage[y / 2][x / 2] = m_pixelToCloud[y * m_width + x] != -1 ? !m_inPlane[m_pixelToCloud[y * m_width + x]] : false;
}
}
int blobs = m_blobExtractor->ExtractBlobs(m_binaryImage, m_blobs);
vector<float*> blobPoints[blobs];
vector<openni::RGB888Pixel> blobColors[blobs];
for (int y = 0; y < m_depthFrame.getHeight(); y += 2)
{
for (int x = 0; x < m_depthFrame.getWidth(); x += 2)
{
if (m_pixelToCloud[y * m_width + x] != -1)
{
int i = m_pixelToCloud[y * m_width + x];
if (m_blobs[y / 2][x / 2] == 0)
{
}
else
{
openni::RGB888Pixel pixel = m_colorData[y * m_width + x];
blobColors[m_blobs[y / 2][x / 2] - 1].push_back(pixel);
glColor3f(pixel.r / 255.0, pixel.g / 255.0, pixel.b / 255.0);
glBegin(GL_POINTS);
glVertex3f(m_pointCloud[i][0], m_pointCloud[i][1], -m_pointCloud[i][2]);
glEnd();
blobPoints[m_blobs[y / 2][x / 2] - 1].push_back(m_pointCloud[i]);
}
}
}
}
float maxPercentRed = -1;
float maxPercentBlue = -1;
int blueBlob;
int redBlob;
for (int i = 0; i < blobs; i++)
{
int numBlue = 0, numRed = 0;
//.........这里部分代码省略.........
示例12: green
const PPM_Color PPM_Image::color(const int x, const int y) const {
const uint c {vals_[x][y]};
return PPM_Color {red(c), green(c), blue(c)};
}
示例13: glPushName
void
GUIParkingArea::drawGL(const GUIVisualizationSettings& s) const {
glPushName(getGlID());
glPushMatrix();
RGBColor grey(177, 184, 186, 171);
RGBColor blue(83, 89, 172, 255);
RGBColor red(255, 0, 0, 255);
RGBColor green(0, 255, 0, 255);
// draw the area
glTranslated(0, 0, getType());
GLHelper::setColor(blue);
GLHelper::drawBoxLines(myShape, myShapeRotations, myShapeLengths, myWidth / 2.);
// draw details unless zoomed out to far
const SUMOReal exaggeration = s.addSize.getExaggeration(s);
if (s.scale * exaggeration >= 10) {
// draw the lots
glTranslated(0, 0, .1);
std::map<unsigned int, LotSpaceDefinition >::const_iterator i;
for (i = mySpaceOccupancies.begin(); i != mySpaceOccupancies.end(); i++) {
glPushMatrix();
glTranslated((*i).second.myPosition.x(), (*i).second.myPosition.y(), (*i).second.myPosition.z());
glRotated((*i).second.myRotation, 0, 0, 1);
Position pos = (*i).second.myPosition;
PositionVector geom;
SUMOReal w = (*i).second.myWidth / 2.;
SUMOReal h = (*i).second.myLength;
geom.push_back(Position(- w, + 0, 0.));
geom.push_back(Position(+ w, + 0, 0.));
geom.push_back(Position(+ w, + h, 0.));
geom.push_back(Position(- w, + h, 0.));
geom.push_back(Position(- w, + 0, 0.));
/*
geom.push_back(Position(pos.x(), pos.y(), pos.z()));
geom.push_back(Position(pos.x() + (*l).second.myWidth, pos.y(), pos.z()));
geom.push_back(Position(pos.x() + (*l).second.myWidth, pos.y() - (*l).second.myLength, pos.z()));
geom.push_back(Position(pos.x(), pos.y() - (*l).second.myLength, pos.z()));
geom.push_back(Position(pos.x(), pos.y(), pos.z()));
*/
GLHelper::setColor((*i).second.vehicle == 0 ? green : red);
GLHelper::drawBoxLines(geom, 0.1);
glPopMatrix();
}
GLHelper::setColor(blue);
// draw the lines
for (size_t i = 0; i != myLines.size(); ++i) {
glPushMatrix();
glTranslated(mySignPos.x(), mySignPos.y(), 0);
glRotated(180, 1, 0, 0);
glRotated(mySignRot, 0, 0, 1);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
pfSetPosition(0, 0);
pfSetScale(1.f);
glScaled(exaggeration, exaggeration, 1);
glTranslated(1.2, -(double)i, 0);
pfDrawString(myLines[i].c_str());
glPopMatrix();
}
// draw the sign
glTranslated(mySignPos.x(), mySignPos.y(), 0);
int noPoints = 9;
if (s.scale * exaggeration > 25) {
noPoints = MIN2((int)(9.0 + (s.scale * exaggeration) / 10.0), 36);
}
glScaled(exaggeration, exaggeration, 1);
GLHelper::drawFilledCircle((SUMOReal) 1.1, noPoints);
