本文整理汇总了C++中readFile函数的典型用法代码示例。如果您正苦于以下问题:C++ readFile函数的具体用法?C++ readFile怎么用?C++ readFile使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了readFile函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: getEtcHostsContent
std::string getEtcHostsContent() {
std::string content;
readFile(fs::path(kTestDataPath) / "test_hosts.txt", content);
return content;
}
示例2: procStat
string procStat()
{
string result;
readFile("/proc/self/stat", result);
return result;
}
示例3: file
void LogReader::readFile(int i)
{
qint64 index = configuration.getIndex();
QString lastLine;
QFile file(directory.absolutePath()+fileList.at(i));
if (!file.exists())
return;
if (!file.open(QIODevice::ReadOnly)){
qDebug() << "File not found or can't be read.";
return;
}
qDebug() << "File " + directory.absolutePath()+fileList.at(i) + " opened at " + QDateTime::currentDateTime().toString();
QTextStream in(&file);
in.seek(index);
// O objeto recebe o conteúdo da linha na posição 'index' do arquivo texto
lastLine = in.readLine();
/*
* Testa se o index não aponta para o inicio da linha.
* Testa se o conteudo do objeto é o mesmo do conteudo do registro salvo.
* No caso de ser diferente, ele invoca este mesmo programa \
* para ver se o conteudo do objeto está no outro arquivo.
* Se no final do processo ele não achar, seta o index como 0 \
* para que o arquivo seja lido desde o inicio.
*/
if (lastLine != configuration.getLastLine()) {
if (i < fileList.size()-1) {
qDebug() << "Last string readed not found, searching in a older file...";
readFile(i+1);
}
index = 0;
in.seek(index);
}
qDebug() << "Reading file...";
emit(readToWrite());
/*
* Posiciona entrada de dados na última posição lida no arquivo;
* Como essa linha já foi lida e processada na última vez, ele lê ela
* e não faz nada, para que no próximo passo ele possa processar dados novos.
* O objeto lastLine recebe os dados para que caso ele não tenha mais nada que processar,
* não salve o lastLine em branco no procedimento de salvar.
*/
while (!in.atEnd()) {
lastLine = in.readLine();
//qDebug () << lastLine;
/*
* Aqui processará os dados contidos no objeto lastLine
*/
emit dataReceived(lastLine);
}
emit(writenDone());
/*
* O valor do index é igual a posição atual no arquivo, diminuido do tamanho do registro anterior,
* e decrementado 2(duas) unidades, que é o valor do '\n'.
*
*/
index = in.pos()-lastLine.size()-2;
configuration.setIndex(index);
configuration.setLastLine(lastLine);
configuration.doWrite();
file.close();
qDebug() << "File " + directory.absolutePath()+fileList.at(i) + " closed at " + QDateTime::currentDateTime().toString();
}
示例4: readNode
virtual ReadResult readNode(const std::string& fileName, const osgDB::ReaderWriter::Options* options) const
{
return readFile(NODE,fileName,options);
}
示例5: analyze
/*FGROUP SSM_VME_Access ReadSSM
Analyze SSM memory - like AS python + check of serial versus TTC
*/
int analyze(){
int i,j,bit,word,ier;
//int first=1;
/* L0 L1s L2s AE */
char *SIGname[]={"ORB","PP ","L0 ","L1s","L1d","L2s","L2d","sBU","lBU","1FF","2FF","ChA","ChB","TBU","PPT","SST","STA","AER"};
int NPR=6;
char *PRINT[]={"PP ","L0 ","L1s","L2s","AER","LBH"};
int COUNT[18]={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; /* COUNT SSM signals */
int COUNTe[18]={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; /* COUNT errors */
int COUNTl[18]={0,0,-DISTL0,-DISTL1,0,-DISTL2,0,0,0,0,0,0,0,0,0,0,0,0}; /* How close they can be ? */
int COUNTa[18]={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; /* Is signal active ? */
int DIST[18]={0,0,DISTL0,DISTL1,0,DISTL2,0,0,0,0,0,0,0,0,0,0,1,0}; /* How close the signals can be ? */
int L1DATA[NL1dat],L2DATA[NL2dat];
int iL1d=0,iL2d=0,ivmes=0;
int iorbi=0,ipp=0,ialls=0;
int isdb=0,iltb=0,il1fi=0,il2fi=0,icha=0,ittcbusy=0,ippt=0;
if(readFile()!=0) exit(9);
dump=NULL;
analTTCB();
printf("analTTCB finished \n");
ttcboffset=1;
for(i=ttcboffset;i<Mega;i++){
//if(i %10000 ==0)printf("%i \n",i);
word=SSMem[i];
// start only after first L0
//bit= ( (word & 4) == 4);
//if(bit) first=0;
//if(first) continue;
for(j=0;j<18;j++){
bit= ( (word & (1<<j)) == (1<<j));
switch(j){
case 0: /* ORBIT */
lsig(0,bit,i,COUNT,COUNTa,&iorbi,"ORBIT");
break;
case 1: /* PREPULSE */
lsig(1,bit,i,COUNT,COUNTa,&ipp," PP");
break;
case 2: /* L0 */
ssig(2,bit,i,COUNT,COUNTa,COUNTl,COUNTe,DIST,"L0");
break;
case 3: /* L1s */
asig(3,bit,i,COUNT,COUNTa,COUNTl,COUNTe,DIST,"L1S");
break;
case 4: /* L1data */
ier=data(4,bit,i,COUNTa,L1DATA,NL1dat,&iL1d,"L1DATA");
break;
case 5: /* L2 strobe */
asig(5,bit,i,COUNT,COUNTa,COUNTl,COUNTe,DIST,"L2S");
break;
case 6: /* L2 data */
ier=data(6,bit,i,COUNTa,L2DATA,NL2dat,&iL2d,"L2DATA");
break;
case 7: /* Sub Detector Busy */
lsig(7,bit,i,COUNT,COUNTa,&isdb,"SBUSY");
break;
case 8: /* LTU BUSY */
lsig(8,bit,i,COUNT,COUNTa,&iltb,"ALLBUSY");
break;
case 9: /* L1 FIFO Nearly Full */
lsig(9,bit,i,COUNT,COUNTa,&il1fi,"L1NF");
break;
case 10: /* L2 FIFO Nearly Full */
lsig(10,bit,i,COUNT,COUNTa,&il2fi,"L2NF");
break;
case 11: /* Channel A (L0) */
lsig(11,bit,i,COUNT,COUNTa,&icha,"ChanA");
break;
case 12: /* Channel B */
//channelB(12,bit,i,COUNT,COUNTa,&ichb,TT,"ChanB");
break;
case 13: /* TTC BUSY */
lsig(13,bit,i,COUNT,COUNTa,&ittcbusy,"TTCBUSY");
break;
case 14: /* PP transmit */
lsig(14,bit,i,COUNT,COUNTa,&ippt,"PPT");
break;
case 15: /* vme SLAVE strobe */
lsig(15,bit,i,COUNT,COUNTa,&ivmes,"VMES");
break;
case 16: /* START ALL - emulator */
//lsig(16,bit,i,COUNT,COUNTa,&ialls,"ALLSTART");
break;
case 17: /* ANY ERROR */
ssig(17,bit,i,COUNT,COUNTa,COUNTl,COUNTe,DIST,"ANYERR");
break;
}
}
}
// to take into acount signals up in all memory
lsig(1,0,Mega,COUNT,COUNTa,&ipp," PP");
lsig(7,0,Mega,COUNT,COUNTa,&isdb,"SBUSY");
lsig(8,0,Mega,COUNT,COUNTa,&iltb,"ALLBUSY");
lsig(9,0,Mega,COUNT,COUNTa,&il1fi,"L1NF");
lsig(10,0,Mega,COUNT,COUNTa,&il2fi,"L2NF");
lsig(11,0,Mega,COUNT,COUNTa,&icha,"LBHALT");
//lsig(12,0,Mega,COUNT,COUNTa,&ivmem,"VMEM");
lsig(13,0,Mega,COUNT,COUNTa,&ittcbusy,"TTCBUSY");
//.........这里部分代码省略.........