glTranslated(0, 0, .1);
GLHelper::setColor(grey);
GLHelper::drawFilledCircle((SUMOReal) 0.9, noPoints);
if (s.scale * exaggeration >= 4.5) {
GLHelper::drawText("P", Position(), .1, 1.6 * exaggeration, blue, mySignRot);
}
}
glPopMatrix();
glPopName();
drawName(getCenteringBoundary().getCenter(), s.scale, s.addName);
for (std::vector<MSTransportable*>::const_iterator i = myWaitingTransportables.begin(); i != myWaitingTransportables.end(); ++i) {
glTranslated(0, 1, 0); // make multiple containers viewable
static_cast<GUIContainer*>(*i)->drawGL(s);
}
}
示例14: to_string
inline std::string to_string() const
{
std::stringstream ss;
ss << "rgb (" << red() << "," << green() << "," << blue() <<")";
return ss.str();
}
示例15: x
std::vector<Dimension> MrsidReader::getDefaultDimensions()
{
std::vector<Dimension> output;
Dimension x("X", dimension::Float, 8);
x.setUUID("8c54ff0c-234f-43a2-8959-d9681ad1dea3");
x.setNamespace(s_getName());
output.push_back(x);
Dimension y("Y", dimension::Float, 8);
y.setUUID("9cee971b-2505-40cd-b7e9-f32c399afac7");
y.setNamespace(s_getName());
output.push_back(y);
Dimension z("Z", dimension::Float, 8);
z.setUUID("89dc4e36-6166-4bc8-bf95-5660657b0ea6");
z.setNamespace(s_getName());
output.push_back(z);
Dimension t("Time", dimension::Float, 8);
t.setUUID("3aea2826-4a6e-4c1b-ae27-7b2f24763ce1");
t.setNamespace(s_getName());
output.push_back(t);
Dimension blue("Blue", dimension::UnsignedInteger, 2);
blue.setUUID("f69977e3-23e8-4483-91b6-14cad981e9fd");
blue.setNamespace(s_getName());
output.push_back(blue);
Dimension red("Red", dimension::UnsignedInteger, 2);
red.setUUID("40a02a80-c399-42f0-a587-a286635b446e");
red.setNamespace(s_getName());
output.push_back(red);
Dimension green("Green", dimension::UnsignedInteger, 2);
green.setUUID("b329df2d-44f1-4f35-8993-d183dacaa1ff");
green.setNamespace(s_getName());
output.push_back(green);
Dimension cls("Classification", dimension::UnsignedInteger, 1);
cls.setUUID("ba1e2af8-6dfd-46a7-972a-ecc00f68914d");
cls.setNamespace(s_getName());
output.push_back(cls);
Dimension edge("EdgeOfFlightLine", dimension::UnsignedInteger, 1);
edge.setUUID("daed3bfc-650d-4265-93a7-d8093cbd75a0");
edge.setNamespace(s_getName());
output.push_back(edge);
Dimension intensity("Intensity", dimension::UnsignedInteger, 2);
intensity.setUUID("a43332a8-26b3-4609-a2b1-ddfda30e0565");
intensity.setNamespace(s_getName());
output.push_back(intensity);
Dimension num_returns("NumberOfReturns", dimension::UnsignedInteger, 1);
num_returns.setUUID("fa7c5d56-fb2b-4f81-9126-f183000c3cd8");
num_returns.setNamespace(s_getName());
output.push_back(num_returns);
Dimension return_no("ReturnNumber", dimension::UnsignedInteger, 1);
return_no.setUUID("e38cc121-8d26-482a-8920-c5599b2cdd19");
return_no.setNamespace(s_getName());
output.push_back(return_no);
Dimension scan_angle("ScanAngleRank", dimension::UnsignedInteger, 1);
scan_angle.setUUID("5d816875-10a5-4048-ad9d-fd3b8d065a6a");
scan_angle.setNamespace(s_getName());
output.push_back(scan_angle);
Dimension scan_dir("ScanDirectionFlag", dimension::UnsignedInteger, 1);
scan_dir.setUUID("d1054379-8bf6-4685-abfc-1f0ec37aa819");
scan_dir.setNamespace(s_getName());
output.push_back(scan_dir);
Dimension ptsource("PointSourceId", dimension::UnsignedInteger, 2);
ptsource.setUUID("be6e71af-b2f7-4107-a902-96e2fb71343f");
ptsource.setNamespace(s_getName());
output.push_back(ptsource);
Dimension userdata("UserData", dimension::UnsignedInteger, 1);
userdata.setUUID("551ca4be-cb6e-47a4-93a9-e403e9a06a8a");
userdata.setNamespace(s_getName());
output.push_back(userdata);
return output;
}