示例6: INFO
void TutorialLevel::setup(){
INFO("Generating Tutorial Level...");
readFile();
initalizeGrid();
createRenders();
createLevel();
waterSurfaceManager = WaterSurfaceManagerPtr(new WaterSurfaceManager());
addGameObject(waterSurfaceManager);
INFO("Removal String so less of make");
INFO("Setting up the cameras for the Test Level...");
CameraPtr cam3(new Camera(glm::vec3(25, 30, 0), glm::vec3(10, 20, 6),
glm::vec3(0, 1, 0)));
cam3->setProjectionMatrix(
glm::perspective(glm::radians(90.0f),
(float) Global::ScreenWidth/Global::ScreenHeight,
0.1f, 100.f));
addCamera("CinematicCamera", cam3);
setMainCamera("CinematicCamera");
setCullingCamera("CinematicCamera");
CameraPtr cam1(new Camera(glm::vec3(4, 10, -5), glm::vec3(4, 4, -10),
glm::vec3(0, 1, 0)));
cam1->setProjectionMatrix(
glm::perspective(glm::radians(90.0f),
(float) Global::ScreenWidth/Global::ScreenHeight,
0.1f, 100.f));
addCamera("Camera1", cam1);
CameraPtr cam2(new Camera(glm::vec3(0, 1, 0), glm::vec3(-6, -3, 6),
glm::vec3(0, 1, 0)));
cam2->setProjectionMatrix(
glm::perspective(glm::radians(90.0f),
(float) Global::ScreenWidth/Global::ScreenHeight,
0.1f, 100.f));
l1 = LightPtr(new Light(glm::vec3(1), 30.0f, glm::vec3(0, 30, 0)));
l1->setPosition(l1->getDirection());
Uniform3DGridPtr<int> typeGrid = getTypeGrid();
gridCenter = glm::vec3((typeGrid->getMaxX() - typeGrid->getMinX())/2.0f,
(typeGrid->getMaxY() - typeGrid->getMinY())/2.0f,
(typeGrid->getMinZ() - typeGrid->getMaxZ())/2.0f);
l1->setViewMatrix(glm::lookAt(
l1->getPosition(),
gridCenter, glm::vec3(0, 1, 0)));
l1->setProjectionMatrix(glm::ortho<float>(-30,30,-30,30,-70,70));
addLight("Sun", l1);
INFO("Setting up the player for the Test Level...");
cinematicPlayer = CinematicPlayerPtr(new CinematicPlayer(cam3));
cinematicPlayer->setup();
addGameObject("cinematicPlayer", cinematicPlayer);
player = PlayerPtr(new Player(cam1, 2));
player->setup();
addGameObject("player" , player);
CollisionManager::addCollisionObjectToList(player);
debugPlayer = DebugPlayerPtr(new DebugPlayer(cam2));
debugPlayer->setup();
addGameObject("debugPlayer" , debugPlayer);
//Text
addCamera("DebugCamera", cam2);
sky = ObjectPtr(new Object(
LoadManager::getMesh("sphere.obj"),
MaterialManager::getMaterial("None")));
sky->applyTexture(LoadManager::getTexture("Sky"));
sky->enableTexture();
sky->scale(glm::vec3(-90.0f,-90.0f,-90.0f));
sky->translate(Director::getScene()->getCamera()->getEye());
RenderEngine::getRenderElement("textured")->addObject(sky);
ExclamationPtr exclamation = ExclamationPtr(new Exclamation(glm::vec3(30, 26, -48)));
exclamation->setup();
addGameObject("exclamation", exclamation);
}
示例7: readObject
virtual ReadResult readObject(const std::string& fileName, const osgDB::ReaderWriter::Options* options) const
{
return readFile(OBJECT,fileName,options);
}
示例8: readFile
Status readFile(const fs::path& path, bool blocking) {
std::string blank;
return readFile(path, blank, 0, true, false, blocking);
}
示例9: forensicReadFile
Status forensicReadFile(const fs::path& path,
std::string& content,
bool blocking) {
return readFile(path, content, 0, false, true, blocking);
}
示例10: initialize
// -----------------------------------------------------------------------------
//
// -----------------------------------------------------------------------------
void VtkStructuredPointsReader::dataCheck()
{
initialize();
setErrorCondition(0);
QFileInfo fi(getInputFile());
if (getInputFile().isEmpty() == true)
{
QString ss = QObject::tr("The input file must be set");
setErrorCondition(-61000);
notifyErrorMessage(getHumanLabel(), ss, getErrorCondition());
}
else if (fi.exists() == false)
{
QString ss = QObject::tr("The input file does not exist");
setErrorCondition(-61001);
notifyErrorMessage(getHumanLabel(), ss, getErrorCondition());
}
// First shot Sanity Checks.
if(!getReadCellData() && !getReadPointData())
{
QString ss = QObject::tr("At least one of Read Point Data or Read Cell Data must be checked");
setErrorCondition(-61002);
notifyErrorMessage(getHumanLabel(), ss, getErrorCondition());
}
// Last chance sanity check
if(getErrorCondition() < 0) { return; }
// Create a Vertex Data Container even though we may remove it later. We need it later
// on in order to set the proper AttributeMatrix
DataContainer::Pointer pointData_DataContainer = getDataContainerArray()->createNonPrereqDataContainer<AbstractFilter>(this, getVertexDataContainerName());
if(getErrorCondition() < 0 && NULL == pointData_DataContainer) { return; }
ImageGeom::Pointer pointDataGeom = ImageGeom::CreateGeometry(getVertexDataContainerName());
pointData_DataContainer->setGeometry(pointDataGeom);
QVector<size_t> tDims(1, 0);
AttributeMatrix::Pointer pointAttrMat = pointData_DataContainer->createNonPrereqAttributeMatrix<AbstractFilter>(this, getVertexAttributeMatrixName(), tDims, SIMPL::AttributeMatrixType::Cell);
if(getErrorCondition() < 0) { return; }
// Create a Volume Data Container even though we may remove it later. We need it later
// on in order to set the proper AttributeMatrix
DataContainer::Pointer cellData_DataContainer = getDataContainerArray()->createNonPrereqDataContainer<AbstractFilter>(this, getVolumeDataContainerName());
if(getErrorCondition() < 0 && NULL == cellData_DataContainer) { return; }
ImageGeom::Pointer cellDataGeom = ImageGeom::CreateGeometry(getVolumeDataContainerName());
cellData_DataContainer->setGeometry(cellDataGeom);
tDims.resize(3);
tDims[0] = 0;
tDims[1] = 0;
tDims[2] = 0;
AttributeMatrix::Pointer cellAttrMat = cellData_DataContainer->createNonPrereqAttributeMatrix<AbstractFilter>(this, getCellAttributeMatrixName(), tDims, SIMPL::AttributeMatrixType::Cell);
if(getErrorCondition() < 0) { return; }
// Scan through the file
readFile();
// now check to see what the user wanted
if (!getReadPointData())
{
getDataContainerArray()->removeDataContainer(getVertexDataContainerName());
}
if (!getReadCellData())
{
getDataContainerArray()->removeDataContainer(getVolumeDataContainerName());
}
// If there was no Cell Data, remove that dataContainer
if (cellAttrMat->getNumAttributeArrays() == 0)
{
getDataContainerArray()->removeDataContainer(getVolumeDataContainerName());
}
// If there were no Point Arrays then remove that dataContainer
if (pointAttrMat->getNumAttributeArrays() == 0)
{
getDataContainerArray()->removeDataContainer(getVertexDataContainerName());
}
}
示例11: printf
/** initialization */
bool GameControl::init(const char *configFileName, const char *logFileName, bool restart)
{
/** HALT */
_lastCommand = 'H';
_lastCommandCounter = 0;
/** set enabled to true */
_enabled = true;
/** will be set to true if found */
_hasSerial = false;
/** default serial device */
_serialDevice = (char *)"/dev/ttyS0";
/** default multicast address */
_multicastAddress = "224.5.23.1";
/** default multicast port */
_multicastPort = 10001;
printf("checking file\n");
if (!readFile(configFileName)) {
printf("filename bad.\n");
fprintf(stderr, "ERROR: Cannot read config file %s\n", configFileName);
return (false);
}
printf("filename ok\n");
/* test multicast address and multicast port number */
printf("MulticastAddress: %s\n", _multicastAddress.c_str());
printf("MulticastPort: %hd\n", _multicastPort);
try {
_broadcast.setDestination(_multicastAddress.c_str(),_multicastPort);
}
catch (UDP_Broadcast::IOError& e)
{
std::cerr << "Broadcast: " << e.what() << std::endl;
}
// a little user output
print();
/** open the serial port */
fprintf(stderr, "Opening Serial Connection on device %s ...\n", _serialDevice);
if (!_serial.open(_serialDevice, COMM_BAUD_RATE)) {
fprintf(stderr, "ERROR: Cannot open serial connection..\n");
//return (false); // temporarily commented out
} else {
_hasSerial = true;
}
/** intialize the timer */
_gameInfo.resetTimer();
_tLast = getCurrentTime();
if (!_gameInfo.openLog(logFileName)) {
fprintf(stderr, "ERROR: Cannot open log file %s..\n", logFileName);
return (false);
}
/** restart from saved state */
if (restart) {
_gameInfo.load(_saveName);
}
return (true);
}
示例12: main
int main(void)
{
Node * headNew = NULL,
* tailNew = headNew,
* headReady = NULL, // linked list head pointer
* tailReady = headReady, // linked list tail pointer
* headTerminated = NULL,
* tailTerminated = headTerminated;
pthread_mutex_init(&mutexNew, NULL);
pthread_mutex_init(&mutexReady, NULL);
pthread_mutex_init(&mutexTerminated, NULL);
FILE *ptr_file = NULL; // File pointer
// read the file
readFile(ptr_file, &headNew, &tailNew);
time_t startSimTime,
endSimTime;
time(&startSimTime);
pthread_t ThreadA;
while(LinkedListgetSize(headTerminated, &mutexTerminated) != jobcount)
{
if (headNew)
{
Args1 *args1 = (Args1 *)malloc(sizeof(Args1));
args1 -> head1 = &headNew;
args1 -> head2 = &headReady;
args1 -> tail1 = &tailReady;
args1 -> head3 = &headTerminated;
args1 -> tail2 = &tailTerminated;
pthread_create(&ThreadA, NULL, admitted, (void *)args1);
}
CPUExecution(&headReady, &tailReady, &headTerminated, &tailTerminated);
}
time(&endSimTime);
double throughPut = calcThroughPut(startSimTime, endSimTime);
double avgWaitTime = calcAvgWaitTime(headTerminated);
double avgTurnAroundTime = calcAvgTurnAroundTime(startSimTime, headTerminated);
printf("The size of the job queue is: %i\n", LinkedListgetSize(headReady, &mutexReady));
printf("The size of the terminated queue is: %i\n", LinkedListgetSize(headTerminated, &mutexTerminated));
printf("\nThe throughput is: %lf\n", throughPut);
printf("The avg wait time is: %lf\n", avgWaitTime);
printf("The avg turn around time is: %lf\n", avgTurnAroundTime);
pthread_mutex_destroy(&mutexNew);
pthread_mutex_destroy(&mutexReady);
return 0;
}
示例13: myInit
void myInit(void)
{
glClearColor(0.0,0.0,0.0,0.0);
//------------------------------------------------------------Object & Texture
readFile("/Users/jiharu/svn/594CM/gl_obj/obj/triangular/Shatter1.obj");
loadTextures();
//DEFINE NIGTHS in some INIT function..
glEnable(GL_LIGHTING); //enable lighting
glShadeModel (GL_SMOOTH); //GL_SMOOTH, GL_FLAT
#pragma mark -
#pragma mark light
//------------------------------------------------------------Light
//define the lighting model
float ambient[] = {0.08, 0.08, 0.01, 1.0};
float diffuse[] = {0.7, 0.7, 0.0, 1.0};
float specular[] = {0.3, 0.3, 0.3, 1.0};
glEnable(GL_LIGHT0); //turn on one of the lights
// glDisable(GL_LIGHT0);
glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, specular);
//------------------------------------------------------------Spot Light 1, 2, & 3
float spot_direction1[] = { 0.0, -1.0, 0.0 };
float ambient1[] = {0.01, .2, 0.5, 1.0};
float diffuse1[] = {0.01, 0.5, 0.5, 1.0};
float specular1[] = {0.0, 0.3, 1.0, 1.0};
glEnable(GL_LIGHT1); //turn on one of the lights
// glDisable(GL_LIGHT1);
glLightfv(GL_LIGHT1, GL_AMBIENT, ambient1);
glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse1);
glLightfv(GL_LIGHT1, GL_SPECULAR, specular1);
glLightfv(GL_LIGHT1, GL_SPOT_DIRECTION, spot_direction1);
glLightf(GL_LIGHT1, GL_CONSTANT_ATTENUATION, 1.5);
glLightf(GL_LIGHT1, GL_LINEAR_ATTENUATION, 0.5);
glLightf(GL_LIGHT1, GL_QUADRATIC_ATTENUATION, 0.2);
glLightf (GL_LIGHT1, GL_SPOT_CUTOFF, 30.0); // degrees
glLightf (GL_LIGHT1, GL_SPOT_EXPONENT, 2.0);
float spot_direction2[] = { 0.0, -1.0, 0.0 };
float ambient2[] = {0.9, 0.1, 0.01, 1.0};
float diffuse2[] = {0.9, 0.5, 0.0, 1.0};
float specular2[] = {1.0, 0.1, 0.1, 1.0};
glEnable(GL_LIGHT2); //turn on one of the lights
// glDisable(GL_LIGHT2);
glLightfv(GL_LIGHT2, GL_AMBIENT, ambient2);
glLightfv(GL_LIGHT2, GL_DIFFUSE, diffuse2);
glLightfv(GL_LIGHT2, GL_SPECULAR, specular2);
glLightfv(GL_LIGHT2, GL_SPOT_DIRECTION, spot_direction2);
glLightf(GL_LIGHT2, GL_CONSTANT_ATTENUATION, 1.5);
glLightf(GL_LIGHT2, GL_LINEAR_ATTENUATION, 0.8);
glLightf(GL_LIGHT2, GL_QUADRATIC_ATTENUATION, 0.2);
glLightf (GL_LIGHT2, GL_SPOT_CUTOFF, 45.0); // degrees
glLightf (GL_LIGHT2, GL_SPOT_EXPONENT, 1.0);
float spot_direction3[] = { .5, -1.0, 0.0 };
float ambient3[] = {0.5, 0.5, 0.5, 1.0};
float diffuse3[] = {1.0, 1.0, 1.0, 1.0};
float specular3[] = {1.0, 1.0, 1.0, 1.0};
glEnable(GL_LIGHT3); //turn on one of the lights
// glDisable(GL_LIGHT2);
glLightfv(GL_LIGHT3, GL_AMBIENT, ambient3);
glLightfv(GL_LIGHT3, GL_DIFFUSE, diffuse3);
glLightfv(GL_LIGHT3, GL_SPECULAR, specular3);
glLightfv(GL_LIGHT3, GL_SPOT_DIRECTION, spot_direction3);
glLightf(GL_LIGHT3, GL_CONSTANT_ATTENUATION, 0.5);
glLightf(GL_LIGHT3, GL_LINEAR_ATTENUATION, 0.8);
glLightf(GL_LIGHT3, GL_QUADRATIC_ATTENUATION, 0.2);
glLightf (GL_LIGHT3, GL_SPOT_CUTOFF, 45.0); // degrees
glLightf (GL_LIGHT3, GL_SPOT_EXPONENT, 2.0);
#pragma mark material
//------------------------------------------------------------material
//define the material of the object
float mat_shininess[] = { 50. };
float mat_ambient[] = { 0.7, 0.7, 0.7, 1.0 };
float mat_diffuse[] = { 0.1, 0.5, 0.8, 1.0 };
float mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
float mat_emission[] = {1.0, 0.1, 0.1, 1.0};
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_EMISSION, mat_emission);
glClearColor(0.0, 0.0, 0.0, 0.0);
glClearAccum(0.0, 0.0, 0.0, 0.0);
checkForGLErrors("clearInit");
}
示例14: getEtcProtocolsContent
std::string getEtcProtocolsContent() {
std::string content;
readFile(fs::path(kTestDataPath) / "test_protocols.txt", content);
return content;
}
示例15: readFile
PLYPMVS_Reader::PLYPMVS_Reader(const char* fileP):IOInterface(fileP){
readFile();
}